Wolf Hunt (3D concepts)

For completed games made with 001.

Where should this game go next? (Select one of the Following only if you have played Wolf Hunt.)

Leave it as is.
6
5%
Re-make this game.
23
20%
Make a sequal (involves heroes trained by Edgar)
36
32%
Make a prequal involving Mendvin becoming a wizard.
12
11%
Make a prequal that takes place centuries before hand.
12
11%
Add to the existing game (will increase playing time and file-size)
25
22%
 
Total votes : 114

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tuliron
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Joined: Sun Oct 11, 2009 1:40 pm
Location: Cleveland, TN

Re: Wolf Hunt ~Help debug!

Postby tuliron » Fri May 18, 2012 11:56 am

Wonderland wrote:I have still never played Wolf Hunt. :O

That's like saying, "I have never drank water"

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metomunc
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Joined: Thu Nov 01, 2007 2:01 am
Location: North

Re: Wolf Hunt ~Help debug!

Postby metomunc » Fri May 18, 2012 2:27 pm

tuliron wrote:
Wonderland wrote:I have still never played Wolf Hunt. :O

That's like saying, "I have never drank water"

Not true, but thanks. ;)

One of the biggest motivations for re-vamping this is that the cutscene which explains the title: Wolf Hunt, was "bugged out" of the original version. After making his descent back down the great mountain, Edgar has a vision in which he follows a wolf through a surreal dreamy enviroment, eventually leading him to Mendvin. Mendvin urges Edgar to keep pursuing his quarry and discloses the key question that ties the game to the title:

"Life is like a great wolf hunt, Edgar. Are you the wolf or the hunter?"

If anyone encounters this "missing scene" somehow in the game, please let me know how you got to it. Thanks. ;)
Who should I really listen to?

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Mike
001 Co-Founder
 
Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: Wolf Hunt ~Help debug!

Postby Mike » Fri May 18, 2012 3:03 pm

Should report it, dude.

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metomunc
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Re: Wolf Hunt ~Help debug!

Postby metomunc » Fri May 18, 2012 3:17 pm

Mike wrote:Should report it, dude.

Yeah. It was totally my fault bc the original problem was a disconnected node in a zone, but after I corrected that, all the walk to location events in the entire game were bugged from an update in 001 (which was reported). Finding and replacing all those events would take forever. Water under the bridge though. ;)
Who should I really listen to?

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C0c1
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Re: Wolf Hunt ~Help debug!

Postby C0c1 » Fri May 18, 2012 4:37 pm

metomunc wrote:
Mike wrote:Should report it, dude.

Yeah. It was totally my fault bc the original problem was a disconnected node in a zone, but after I corrected that, all the walk to location events in the entire game were bugged from an update in 001 (which was reported). Finding and replacing all those events would take forever. Water under the bridge though. ;)


[sarcasm]Oh I would so sue somebody![/sarcasm] :D
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Wonderland
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Joined: Tue Dec 21, 2010 4:18 pm
Location: Canada

Re: Wolf Hunt ~Help debug!

Postby Wonderland » Sat May 19, 2012 5:54 am

tuliron wrote:
Wonderland wrote:I have still never played Wolf Hunt. :O

That's like saying, "I have never drank water"


Well, I can't play it because of the walking glitch I mentioned a page back.

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tuliron
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Joined: Sun Oct 11, 2009 1:40 pm
Location: Cleveland, TN

Re: Wolf Hunt ~Help debug!

Postby tuliron » Sat May 19, 2012 4:27 pm

That's true. I was playing Knights of Kune, a week ago. and There was a glitch to do with walking that made it unplayable.

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Wonderland
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Joined: Tue Dec 21, 2010 4:18 pm
Location: Canada

Re: Wolf Hunt ~Help debug!

Postby Wonderland » Sun May 20, 2012 5:35 am

I can play Knights of Kune - good game. :)

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Mike
001 Co-Founder
 
Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: Wolf Hunt ~Help debug!

Postby Mike » Sun May 20, 2012 12:59 pm

The Walk to Location bug can likely be fixed with the appropriate legacy option turned on - in fact, your game in particular was why a legacy option was put in there to begin with :P.

The legacy option you should try is: "Ignore Z-Axis when doing pathfinding."

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metomunc
001 Forum Master
 
Joined: Thu Nov 01, 2007 2:01 am
Location: North

Re: Wolf Hunt ~Help debug!

Postby metomunc » Sun May 20, 2012 11:00 pm

Thanks. I'll have to look into this legacy option thing when I get the time. ;)
Who should I really listen to?

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