Shmalloween v.4 (2010)

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Mike
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Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: Shmalloween RELEASED! (Halloween Contest 2010)

Postby Mike » Sat Oct 30, 2010 1:55 am

Deaths: 15
Quota: 60
Defeated: 132

:D

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hellblade
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Joined: Sun Aug 19, 2007 10:38 pm
Location: New Zealand

Re: Shmalloween RELEASED! (Halloween Contest 2010)

Postby hellblade » Sat Oct 30, 2010 2:49 am

Haha, I bet you!
Deaths:10
Quota:55
Defeated: 175

Apart from the quota...

Fireleaf wrote:WOW I feel really priveleged right now. The whole Beta team played my game

Haha, I noticed that too, so much for us being to busy.... hahahahah :P

Fireleaf wrote:Tis a good thing to do that it is.

;)
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metomunc
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Joined: Thu Nov 01, 2007 2:01 am
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Re: Shmalloween RELEASED! (Halloween Contest 2010)

Postby metomunc » Sat Oct 30, 2010 3:22 am

Deaths: 3
Quota: 55
Defeated Enemies: 102

I died fewer times, but this was my second time playing it. :) Really awesome execution of a really good idea. Very good game overall I must say and I love the graphics ;) ;) (jk). Maybe you could somehow make an equation that figures a final score at the end. Something like Number of enemies killed + quota - deaths.
Who should I really listen to?

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Fireleaf
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Joined: Thu Sep 25, 2008 4:14 pm
Location: Missouri

Re: Shmalloween V.4 RELEASED! (Halloween Contest 2010)

Postby Fireleaf » Sat Oct 30, 2010 6:59 am

Ok you all need to play it again. :D I added meto's suggestion for scoring at the end and made a few small tweaks to the cinematic scenes. Has anyone run into the bonus zone yet? (It's in version 1-4) Don't ask me where it is becasue I won't tell you. :P
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
Gongo Warrior

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Mike
001 Co-Founder
 
Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: Shmalloween V.4 RELEASED! (Halloween Contest 2010)

Postby Mike » Sat Oct 30, 2010 1:44 pm

I got the bonus zone. But I stupidly ran into the exit point before getting a bunch of other marshmellows :(.

I was mostly re-playing the game originally to reproduce a strange crash that miroki123 and Fireleaf get randomly. I couldn't reproduce it once :(.

But, this game really makes me want to implement the achievement and highscore system.

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Fireleaf
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Joined: Thu Sep 25, 2008 4:14 pm
Location: Missouri

Re: Shmalloween V.4 RELEASED! (Halloween Contest 2010)

Postby Fireleaf » Sun Oct 31, 2010 6:04 pm

Mike wrote:I was mostly re-playing the game originally to reproduce a strange crash that miroki123 and Fireleaf get randomly. I couldn't reproduce it once :(.

Yeah it happens randomly. Not very often so you'd probably have to play it 10 times to encounter it. I tested the game over twenty times and it only happened on three occasions.

Mike wrote:this game really makes me want to implement the achievement and highscore system.

:D
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
Gongo Warrior

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patatoface
001 Forum Master
 
Joined: Wed Nov 11, 2009 4:40 am

Re: Shmalloween V.4 RELEASED! (Halloween Contest 2010)

Postby patatoface » Mon Nov 01, 2010 6:06 am

... i stopped playing because i need a quota of 50 marsh mellos to get into the castle thingly, and i have to kill bats to get the marsh mellows :( then i keep dying so i stopped playing
other than the fact that i'm not altogether bery good at this game, i loved it the graphics are really cool i liked the sound i liked the gameplay, i didn't like the ball creatures :razz: i didn't like them at all, and i loved the story :D

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Fireleaf
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Joined: Thu Sep 25, 2008 4:14 pm
Location: Missouri

Re: Shmalloween V.4 RELEASED! (Halloween Contest 2010)

Postby Fireleaf » Tue Nov 02, 2010 8:24 pm

:lol: nobody likes the ball creatures, but that's why they're there. If you haven't played it to the end I suggest you do. The boss battle is one of the funnest parts in my opinion.

Hint: Rather than trying to use your shield to reflect the ball creature's firepower just dodge. Only resort to your shiled when you really have to.
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
Gongo Warrior

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patatoface
001 Forum Master
 
Joined: Wed Nov 11, 2009 4:40 am

Re: Shmalloween V.4 RELEASED! (Halloween Contest 2010)

Postby patatoface » Wed Nov 03, 2010 3:26 am

i'd much rather look cool and deflect all of the ball thingies rather than be broing and dodge them 8)

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Fireleaf
Ultimate 001 Member
 
Joined: Thu Sep 25, 2008 4:14 pm
Location: Missouri

Re: Shmalloween V.4 RELEASED! (Halloween Contest 2010)

Postby Fireleaf » Wed Nov 03, 2010 7:59 am

patatoface wrote:i'd much rather look cool and deflect all of the ball thingies rather than be broing and dodge them 8)

Therein lies your problem. ;) The spin dodge also functions as a way to temporarily avoid being hit (and it also looks somewhat cool).
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
Gongo Warrior

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