Subscription: iOS, and MMORPG + 3D FPS Templates

Dúvidas relacionadas ao Engine001. Dúvidas sobre o programa devem ser postadas aqui.
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Mike
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Re: Subscription: iOS and Android Testing

Postby Mike » Sat Dec 20, 2014 4:17 pm

Paysafe is being explored as there are others in similar issues.

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nemonix
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Re: Subscription: iOS and Android Testing

Postby nemonix » Sat Dec 20, 2014 4:44 pm

Nice
Happy to hear
so how i can send u some Money?
i guess its a typo will fix it asap

Captainoffun22
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Joined: Sun May 17, 2015 8:58 am

Re: Subscription: iOS and Android Testing

Postby Captainoffun22 » Wed Jun 24, 2015 7:10 am

How do you get the ios app?

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Mike
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Re: Subscription: Android Testing

Postby Mike » Wed Jun 24, 2015 10:18 am

iOS has some technical issues as of late. Android development is all that is supported, and is the only thing mentioned elsewhere. The only place was the title of this thread, which I removed just now. Sorry about that.

Duncan
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Re: Subscription: Android Testing

Postby Duncan » Fri Dec 04, 2015 3:01 am

I was hoping for a bit better turn out, especially with everyone's past comments about their interest.

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Mike
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Re: Subscription: Online Multi-Player and Network Messages

Postby Mike » Mon Jul 18, 2016 1:28 pm

Online multi-player and network messages have been added to the subscription beta. Subscribers can take advantage of it immediately :)! Thank you all current subscribers for your continued support; consistent subscriptions truly keep this project alive.

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Danny
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Re: Subscription: Online Multi-Player and Network Messages

Postby Danny » Mon Jul 18, 2016 7:10 pm

Can these new features for online//network allow push notifications? You know where you can turn your game off but get in-game notifications for example new set of lives etc?

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Mike
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Re: Subscription: Online Multi-Player and Network Messages

Postby Mike » Mon Jul 18, 2016 8:36 pm

No, push notifications aren't possible with this.

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Danny
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Re: Subscription: Online Multi-Player and Network Messages

Postby Danny » Mon Jul 18, 2016 8:42 pm

Mike wrote:No, push notifications aren't possible with this.


Still worth susbcribing to either way. Could be worth a feature request. Thanks Mike :)

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Kilatorian
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Re: Subscription: Online Multi-Player and Network Messages

Postby Kilatorian » Sat Jul 23, 2016 8:05 pm

Is it possible to build a dedicated server yet? As in, build an executable that is set for IsServer to be true?

dragonnutds
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Joined: Tue Oct 27, 2009 2:06 pm

Re: Subscription: Online Multi-Player and Network Messages

Postby dragonnutds » Sun Jul 24, 2016 12:48 am

i think i read that there is a build option that dose that.
Image

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Danny
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Re: Subscription: Online Multi-Player and Network Messages

Postby Danny » Sun Jul 24, 2016 1:09 am

dragonnutds wrote:i think i read that there is a build option that dose that.


Only new build option i see is "Steam". Would be nice to see a build option for Dedicated Servers though.

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JimmySterylian
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Joined: Tue Jul 29, 2014 2:28 pm
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Re: Subscription: Online Multi-Player and Network Messages

Postby JimmySterylian » Sun Jul 24, 2016 3:31 am

You can always rent one I guess.
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Danny
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Re: Subscription: Online Multi-Player and Network Messages

Postby Danny » Sun Jul 24, 2016 3:44 am

JimmySterylian wrote:You can always rent one I guess.


Got to save the £££'s the £ dropped when we left the EU. :( I would accept simple peer to peer but seems you can't do that yet :|

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JimmySterylian
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Re: Subscription: Online Multi-Player and Network Messages

Postby JimmySterylian » Sun Jul 24, 2016 4:23 am

Huh, what can you not do?
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Danny
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Re: Subscription: Online Multi-Player and Network Messages

Postby Danny » Sun Jul 24, 2016 4:32 am

JimmySterylian wrote:Huh, what can you not do?


It's not important.

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Kilatorian
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Re: Subscription: Online Multi-Player and Network Messages

Postby Kilatorian » Sun Jul 24, 2016 2:14 pm

dragonnutds, the build option for a dedicated server is what I was inquiring about, I just wasn't sure if it existed somewhere that I wasn't aware of or if there was a rough time frame of implementation. If it may be awhile I was just going to redo all my Internet.IsServer checks with custom IsServer switch.

Whenever a Host Server event is called, could that instance's Internet.IsServer automatically be set to be true? I guess I'm not sure that I understand the need for IsServer to be reserved solely for the dedicated server instance. Maybe this is more important in a scenario with one server and a hundred clients, vs a small game with 4 people who any of them can host the game?

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Mike
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Re: Subscription: Online Multi-Player and Network Messages

Postby Mike » Sun Jul 24, 2016 2:46 pm

I've already changed it to be called "Launched as Server". I wanted to add use values for determining if hosting and if connected, as separate use values.

Planning to add the dedicated server build option next version, as I simply forgot to put it in before release.

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Danny
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Re: Subscription: Online Multi-Player and Network Messages

Postby Danny » Sun Jul 24, 2016 2:50 pm

Excellent news Mike! I made a feature request for online demos, if i donate you a subscription value ($10) could i quickly request another feature please for the next release? Wanting the ability for the "Host Server" to also have an option just to set its self up without needing to enter the ip manually and a use value you can use to see your ip automatically.

I suggested the donation because i don't want to wait a month to be able to request another feature incase you release a new update before there and the fact $10 is a subscription value so its like a subcribed again.

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Mike
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Re: Subscription: Online Multi-Player and Network Messages

Postby Mike » Sun Jul 24, 2016 3:16 pm

Please keep feature requests in the appropriate forum.

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Danny
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Re: Subscription: Online Multi-Player and Network Messages

Postby Danny » Sun Jul 24, 2016 3:25 pm

Mike wrote:Please keep feature requests in the appropriate forum.


Sorry wasn't directly requesting it here, i was asking if i could request it. Sorry.

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Kilatorian
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Re: Subscription: Online Multi-Player and Network Messages

Postby Kilatorian » Sun Jul 24, 2016 7:20 pm

Thanks, Mike. "Launched as Server" is a little more self-descriptive :D

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Mike
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Re: Subscription: iOS, and MMORPG + 3D FPS Templates

Postby Mike » Mon Dec 19, 2016 4:22 pm

New subscription beta out today showcasing tons of new features including iOS, along with new premium MMORPG and 3D FPS templates which will be launched as DLC for Steam :D. Details: http://engine001.com/forum/viewtopic.php?f=1&t=29569

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