Wolf Hunt (3D concepts)

For completed games made with 001.

Where should this game go next? (Select one of the Following only if you have played Wolf Hunt.)

Leave it as is.
6
5%
Re-make this game.
23
20%
Make a sequal (involves heroes trained by Edgar)
36
32%
Make a prequal involving Mendvin becoming a wizard.
12
11%
Make a prequal that takes place centuries before hand.
12
11%
Add to the existing game (will increase playing time and file-size)
25
22%
 
Total votes : 114

Kitomakazu
Member
 
Joined: Tue May 07, 2013 9:39 pm

Re: Wolf Hunt ~Help debug!

Postby Kitomakazu » Mon Jul 08, 2013 8:33 pm

I downloaded your game, there was a error message that popped up when I refused to help the good wizard. :lol: Mwahaha... Anyway, it's good thing that the error didn't render the game unplayable, but is there supposed to be no error messages coming up in the screen while I play it?

Also, once I got the all four stumps up in the air, the game froze right after the cam pan to Orlo (the crossbow guy) walking to a place between two stumps and then just perma-paused the whole game. Did that come up often too?

EDIT: Nvm... I got it... the game didn't freeze, I'm just stuck outside the camera view. It's okay now lol.

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metomunc
001 Forum Master
 
Joined: Thu Nov 01, 2007 2:01 am
Location: North

Re: Wolf Hunt 3D

Postby metomunc » Sat Feb 15, 2014 3:01 am

Kitomakazu wrote:EDIT: Nvm... I got it... the game didn't freeze, I'm just stuck outside the camera view. It's okay now lol.


*sigh*
One of these days I'll completely remake this without bugs (maybe). Lucifiend was actually working on converting all the graphics in game to 2D images of 3D models (not an easy task considering the number of graphics used). Anyway, here's a look at a few of the things he managed to whip up:

Items1.png

Items2.png

Items3.png

Items4.png

Items5.png

Items6.png


I'm pretty sure he secretly works for Pixar.
Who should I really listen to?

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Lucifiend
001 Subscriber
 
Joined: Wed Apr 22, 2009 7:37 am
Location: Layton, UT

Re: Wolf Hunt (3D concepts)

Postby Lucifiend » Sun Feb 16, 2014 4:06 pm

Blender has a much better rending engine now for making glass effects. I remember spending way too much time trying to make those gems look right with the standard renderer.

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metomunc
001 Forum Master
 
Joined: Thu Nov 01, 2007 2:01 am
Location: North

Re: Wolf Hunt (3D concepts)

Postby metomunc » Wed Mar 12, 2014 1:58 am

They actually look pretty good to me.
Who should I really listen to?

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Mike Stephen
Member
 
Joined: Sat Mar 28, 2015 3:32 pm
Location: Brazil

Re: Wolf Hunt (3D concepts)

Postby Mike Stephen » Mon Apr 06, 2015 4:06 pm

Good game, tile movement, but I not see nothing 3D! :!: :-P


Sorry! :oops:


I not see the image! :lol:
Last edited by Mike Stephen on Mon Apr 06, 2015 4:09 pm, edited 2 times in total.
Reason: Automatically merged double post.

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Lucifiend
001 Subscriber
 
Joined: Wed Apr 22, 2009 7:37 am
Location: Layton, UT

Re: Wolf Hunt (3D concepts)

Postby Lucifiend » Fri Apr 24, 2015 5:26 pm

We never finished the new graphic assets, so the game was never updated with the new images. The game wasn't going to be in 3D, but made of 3D objects rendered out as 2D sprites. So, fake 3D.

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serrafina
001 Forum Master
 
Joined: Thu Nov 01, 2007 8:50 pm
Location: Georgia, USA

Re: Wolf Hunt (3D concepts)

Postby serrafina » Fri Jun 19, 2015 3:28 pm

Any latest screenshots?

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