Abandoned..... (Full Game V.90)

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Stephen Chapman
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Joined: Sun Jul 01, 2007 7:02 pm
Location: NSW, Australia

Re: Abandoned..... (Full Game V.90)

Postby Stephen Chapman » Sat May 08, 2010 5:32 am

Hmm...a good question would be, a location.

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Jegar
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Joined: Fri Aug 15, 2008 11:49 pm
Location: Midwest U.S.

Re: Abandoned..... (Full Game V.90)

Postby Jegar » Sat May 08, 2010 10:16 am

Yes, or wether or not live combat should be in this as well.
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Stephen Chapman
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Re: Abandoned..... (Full Game V.90)

Postby Stephen Chapman » Sun May 09, 2010 12:43 am

As long as there are no zombies. Aliens was good last time.

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Jegar
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Joined: Fri Aug 15, 2008 11:49 pm
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Re: Abandoned..... (Full Game V.90)

Postby Jegar » Sun May 09, 2010 2:23 am

Well there was no active combat in the last game. Having a gun was more like a function in an adventure game. In the 2nd game it would be more like a typical 001 game combat system.

If I do include live combat the next question is:

Reloading frames or unlimited Ammo?
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Stephen Chapman
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Re: Abandoned..... (Full Game V.90)

Postby Stephen Chapman » Sun May 09, 2010 6:11 am

If it is going to be typical 001 combat, then I say no.
You should make it so that the character moves in intervals of 32 pixel squares, sort of like Pokemon or related.

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Jegar
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Joined: Fri Aug 15, 2008 11:49 pm
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Re: Abandoned..... (Full Game V.90)

Postby Jegar » Sun May 09, 2010 10:52 am

Realy? Then that means that I am stuck using genericly sized items unless they fit in a 32 or 64. Basicly a computer that doesn't fit the 32 or 64 is gonna be unable to be centered for the player.

As for the Combat. I have functioning reloading frames already in one of my other games perhaps you should check it out.
It is called A Failed Journey.

Update: Abandoned 2 is starting now. I know it is a little late the date being June 21 2010.
Anyway a new thread has been made for suggestions for Abandoned 2. Either add suggestions here or Pm or to that thread.I'll link it when I am less bored.
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Jack Slinger
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Joined: Wed Mar 24, 2010 12:21 pm

Re: Abandoned..... (Full Game V.90)

Postby Jack Slinger » Fri Jul 16, 2010 8:23 am

Hi I really like the game however whenever I try to save it to breaks! It has only saved properly once, do you know why this is.

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Jegar
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Joined: Fri Aug 15, 2008 11:49 pm
Location: Midwest U.S.

Re: Abandoned..... (Full Game V.90)

Postby Jegar » Thu Aug 12, 2010 3:57 am

No I think that is an engine error I have no control on save functionality.

To those who come back to check this out. An Abandoned 1 update is coming soon.
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Mike
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Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: Abandoned..... (Full Game V.90)

Postby Mike » Sat Aug 14, 2010 5:38 pm

If people can let me know (in bug and error reporting forum) with instructions on how to reproduce the save issue, it would be greatly appreciated.

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Jegar
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Joined: Fri Aug 15, 2008 11:49 pm
Location: Midwest U.S.

Re: Abandoned..... (Full Game V.90)

Postby Jegar » Sun Oct 31, 2010 6:29 pm

Anyone interested in more Abandoned?
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