Multiple Use Item

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Multiple Use Item

Postby YunO » Mon Nov 02, 2015 9:45 pm

As there is no event allowing to use an item multiple times, I had to create my own script.
The problem is, as the player has more than one of such item in the inventory, he could type in an amount of times the item would be consumed, subtracting from what there is in the inventory.
If I have 15 Lesser HP Potions that recover a small amount of health, I could type in and use 10 of those instead of clicking 10 times.

Thus, I made this script:

And it all works out, but it doesn't use the item. Not even once.
I know that my loop isn't the best, but it (should) work.
Huge project coming soon...

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