Wolf Hunt (3D concepts)

For completed games made with 001.

Where should this game go next? (Select one of the Following only if you have played Wolf Hunt.)

Leave it as is.
6
5%
Re-make this game.
23
20%
Make a sequal (involves heroes trained by Edgar)
36
32%
Make a prequal involving Mendvin becoming a wizard.
12
11%
Make a prequal that takes place centuries before hand.
12
11%
Add to the existing game (will increase playing time and file-size)
25
22%
 
Total votes : 114

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metomunc
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Wolf Hunt (3D concepts)

Postby metomunc » Tue Feb 19, 2008 2:25 am

To help Mike track down the random errors that occur which send you from the ships or islands to random places, it'd be awesome if you could send him a save file from the folder "Wolf Hunt". Must be from after you save and have had the problem occur. If you don't know what I'm talking about, don't worry about it. :D
Save files are named:
SAVE0.1SV to SAVE3.1SV (0 means slot 1, 1 means slot 2, etc...)

They are stored in:
My Documents\001\Games\Wolf Hunt\

Now back to the original program ...

WH Version 2.png

That's right! Version 2.0 is released! Please give feedback and adjust ratings if you wish.

This is a game where you have three(ish) endings branching off of one beginning. You start as a woodcutter named Edgar. One day a wizard comes by your house and asks you to help out the king and stop an evil wizard. The dark wizard kills your neighbors for some secret "item" which you don't find out about until later in the game. Enraged, you go on a quest through three different regions: Albridge (your home), Darklan (the neighboring kingdom of Albridge), and the vast Forelorn forest (which is controlled by rebels) to try to find and destroy the fiend, but on the way, your ambitions may change which can change your fate. There are tensions between the three regions, but you are able to publicly change your allegiences so that you can travel "safely" between borders.
One of the main things you have to do is find out where different keys are kept and get them to go to certain places in the game. There are approximately 9 keys each allowing you to open different kinds of doors spread throughout the land.

CHARACTERS
Edgar- Woodcutter. Hero.
Mauldrin- Evil wizard. (Twin brother of Mendvin.)
Mendvin- Good wizard.
Falcion- Sword master who helps train Edgar.
Onrulo- Falcion's brother. Crossbow expert.
Captain T. Hobbes- Captain of the Albridge Army.
Captain Ongen- Ship/dock owner.
Sigfried- Librarian. Leader of the Scholars.
The Green Robe- Mysterious leader of the Rebels in the Forlorn Forest.
Layaffe- Commander of the rebel Army.
Neft- A warrior who is after Mauldrin and is seeking revenge for the death of his family and destruction of his farm.
The Black Axe- A rebel leader who is planning on uniting the Darklan dragon knights and the Albridge rebels.
Various side characters (including message board users: Dunce, Hellblade, Neto, Sketch, and others)


ARMOR/SHEILDS:
Cloth
Wood
Steel
Leather

WEAPONS:
Swords (some with magical effects)
Magic
Axes
Knives/Daggers
Crossbows
Throwables (rocks, air stars, sun stars)

MUSIC:
Metomunc Origionals (mostly) All MIDI for filesize sake.

SOUND EFFECTS:
Really Awesome!

MAP AREAS:
Albridge Castle
Albridge Village
Darklan Castle
Darklan Village
Great Mountain
Dead Mountain
Forlorn Forest
(and many more)


See Video Below:


A bonus area in the game leads you to some kind of alternate world with other side quests and fun minigames to play. To find it, just look around everywhere you can.
Last edited by metomunc on Sun Feb 16, 2014 12:43 am, edited 25 times in total.
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Dunce
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Re: Wolf Hunt

Postby Dunce » Tue Feb 19, 2008 9:10 am

metomunc wrote:See Video Below:


All you have to put in the youtube quote things is the numbers and letters at the end of the url.(quote this post to see what I mean.)
I like the sound of different endings. I too was going to put multiple endings depending on how many Mojo Cola Drinks you can find in game.

I also like medieval stuff, so I'm naturally drawn to this, good luck.
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Re: Wolf Hunt

Postby moonkill » Tue Feb 19, 2008 10:50 am

wow looks so great man.. i like the weapons

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Re: Wolf Hunt

Postby Eonsoldier » Tue Feb 19, 2008 1:44 pm

It looks awesome. I agree about the weapons. That crossbow you made is perfect. I can't wait for this to come out. Keep up the awesome work.

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Re: Wolf Hunt

Postby connorgrady » Tue Feb 19, 2008 1:51 pm

How did you get the tile to move?!?! :D

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Re: Wolf Hunt

Postby metomunc » Tue Feb 19, 2008 11:48 pm

connorgrady wrote:How did you get the tile to move?!?! :D


You mean the bookshelf? Very Carefully. Make a character that looks like the tile and give them a team that is always neutral to you no matter what team you are on, then give them 9999 defense and HP.
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5econds
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Re: Wolf Hunt

Postby 5econds » Tue Feb 19, 2008 11:55 pm

Way to make the engine look REALLY good! Using it to it's full potential even. Nice!

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Jek
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Re: Wolf Hunt

Postby Jek » Wed Feb 20, 2008 12:03 am

Not exactly full potential. Full potential is a super huge ammount of layers, alot of events(Alot means steal my files and you wont know what the hell it is without alot of work), and also, it has to have less color. The red is too bright, darken it up abit, add some grey. same for most of it.
for the outsides, you should add cliffs, more plants, etc. Not so much that the hero is only wesible 1/4 of the time, but more under, different grasses, etc.
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Re: Wolf Hunt

Postby metomunc » Wed Feb 20, 2008 12:13 am

Jek wrote:Not exactly full potential. Full potential is a super huge ammount of layers, alot of events(Alot means steal my files and you wont know what the hell it is without alot of work), and also, it has to have less color. The red is too bright, darken it up abit, add some grey. same for most of it.
for the outsides, you should add cliffs, more plants, etc. Not so much that the hero is only wesible 1/4 of the time, but more under, different grasses, etc.


Too true. Demo's and preveiws don't usually display full potential. The map is left open to make plenty of room for fighting, but true I should make more ground tiles. The colors may look bright in this game because it is supposed to resemble a cartoon.
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5econds
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Re: Wolf Hunt

Postby 5econds » Wed Feb 20, 2008 12:23 am

I was trying to be supportive, lol. I mean seriously the 001 is very capable. Of course a demo is just that, a demo. But I still think it looks really impressive for being a demo. Maybe full potential wasn't the right wording. Still looks great though

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Re: Wolf Hunt

Postby connorgrady » Wed Feb 20, 2008 2:48 am

:oops: Shoulda thought of that.
:) Awesome Method.

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Jek
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Re: Wolf Hunt

Postby Jek » Thu Feb 21, 2008 12:23 am

well, just try and consider what I said a "tip" to help people with games.
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Re: Wolf Hunt

Postby Thomas.S » Thu Feb 21, 2008 1:08 pm

Looks like a great game and nice movie!

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Visit Jarum Home's Forum at: http://forums.jarumhome.com

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Re: Wolf Hunt

Postby eminem1828 » Thu Feb 21, 2008 10:13 pm

nice idea i love playing games with choices

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Re: Wolf Hunt

Postby Gamerdude » Thu Feb 21, 2008 10:36 pm

Sounds really good. Keep working on it! :D
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Re: Wolf Hunt

Postby metomunc » Wed Mar 05, 2008 12:58 am

This was origionally supposed to be a really short game, but I keep on thinking of things to put in it. Other than the ability to go under water, I now have maps that have poisenous gasses in the air in them and rooms with hot rocks that burn your feet when you walk on them.
I'm trying to think of more puzzle aspects to implement also. Ideas appreciated.
Great Mountain.jpg

Underlake.jpg

Dragon Castle.jpg
Last edited by metomunc on Mon Mar 17, 2008 10:52 pm, edited 1 time in total.
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Dunce
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Re: Wolf Hunt

Postby Dunce » Wed Mar 05, 2008 8:28 am

Have you any mazes? Like a forest maze? Maybe you are being chased by something and you have to get from one side of the forest to the other or you die. Snow! You have any snowy areas? Maybe the snow is coming down so hard that you can barely see. That would make it difficult.
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Re: Wolf Hunt

Postby metomunc » Thu Mar 06, 2008 7:35 pm

I do have some mazes. You aren't chased by anything in them though. That's a good idea. Snow? I am making a snow area with yetis and stuff. A blizzard would be really cool. It won't slow down the game if you have too much "rain" will it?
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Re: Wolf Hunt

Postby Dunce » Thu Mar 06, 2008 7:39 pm

It shouldn't.
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New Battle Type

Postby metomunc » Mon Mar 10, 2008 12:32 am

I figured out how to make a turn-based RPG battle using timers. This can only be found in a special area of the game.
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Re: New Battle Type

Postby agent0692 » Mon Mar 17, 2008 2:37 pm

metomunc wrote:I figured out how to make a turn-based RPG battle using timers. This can only be found in a special area of the game.


How did you do it? I'm making my first game and I want it to be a turn-based RPG. Problem is I'm a complete noob at this so I don't exactly know what everything is. Could you help me out?

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Re: Wolf Hunt

Postby Deedasmi » Mon Mar 17, 2008 4:47 pm

a pretty complicated script that is exactly what you would think turn based battles are :P

instead he just uses pauses then ust wepon events (from what i remember in the post in the scripting forum

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Re: New Battle Type

Postby metomunc » Mon Mar 17, 2008 10:37 pm

agent0692 wrote:
metomunc wrote:I figured out how to make a turn-based RPG battle using timers. This can only be found in a special area of the game.


How did you do it? I'm making my first game and I want it to be a turn-based RPG. Problem is I'm a complete noob at this so I don't exactly know what everything is. Could you help me out?


PM me. Or use the search feature. There are other people doing it too.

Screenshots are up:
Dragon Equipment.jpg

Dragon Town.jpg

Forest Camp.jpg

Albridge Castle.jpg
Last edited by metomunc on Mon Mar 17, 2008 10:44 pm, edited 1 time in total.
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Re: Wolf Hunt

Postby Deedasmi » Mon Mar 17, 2008 10:39 pm

dont tell him to PM you hehe, then other people want it, and they dont have acess to it..... need to make a tutorial on how you did it, or show lee how you did it so he can hehe

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Mike
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Re: Wolf Hunt

Postby Mike » Mon Mar 17, 2008 11:41 pm

Looking neat. First person to post screenshots of maps with fog :D.

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Re: Wolf Hunt

Postby metomunc » Tue Mar 18, 2008 2:48 am

Speaking of fog. YOU ROCK MY FACE OFF MIKE!
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Re: Wolf Hunt ~ 47% Completed!

Postby reaper560 » Sat Mar 29, 2008 5:54 pm

I just realized you have the same computer as me :D
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Re: Wolf Hunt ~ 47% Completed!

Postby Sketch » Sat Mar 29, 2008 6:16 pm

omg i just fell in love with that underwater level you made. it looks so awesome ;)
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metomunc
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Re: Wolf Hunt

Postby metomunc » Mon Mar 31, 2008 2:23 am

deedasmi wrote:a pretty complicated script that is exactly what you would think turn based battles are :P

instead he just uses pauses then ust wepon events (from what i remember in the post in the scripting forum


No, timers, not pauses. LOTS of Timers and lots of scripting. (Technically you only have to make one timer per character). Here's what the indside of one tmer looks like for the main character:

RPG battle.jpg
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Re: Wolf Hunt ~ 50% Completed!

Postby drakez » Fri Apr 25, 2008 9:19 pm

:shock: I was thinking about Dragon Armor... I'm looking forward to play it.

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Re: Wolf Hunt ~ 65% Completed!

Postby metomunc » Sun Apr 27, 2008 11:01 pm

I'm looking forward to finally finishing it. It will be quite awesome.
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Re: Wolf Hunt ~ 65% Completed!

Postby drakez » Mon Apr 28, 2008 3:34 pm

lol. Can't wait my japoopers (What the heck is that?) to play it. :D

Please put a demo so far... it says to anyways. :?

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Re: Wolf Hunt ~ 65% Completed!

Postby metomunc » Mon Apr 28, 2008 10:51 pm

I'll put up version 1.1 once I finish the credits.
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Re: Wolf Hunt ~ 65% Completed!

Postby Ovoon » Mon Apr 28, 2008 11:16 pm

Metomunc... this is terrible.... its so good it makes me look bad...This looks like so much fun! I dont think I've looked forward to a 001 game before! That trailer ROCKED
DOOF

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Re: Wolf Hunt ~ 65% Completed!

Postby drakez » Tue Apr 29, 2008 3:28 pm

I agree... all the way! You (metomunc) and Sketch make AWSOME games. :o

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Re: Wolf Hunt ~ 65% Completed!

Postby metomunc » Wed Apr 30, 2008 5:58 pm

drakez wrote:I agree... all the way! You (metomunc) and Sketch make AWSOME games. :o


Hey whooooh! Let's not forget about Super Duper Mario and Infinitrum. Those ones are pretty awesome so far if you ask me! 8) Hopefully I will have the first version of Wolf Hunt uploaded TONIGHT! (might be late though like 12:00 or 1:00 a.m.) The story won't be finished though.

I still have to finish the credits and check a few things.

EDIT: Version 1.1 is uploaded and available for download! Yay! But there are no set endings in this version. Boo!
Watch the Credits BEFORE playing the game and you will feel enlightened.
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Re: Wolf Hunt ~ First Version Released!

Postby hellblade » Thu May 01, 2008 9:57 pm

I was the first one to download it yesterday! When I downloaded it it said 0 downloads. It is very awesome, I played it for quite a while last night before I had to go to bed (I went later then what I wanted as I spent alot more time playing your game then I thought I would have)
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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Thu May 01, 2008 10:19 pm

Yes, very good game. Keeps the player playing and doesn't let him/her stop playing. ;)
Anyway, there's a little, but very annoying bug that wasted a lot of my time while playing: when jumping and attacking at the same time, sometimes you get stuck above the monster (which doesn't die) and you have to load the game, because the monster gets invincible and no matter how much you hit it, you're always stuck.
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

For those about to rock, we salute you.
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Mike
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Thu May 01, 2008 10:40 pm

This game.

...

Is amazing.

In the middle of playing now. Music selection is great. Graphics are very neat. Choices of colours, very nice. Story, wow.

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu May 01, 2008 11:10 pm

That's good hellblade! I'm glad you liked it so much. If it's a chore to play a game, then there really isn't any reason to play it in my philosophy. Also I put you in this game (Dunce, Sketch, and a few others are in it too). Did you find yourself yet?

miroki123 wrote:Yes, very good game. Keeps the player playing and doesn't let him/her stop playing. ;)
Anyway, there's a little, but very annoying bug that wasted a lot of my time while playing: when jumping and attacking at the same time, sometimes you get stuck above the monster (which doesn't die) and you have to load the game, because the monster gets invincible and no matter how much you hit it, you're always stuck.

Thanks Miroki. :D Did you see the credits?
I agree. This is the only bug I have noticed when playing it. The only thing I would suggest for now is save and load often (you can anytime). I was thinking about putting in save points at first, but after seeing this I decided not to. For now at least.

Mike wrote:This game.

...

Is amazing.

In the middle of playing now. Music selection is great. Graphics are very neat. Choices of colours, very nice. Story, wow.


Thanks Mike! Glad you like it. :D The Final version will be alot better. Especially since walls can be edited now. Did you see the credits?
Last edited by metomunc on Fri May 02, 2008 3:26 am, edited 1 time in total.
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Mike
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Fri May 02, 2008 12:06 am

Credits are pretty neat!

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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Fri May 02, 2008 12:50 am

Yes, the credits are very awesome too. :) Did you create all those songs? Because they rock!
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

For those about to rock, we salute you.
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Re: Wolf Hunt ~ First Version Released!

Postby Dunce » Fri May 02, 2008 2:03 am

Haven't had a chance to play your game, but did you steal my idea of the rolling credits?(Hahah I kid about stealing.)
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri May 02, 2008 3:31 am

miroki123 wrote:Yes, the credits are very awesome too. :) Did you create all those songs? Because they rock!

Thanks. Yes I did all the music except for the Final Fantasy stuff (found only in the final fantasy zone.)

Dunce ... just play it and find out. You're in this one too (character in game and reference in credits).
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Re: Wolf Hunt ~ First Version Released!

Postby hellblade » Sat May 03, 2008 3:51 am

Go H. Blade!!!!!! has anyone else found him?
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Neto
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Sat May 03, 2008 4:54 pm

Here is the thing man! I cant finish the Magic Dagger mission! The dark knight doesn't accept the dagger, it just says that I can have the other treasures and give him the dagger, and then i get the mission again... I can't find the dragon fortress to fight the dark wizard, and i can't get the King Key, Copper Key and Diamond key.. can you release some passwords?

awesome game, i congratulate you

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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Sat May 03, 2008 5:04 pm

Also, what's the pont of the dead guy on the nightmare? Alternate missions? And the stuff on the dream, you should flag your game for sex for that girl haha joke, but seriously some birds change color, the girl turns into a lorefang.. weird stuff. Is it possible to find passwords on the game itself? thanks

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Re: Wolf Hunt ~ First Version Released!

Postby Deedasmi » Sat May 03, 2008 5:54 pm

wb neto, and dont double post, rules have been put in place :P

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Re: Wolf Hunt ~ First Version Released!

Postby reaper560 » Sun May 04, 2008 11:29 am

I was gonna do the same with credits...
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sun May 04, 2008 11:49 pm

Neto wrote:Also, what's the pont of the dead guy on the nightmare? Alternate missions? And the stuff on the dream, you should flag your game for sex for that girl haha joke, but seriously some birds change color, the girl turns into a lorefang.. weird stuff. Is it possible to find passwords on the game itself? thanks


As I said before, the game isn't finished yet so alot of stuff isn't finished. Hence, version 1.1. And the dream part with the girl is not supposed to imply that you have sex with her. I guess now that I think about it, that sound effect could be suggestive though. Thanks for pointing that out. :) Dreams don't have to make sense, that's why they are dreams.

About the dark fortress... that is going to be revealed later. ;) (next version)

Alternate missions (side missions): Talk to the albridge crossbowman outside the Great Mountain... and that's all I can think of right now. I think I should add in a couple more of those. :roll:
Cheats: Find Dunce in Darklan. (<that isn't a cheat, but it is where you can find one.)
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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Sun May 04, 2008 11:50 pm

I'm still at the tutorial... awesome so far
DOOF

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sun May 04, 2008 11:52 pm

Thanks!
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Re: Wolf Hunt ~ First Version Released!

Postby Pierre » Mon May 05, 2008 1:22 am

I’m not terribly far into your game (I presume), but I’m very impressed so far! You’ve put quite a bit of effort in this, and it shows. Some of your custom-made costumes/tiles fit in very well, and the music – which you apparently composed – is also very good.

I’ll give you more feedback once I actually finish, but what I've seen is great!

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon May 05, 2008 2:36 am

Pierre wrote:I’m not terribly far into your game (I presume), but I’m very impressed so far! You’ve put quite a bit of effort in this, and it shows. Some of your custom-made costumes/tiles fit in very well, and the music – which you apparently composed – is also very good.

I’ll give you more feedback once I actually finish, but what I've seen is great!

Thanks alot for playing it. Actually you can't really beat it as of right now there are no set endings yet.
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Re: Wolf Hunt ~ First Version Released!

Postby Gamerdude » Mon May 05, 2008 4:49 am

i downloaded your game, quite good except i'm up to crossbow training (where you have to shoot the bats across the magma) and i can't get passed it. How do you finish that?
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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Mon May 05, 2008 9:18 am

throw a rock.
and at sword training, i'm stuck at the part after you run and slash the rocks for the first time... what are you supposed to do?
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Mon May 05, 2008 10:11 am

Yeah, one thing I'd HAVE to suggest, is after you hit those thingies on the left in a row properly, when you're mentioning to do the four of them on the right, you really should move the camera to it, so people know to switch to the other one, since I was stuck for a bit too. Also, it wouldn't hurt to be able to talk to the guy again to ask for instructions again.

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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Mon May 05, 2008 10:56 am

Yea I accidentally bumped the enter key and skipped his dialogue...
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Mon May 05, 2008 12:05 pm

Oh cmon guys! the tutorial is easy to figure out! I have to warn you of a bug that happens when you ally to the rebel army and go into their fortress, when u try to leave and the guy is going to take you, it bugs. But there are other ways to leave the fortress btw. I believe i couldnt find the green cape. Does the royal item that you get after killing the king changes sumthing? another bug: when you finish the tutorial, and the hero is holding the crossbow, you still have it even when the guy takes it from you, it also happens when you deliver the emerald blacksword to the guy at rebel army, you still have it, and then the msg box says you got $10000, when its actually $3000. UFF! i think this is it. loved your game, really :D
Whats the most powerful weapon in the game? Emerald Blacksword?


EDIT: the lorefang leader has a bug too! you cant talk with him (it shows up an error) and he hits you as hell! i think i mastered your game haha! i couldnt find the rock concert :( and you gotta fix the ice staff! the ice magic kills everything that is unkillable!

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Re: Wolf Hunt ~ First Version Released!

Postby Dunce » Mon May 05, 2008 1:22 pm

I'm having a hard time getting all those stumps off the round at the same time.
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Mon May 05, 2008 1:57 pm

That's what we're talking about - not enough mention that you must go to the right-side stumps :P.

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Re: Wolf Hunt ~ First Version Released!

Postby Dunce » Mon May 05, 2008 7:49 pm

I know that part. Do I have make them bounce?


I also found a glitch, if you hit a stump and go under while it is in the air, it will bounce on your head! And if you jump you jump three times higher than normal!
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Mon May 05, 2008 8:10 pm

Is that really a bug ;)?

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Re: Wolf Hunt ~ First Version Released!

Postby Dunce » Mon May 05, 2008 8:15 pm

I don't know but it is cool!
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon May 05, 2008 8:41 pm

Thanks for pointing that out Mike. The part with the logs could use some more explaination.

Neto wrote:I have to warn you of a bug that happens when you ally to the rebel army and go into their fortress, when u try to leave and the guy is going to take you, it bugs.

??? How is that? It shouldn't. Does it close out of the program or just freeze?
Neto wrote:... Does the royal item that you get after killing the king changes sumthing? !
I think it gives you wisedom or something. (Shame on you for killing the king!) < Actually that might eventually be a quest and possible alternate ending ;) .

Neto wrote:another bug: when you finish the tutorial, and the hero is holding the crossbow, you still have it even when the guy takes it from you, it also happens when you deliver the emerald blacksword to the guy at rebel army, you still have it, and then the msg box says you got $10000, when its actually $3000. UFF! i think this is it. loved your game, really :D
Whats the most powerful weapon in the game? Emerald Blacksword? !

I'll check those. I think I fixed them right after I released v1.1, but I'll check again. Most powerful weapon is ... "white sword." (Magic)

Neto wrote:EDIT: the lorefang leader has a bug too! you cant talk with him (it shows up an error) and he hits you as hell! i think i mastered your game haha! i couldnt find the rock concert :( and you gotta fix the ice staff! the ice magic kills everything that is unkillable!

It shows up as an error? Is it the lorefang with the crown or the one that has an axe? The Rock Concert is a hidden area in/on the Great Mountain. I might remove the Ice staff and make it a cheat item or something or make it something you don't get until way later in the game.
WOW! Great feedback Neto!

gamerdude001 wrote:i downloaded your game, quite good except i'm up to crossbow training (where you have to shoot the bats across the magma) and i can't get passed it. How do you finish that?!

Kill all three bats with the crossbow. You can't use rocks there.

And Dunce, the part with the logs just looks cool, it isn't really a glitch, but thanks for the concern.
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Re: Wolf Hunt ~ First Version Released!

Postby Deedasmi » Mon May 05, 2008 9:15 pm

me and my little bugs/tips

1. You used a pause on the swings of the axe or something, i had the guy walking away from the stump still swinging :P

2. if you choose no to the wizard, you never find out about the knife, and die from the orcs, you should have it where he cant leave his house without the knife

3. in the first battle scene against the orcs, you know his name before he tells you :P

4. also in that battle, you should force focus on character, he went out of screen to kill the last orc and i couldn't see the carnage :(

5. On the cheat book, you can make it were they dont have to choose the cheat code, they just type in and it checks for all the different codes, and then says if its right or not
to do that just line of comparisen branches
if cheats = money
add money
if no, does cheats = god mode
if yes, do whatever

6. falcion's message box is screwed up...

7. If you go to the top of the map where the 2 orcs come after you, you can sneak up behind them

8. it says use your knife to kill the spider, you have an axe now though (and you already fight before this, so ya)

9. you can awnser the riddle multiple times

10. after killing the last bat, a message box saying ""crossbow mans name" Sometime" and gets replaces by the real message box

nice use of lighting to hide doors

11. you forgot to deactivate the character on some pan camera events

12. when hes walking to the room, if you dont walk with him, the camera never goes back to the main char and you cant see your way to get to the doorway (crossbow training room)

12.5 whats with the bubble effect on the boss?

13. the crossbow is never removed like it says it is

14. Spawn Air supply 200 is not loaded after coming to the surface again

well, im off for awile, theres some work for ya

EDIT: well just to make it an good 15, on the scene where david dies, your remove blood effect is a second late

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon May 05, 2008 9:34 pm

Thanks Deedsami! This and new side missions will keep me busy for awhile. Although some of the stuff I am going to keep the way it is. I know that the cheatbook could be just one catagory "CHEATS," but I thought I'd divide it up so that people would have to know what cheat does what. Makes it harder to use them ;) .
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Mon May 05, 2008 9:49 pm

Yeah. Try not to get burdened by these reports. The real goal is getting an amazing game out, and then polishing it later. The last thing I'd want is for you to lose motivation from spending all your time fixing things.

Though, some things people mentioned are really worth fixing and would take you very little time :).

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Re: Wolf Hunt ~ First Version Released!

Postby Deedasmi » Mon May 05, 2008 9:51 pm

ya, i just find alot of small things :P

great game otherwise, my entire report is just going back and adding an event here or there, or changint 2 words in a message box

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon May 05, 2008 10:22 pm

deedasmi wrote:ya, i just find alot of small things :P

great game otherwise, my entire report is just going back and adding an event here or there, or changint 2 words in a message box

Yeah, but the little stuff really makes the difference between a really good game and a great game thanks alot for looking for that kind of stuff. Detail is what I need. To tell you the truth, I sometimes get caught up in playing my own game sometimes when I test it rather than scripting and building new stuff. (which is really what slows me down sometimes). I have never played through this entire game to the furtherest point from start to "finish."

Mike wrote:Yeah. Try not to get burdened by these reports. The real goal is getting an amazing game out, and then polishing it later. The last thing I'd want is for you to lose motivation from spending all your time fixing things.

Don't worry about that. Fixing problems actually gives me more motivation. It's when there are unfixable problems, bugs, and errors that really get me down.
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Re: Wolf Hunt ~ First Version Released!

Postby hellblade » Tue May 06, 2008 4:59 am

Also, when fighing the rebals at their catle thing, it doesn't say anything when you kill the guy you have to, the main guy still says the samething and I spent ages after killing the guy to find the guy who I was ment to kill as I didn't know I killed the guy I had to kill, I just tried to walk out once, and it let me.


Mike, it takes like 5 - 15mins(once it took 20) to save the game when I go save, do you know why it takes so long?
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Re: Wolf Hunt ~ First Version Released!

Postby Gamerdude » Tue May 06, 2008 5:49 am

i killed the three bats, but then nothing happened.
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Tue May 06, 2008 12:11 pm

metomunc wrote:??? How is that? It shouldn't. Does it close out of the program or just freeze?


Actually it just shows up a bug in line error.. 001 stuff you know. but when you talk to the leader and join the rebels the bug is gone.

metomunc wrote:
Neto wrote:EDIT: the lorefang leader has a bug too! you cant talk with him (it shows up an error) and he hits you as hell! i think i mastered your game haha! i couldnt find the rock concert :( and you gotta fix the ice staff! the ice magic kills everything that is unkillable!

It shows up as an error? Is it the lorefang with the crown or the one that has an axe? The Rock Concert is a hidden area in/on the Great Mountain. I might remove the Ice staff and make it a cheat item or something or make it something you don't get until way later in the game.
WOW! Great feedback Neto!


It's the lorefang with the axe. Same kind of 001 bug line error... He kills in one hit =D, AND I GOT THE WHITE SWORD WOOOOT!
Think i said that before but im saying it again: GORGEOUS! ABSOLUTELY THE TOP! You got the feeling dude! KEEP ON!

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Tue May 06, 2008 1:04 pm

@ Neto: That Lorefang isn't even supposed to be existant. Thanks for pointig that one out.
gamer_dude001 wrote:i killed the three bats, but then nothing happened.


Did you go back and talk to the Abridge Archer again? Missions in this game do not end until you completely finish a task. If you are retreiving something, then you have to bring it to someone. If you are destroying a certain amount of enemies then you get payed after you go back and tell them that you did it. I'll double check that though. I did that mission really fast right before I uploaded it.

hellblade wrote:Also, when fighing the rebals at their catle thing, it doesn't say anything when you kill the guy you have to, the main guy still says the samething and I spent ages after killing the guy to find the guy who I was ment to kill as I didn't know I killed the guy I had to kill, I just tried to walk out once, and it let me.

Yeah, I was origionally going to make the rebel base three stories. You can't reach the top floor unless you have talked to the knight in the forest about the mission of destroying Layaffe. The fight with Layaffe is going to be more like a boss battle also (maybe a shooter type of thing) with a better conclusion after you kill him.
Last edited by metomunc on Wed May 07, 2008 10:36 pm, edited 1 time in total.
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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Tue May 06, 2008 6:00 pm

I got the blue key! And the 3000 gold sword! :P Anyway, there are a lot of weird bugs with this game. Once I was playing the piano and suddently I was in the ship going to some island!
Also, I think that the statistic herb was WAY too good, I killed the yeti easily with my 100 strength and 90 ATK sword. :lol:
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Tue May 06, 2008 8:23 pm

miroki123 wrote:I got the blue key! And the 3000 gold sword! :P Anyway, there are a lot of weird bugs with this game. Once I was playing the piano and suddently I was in the ship going to some island!

Wow! I have no clue how that could've happened. Has anyone else experienced anything like this? BETA testers?
Are you sure you didn't press something while the piano was playing? Like "Load Game."

miroki123 wrote:Also, I think that the statistic herb was WAY too good, I killed the yeti easily with my 100 strength and 90 ATK sword. :lol:

I guess I could change the yeti and make him strong against special swords. Did you have attack power that was over 6 when you used it? (turns into a fire-breathing sword, but doesn't change attack.)
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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Tue May 06, 2008 8:28 pm

Actually I had all sorts of weapons when I fought him, the fire crossbow was good, but the sword was better. And I didn't really care about power, as strength did the job.
About the bug, it didn't happen only once, it happened a couple of times, sometimes I'm wandering around and I get to the ship. It's rare, though. It might be a loop in one of the ship maps. Maybe when it breaks and you swim back land.
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Tue May 06, 2008 8:48 pm

miroki123 wrote:Maybe when it breaks and you swim back land.

Did you first start noticing it after wrecking?
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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Tue May 06, 2008 9:07 pm

I'm almost sure about it.
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Tue May 06, 2008 11:20 pm

I think I fixed it. The timers weren't paused when you wreck. Thamks for finding that Miroki.
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Re: Wolf Hunt ~ First Version Released!

Postby Gamerdude » Wed May 07, 2008 3:30 am

metomunc wrote:@ Neto: That Lorefang isn't even supposed to be existant. Thanks for pointig that one out.
gamer_dude001 wrote:i killed the three bats, but then nothing happened.


Did you go back and talk to the Abridge Archer again? Missions in this game do not end until you completely finish a task. If you are retreiving something, then you have to bring it to someone. If you are destroying a certain amount of enemies then you get payed after you go back and tell them that you did it. I'll double check that though. I did that mission really fast right before I uploaded it.

gamer_dude001 wrote:Also, when fighing the rebals at their catle thing, it doesn't say anything when you kill the guy you have to, the main guy still says the samething and I spent ages after killing the guy to find the guy who I was ment to kill as I didn't know I killed the guy I had to kill, I just tried to walk out once, and it let me.

Yeah, I was origionally going to make the rebel base three stories. You can't reach the top floor unless you have talked to the knight in the forest about the mission of destroying Layaffe. The fight with Layaffe is going to be more like a boss battle also (maybe a shooter type of thing) with a better conclusion after you kill him.

okay. Also, i didnt say that second quote :)
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Re: Wolf Hunt ~ First Version Released!

Postby hellblade » Thu May 08, 2008 12:04 am

metomunc wrote:
hellblade wrote:Also, when fighing the rebals at their catle thing, it doesn't say anything when you kill the guy you have to, the main guy still says the samething and I spent ages after killing the guy to find the guy who I was ment to kill as I didn't know I killed the guy I had to kill, I just tried to walk out once, and it let me.

Yeah, I was origionally going to make the rebel base three stories. You can't reach the top floor unless you have talked to the knight in the forest about the mission of destroying Layaffe. The fight with Layaffe is going to be more like a boss battle also (maybe a shooter type of thing) with a better conclusion after you kill him.

Cool, good idea about the boss battle.
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Thu May 08, 2008 6:30 pm

eww munc! I feel sorry to say that but, i think i will have to steal your idea of the loading scene to my game :) I just haven't found another way to show the detailed map :| so as some loading scenes will take some long time, the whole map would be nice to waste time, i also loved your credits style, but i can figure out another neat way ;)
keep on!

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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Fri May 09, 2008 10:48 am

I played this game it is completly Amzing!!!! I loved it.... Sound effects Rule Story is awsome. Nice custom resources. Keep up the good Work!!!
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Tue May 13, 2008 11:57 pm

Neto wrote:eww munc! I feel sorry to say that but, i think i will have to steal your idea of the loading scene to my game :) I just haven't found another way to show the detailed map :| so as some loading scenes will take some long time, the whole map would be nice to waste time, i also loved your credits style, but i can figure out another neat way ;)
keep on!

What can I say? Imitation is the greatest form of flattery. :)

Ajax wrote:I played this game it is completly Amzing!!!! I loved it.... Sound effects Rule Story is awsome. Nice custom resources. Keep up the good Work!!!

Thanks Ajax! The next (and hopefully final) version will have the Fantasy Zone Open (Which is amazing). Includes things like: doing side missions for/against final fantasy characters from FF6 and FF7, a minigame where you shoot stuff for money and prizes, and more ...
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Re: Wolf Hunt ~ First Version Released!

Postby rikuto148 » Wed May 14, 2008 7:19 pm

This game is awsome and i havent even gotten into the game yet. I was wondering how long did it take you to make the game ( i know its not finished).
I will draw up characters items: clothes ect... Just pm me with the item and a decscripion or picture =)
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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Wed May 14, 2008 8:53 pm

Also the Moving Targets Suck!!! Take the ones in the back out!
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You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

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Re: Wolf Hunt ~ First Version Released!

Postby reaper560 » Wed May 14, 2008 10:28 pm

I'm too lazy to go back and read, but I can't get to join the dark kngiht thing (or something like that). I had the magic dagga' and he keeps handing me the mission.. Besides that, the game was awesome! I like the toilet flushes when you go down the sink hole. Also the flying slimes! (just when they get stuck :evil: ) nice job and so far top game :O!
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Re: Wolf Hunt ~ First Version Released!

Postby Lord Cohliani » Wed May 14, 2008 11:31 pm

I like it but it crashed when I tried to leave the forest headquarters...
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Thu May 15, 2008 3:03 pm

Ajax wrote:Also the Moving Targets Suck!!! Take the ones in the back out!

Perhaps it isn't the moving targets that suck ;)?

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu May 15, 2008 3:24 pm

rikuto148 wrote:This game is awsome and i havent even gotten into the game yet. I was wondering how long did it take you to make the game ( i know its not finished).


Technically it still isn't finished, so I don't know. V1.1 took probably four months if you include coming up with the story and characters.

Ajax wrote:Also the Moving Targets Suck!!! Take the ones in the back out!

Where? The bats in the training area? Those aren't that hard. It's all about timing. ;)

reaper560 wrote:I'm too lazy to go back and read, but I can't get to join the dark kngiht thing (or something like that). I had the magic dagga' and he keeps handing me the mission.. Besides that, the game was awesome! I like the toilet flushes when you go down the sink hole. Also the flying slimes! (just when they get stuck :evil: ) nice job and so far top game :O!
where do you meet the girl in the dream thing?

That is one of the places where the scripting stopped. Fixed for the final version. Yeah I really like the whirlpools too (which is why they are in the game)

Lord Cohliani wrote:I like it but it crashed when I tried to leave the forest headquarters...

V 1.1 problem. Fixed in the final version. :D

Mike wrote:
Ajax wrote:Also the Moving Targets Suck!!! Take the ones in the back out!

Perhaps it isn't the moving targets that suck ;)?

Good point. ;)

New update!
I just put in a zone branching off the final fantasy zone (the zelda zone). It contains things forshadowing another game I am going to make. Dun dun dun! :o

Aslo, Is there anyone who is entirely bored with version 1.1 yet? If so, post a screenshot of the end of the battle against Velgrim (slime monster) and I'll PM a cheat or two to you.

Also Also, if you haven't found the secret rock concert yet, search the Great Mountain. ;)
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Re: Wolf Hunt ~ First Version Released!

Postby Dunce » Thu May 15, 2008 11:40 pm

I still can't get passed those four stumps you have to hit all in the air at the same time. I'll dl the new version to see I can do it better there.
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Fri May 16, 2008 10:54 am

Make sure you're doing it to the stumps on the right, and not the ones that are all in a row. All you do is quickly press all the direction buttons and keep slashing away.

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Re: Wolf Hunt ~ First Version Released!

Postby Lord Cohliani » Fri May 16, 2008 2:53 pm

Can I have some of your Sound effects?

Like the "Slow Slash" sound effect and some of the magic sounds please?
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri May 16, 2008 6:57 pm

Lord Cohliani wrote:Can I have some of your Sound effects?

Like the "Slow Slash" sound effect and some of the magic sounds please?


Send a detailed PM with the names of the items that you need the sound from and an e-mail address for me to send them to.
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Dunce
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Re: Wolf Hunt ~ First Version Released!

Postby Dunce » Sat May 17, 2008 12:25 am

Mike wrote:Make sure you're doing it to the stumps on the right, and not the ones that are all in a row. All you do is quickly press all the direction buttons and keep slashing away.

I keep trying but it doesn't work. The scimitar isn't long enough.
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sat May 17, 2008 1:01 am

Run fast. HINT: Start by hitting the log that is on your right (if you are standing in the middle of the logs) it stays off the ground a little bit longer than the rest. Also make sure you are on the inside of the circle of logs. Running around outside of them is a lost cause. ;)
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Re: Wolf Hunt ~ First Version Released!

Postby drakez » Tue May 20, 2008 4:26 pm

You'll give cheats? Ok, here's your dead slime boss guy

Slime Boss Thingy.jpg

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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Tue May 20, 2008 4:27 pm

Wow Nice Armor And Stats
Image
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Funneh Conversations with Moderators! wrote: Ajax: Dude....Come On
Hes Helping me do stuff...Certain Stuff
Mike: Sounds hawt.. :D

ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

Scorch wrote:
Yes, Zhug she is. But she's so cheap....don't know how to leave her.....




A Hero's Tale IV

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metomunc
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Tue May 20, 2008 8:35 pm

drakez wrote:You'll give cheats? Ok, here's your dead slime boss guy

Wow. You must have made alot of money somehow. I don't think I ever got the royal armor before and I never got dark flares unless I gave them to myself. How long did you play this?

PM of cheat #1 sent to drakez. Write it in the cheatbook and see what happens.

If anyone wants to get another cheat then take a screenshot of the rock concert inside the great mountain (hidden area) and post it here.
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Re: Wolf Hunt ~ First Version Released!

Postby Lord Cohliani » Wed May 21, 2008 7:08 pm

How did you do that stump thing anyways...
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Ajax
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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Wed May 21, 2008 8:07 pm

Make a stump Character
Image
Image
Funneh Conversations with Moderators! wrote: Ajax: Dude....Come On
Hes Helping me do stuff...Certain Stuff
Mike: Sounds hawt.. :D

ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

Scorch wrote:
Yes, Zhug she is. But she's so cheap....don't know how to leave her.....




A Hero's Tale IV

///////// 10% complete.

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Lord Cohliani
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Re: Wolf Hunt ~ First Version Released!

Postby Lord Cohliani » Wed May 21, 2008 8:11 pm

How do you make a stump person? Custom graphics?
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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Wed May 21, 2008 8:18 pm

Yes! Thats the only Possible Way Untill Mike Updates 001
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Image
Funneh Conversations with Moderators! wrote: Ajax: Dude....Come On
Hes Helping me do stuff...Certain Stuff
Mike: Sounds hawt.. :D

ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

Scorch wrote:
Yes, Zhug she is. But she's so cheap....don't know how to leave her.....




A Hero's Tale IV

///////// 10% complete.

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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Wed May 21, 2008 8:18 pm

Dang, you took my idea of a rock concert :P
DOOF

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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Wed May 21, 2008 8:21 pm

Hmmm. Secert Area Huh!!!

I must quest for this secert Area! Even tho Im Only Lv 2
Image
Image
Funneh Conversations with Moderators! wrote: Ajax: Dude....Come On
Hes Helping me do stuff...Certain Stuff
Mike: Sounds hawt.. :D

ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

Scorch wrote:
Yes, Zhug she is. But she's so cheap....don't know how to leave her.....




A Hero's Tale IV

///////// 10% complete.

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metomunc
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed May 21, 2008 8:22 pm

ovoon7 wrote:Dang, you took my idea of a rock concert :P


Really? Were you the first person to experience a rock concert in the world? ;) BTW but kinda off subject are you in a band at all?
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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Wed May 21, 2008 8:24 pm

I am!

But The drummer is Grounded for getting caught smoking Pot! So Yeaah!

But During summer we will get back together

Im the Guitarist!
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Image
Funneh Conversations with Moderators! wrote: Ajax: Dude....Come On
Hes Helping me do stuff...Certain Stuff
Mike: Sounds hawt.. :D

ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

Scorch wrote:
Yes, Zhug she is. But she's so cheap....don't know how to leave her.....




A Hero's Tale IV

///////// 10% complete.

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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Wed May 21, 2008 8:25 pm

Ajax wrote:
getting caught smoking Pot! So Yeaah!




Sounds like a pretty average rock band! :P
Whats the name?
DOOF

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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Wed May 21, 2008 8:26 pm

The Nukes Are....
Image
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Funneh Conversations with Moderators! wrote: Ajax: Dude....Come On
Hes Helping me do stuff...Certain Stuff
Mike: Sounds hawt.. :D

ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

Scorch wrote:
Yes, Zhug she is. But she's so cheap....don't know how to leave her.....




A Hero's Tale IV

///////// 10% complete.

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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Wed May 21, 2008 9:04 pm

'The Nukes Are'? wtf?!
oh you mean 'the nukes'? Are you metal? Can I be lead singer? :P So i can go to a retirement home and scream till they die?... or till they boo...
whoa whoa whoa... Waaay off topic...


I still gotta beat the tutorial on wolf hunt when I get time :)
DOOF

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed May 21, 2008 10:19 pm

ovoon7 wrote:I still gotta beat the tutorial on wolf hunt when I get time :)


Oh my! :shock: The tutorial should really take no more than 20 minutes.
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Re: Wolf Hunt ~ First Version Released!

Postby Deedasmi » Wed May 21, 2008 10:35 pm

*sigh* on topic guys, go play in the random chat thread

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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Wed May 21, 2008 10:40 pm

Uh, what are you talking about? The tutorial is apart of the game...
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Re: Wolf Hunt ~ First Version Released!

Postby Deedasmi » Wed May 21, 2008 10:44 pm

i doubt the ajax's band and pot smoking drummer are apart of the game.....

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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Wed May 21, 2008 10:45 pm

But its on topic now.
DOOF

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Re: Wolf Hunt ~ First Version Released!

Postby Deedasmi » Wed May 21, 2008 10:45 pm

it wasn't an hour ago, and thats why i posted, in an hour when people get on and want to respond, well, now they won't a warnings been given (post wise), and further action will be taken if they do, they can keep it to pm's. or ask the question in the random chat thread

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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Wed May 21, 2008 10:47 pm

yes, and by doing that , you just took us 5 more posts off. When we just got back on.
DOOF

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Re: Wolf Hunt ~ First Version Released!

Postby Deedasmi » Wed May 21, 2008 10:49 pm

don't ask questions with obvious awnsers then, will cut the amount of posts down

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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Wed May 21, 2008 10:50 pm

I asked a question with an obvious answer?
7 posts off topic because you had to point out we were just off a minute ago...
DOOF

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed May 21, 2008 11:56 pm

ovoon7 wrote:I asked a question with an obvious answer?
7 posts off topic because you had to point out we were just off a minute ago...


And fin! :) Has anyone actually found the in-game rock concert yet?
Who should I really listen to?

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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Thu May 22, 2008 12:28 am

how did you do it? I don't have any time to find out myself...
DOOF

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu May 22, 2008 12:53 am

ovoon7 wrote:how did you do it? I don't have any time to find out myself...

Do what? The rock concert? :? I'm confused. Tell me in a PM what the security guards in the concert are wearing by way of PM. If you're right, then I'll tell you how I made it. (Find it first) ;)
If that wasn't your question then please restate it.
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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Thu May 22, 2008 1:12 am

You said rock concert... So I was like "what?" I wanted to do that before but I didn't think it was possible because emotes aren't out yet... So what exactly did you do?
DOOF

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu May 22, 2008 8:31 am

I have no idea what emotes are. Like I said before though, if you find it I think you'll know how I did it. :)
1. Pick a good song
2. Make everybody move to the music
3. Flash some lights ect.
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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Thu May 22, 2008 9:17 am

Oh, you didn't actually have band playing?
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu May 22, 2008 10:51 am

Yes I did. Find it in the game and you'll see what I mean. I'm not sure if it's in this version or in the next one, but the singer actaully moves his mouth. I'll say no more unless I have proof that you found it. ;)
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Re: Wolf Hunt ~ First Version Released!

Postby Dark Storm » Thu May 22, 2008 10:02 pm

Like Neto...I'm having trouble with that dark knight thing. I've gotten pretty far into the game (I think). I'm lvl 3 with about $20,000 and that ruby gold sword and a lot of other weapons...anyway...I've gone through the Dead Dungeon or whatever it's called and got the the magic dagger but the Dark Knight just says "Do what you want with the other stuff you find...return the dagger to me to become a dark knight..." I needz help! :(

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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Fri May 23, 2008 10:36 am

The game is not finished, people. Some parts of the game aren't completed as well. ;)
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

For those about to rock, we salute you.
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Image

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri May 23, 2008 3:16 pm

Dark Storm wrote:Like Neto...I'm having trouble with that dark knight thing. I've gotten pretty far into the game (I think). I'm lvl 3 with about $20,000 and that ruby gold sword and a lot of other weapons...anyway...I've gone through the Dead Dungeon or whatever it's called and got the the magic dagger but the Dark Knight just says "Do what you want with the other stuff you find...return the dagger to me to become a dark knight..." I needz help! :(

Already been addressed, but thanks for letting me know again. You can't become a dragon knight until the next (most likely final) version comes out.
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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Fri May 23, 2008 7:15 pm

Oh! Thats Why I couldnt Join DK
Image
Image
Funneh Conversations with Moderators! wrote: Ajax: Dude....Come On
Hes Helping me do stuff...Certain Stuff
Mike: Sounds hawt.. :D

ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

Scorch wrote:
Yes, Zhug she is. But she's so cheap....don't know how to leave her.....




A Hero's Tale IV

///////// 10% complete.

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Dark Storm
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Re: Wolf Hunt ~ First Version Released!

Postby Dark Storm » Fri May 23, 2008 9:06 pm

I noticed you gave that other guy cheats after beating that slime boss.


Can I have some? :D
Attachments
Wolf hunt screenie.jpg
Screenshot of the dead boss

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Ajax
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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Fri May 23, 2008 11:02 pm

OMFG WHY ARE PEOPLE SOO GOOD AT THIS GAME! God!
Image
Image
Funneh Conversations with Moderators! wrote: Ajax: Dude....Come On
Hes Helping me do stuff...Certain Stuff
Mike: Sounds hawt.. :D

ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

Scorch wrote:
Yes, Zhug she is. But she's so cheap....don't know how to leave her.....




A Hero's Tale IV

///////// 10% complete.

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metomunc
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sat May 24, 2008 11:04 pm

Dark Storm wrote:I noticed you gave that other guy cheats after beating that slime boss.
Can I have some? :D


Check your Personal Messages.

Ajax wrote:Oh My Father's Gravy! WHY ARE PEOPLE SOO GOOD AT THIS GAME! G-Unit!

Practice, practice, practice. I've had some people complain that it's too easy, and others say that it's too hard. :? ? Does anyone think that the prices should be higher for certain items?
Who should I really listen to?

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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Sat May 24, 2008 11:24 pm

Yess. Items that raise statistic should be way expensive! You've probably played pokemon already, there's the rare candy and the items to raise stats, both are insanely expensive!

PS: In my game I've done a similar thing, but with anabolic steroids instead. The thing is, after some shots you have a chance to have a heart attack, so as not to let the player raise it forever.
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

For those about to rock, we salute you.
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Image

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sun May 25, 2008 12:57 pm

miroki123 wrote:Yess. Items that raise statistic should be way expensive! You've probably played pokemon already, there's the rare candy and the items to raise stats, both are insanely expensive!

I guess I'll make them more expensive then. The only thing is that healing item prices will go up too because most of the things that raise stats are also healing items. Unless I change them all. :| Hmmmm ...
miroki123 wrote:PS: In my game I've done a similar thing, but with anabolic steroids instead. The thing is, after some shots you have a chance to have a heart attack, so as not to let the player raise it forever.

Heart Attack? Cool! That's realistic. 8)
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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Sun May 25, 2008 1:11 pm

Lol...Mikrol When they use the Steriods Have Him Go on a Roid Rage +50 Stengh +100 Attadk
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Image
Funneh Conversations with Moderators! wrote: Ajax: Dude....Come On
Hes Helping me do stuff...Certain Stuff
Mike: Sounds hawt.. :D

ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

Scorch wrote:
Yes, Zhug she is. But she's so cheap....don't know how to leave her.....




A Hero's Tale IV

///////// 10% complete.

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miroki123
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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Sun May 25, 2008 1:25 pm

Nahh. :P Back on topic.
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

For those about to rock, we salute you.
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Image

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Re: Wolf Hunt ~ First Version Released!

Postby Deedasmi » Sun May 25, 2008 3:05 pm

:O 210 different people have downloaded this game

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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Sun May 25, 2008 4:01 pm

HOLY CRAPTOR!!!! I only got 43 :( Actually thats not that bad :)
This is the top rated game right now right?
DOOF

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Ajax
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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Sun May 25, 2008 5:19 pm

Yeah it is actully one of the best
Image
Image
Funneh Conversations with Moderators! wrote: Ajax: Dude....Come On
Hes Helping me do stuff...Certain Stuff
Mike: Sounds hawt.. :D

ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

Scorch wrote:
Yes, Zhug she is. But she's so cheap....don't know how to leave her.....




A Hero's Tale IV

///////// 10% complete.

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metomunc
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon May 26, 2008 12:31 am

And hopefully it'll be TONS better thanks to all-o-y'all! :D
I am currently working on four areas at the same time and I almost have one of the endings done and the endings are pretty sweet.
Who should I really listen to?

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drakez
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Re: Wolf Hunt ~ First Version Released!

Postby drakez » Wed May 28, 2008 9:15 pm

Hey, I was wondering. You made the mulken a char, then when you ride you made it invisible or existance, then you change the pants to the mulken, right?

metomunc wrote:Practice, practice, practice. I've had some people complain that it's too easy, and others say that it's too hard. :? ? Does anyone think that the prices should be higher for certain items?


I don't think that would do. Here's a cheat that doesn't need a code.

1. Kill the slime boss.
2. Collect all weapons and armor.
3. Wait until it spawns again and get it again.

Actually, The ruby sword. then the dark flares. 206 att ftw! And also, it says you deleted the message before I got it...

One way I think you could stop this is doing this:

1. Put zones over the weapons.

2. Timer until they spawn.

3. If it is then Position char somewhere besides the weapons.

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed May 28, 2008 11:22 pm

drakez wrote:Hey, I was wondering. You made the mulken a char, then when you ride you made it invisible or existance, then you change the pants to the mulken, right?

Kind of. Except I made the mulken into an accessory.

drakez wrote:1. Kill the slime boss.
2. Collect all weapons and armor.
3. Wait until it spawns again and get it again.


Those weapons in Velgrim's cave aren't even supposed to be there. Easy way to make money in version 1.1 though. ;)
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Thu May 29, 2008 2:03 pm

Is there any other codes, beside those that dunce says? Anyone for the white sword? Or maybe toblue key.. mm well, i couldnt find the rock concert neither ff zone (i think) :(

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Re: Wolf Hunt ~ First Version Released!

Postby Dunce » Thu May 29, 2008 4:56 pm

I'm in the game? Thats awesome!
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Re: Wolf Hunt ~ First Version Released!

Postby rikuto148 » Thu May 29, 2008 5:11 pm

What version is out so far?
I will draw up characters items: clothes ect... Just pm me with the item and a decscripion or picture =)
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu May 29, 2008 8:37 pm

Neto wrote:Is there any other codes, beside those that dunce says? Anyone for the white sword? Or maybe toblue key.. mm well, i couldnt find the rock concert neither ff zone (i think) :(

Yes there are more cheats, and no they do not give you the white sword spell. You can't get to the FF zone, but you can get to the rock concert in the current version. Look all over the great mountain. ;) I can't beleive no one has found it yet.
Dunce wrote:I'm in the game? Thats awesome!

Righto. And beleive it or not, your character has alot to do with ... something (which I will not reveal at this time ;) ).
rikuto148 wrote:What version is out so far?

Current version is 1.1. The next version will be the final version unless there are major problems that need to be fixed. I'm spending alot of time testing this to try to avoid such problems.

SIDE SUBJECT: Ratings for all games have gone down ALOT. Who's the pessimist?
Who should I really listen to?

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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Thu May 29, 2008 10:24 pm

Wow. I thought he was just a random drunkard seeking for free beer! :lol:
I like mysterious games. 8)
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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Thu May 29, 2008 11:12 pm

metomunc wrote:
SIDE SUBJECT: Ratings for all games have gone down ALOT. Who's the pessimist?

As I heard once: A pessimist is an optimists activists pacifist....
something like that...

Anyways, Somebody gave everyones game a 1! Ajax just went down 8 places! I'm now at 6! poo!
Meto went from 9 to 8, with 20 votes!
DOOF

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Re: Wolf Hunt ~ First Version Released!

Postby Deedasmi » Thu May 29, 2008 11:19 pm

i cant see this info, but mike can and can remove their votes

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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Fri May 30, 2008 12:42 am

Ovoon7, have trust in me, and know I'll rectify problems in the ratings when I seem them. I've already PM'd about 4 people since the games section started concerning unfair votes.

Please get back on topic.

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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Fri May 30, 2008 12:52 am

I never said I didn't have trust in you... I just thought Metomunc had a point...
but like you said, back on topic...
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Fri May 30, 2008 2:52 pm

AWESOME!

I FOUND THE ROCK CONCERT FINALLY! :D :D

[spoiler]see attachment[/spoiler]

meto, with you want delete the attachment now, ok?
thats so secret man!

by the way, the jumping thing had a glitch and i accidentaly jumped in the stage, that allowed me to kill the guitarist and bassist - the drummer is invencible :P
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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Fri May 30, 2008 3:58 pm

Oh, so thats what you did! :)
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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Fri May 30, 2008 9:07 pm

No soo Surpirsing
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sat May 31, 2008 12:10 am

Neto wrote:AWESOME!

I FOUND THE ROCK CONCERT FINALLY! :D :D

by the way, the jumping thing had a glitch and i accidentaly jumped in the stage, that allowed me to kill the guitarist and bassist - the drummer is invencible :P

Finally! You've earned this cheat. (check PM)
:? Jumping on the stage should be impossibla because there is a black there. I'll make it a bigger block and make all the band members invinceable and disable thier collisions just to be safe. ;)
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Sun Jun 01, 2008 3:13 pm

played it again, only to check all the timers (thats a lot!) all i have to say is that you need to reinforce blocks.. and tell mike to fix block glitches with jumps, since i reached some impossible places by jumping. Also the invencible water after its effect changes the body color to skin color, so with that cheat you gave me makes the fur color more light. it still looks nice tought :D

other things i wanna know is, the ship can wreck? and whats the pont of those sand whripools.. the birds seems to fall on them.. where do they go? thanks :)

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sun Jun 01, 2008 8:01 pm

Thanks for testing it out so much Neto. :) I'll have to see how exactly the blocks work. Someone correct me if I'm wrong, but I think that they have to cover the area of one tile in order to be unbreachable. I'll try to change the places that you can't go. :? When I test it, it never lets me jump over them. The Cheat is a cheat, so it technically doesn't have to work with everything in the game. I might change that item so that it makes you turn brown again if you use that cheat.

Yes the ship can wreck, but it is a slight chance in a random branch. (the only person that has wrecked so far is Miroki123 and he said it did weird stuff.

The sand whirlpools were kind of a test. Whatever walks in them sinks underground i guess. I want to put some kind of thing on the field that you can use to kill things that are coming after you without you having to fight them. They'll come in handy once I get the full game out. ;)
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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Tue Jun 03, 2008 4:24 pm

Hey Metomuc In the next game you should add Horses as a Mount! And you can give him Horse Armor And Stuff
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed Jun 04, 2008 6:59 pm

Tiaz wrote:Hey Metomuc In the next game you should add Horses as a Mount! And you can give him Horse Armor And Stuff

Horses and horse armor would be really cool, but I don't think I'll be making a sequal to Wolf Hunt any time soon. I have two other games that are coming after this one and all three are going to be keeping me pretty busy.
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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Wed Jun 04, 2008 7:07 pm

Ok...I guess
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ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

Scorch wrote:
Yes, Zhug she is. But she's so cheap....don't know how to leave her.....




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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Wed Jun 04, 2008 7:13 pm

metomunc wrote:I have two other games that are coming after this one and all three are going to be keeping me pretty busy.


i REALLY hope those are as good as wolf hunt is, or else i will KICK YOUR ELBOW!

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed Jun 04, 2008 7:44 pm

They should be ... I am only working on planning and spriting for them right now. I haven't actually made any maps yet. They won't be quite like Wolf Hunt in that they are more humorous... at least one of them is anyways. :)

Don't kick my elbow, I might trip on it! :shock:

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Re: Wolf Hunt ~ First Version Released!

Postby evergreen » Tue Jun 10, 2008 7:17 am

wolf hunt was humorous at some points, especaialy the wizard

i rofled at the king too, what is makafee?
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Tue Jun 10, 2008 7:12 pm

evergreenterrence481 wrote:wolf hunt was humorous at some points, especaialy the wizard

i rofled at the king too, what is makafee?

Yeah, I'm trying to incorporate all aspects into this game. Maybe even romance... :roll: . The story in the next version will have a bit more explaination than the current version as to why the bad guy is after you.

Rofling is good for the soul! Makafee is ... a giant trantula who dwells in a cave under a mountain that used to be the sword of a giant. jk It's just a random word. When taken in context it could serve as a curse word.

UPDATE: The next (final) version will have a different look to it. I changed most of the walls and some other stuff. Also the storyline has changed a little bit, so if you've played it before don't expect the same thing.
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Fri Jun 20, 2008 3:55 pm

I'm getting pretty anxious to play the next version ;).

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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Fri Jun 20, 2008 4:18 pm

me too even though I haven't finished this vesion XD!
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Fri Jun 20, 2008 4:21 pm

I haven't either actually - barely got very far. That isn't the point though :).

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri Jun 20, 2008 8:28 pm

C0c1 wrote:me too even though I haven't finished this vesion XD!

technically you can't "finish" the current version, because there are no endings in it yet. I have one ending completed right now and I'm working on the other two. It is taking quite some time. I am also making two new enemies that you have to fight. All the snakes in the forest started getting really boring ( :roll: for me anyways).
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Re: Wolf Hunt ~ First Version Released!

Postby hellblade » Fri Jun 20, 2008 9:59 pm

I haven't got too far in the current version, I had to stop playing cause it takes like 20mins to save :(

Mike, the next version of 001 will take less time to save aye?
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri Jun 20, 2008 10:46 pm

hellblade wrote:I haven't got too far in the current version, I had to stop playing cause it takes like 20mins to save :(

Mike, the next version of 001 will take less time to save aye?

My guess (and note this is just a guess) is that all the switches, maps, and variables make it take longer to load and save because the program would have to check all of those. I did use quite a few compared to the basic 001 game. Either that, or your computer is just a dinosaur. It does take quite some time (like 30 seconds) to save sometimes on my computer.
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Re: Wolf Hunt ~ First Version Released!

Postby hellblade » Fri Jun 20, 2008 11:02 pm

metomunc wrote:Either that, or your computer is just a dinosaur

lol, I think that is why! At first it didn't take long to save but then it started taking more and more time to save. Also, the game now lags alot and the player doesn't walk properly so I am stuck in a shop and cannot get out!
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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Sat Jun 21, 2008 12:51 am

Sucks man....I dont have to worry really On lagg and Load time Im Running on a Gaming Computer WITH 500GB
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ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

Scorch wrote:
Yes, Zhug she is. But she's so cheap....don't know how to leave her.....




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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Sun Jun 22, 2008 2:50 pm

metomunc wrote:All the snakes in the forest started getting really boring ( :roll: for me anyways).
agreed. Little request the birds are really annoying! I would like it if there was just a safe spot where you can heal up and get equipment and not have to constantly be worryed about being attacked could you do somthing about that? :roll:
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Re: Wolf Hunt ~ First Version Released!

Postby Deedasmi » Sun Jun 22, 2008 2:58 pm

Taiz wrote:Computer WITH 500GB


computer storage does not affect lag, lag happens when the video card sucks or your ram sucks, you could have 2 TB and lag out if your ram sucked

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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Mon Jun 23, 2008 12:08 am

I've found a way to speed up saving dramatically - so yes, the next version will make saving MUCH quicker.

Let us get back on topic now that we're all relieved :).

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon Jun 23, 2008 12:44 am

C0c1 wrote:
metomunc wrote:All the snakes in the forest started getting really boring ( :roll: for me anyways).
agreed. Little request the birds are really annoying! I would like it if there was just a safe spot where you can heal up and get equipment and not have to constantly be worryed about being attacked could you do somthing about that? :roll:


I'll see what I can do about that. I might have to put them all in the middle of the map or something. At least away from town buildings. For now, I would suggest killing them so they don't follow you.

Yazzles for faster saving! Kudos to Mike! :D
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Re: Wolf Hunt ~ First Version Released!

Postby evergreen » Mon Jun 23, 2008 2:14 am

metomunc wrote:
C0c1 wrote:
metomunc wrote:
Yazzles for faster saving! Kudos to Mike! :D


lol your talking like the king of albridge :)
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Re: Wolf Hunt ~ First Version Released!

Postby hellblade » Mon Jun 23, 2008 4:45 am

deedasmi wrote:
Taiz wrote:Computer WITH 500GB


computer storage does not affect lag, lag happens when the video card sucks or your ram sucks, you could have 2 TB and lag out if your ram sucked
Don't forget CPU speed ;)

Mike wrote:I've found a way to speed up saving dramatically - so yes, the next version will make saving MUCH quicker.
Cool

metomunc wrote:
C0c1 wrote:
metomunc wrote:All the snakes in the forest started getting really boring ( :roll: for me anyways).
agreed. Little request the birds are really annoying! I would like it if there was just a safe spot where you can heal up and get equipment and not have to constantly be worryed about being attacked could you do somthing about that? :roll:


I'll see what I can do about that. I might have to put them all in the middle of the map or something. At least away from town buildings. For now, I would suggest killing them so they don't follow you.
Yeah, those birds are/were annoying ;)
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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Mon Jun 23, 2008 3:35 pm

deedasmi wrote:
Taiz wrote:Computer WITH 500GB


computer storage does not affect lag, lag happens when the video card sucks or your ram sucks, you could

have 2 TB and lag out if your ram sucked


Sorry 500gb of ram
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Funneh Conversations with Moderators! wrote: Ajax: Dude....Come On
Hes Helping me do stuff...Certain Stuff
Mike: Sounds hawt.. :D

ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

Scorch wrote:
Yes, Zhug she is. But she's so cheap....don't know how to leave her.....




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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Mon Jun 23, 2008 3:51 pm

holy crap man.. 500 Gigabytes on ram?
thats a quite expensive machine :)
saving time has already been discussed on general 001 i think.. or bug report

back on topic....
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Mon Jun 23, 2008 6:22 pm

could you please edit the F word out of your post Neto.
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Mon Jun 23, 2008 9:10 pm

sorry dude. thats the way i speak daily and sometimes i forget about my fuc**** manners :lol:
and it's not about coolness or whatever, just habit (a bad habit indeed)
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Tue Jun 24, 2008 12:59 am

Keep your profanity in your mouth at least instead of typing it for everyone to see. It doesn't really give you any more coolness.
BACK ON TOPIC.... :roll:

I am kind of dual working on this game and one of my other ones, so sadly progress has been slighty slowed. Let me see some opinions. Would you rather have this game be released soon with a shorter story, or released later with a long, in-depth story?
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Re: Wolf Hunt ~ First Version Released!

Postby Gamerdude » Tue Jun 24, 2008 2:18 am

long and indepth! long and indepth!
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Re: Wolf Hunt ~ First Version Released!

Postby hellblade » Tue Jun 24, 2008 4:19 am

I don't mind, just do what ever you feel like doing
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Re: Wolf Hunt ~ First Version Released!

Postby evergreen » Tue Jun 24, 2008 6:51 am

long and indepth probably
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Tue Jun 24, 2008 8:47 am

longer and in depth

Neto wrote:sorry dude. thats the way i speak daily and sometimes i forget about my fuc**** manners :lol:
its ok I'm just glad you fixed it! :D
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Tue Jun 24, 2008 10:57 pm

*sigh* This is going to take a while. Oh well. It'll be good. Don't expect perfection as far as scripting goes. There's some stuff that doesn't seem to be working with the current version.
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Re: Wolf Hunt ~ First Version Released!

Postby evergreen » Wed Jun 25, 2008 3:24 am

metomunc wrote:*sigh* This is going to take a while. Oh well. It'll be good. Don't expect perfection as far as scripting goes. There's some stuff that doesn't seem to be working with the current version.


lol i thought the last one WAS perfection
so you cant go wrong :D
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Re: Wolf Hunt ~ First Version Released!

Postby ControlFreak82 » Wed Jun 25, 2008 12:11 pm

Game looks awesome but i have dial up so it would take awhile to download but i will try it when i get satilite internet! One question, on the first screen shot i looks 3D how did you do that? ;)
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Wed Jun 25, 2008 2:20 pm

I would assum very very VERY good artwork
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed Jun 25, 2008 11:51 pm

evergreenterrence481 wrote:lol i thought the last one WAS perfection
so you cant go wrong :D

Far from it, but thanks alot. ;)
master45 wrote:Game looks awesome but i have dial up so it would take awhile to download but i will try it when i get satilite internet! One question, on the first screen shot i looks 3D how did you do that? ;)

Um. Are you wearing 3-D glasses? It's just the fade technique with the sky I'm guessing. This game doesn't have any 3-D parts in it. ...yet.

C0c1 wrote:I would assum very very VERY good artwork

Well, thank you! :D
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Re: Wolf Hunt ~ First Version Released!

Postby hellblade » Thu Jun 26, 2008 12:10 am

master45 wrote:Game looks awesome but i have dial up so it would take awhile to download

I have dial up, it only takes about 1 hour to get
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Re: Wolf Hunt ~ First Version Released!

Postby Ovoon » Thu Jun 26, 2008 12:30 am

hellblade wrote:
master45 wrote:Game looks awesome but i have dial up so it would take awhile to download

I have dial up, it only takes about 1 hour to get

takes me 3 minutes and i have a crappy connection :shock:
DOOF

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Re: Wolf Hunt ~ First Version Released!

Postby hellblade » Thu Jun 26, 2008 12:47 am

Ovoon wrote:
hellblade wrote:
master45 wrote:Game looks awesome but i have dial up so it would take awhile to download

I have dial up, it only takes about 1 hour to get

takes me 3 minutes and i have a crappy connection :shock:
you say crappy but it takes you 3mins, didn't you see it takes 1 hour for dial up!
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu Jun 26, 2008 1:41 am

It takes me about thirty seconds. :shock: :shock: :shock:
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Re: Wolf Hunt ~ First Version Released!

Postby hellblade » Thu Jun 26, 2008 5:53 am

lol, it would take my dad's work internet about 3 seconds, his works download speed is about 6mb/s, too bad he's not allowed to use it much apart from work stuff
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Re: Wolf Hunt ~ First Version Released!

Postby Gamerdude » Thu Jun 26, 2008 7:48 am

back on topic, how are the endings going metomunc?
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu Jun 26, 2008 7:21 pm

Well, I can't decide on one of them. Will anyone cry if ... never mind. Um ... yeah they are going good. There's just so much that I want to do and don't have time to do right now, but at least I know how to do it. All three "stories" are not going to be the same length.

In the mean time. I finally finished the Zelda Area (a break-off zone from the Final Fantasy Zone) which has nothing to do with the storyline, but is a cool area to play minigames and was also a testing ground for making certain kinds of missions. Here's a shot of it.
Link Zone.jpg
Fight for or against link and gannondorf.


I also have composed several new songs. One of which is a techno remix of the zelda theme.
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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Thu Jun 26, 2008 7:28 pm

sweet nice screenshot
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Hes Helping me do stuff...Certain Stuff
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ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Thu Jun 26, 2008 8:15 pm

dude that is pretty cool!
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Re: Wolf Hunt ~ First Version Released!

Postby hellblade » Fri Jun 27, 2008 4:45 am

looks cool :)

metomunc wrote:There's just so much that I want to do and don't have time to do right now

lol, who does have enouth time?
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri Jun 27, 2008 6:45 pm

Well, people without jobs definately more so than those who have one. (or two)
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Re: Wolf Hunt ~ First Version Released!

Postby hellblade » Fri Jun 27, 2008 7:10 pm

True
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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Fri Jun 27, 2008 10:20 pm

I dont have Time Im Soooooo Busy trying to Make PvP Maps for EPIC With Realm Crafter
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Hes Helping me do stuff...Certain Stuff
Mike: Sounds hawt.. :D

ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

Scorch wrote:
Yes, Zhug she is. But she's so cheap....don't know how to leave her.....




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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sun Jun 29, 2008 4:53 pm

I just added three more songs. Sorry to any of you who have slower computers/internet. It looks like the file size for this is going to be quite a bit bigger. About 20 more maps will be in the final version plus a few more sounds and almost twice as many songs.
Thanks to Mike's idea for creating BAKs for each map, this game was saved from near-total annihalation. Yazzles! :D
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Sun Jun 29, 2008 4:55 pm

Is the next version going to be the finished one?
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sun Jun 29, 2008 5:11 pm

That's the plan. The only reason it wouldn't be is if there are some major problems with it.
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Sun Jun 29, 2008 5:33 pm

Cool :D
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Re: Wolf Hunt ~ First Version Released!

Postby hellblade » Mon Jun 30, 2008 5:40 am

metomunc wrote:Sorry to any of you who have slower computers/internet. It looks like the file size for this is going to be quite a bit bigger.
How big is it going to be?
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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Mon Jun 30, 2008 12:31 pm

I myself dont mind teh file size
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Funneh Conversations with Moderators! wrote: Ajax: Dude....Come On
Hes Helping me do stuff...Certain Stuff
Mike: Sounds hawt.. :D

ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

Scorch wrote:
Yes, Zhug she is. But she's so cheap....don't know how to leave her.....




A Hero's Tale IV

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Re: Wolf Hunt ~ First Version Released!

Postby Guitarguy95 » Mon Jun 30, 2008 12:49 pm

Dude! i downloaded your game it is the best ty keep up the good work! :lol:
"...I think my house is haunted."
"Why?"
"My wife lives there... Everytime I knock nock on the door I hear"...
" GEEETT OUUUUUTTT"
"O So you and your wife have alot of fights huh?"
"Yeah, in times like these my mom would say..."
"What Would Jesus Do?"
"Aaaaahhh, I see, and you've been abiding by that?"
"Yup, so i tried turning her into a fish... BEGONE,SATAN!" ^.^

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Re: Wolf Hunt ~ First Version Released!

Postby Ajax » Mon Jun 30, 2008 1:09 pm

tell us about it!
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Funneh Conversations with Moderators! wrote: Ajax: Dude....Come On
Hes Helping me do stuff...Certain Stuff
Mike: Sounds hawt.. :D

ZhugeLiang :
Think of it this way -

You jumped in a pool of sharp glass and salt, and the only person to save you is spider-man, but he's gone right now! You have to find a way out without getting hurt or just stay still and wait...

Ajax: Oh man, I should be worried.

ZhugeLiang wrote:
man, dail-up was a bitch

Scorch wrote:
Yes, Zhug she is. But she's so cheap....don't know how to leave her.....




A Hero's Tale IV

///////// 10% complete.

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon Jun 30, 2008 7:36 pm

I am putting the finishing touches on two new areas and am extending some areas (like the Library). The Dragon Tower (in Darklan) and a pirate cave (somewhere). The Final Fantasy Zone is finally finished and I am going to resume working on endings after I finish the current areas under construction. :)

AREAS TO FINISH:
*Library
*Dragon Tower (needs a dragon still) :|
*Pirate Cave
*Royal Forest Crusade (ENDING)
*Dragon Crusade (ENDING)
*Dragon Fortress (battle)
Revenge Battle (ENDING)
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Re: Wolf Hunt ~ First Version Released!

Postby rikuto148 » Sun Jul 13, 2008 8:50 pm

ok great game but umm when i went to the mountain whatever to follow the dark wizard i got really far into the mountain then i went down a ladder and there was a area with stone spiders i keep dying there cause i cant run away, and i cant hurt them idk where to go someone help me please.
I will draw up characters items: clothes ect... Just pm me with the item and a decscripion or picture =)
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Re: Wolf Hunt ~ First Version Released!

Postby Gamerdude » Mon Jul 14, 2008 5:18 am

don't you have to jump on the stone spiders?
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Tue Jul 29, 2008 12:21 am

gamer_dude001 wrote:don't you have to jump on the stone spiders?

Correct. I'm going to add something to the tutorial so that you know to do that. Thanks ;)
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Tue Jul 29, 2008 9:11 am

So how long tell the next version? :D
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Re: Wolf Hunt ~ First Version Released!

Postby neo200101 » Thu Jul 31, 2008 4:20 pm

hey i downloaded the game AWSOME! but when i went in to the rebels headquarters and tryed to leave the guy wouldnt escort me out and said it was some kind of script error
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Thu Jul 31, 2008 5:17 pm

Oh yeah I got that too.......... :?
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Re: Wolf Hunt ~ First Version Released!

Postby neo200101 » Thu Jul 31, 2008 5:21 pm

i really like the armor you get from them :) but i can never use it in a fight :(
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Thu Jul 31, 2008 5:54 pm

if you kill some guys inside.. there is a way to get out, i did that, even when you are allied to them.. just keep trying different positions, and save often

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri Aug 01, 2008 2:24 pm

neo200101 wrote:hey i downloaded the game AWSOME! but when i went in to the rebels headquarters and tryed to leave the guy wouldnt escort me out and said it was some kind of script error

Thanks! Fixed for final version. ;)
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Re: Wolf Hunt ~ First Version Released!

Postby Zhuge » Fri Aug 01, 2008 3:00 pm

i literally played this game for like 4 hours strait, this is like the best game on 001.

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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Fri Aug 01, 2008 3:14 pm

ZhugeLiang wrote:i literally played this game for like 4 hours strait, this is like the best game on 001.

Yes.

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Re: Wolf Hunt ~ First Version Released!

Postby neo200101 » Fri Aug 01, 2008 3:48 pm

ZhugeLiang wrote:i literally played this game for like 4 hours strait, this is like the best game on 001.


yeah i agree
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri Aug 01, 2008 4:24 pm

neo200101 wrote:i really like the armor you get from them :) but i can never use it in a fight :(

How do you "use" armor in a fight? :? Can you equip it? Also, who is the "them"? You mean rebels?

ZhugeLiang wrote:i literally played this game for like 4 hours strait, this is like the best game on 001.

Wow, get a life! :lol: Just kidding. I'm really glad that you like it so much. As I've said before, a game that isn't fun to play for at least one person isn't really worth playing. ;)
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Re: Wolf Hunt ~ First Version Released!

Postby haraldx » Sat Aug 02, 2008 11:27 am

lol i found a place where you can buy the emerald black sword (or how ever was it called) and there was also a bird that you can kill and get super duper much exp. btw this game actualy isnt that good. the resources are awsome and the storry also but.

1.when you play for a time the critters who respawn they respawn too much and the game ends with that it lags unstopably.
2.if you eat alot of meat and others you are unstopable.

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sat Aug 02, 2008 3:46 pm

haraldx wrote:lol i found a place where you can buy the emerald black sword (or how ever was it called) and there was also a bird that you can kill and get super duper much exp. btw this game actualy isnt that good. the resources are awsome and the storry also but.

1.when you play for a time the critters who respawn they respawn too much and the game ends with that it lags unstopably.
2.if you eat alot of meat and others you are unstopable.


True. This version is pretty hasty. All the timers are currently being adjusted. There is also a larger variety of enemies. I just finished balancing out the effects and pricing of the healing items. They are now more expensive and add less to stats.
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Re: Wolf Hunt ~ First Version Released!

Postby Zhuge » Sat Aug 02, 2008 4:30 pm

metomunc wrote:
ZhugeLiang wrote:i literally played this game for like 4 hours strait, this is like the best game on 001.

Wow, get a life! :lol: Just kidding. I'm really glad that you like it so much. As I've said before, a game that isn't fun to play for at least one person isn't really worth playing. ;)


Is It I Who Has No Life!?!? Or Is It The creator... ;) :lol:
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Reason: quote fix

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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Sat Aug 02, 2008 5:00 pm

you can't say the game is bad or isn't great whatever just becuas there are some minor gliches. Besides its not even finished ;)
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon Aug 04, 2008 6:39 pm

ZhugeLiang wrote:Is It I Who Has No Life!?!? Or Is It The creator... ;) :lol:

Tooshay! :D
C0c1 wrote:you can't say the game is bad or isn't great whatever just becuas there are some minor gliches. Besides its not even finished ;)

Too true! :D

UPDATE: Currently I am creating the ending battle against the big bad guy (which might or might not be Mauldrin, you'll have to see ;) ) and it is definately EPIC! Teleportation and lots of explosions are involved on both sides.

Let the comments and critiques fly because this will probably be released AT LEAST within the next four weeks.
:D
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Re: Wolf Hunt ~ First Version Released!

Postby Zhuge » Mon Aug 04, 2008 7:24 pm

Dont you touche me!...
i havent finshed the game yet. ill rate it when i do.
Last edited by Zhuge on Tue Aug 05, 2008 12:57 am, edited 1 time in total.

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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Mon Aug 04, 2008 7:46 pm

COOLNISS! Sounds like the most awsomniss boss batlle of awsommniss with a wickedniss cherry ontop of its AWSOME chocolate shell :D So after this will it be done?

( :lol: the top awsome stuff isn't sapposed to make sence)
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Tue Aug 05, 2008 12:51 am

Yay! I cannot wait to see the completed version!

haraldx wrote:btw this game actualy isnt that good.

Are you ill? C'mon. And those are the two reasons you gave for the game not being good? I'm a little disappointed in ya haraldx.

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Re: Wolf Hunt ~ First Version Released!

Postby Zhuge » Tue Aug 05, 2008 12:56 am

I hate when people are disappointed at me i don't care if they are mad at me but disappointment is horrible

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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Wed Aug 06, 2008 9:41 am

Mike wrote:Yay! I cannot wait to see the completed version!

haraldx wrote:btw this game actualy isnt that good.

Are you ill? C'mon. And those are the two reasons you gave for the game not being good? I'm a little disappointed in ya haraldx.


Agreed

C0c1 wrote:you can't say the game is bad or isn't great whatever just becuas there are some minor gliches. Besides its not even finished ;)
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed Aug 06, 2008 4:43 pm

Everyone's entitled to their own opinion. :D I tried playing the demo today and got frustrated pretty quickly. The final version is so much better, but don't take my word for it! ;)

UPDATE: I just completed a rather complicated side mission that takes place on one of the islands and the other island is being finished next.

ALSO: I just made an awesome area under the Dragon Tower with a few small goodies. :)


I really need to stop adding areas and just finish the story(s) all ready. :roll:
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Re: Wolf Hunt ~ First Version Released!

Postby evergreen » Thu Aug 07, 2008 2:31 am

more weapons would be good for the next version
my favorite has to be the purple sword from nintendo
i love that effect and the way you spin every time you use it.
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Thu Aug 07, 2008 10:11 am

Thats mine to :) But yes finish the story now and thene you can later release a "expansion pack" with new areas and missons equipment ECT. :D
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri Aug 08, 2008 6:05 pm

C0c1 wrote:Thats mine to :) But yes finish the story now and thene you can later release a "expansion pack" with new areas and missons equipment ECT. :D

Hey! That's an idea! I have way too many ideas for areas. :) Also, I'm thinking about making a prequal sometime. But that would be a long way off. Also, the more weapons you make, the more complex your systems have to be. Ex: If you have thirty different swords, you have to give each one something different. People get tired of using millions of weapons that can only hit harder or not as hard as the previous one.
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Re: Wolf Hunt ~ First Version Released!

Postby evergreen » Fri Aug 08, 2008 7:33 pm

you could have swords that deal more damage to certain characters, eg:
an Orc blade which hurts orcs 20% more then other characters
a Dragon Blade which hurts people on the dragon team 20% more then other characters
and even a wolf blade if you wanted to

you could have weapons that stun enemies, take out more damage the more you use it, evolve (ive done it before, its not as hard as you would think), increase your stats, decrease the enemies stats, poison, blind, slow down enemies and the list goes on.....

all of these would be really easy to script too
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Sat Aug 09, 2008 11:08 am

I'd be pretty careful with expansion packs. Since 001 saves way more than most game makers, there's quite a bit of work that has to be done to make expansion packs work.

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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Sat Aug 09, 2008 11:18 am

Well couldn't he just put the stuff in his wolf hunt game and build it and release it as a differnt game? I just said that becuas if he knows he can put the ideas in later he can spend more time getting the game out NOW. :D It would be just like and update to a game but instead of calling it that he could call it the expansion pack. :D
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sun Aug 10, 2008 1:06 pm

C0c1 wrote:Well couldn't he just put the stuff in his wolf hunt game and build it and release it as a differnt game? I just said that becuas if he knows he can put the ideas in later he can spend more time getting the game out NOW. :D It would be just like and update to a game but instead of calling it that he could call it the expansion pack. :D

Correct!
evergreenterrence481 wrote:you could have swords that deal more damage to certain characters, eg:
an Orc blade which hurts orcs 20% more then other characters
a Dragon Blade which hurts people on the dragon team 20% more then other characters
and even a wolf blade if you wanted to

I have some characters that are weaker against certain things. For example: Yetis are weak against most heavy melee weapons. But yeah, making a sword that is made for a specific enemy would be cool. 8)
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Fri Aug 22, 2008 12:02 pm

so yea! countdown!

5% to go :D GO GO METO

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Re: Wolf Hunt ~ First Version Released!

Postby Zhuge » Fri Aug 22, 2008 12:24 pm

:P Yeah what he said.

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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Fri Aug 22, 2008 5:26 pm

GO OG OG OT TOG............... Uhhh what was I trying to say there.......... oh yay GO GO GO GO GO!!!!! :D
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri Aug 22, 2008 5:58 pm

Almost there! Just bug finding and making a few more maps. ;)
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Fri Aug 22, 2008 6:07 pm

SO tonight tommorw? what do you think? Oh right YYYYYYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYY
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sat Aug 23, 2008 10:33 pm

MAYBE sometime this week. Don't rush me though. ;)

Still working on the ending battle and ... some other stuff. He he! I also want to beta test this myself at least three times.
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Sun Aug 24, 2008 8:29 am

No problem.
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Re: Wolf Hunt ~ First Version Released!

Postby FFZelda » Mon Aug 25, 2008 7:28 pm

Me want cheats!!!!

here's your pictures for cheats maybe. I got the one from Dunce all ready too.

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon Aug 25, 2008 7:56 pm

Good job! Check your PM.

The Final version is still chugging along ... at a grueling pace thanks to the new version bugs :( . Also, for those of you who know the current cheats, they will be a little different in the next version.

If you want to help this game move along, post really good bug reports in the bugs and error reporting section so we can get them fixed in a new quick fix version. (I thought this one was supposed to "bug free", but we all know how that goes)
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Re: Wolf Hunt ~ First Version Released!

Postby FFZelda » Tue Aug 26, 2008 5:19 am

metomunc wrote:If you want to help this game move along, post really good bug reports in the bugs and error reporting section so we can get them fixed in a new quick fix version. (I thought this one was supposed to "bug free", but we all know how that goes)



I checked that section and didn't see anything for Wolf Hunt (I might just be blind XD) But, and I don't think anyone touched on this, When you fight the wizard and his beast thing in the mountain after I killed the beast thing the monster were still able to attack me and I kept dying. Also in the Wizards tower thing place (The tower North of Darklan) on the west side of the building a tree is in the wall. Those are the ones I know of at the time.

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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Tue Aug 26, 2008 3:51 pm

i BEAT this game's BUM til it EXPLODED, reported like billions of bugs (some probably cannot be achieved by normal means :P) and meto only gave me 1 cheat :( (the others dunce told me ;))
Last edited by Mike on Tue Aug 26, 2008 4:52 pm, edited 1 time in total.
Reason: Removed profanity.

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed Aug 27, 2008 12:36 am

Neto wrote:i BEAT this game's BUM til it EXPLODED, reported like billions of bugs (some probably cannot be achieved by normal means :P) and meto only gave me 1 cheat :( (the others dunce told me ;))

I'll send you some and see if you haven't used them yet. ;)

Thanks to everyone for all the help that had already been done in testing the first version of Wolf Hunt. I am always grateful for problems reported about my games, but I was talking about reporting issues with the new version of 001 because those are what I don't have time to deal with.
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Re: Wolf Hunt ~ First Version Released!

Postby dude » Wed Aug 27, 2008 10:40 am

nice game, but for me... whell... sorry but... to much bla bla in the game, no effence
like's runescape, mario, and kingdom hearts 2. maker of My life v1.1:><a href="http://tooly228.googlepages.com/rockhoppertracker"><img src="http://tooly228.googlepages.com/rockhoppertracker.GIF"></a>


>l<
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Wed Aug 27, 2008 12:44 pm

lol ok, ive already got those, just the "german word for blade" that ive tried before it dont seems to work :/

dude wrote:Too much blah blah bla


wtf u talking about? the game has the perfect equilibrium between action and story!
Last edited by Neto on Wed Aug 27, 2008 12:46 pm, edited 2 times in total.

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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Wed Aug 27, 2008 12:44 pm

dude wrote:nice game, but for me... whell... sorry but... to much bla bla in the game, no effence

If you can't make a proper review, don't make one.

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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Wed Aug 27, 2008 2:04 pm

If you like a game with no story go play mario! ;)
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

For those about to rock, we salute you.
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Re: Wolf Hunt ~ First Version Released!

Postby Darkvoid » Wed Aug 27, 2008 2:51 pm

Lol, about 10 minutes ago when I played this, I discovered a really weird but funny glitch. When I went to battle with the evil wizard's pet (Gruffle I think), my character turned into the wolf.
XD

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Re: Wolf Hunt ~ First Version Released!

Postby dude » Wed Aug 27, 2008 3:51 pm

ccccccccccoooooooooooooolllllllllllllllll


dude wrote:nice game, but for me... whell... sorry but... to much bla bla in the game, no effence
i am sorry i said that. i now know what i done is verey rong. i am sooooooo sorrry :cry:
Last edited by dude on Wed Aug 27, 2008 4:11 pm, edited 1 time in total.
Reason: Automatically merged double post.
like's runescape, mario, and kingdom hearts 2. maker of My life v1.1:><a href="http://tooly228.googlepages.com/rockhoppertracker"><img src="http://tooly228.googlepages.com/rockhoppertracker.GIF"></a>


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^

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Re: Wolf Hunt ~ First Version Released!

Postby Zhuge » Wed Aug 27, 2008 4:39 pm

Its okay?

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu Aug 28, 2008 12:49 am

Darkvoid wrote:Lol, about 10 minutes ago when I played this, I discovered a really weird but funny glitch. When I went to battle with the evil wizard's pet (Gruffle I think), my character turned into the wolf.
XD

LOLOLOLOLOL! :lol: That's hilarious! I have no idea how that might have happened. Did you beat him and did it proceed to the cinematic with Mauldrin escaping off the top of the mountain, or did it mess up the story right there?
Neto wrote:lol ok, ive already got those, just the "german word for blade" that ive tried before it dont seems to work :/

It should. Kligne or Kaligne or something like that. If you've used all those codes, then you've used all of them in the demo version I think.
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Re: Wolf Hunt ~ First Version Released!

Postby Darkvoid » Thu Aug 28, 2008 5:48 am

The glitch happened right at the start of the battle, when the wizard said to hold the big guy off, and then that's when I morphed into Gruffle XD
And strange enough, when I hit an enemy, Gruffle does 20 damage as well as I did damage with a weapon like the Emerald Backsword or something. It was really funny as I just smashed all these enemies up.

As mentioned earlier (I believe), there are no block zones at Darklan Castle. Also, at the end of the tutorial, I had the Scimitar equipped, and when they took the weapons away from me (Onrulo and his twin), I still had the scimitar equipped.
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Re: Wolf Hunt ~ First Version Released!

Postby Goldwar » Thu Aug 28, 2008 2:18 pm

Do the boats ever work? If so how? Out of the 3 times i tried it always hit a rock. I also tend to get stuck on creatures alot. Other than that, I love this game. :)
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Thu Aug 28, 2008 3:51 pm

LOL
it took me hours to get a storm! yea the boats work, you can get to 2 islands, can get a potion of invisibility and buy some typical food, other than kill some weird creatures :P
you gotta check if its raining when you enter the map, if so, theres a high probability of geting a storm, if its not than its ok to travel ;)

(i think the rain starts in the top of the great moutain and it goes thru dark lands until reach the shore)

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu Aug 28, 2008 10:44 pm

WOw! That is unusual. When I tested it, I never hit a storm. THe storm is determined by a random branch. If it is raining while you're on the ship, as Neto said, you have a better chance of wrecking.

The islands in the new version will have alot more stuff to do on them. Including some caving, fighting pirates, and going underwater.

Neto wrote:(i think the rain starts in the top of the great moutain and it goes thru dark lands until reach the shore)

You should be a weather man. Did you notice weather changes while you were on the great mountain? ;)
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Fri Aug 29, 2008 8:49 am

And that stuff which hurts my head to think about all the scripting you put into it is what makes your game the top!
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri Aug 29, 2008 12:10 pm

C0c1 wrote:And that stuff which hurts my head to think about all the scripting you put into it is what makes your game the top!


Thanks. It does take ALOT of scripting to do most of the stuff in this. Not to mention testing it all to make sure it works properly.
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Fri Aug 29, 2008 12:16 pm

metomunc wrote:
Neto wrote:(i think the rain starts in the top of the great moutain and it goes thru dark lands until reach the shore)

You should be a weather man. Did you notice weather changes while you were on the great mountain? ;)


yea I did :D
at first i though something deadly would happen, that scared me, but then i realised that it was just the rain.
i though that the rain passed away to the shore because, when i left the great moutain i moved straight to the docks, and the rain followed me :D
when I sailed the boat it crashed and i lost some arrows :P

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri Aug 29, 2008 5:22 pm

lol :lol: . Yeah, I'm going to have to adjust the crashing script so that you can potentially lose more stuff and maybe some HP, but possibly gain a little experience! ;)

Also, if you find the music on the ship annoying (I know I did :roll: ) don't worry, because I changed it for the new version.
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Fri Aug 29, 2008 5:43 pm

Will you be able to play cards or whatever in the new version?
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Re: Wolf Hunt ~ First Version Released!

Postby Zhuge » Fri Aug 29, 2008 5:59 pm

Minigames is a great idea. but feature request are closed :\

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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Fri Aug 29, 2008 6:01 pm

No i mean in the new wolf hunt version. If you go below deck on the ship a guy asks if you want to play cards but if you say yes nothing happens.
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Re: Wolf Hunt ~ First Version Released!

Postby Zhuge » Fri Aug 29, 2008 6:04 pm

I know, Im saying that i would request minigames xD

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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Fri Aug 29, 2008 6:05 pm

Ahh. I would too Mike said it would be open soon.
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri Aug 29, 2008 6:11 pm

C0c1 wrote:Will you be able to play cards or whatever in the new version?


Not cards, but you can gamble with a guy on the ship and a guy in Darklan (town). You can play cups (where they hide an item under one of three cups and you have to pick the right one to win money.) I think cards is too far for this game. Someone else was working on that for their game though I think.

I might put a sort of a racing thing in somewhere too, but you'll have to wait and see where. Also, thanks to Mike the mulkens actually make you move faster.

There are alot of things that have changed, like what people say when you talk to them, where stuff is, and appearances and layout of places; stuff like that. If you've played this before, then you might want to forget where some stuff is, because it may or may not be there anymore.
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Fri Aug 29, 2008 7:15 pm

im up to play as many times as needed! :D

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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Sat Aug 30, 2008 9:58 am

i'm really waiting for this one.
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sun Aug 31, 2008 12:39 am

Check out the first post if you want to see a cool pic. I'm starting to figure out photoshop at my school a little bit.
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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Sun Aug 31, 2008 8:48 am

Nice picture! Does the game look like that now? :shock:
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sun Aug 31, 2008 1:48 pm

I wish. I was thinking about making it the loading screen, but I think people might want to see the map still.
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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Sun Aug 31, 2008 7:11 pm

You can have more than one loading screen, though. :)
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

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Re: Wolf Hunt ~ First Version Released!

Postby evergreen » Mon Sep 01, 2008 7:57 am

how do you do that?
Game Coming Soon. Click Here to read about it.
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Mon Sep 01, 2008 10:28 am

Well you should just be able to make another interface and then use a show interface event (if there is one :? ) so it will sho that instead. Just gussing.
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon Sep 01, 2008 2:41 pm

That would be really cool if I could figure that out. I could have like three or four.
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Re: Wolf Hunt ~ First Version Released!

Postby Zhuge » Mon Sep 01, 2008 2:46 pm

only 5% more :o :o

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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Mon Sep 01, 2008 2:47 pm

1 - Add a timer in your loading screen that triggers once.
2 - Add a random branch with X branches (X = number of loading screens).
3 - Add a change effect event (under Dynamic Objects) and change object for each loading screen you want.

Should look like this when you're done.

Code: Select all
LOCAL _G0
SET _G0 = Math.Random(0, 3)
IF _G0 = 0
    SET Object("1").Texture = "Loading 1"
    Exit
ENDIF
IF _G0 = 1
    SET Object("1").Texture = "Loading 2"
    Exit
ENDIF
IF _G0 = 2
    SET Object("1").Texture = "Loading 3"
    Exit
ENDIF
IF _G0 = 3
    SET Object("1").Texture = "Loading 4"
    Exit
ENDIF
Exit


Done, everytime you run the game you'll have a different loading screen at the beginning.
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

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Re: Wolf Hunt ~ First Version Released!

Postby Zhuge » Mon Sep 01, 2008 2:52 pm

That's Genius Miroki!

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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Mon Sep 01, 2008 3:18 pm

at least a solution for the long save time :D
be sure to make them very.. interesting

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon Sep 01, 2008 4:58 pm

miroki123 wrote:
Done, everytime you run the game you'll have a different loading screen at the beginning.

Awesome! Thanks Miroki! Does that mean that it will stay the same loading screen all the way through the game until you start a new game, or will it be a different loading screen each time something loads?

Neto wrote:at least a solution for the long save time :D
be sure to make them very.. interesting

I'll try to.
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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Mon Sep 01, 2008 7:09 pm

Everytime you play the game, a new (or maybe the same one if you're unlucky) loading screen. ;)
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon Sep 01, 2008 9:12 pm

Nice! I wish there was a way to make the loading screen change during the same game though.
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Re: Wolf Hunt ~ First Version Released!

Postby Dunce » Tue Sep 02, 2008 1:06 am

Who knows! Mike might be planning some more HUD things.


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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Tue Sep 02, 2008 11:56 am

metomunc wrote:Nice! I wish there was a way to make the loading screen change during the same game though.

Just be clever and make loading screen more dynamic.

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Tue Sep 02, 2008 9:10 pm

Mike wrote: Just be clever and make loading screen more dynamic.

Hey, Mike's right. We shouldn't be asking for new stuff in 001, we should figure out how to work with what we've got. I think I figured out a way to make it multiple loading screens without more than one HUD. Just make each picture a dynamic and then use a random branch ina timer to make sure it chages which one is visable every minute or so. Not that loading time should ever take over a minute. I haven't tested it yet, but I think it will work.
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Re: Wolf Hunt ~ First Version Released!

Postby Zhuge » Tue Sep 02, 2008 9:47 pm

are you going to fix the spawing things? like ya know how the things spawn really fast and your fighting off like 200 at a time.

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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Wed Sep 03, 2008 9:33 am

I thought I put a trigger for interfaces, which could be used there - but I'm probably wrong and did not set it up correctly.

And I didn't mean "be clever" offensively, I meant, it's already fairly easy to do.

You could also have a global variable store the map, and see if the Loading.Map is different, and then switch then, if you take the timer route.

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed Sep 03, 2008 12:40 pm

ZhugeLiang wrote:are you going to fix the spawing things? like ya know how the things spawn really fast and your fighting off like 200 at a time.

Yeah, I fixed that quite some time ago. All I did was put random branches in so that timers only restart every 40% of the time, and then I made all the timers spawn like two or three characters at the most.

Mike wrote:I thought I put a trigger for interfaces, which could be used there - but I'm probably wrong and did not set it up correctly.

And I didn't mean "be clever" offensively, I meant, it's already fairly easy to do.

You could also have a global variable store the map, and see if the Loading.Map is different, and then switch then, if you take the timer route.

Oh I see.
So, can you put a dynamic inside of a variable? assign it?
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Wed Sep 03, 2008 12:51 pm

Yeah.

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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Wed Sep 03, 2008 1:01 pm

and be sure you fix that dead bodies crap. my forest is literally covered by a huge snakeskin carpet.. just make the bodies get invisible after killed, using the character death script.

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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Wed Sep 03, 2008 1:07 pm

Why should he "fix" that?

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed Sep 03, 2008 1:24 pm

Neto wrote:and be sure you fix that dead bodies crap. my forest is literally covered by a huge snakeskin carpet.. just make the bodies get invisible after killed, using the character death script.

There won't be nearly as many snakes in the forest. There are different woodland creatures that have replaced most of them...

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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Wed Sep 03, 2008 2:21 pm

The more dead monsters there are in the screen, the more the map will lag. I guess that's what Neto means.
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Wed Sep 03, 2008 2:38 pm

Dead characters aren't too slow. I always liked keeping corpses around.

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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Wed Sep 03, 2008 2:54 pm

Try having 50+ dead characters in your map (map with 5 respawn timers) and check if it's not slow. ;) I've had this problem myself, but used Neto's solution to fix it.
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Wed Sep 03, 2008 3:12 pm

Bah! :x

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Re: Wolf Hunt ~ First Version Released!

Postby Scaveleon » Wed Sep 03, 2008 4:07 pm

Thanks for the warning!
MIV wrote:It's definitely not The Epic Game of Loladin as the screenshot said.
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed Sep 03, 2008 4:16 pm

Mike wrote:Dead characters aren't too slow. I always liked keeping corpses around.

A few is good, but when you have too many it can get laggish.

I have used the change existance thing for some creatures, but that's only when I want them to explode after dying. It's weird when they just disappear into thin air.
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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Wed Sep 03, 2008 6:49 pm

You can try fading (the character) then disappearing (turn off existency).
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed Sep 03, 2008 10:59 pm

miroki123 wrote:You can try fading (the character) then disappearing (turn off existency).

That could be cool too! It would look kinda ghostish.
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Thu Sep 04, 2008 1:25 pm

no, you gotta check if the dead character is main char, or else there will be TONS of errors when body disapears. the opacity thing was what i suggested, you can make it disapear after 10000ms.. its up to you.

but now explain: HOW THE HELL THE GAME GOT -1%? :evil:

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu Sep 04, 2008 4:05 pm

Neto wrote:no, you gotta check if the dead character is main char, or else there will be TONS of errors when body disapears. the opacity thing was what i suggested, you can make it disapear after 10000ms.. its up to you.

Oh, you guys are talking about the dead character script for ALL characters. I was thinking of each one individually. I guess that could work somehow... maybe. There are alot of characters with long scripts after they die though so I don't want those to get interupted.

Neto wrote:but now explain: HOW THE HELL THE GAME GOT -1%? :evil:

Bugs in the new version are slowing things down. Many of the weapons and items aren't working anymore and alot of the visual stuff got glitched with the new layout so now I have to go through every map (I think there are over 100 now) and fix things like waterfalls and flames and stuff like that. Every new version is bittersweet because it adds new stuff, but always slows down my projects somehow.

ALSO: For the sake of time, all the magic in this game is going to remain weaponry. If I changed that, I'd have to go through over fifty scripts in characters and zones to change them without glitches which I definately do not have time for.
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Thu Sep 04, 2008 8:04 pm

metomunc wrote:ALSO: For the sake of time, all the magic in this game is going to remain weaponry. If I changed that, I'd have to go through over fifty scripts in characters and zones to change them without glitches which I definately do not have time for.

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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Fri Sep 05, 2008 11:36 am

yea, anyway... how many time it would take to change the scripts and stuff for magic system? :roll:

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri Sep 05, 2008 1:05 pm

Neto wrote:yea, anyway... how many time it would take to change the scripts and stuff for magic system? :roll:

It's not the scripts for the weapons themselves that would take a long time, it's the scripts on maps and in characters that reference to those weapons that would need to be changed to reading the equipment "alternate weapon" or "magic" rather than "weapon." To tell you the truth I'm not willing to go through and refind all that stuff.

In knowledge of the slight delay (which sadly won't be until the next version unless we get the weapons thing fixed). I provide you with a screenshot of a new map.
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Re: Wolf Hunt ~ First Version Released!

Postby Lord Cohliani » Fri Sep 05, 2008 1:38 pm

"Wolf Hunt"

(9/10)Game play: The game play is, simply said, AWESOME! There are endless amounts of possibilities, complete character customization, tons quests, and a whole lot more! The only reason I subtracted a point is that there are a hefty amount of bugs. But that is to be expected of a game this size. I couldn't figure out were the diamond key is so (Sadly enough) I could never figure out how to get to the wizards duel.

(9/10)Story: At first the story is pretty cliche. The evil wizard is taking over the kingdom and the good wizard needs you're help to take him down even though you've never held a sword in your life. We've all heard that before. But you took it to a whole new level! You made three different factions that you could join, all with their own storyline and made, collectible keys, side-quests, and other adventures to spice up the game.

(10/10)Graphics: Everything was laid out nicely, there were HUGE amounts of custom graphics, and you decorated the whole game beautifully! Wolf Hunt is a work of art!

(10/10)Sound: The whole game had a custom sound track which was beautifully put together, and EVERY weapon had a sound effect. Perfect!

(10/10)Re-playability: With unlimited amounts of possibilities, Wolf Hunt can be enjoyed time and time again!

(10/10)Overall: Overall, Wolf Hunt is a great game. I'm still unsure what it has to do with hunting wolves, but it is definitely (Although a close call with "Sign in Blood") THE BEST GAME MADE using Engine001!!!

Rating: 10/10 A PERFECT GAME!!!
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Re: Wolf Hunt ~ First Version Released!

Postby Zhuge » Fri Sep 05, 2008 5:08 pm

Don't make a review now ;)
Its just a demo, Review it when you play the full version and beat it. :)

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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Fri Sep 05, 2008 5:16 pm

wolf hunt can't be less than 10! absolutelly, im willing to kill any cats to play your game :D

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Re: Wolf Hunt ~ First Version Released!

Postby Zhuge » Fri Sep 05, 2008 5:21 pm

I would kill them anyway. :lol:
I'm allergic to cats.

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Re: Wolf Hunt ~ First Version Released!

Postby Lord Cohliani » Fri Sep 05, 2008 5:42 pm

I rated it a 10 on the site. My review isn't a ten though :lol: It has minor bugs. And by the way, It isn't a demo, It's V1!!!
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Fri Sep 05, 2008 5:47 pm

works as demo, i mean, if v1 is 9, then v2 WITH dragons and turtikes.. oh well.. 100?

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Re: Wolf Hunt ~ First Version Released!

Postby Lord Cohliani » Fri Sep 05, 2008 5:58 pm

The Nine was because of the large amount of bugs and the lack of "Non-Cliche" story. Don't yell at me for giving is a nine!

EDIT: I rewrote the review and gave the story a 9/10 instead of an 8/10. It now has a 10/10 overall score!!!
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri Sep 05, 2008 8:04 pm

It sounds loke a fair enough reveiw to me except you used alot of "Endlessness" in the description. I wouldn't exactly call the game endless, just very choice-filled. The final version will have a few more extra options , more story, and of course hopefully no bugs.
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Re: Wolf Hunt ~ First Version Released!

Postby Lord Cohliani » Fri Sep 05, 2008 9:47 pm

In my opinion it is pretty "Endless", I like to think of it as a medieval GTA! :lol:

EDIT: Yea I reread the review and changed it a bit. :lol: A lot nicer looking now.
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Fri Sep 05, 2008 10:27 pm

fair review :D

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Re: Wolf Hunt ~ First Version Released!

Postby Scaveleon » Sat Sep 06, 2008 10:21 am

Holy moly. One of the Team 001 affiliates has pictures of your game in their description.
MIV wrote:It's definitely not The Epic Game of Loladin as the screenshot said.
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Re: Wolf Hunt ~ First Version Released!

Postby Zhuge » Sat Sep 06, 2008 11:09 am

This game reminds me of a game I used to play on my Ps1 when I was in 3rd grade lol.
That game occupied my life for hours on end.

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sun Sep 07, 2008 1:06 am

Myden Blat wrote:Holy moly. One of the Team 001 affiliates has pictures of your game in their description.

Where's that? Do I get money from them? :lol: (jk)

ZhugeLiang wrote:This game reminds me of a game I used to play on my Ps1 when I was in 3rd grade lol.
That game occupied my life for hours on end.

Which one? Not that I would recognize it. The only games I ever played when I was younger were for Super Nintendo (FF6, Donkey Kong, Killer Instinct, ect.) And FF6 was ... and still might be my favorite final fantasy. I've only played newer stiff like PS3 and Game Cube at friends' houses and stuff.
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Re: Wolf Hunt ~ First Version Released!

Postby Scaveleon » Sun Sep 07, 2008 12:40 pm

Go to the main site, then press the RRR with the cyan like background colour. There's 2 pictures of your game under the Engine001 section.
MIV wrote:It's definitely not The Epic Game of Loladin as the screenshot said.
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sun Sep 07, 2008 11:02 pm

Cool! 8)
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Re: Wolf Hunt ~ First Version Released!

Postby Lord Cohliani » Mon Sep 08, 2008 11:48 am

Were are these pictures located?
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Mon Sep 08, 2008 12:19 pm

Myden Blat wrote:Go to the main site, then press the RRR with the cyan like background colour. There's 2 pictures of your game under the Engine001 section.

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Re: Wolf Hunt ~ First Version Released!

Postby Lord Cohliani » Mon Sep 08, 2008 12:27 pm

Yea... WTF is an RRR?


Oh, I figured it out...
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Re: Wolf Hunt ~ First Version Released!

Postby Dunce » Mon Sep 08, 2008 3:47 pm

I think they used the Wolf Hunt screens because its custom graphics probably stood out more, not to mention its one of, if not the highest rated game.


I can't wait to play the full version!
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Re: Wolf Hunt ~ First Version Released!

Postby Lord Cohliani » Mon Sep 08, 2008 5:34 pm

It IS the highest rated game and has been for quite some time.
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon Sep 08, 2008 5:37 pm

It's kind of false advertising because my templates and resources are not available with the downloadable program. But I guess people won't figure that out until after they download the program. ;)

Also, Wolf Hunt is no longer the top rated game. ;)

EDIT: Just waiting for the next version to fix some stuff and this baby is ready for release!
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Re: Wolf Hunt ~ First Version Released!

Postby Gamerdude » Sat Sep 13, 2008 11:27 pm

Wolf Hunt is top again :)

I can't wait for this, metomunc. I loved the demo, so the full version MUST be way better. Good luck and good job :)
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Re: Wolf Hunt ~ First Version Released!

Postby FFZelda » Sun Sep 14, 2008 12:01 pm

is it to late to ask to try and fix the range thing. Like when you use spells I sometimes walk into em cause they go to slow and it hits me and I die. It just happened again now When I'd finally saved up $37000 to get 1000 hp. I'm really angry now :evil:

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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Sun Sep 14, 2008 12:17 pm

I still don't get the RRR thing.
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Re: Wolf Hunt ~ First Version Released!

Postby Scaveleon » Sun Sep 14, 2008 3:51 pm

1. Go to the main page of this website.
2. Looks in the bottom of the whole page. All way down.
3. There should be some pictures of affiliates.
4. Press the picture with RRR text on it, with a cyan-like background.
5. Another site will appear.
6. Select Engine001 in the left.
7. Ask where 2 of the screenies are from.

Am I clear now?
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sun Sep 14, 2008 5:45 pm

FFZelda wrote:is it to late to ask to try and fix the range thing. Like when you use spells I sometimes walk into em cause they go to slow and it hits me and I die. It just happened again now When I'd finally saved up $37000 to get 1000 hp. I'm really angry now :evil:


Yeah, that makes me mad too. I'll look into it. You realise this will make release slower right. (jk) That's actually one of the things I'm working on right now is testing all the items and weapons and redoing some of the visuals for the armors and stuff.

My efforts have recently been continually frustrated by wierd shut downs of my computer while I'm using 001. :x :evil:
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Sun Sep 14, 2008 6:25 pm

metomunc wrote:My efforts have recently been continually frustrated by wierd shut downs of my computer while I'm using 001. :x :evil:


evil things like this is happening to me too :shock:

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sun Sep 14, 2008 10:42 pm

It hasn't happened again yet. I changed some stuff around on my computer. Hopefully it has nothing to do with 001.

UPDATE: hopefully I'll have a bank created in the new version. You'll have to pay a small initial fee to use it though. < that's actually last on the priority list right now though.
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Sun Sep 14, 2008 10:55 pm

If it ends up being 001, just post about it in Bug Reporting some more until we nail it.

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sun Sep 14, 2008 11:25 pm

Will do. ;)
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Mon Sep 15, 2008 1:26 pm

THE SUSPENSE IS KILLING ME

countdown?

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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Mon Sep 15, 2008 3:05 pm

Bank is a nice feature, I kept dying and losing all my money all the time! :D
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Mon Sep 15, 2008 6:32 pm

I know! Hey meto what if you could get a house? The house would cost alot of money but it would be like a free inn once you bought it with a chest that acts as a bank and a safe haven so you don't get killed by birds. :D
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon Sep 15, 2008 11:09 pm

Neto wrote:THE SUSPENSE IS KILLING ME

countdown?

Uh... soon. Still making a few detail adjustments and fixing weapons, loading screen, and huds. :) Maybe by next week, but no promises.

miroki123 wrote:Bank is a nice feature, I kept dying and losing all my money all the time! :D

Well ... no more of that now. Also, the bank is kinda hidden. I'll tell you it's in Albridge, but it isn't really a "bank" bank. Just look for things that weren't there before in the other version.

C0c1 wrote:I know! Hey meto what if you could get a house? The house would cost alot of money but it would be like a free inn once you bought it with a chest that acts as a bank and a safe haven so you don't get killed by birds. :D

You start out in your own house why would you need another one? :lol: Also, the birds and rock rabbits won't follow you into the town or inside any buildings anymore.
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Tue Sep 16, 2008 8:48 am

Oh cool!
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Thu Sep 18, 2008 12:51 pm

96%
what else is lacking? :P

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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Thu Sep 18, 2008 5:19 pm

Bugs?
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu Sep 18, 2008 9:52 pm

No, just details mostly right now. Still going through all the items, checking maps, and adding some more suprises. Also, I'm tying some lose ends in the storyline(s). Things are actually going really good production wise. No crashes yet. :D

EDIT: New loading screen(s) is/are done! I'll have a picture of the expanded map up in a second.

Loading Wolf MAP.jpg
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Re: Wolf Hunt ~ First Version Released!

Postby Gamerdude » Fri Sep 19, 2008 3:43 am

I know that before I release a game, I always test the whole thing. So if you do something similar, it must take yuo quite a long time to test out everything, eh? :)
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri Sep 19, 2008 7:44 pm

Yeah, I haven't really got to that part yet. I'm still fixing and adjusting a few things. Going through all these maps is taking FOREVER!

The new menu and loading screen is done as well as all the maps except for three or so. I'm feeling like sometime next week. Today I was almost tempted to upload what's there, but there would be some endings that wouldn't be completely finished, so I decided to not release a half-done version.
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Fri Sep 19, 2008 9:00 pm

whoa 97%!

well you know.. i might be a volunteer for the whole testing thingy :D

(nice sea serpent! and i noticed that you added kunlos and the other island to the map :) )

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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Fri Sep 19, 2008 9:14 pm

Looks like photoshop helped you improve your map. Looks much better. :)
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If you did but you're stuck, don't worry, there's a walkthrough available!

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri Sep 19, 2008 9:23 pm

Neto wrote:whoa 97%!
well you know.. i might be a volunteer for the whole testing thingy :D)

"Testing thingy?" like prior to release? A volunteer?

miroki123 wrote:Looks like photoshop helped you improve your map. Looks much better. :)

Thanks. I like it alot too.
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Sat Sep 20, 2008 7:14 pm

yea!

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Re: Wolf Hunt ~ First Version Released!

Postby FFZelda » Sun Sep 21, 2008 10:06 am

I'm pretty sure Neto also found the Rock Show too. I think all of us who found the Rockshow should be allowed to beta test it =D (that would include me then XD)

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Re: Wolf Hunt ~ First Version Released!

Postby AjaxReborn » Sun Sep 21, 2008 10:16 am

Rock Show is pretty Hard to find, But I did it.

I was bored out of my mind at my Grandmas house so I decided to beat Wolf Hunt.
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Sun Sep 21, 2008 11:14 pm

AjaxReborn wrote:Rock Show is pretty Hard to find, But I did it.

I was bored out of my mind at my Grandmas house so I decided to beat Wolf Hunt.

That's quite a hardy task right now, because ... well ... you can't yet. There are no endings in the demo.

Potential bet testers, how should we go about beta testing this? If I put it up on filefront will you promise not to tell anyone the IP address for it? (not that its that big of a deal bc they'll just be spoiling it for themselves) Any better ideas?

UPDATE: I only have three things left to do before this is released. Yeah!
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Re: Wolf Hunt ~ First Version Released!

Postby FFZelda » Mon Sep 22, 2008 5:10 am

If you have AIM or Skype or something could just give you our umm address I guess you could call it and you could send it over that. Wouldn't even have to upload it anywhere.

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon Sep 22, 2008 4:49 pm

FFZelda wrote:If you have AIM or Skype or something could just give you our umm address I guess you could call it and you could send it over that. Wouldn't even have to upload it anywhere.

I think I was supposed to get Skype a while ago. Is it free? Enlighten me.
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Neto
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Mon Sep 22, 2008 5:20 pm

here is your light:

I strongly recomend you to get an MSN/Live Messenger account, since its also free and more world-spread

Skype is also free, but it focus in audio conversations, which are too boring and you must hate it :evil:

so, you choose :D

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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Mon Sep 22, 2008 6:34 pm

Well I don't know. My brother talks to his friends the whole fu***** day on skype! It can't be that boring. ;)
The good thing about MSN is that it's more well-known than skype. Skype pwns MSN in everything else, I guess.
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Re: Wolf Hunt ~ First Version Released!

Postby FFZelda » Mon Sep 22, 2008 8:16 pm

I have Skype and AIM but no MSN I suppose I could get it though if I got to test it.

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon Sep 22, 2008 8:40 pm

I'll let you know what to get once I get one of them. But first things first. I need to finish this game. Just doing touchup and making two more maps. ... and ... yeah that's about it for now.

Also, final call if you want to appear in this game as a character. Just put down preferences. You may or may not actually appear in a main area of the game.
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Tue Sep 23, 2008 12:07 am

Noooo, don't put random forum members in your game, *groans*.

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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Tue Sep 23, 2008 7:26 am

I thought having fourm members in your game was good? I mean like H.blade is in WH and its ok?













(Ps i'd like to be in)
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Tue Sep 23, 2008 9:50 am

Mike wrote:Noooo, don't put random forum members in your game, *groans*.

They aren't random. Most of them don't have much to do with the story(s). Anyways, I'll decide whether or not they are in. There's only a select few, not a third of the forum.

Coc1 pick a side: Albridge, Darklan, or Forelorn. (You may or may not end up in that territory)
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Tue Sep 23, 2008 11:37 am

please don't name him as Coc1 :evil:
what wouyld regular players think of a man called Coc1?

no offense Coc1, but the forum member name sounds a little strange to outcomers :P

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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Tue Sep 23, 2008 11:48 am

Well that's what I mean, no one in real life has a number in their name :P.

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Re: Wolf Hunt ~ First Version Released!

Postby miroki123 » Tue Sep 23, 2008 1:15 pm

Well, there's a name... "Ivone". It's a combination of IV (4 in roman) and One (1). :lol:
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Tue Sep 23, 2008 1:21 pm

Thanks miroki123.... .... *stabs*

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Re: Wolf Hunt ~ First Version Released!

Postby Deedasmi » Tue Sep 23, 2008 1:36 pm

miroki just got pwnage stabbed

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Re: Wolf Hunt ~ First Version Released!

Postby Blood Raven » Tue Sep 23, 2008 1:40 pm

owch, I want to be in it, I want to be in Darklan, I would like to be in a clone outfit if at all possible...
...I wanna be the very best, like no one ever was

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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Tue Sep 23, 2008 1:49 pm

a star wars clone? wtf!

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Re: Wolf Hunt ~ First Version Released!

Postby Scaveleon » Tue Sep 23, 2008 3:12 pm

Mike wrote:Noooo, don't put random forum members in your game, *groans*.

I really don't like it either. Unless there's a secret/credit zone, or it is the devolper him/herself. :roll:

Do you have a prediction of when it is finished?
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Re: Wolf Hunt ~ First Version Released!

Postby FFZelda » Tue Sep 23, 2008 3:36 pm

I think I'ma lucky cause my name is all ready in here pretty much with the extra areas... :lol:

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Tue Sep 23, 2008 11:16 pm

Scaveleon wrote:
Mike wrote:Noooo, don't put random forum members in your game, *groans*.

I really don't like it either. Unless there's a secret/credit zone, or it is the devolper him/herself. :roll:

Do you have a prediction of when it is finished?


Any names can be adapted to fit this game. Some examples of already existing characters are "Sketch the Scholar," H. Blade," and "Dunce the theif." I could put COc1 in as a ... well ... you'll see. And I think I could find a place to put Scorch in, but he wouldn't be a star wars clone- sorry scorch- but something similarthat still fits with the story or a side story.

The game should definately be finished and released by the end of next week, hopefully sooner. I know I keep extending it, but I'm not finding as much time to work on it as I had thought I would.
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Wed Sep 24, 2008 7:21 am

hey I don't WANT to be named C0c1 in the game tha'd just ruin it. Name me someone like Pugway. I waould LIKE to end up in Albirdge :D
PM me if I get in
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed Sep 24, 2008 5:00 pm

Pugway??? :?
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Wed Sep 24, 2008 6:14 pm

Yeah its my other username I used to take tea kwon do and we had forms called ple-gua or somthing like that so I changed it a bit to make it pugway thats the only name that comes to mind but if you think of somthing else thats ok too. :D
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Re: Wolf Hunt ~ First Version Released!

Postby Zhuge » Wed Sep 24, 2008 6:17 pm

If your going to put somebody on the forums in the game, put somebody with a decent name in it, or a real name. no numbers :P

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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Wed Sep 24, 2008 6:20 pm

Well I don't want C0c1 that couldn't be a real name asn just sounds wrong. Pugway COULD be a real name but if you don't want to use it do whatever name you want. ;)
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed Sep 24, 2008 11:04 pm

I've got one, but thanks for the suggestion.
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Thu Sep 25, 2008 7:10 am

No problem. So how long before 100 any ideas?
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu Sep 25, 2008 4:05 pm

Pretty soon. Patience grasshopper. :)
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Thu Sep 25, 2008 4:26 pm

will someone beta test it?

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Re: Wolf Hunt ~ First Version Released!

Postby Fireleaf » Thu Sep 25, 2008 5:00 pm

This game is pretty cool so far. It reminds me of Fire Emblem a little bit. The only problem is that I can't see alot of the time. Is it supposed to be like this?
fog.JPG
can't see through the fog.
Hey, I compose custom music for games (for free). PM me about it.

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu Sep 25, 2008 9:06 pm

No. That's way more dense than it looks for me. I'm not sure why it turned out like that for you. :? Has anyone else had this problem?
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Thu Sep 25, 2008 9:35 pm

nope
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Re: Wolf Hunt ~ First Version Released!

Postby Gamerdude » Thu Sep 25, 2008 10:28 pm

Maybe he changed something in his video/detail options.
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Re: Wolf Hunt ~ First Version Released!

Postby Fireleaf » Thu Sep 25, 2008 10:40 pm

I didn't change anything. I just played it right after I downloaded it. I tryed changing the video options and it did the same thing even when I started a new game.
Hey, I compose custom music for games (for free). PM me about it.

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Re: Wolf Hunt ~ First Version Released!

Postby Gamerdude » Thu Sep 25, 2008 10:52 pm

It could be your video/graphics card causing the problem.
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Re: Wolf Hunt ~ First Version Released!

Postby Fireleaf » Thu Sep 25, 2008 11:15 pm

It's only like that on some maps. On other ones I can see the whole thing.
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Fri Sep 26, 2008 11:26 am

mike mentioned something like this about inverted fogs or dense fogs, i dont remember very well.. he told me that some video cards may have this problem...

but i think its fixed in this version already.

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri Sep 26, 2008 11:34 am

Neto wrote:but i think its fixed in this version already.

I hope so, because I'm not really willing to update to another version before this is released. I can't afford any new bugs right now.
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Fri Sep 26, 2008 11:38 am

Yeah, your first map, you have the fog inverted, making some video cards go crazy :P.

The next version just makes it flip - but yeah, wouldn't hurt to fix the fog in your first map.

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Fri Sep 26, 2008 5:15 pm

Fixed it. Thanks Mike! :D
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Re: Wolf Hunt ~ First Version Released!

Postby Fireleaf » Sun Sep 28, 2008 10:47 pm

Oh my gosh! How do you make lava? The only thing is I keep on dying when I walk in it but other charactes dont.
Hey, I compose custom music for games (for free). PM me about it.

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Sunbreak City:
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Mon Sep 29, 2008 12:23 pm

bah, jump over it :P

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Mon Sep 29, 2008 4:44 pm

Fireleaf wrote:Oh my gosh! How do you make lava? The only thing is I keep on dying when I walk in it but other charactes dont.
I just used a picture editor to add a tint to a copy of the water tiles. Don't walk in lava and you won't get hurt. :D

Update: The game could technically be released now, but I'm adding another boss battle in that will tie up one of the story lines a little bit.
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Mon Sep 29, 2008 6:30 pm

yaaaay :D :D :D :D
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Tue Sep 30, 2008 3:40 pm

Almost done.
Approximate file size for the installer is 21 MB. Is that compatible with the website?
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Tue Sep 30, 2008 3:44 pm

No, only 20mb and 22mb. 21 is BAD BAD BAD! ;)

Nah, anything below 80mb seems to work.

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Re: Wolf Hunt ~ First Version Released!

Postby J.Z.W » Tue Sep 30, 2008 3:46 pm

What's the largest game?
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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Tue Sep 30, 2008 3:52 pm

I KNEW IT.
hey meto, mind if you delay a couple of days the release please?
i finishied sumthing very cool to ya ;)

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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Tue Sep 30, 2008 5:32 pm

wow you WANT the game delayed :shock: :lol: anyway I don't mind a delay if its for somthing awsome. i'm really getting excited about this. :D
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Tue Sep 30, 2008 7:11 pm

Neto wrote:I KNEW IT.
hey meto, mind if you delay a couple of days the release please?
i finishied sumthing very cool to ya ;)

Why? And what is it?
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Re: Wolf Hunt ~ First Version Released!

Postby Fireleaf » Wed Oct 01, 2008 1:35 am

No ... don't wait release it now!
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

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Re: Wolf Hunt ~ First Version Released!

Postby J.Z.W » Wed Oct 01, 2008 11:54 am

:? Is that peer pressure there?
Wait until he feels that it is ready.
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed Oct 01, 2008 12:52 pm

It can potentially be released now... (holds hand over "the button")
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Re: Wolf Hunt ~ First Version Released!

Postby AjaxReborn » Wed Oct 01, 2008 12:54 pm

Ok, Why wait.
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m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

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Re: Wolf Hunt ~ First Version Released!

Postby J.Z.W » Wed Oct 01, 2008 12:57 pm

To build tension...
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Re: Wolf Hunt ~ First Version Released!

Postby AjaxReborn » Wed Oct 01, 2008 12:59 pm

Ok whats the point, The first verision is out and playable.
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m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Wed Oct 01, 2008 5:27 pm

Not really sure. Ask Neto. :?
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Wed Oct 01, 2008 5:30 pm

Why Neto?
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Re: Wolf Hunt ~ First Version Released!

Postby FFZelda » Wed Oct 01, 2008 6:39 pm

Who cares why we have to ask Neto just ask em somebody! I want the full version WAHHHHHHHHHHH *Cries like baby*

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Re: Wolf Hunt ~ First Version Released!

Postby AjaxReborn » Wed Oct 01, 2008 7:01 pm

FFZelda wrote:Who cares why we have to ask Neto just ask em somebody! I want the full version WAHHHHHHHHHHH *Cries like baby*

someone wants this game alittle to much :D
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m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu Oct 02, 2008 12:27 am

I don't blame him. It's the first epic-sized 001 fantasy game.

UPDATE: Right now I am just doing brush ups and double checking things on maps. If I don't here from Neto sometime in the next 10 hours, I'm going to release the game.
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Re: Wolf Hunt ~ First Version Released!

Postby C0c1 » Thu Oct 02, 2008 7:39 am

AHHHHH!!! *Passes out* :D :D :D :D
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Re: Wolf Hunt ~ First Version Released!

Postby Mike » Thu Oct 02, 2008 10:54 am

Neto tends to do that ;). Just release it. But it wouldn't hurt to do a full pass through the game, since 001 isn't that amazing at patching games.

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Re: Wolf Hunt ~ First Version Released!

Postby AjaxReborn » Thu Oct 02, 2008 12:23 pm

cool, I guess this version actully has endings.
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m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

?I have Awesome Points?
The Dragon Lord: -----------12%
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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu Oct 02, 2008 12:51 pm

Indeed! :D
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Re: Wolf Hunt ~ First Version Released!

Postby AjaxReborn » Thu Oct 02, 2008 1:12 pm

Awesome, Ive been waiting to see what happens in the end to edgar.
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m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

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Re: Wolf Hunt ~ First Version Released!

Postby Neto » Thu Oct 02, 2008 2:25 pm

W00T downloaded :D

ay fellas I just wanted to make some of you wait more MWAHAHAHA :twisted:

*winks to meto*

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Re: Wolf Hunt ~ First Version Released!

Postby metomunc » Thu Oct 02, 2008 3:21 pm

AjaxReborn wrote:Awesome, Ive been waiting to see what happens in the end to edgar.

That could depend on several things. ;)

Since you guys know how the first version went and you're the first to download it, it would be really awesome if you would tell me about any glitches or errors you encounter. I played it through all the endings, but I didn't take "every possilbe route" if you know what I mean.

UPDATE: I've found 3 major problems already. :( I suspect that version 2.1 will not be far away. Is anyone having problems with the opening screen. It looks too big for me.
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby FFZelda » Thu Oct 02, 2008 6:09 pm

Right now I feel like the one guy who made the oddest comment in the world (In Terms of Appreciation)

"Dude if we were in prison I'd protect you in the shower"

I'm like that happy that it's finally released. Screw going to bed at a reasonable time I'll playing till I beat this!

(or it gets to like midnight cause I still neeeed to go to school)
Last edited by FFZelda on Thu Oct 02, 2008 6:39 pm, edited 1 time in total.

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Re: Wolf Hunt ~ 2.0 Version Released!

Postby Zhuge » Thu Oct 02, 2008 6:20 pm

nah,... This game is good and all.
But your education is way better. ;)

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Re: Wolf Hunt ~ 2.0 Version Released!

Postby FFZelda » Thu Oct 02, 2008 6:21 pm

I'm still going just not going to bed early XD

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Re: Wolf Hunt ~ 2.0 Version Released!

Postby metomunc » Thu Oct 02, 2008 6:23 pm

FFZelda wrote:Right now I feel like the one guy who made the oddest comment in the world (In Terms of Appreciation)

"Dude if we were in prison I'd protect you in the shower"

I'm like that happy that it's finally released. Screw school tomarrow I'll playing till I beat this!


Uh ... I don't know what to say to that. :lol: Seriously though, don't skip school. The game won't go anywhere. Also, there are problems in it that I fear might be blocking some key areas. For instance SAVE YOUR GAME and then try going in the lake in Albridge.
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby FFZelda » Thu Oct 02, 2008 6:41 pm

I dunno if it's a minor graphic problem or my graphics card but the bridge in Albridge that heads up to the castle, whenever you walk the tiles like disappear then reappear when you stop. And don't worry, No game is important enough for me to miss school.


EDIT: wow massive glitch that annoys me :oops: :oops: .... I didn't uninstall version 1 and when I went to reopen version 2 well umm my version 1 data was in there and when I loaded it I had all my stuff but there was no HUD and everything wasn't finished. I uninstalled and reinstalled and it's still there. Any idea what to do?

EDIT2: Nevermind I fixed it. Had to delete save files in the My Documents folder 001.

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Re: Wolf Hunt ~ 2.0 Version Released!

Postby miroki123 » Thu Oct 02, 2008 8:30 pm

Yay released! I'll download it when I come back. :)
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

For those about to rock, we salute you.
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby FFZelda » Thu Oct 02, 2008 9:12 pm

Did you play test this? because it requires like WAAAAAAAAAAAAAY to much time to come up with a strategy to beat your monsters in my opinion. I can't go anywhere without dying in like 5 seconds. (I'ma run up there and beat you with my strongest item kind of guy.)
Last edited by FFZelda on Thu Oct 02, 2008 9:30 pm, edited 1 time in total.

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Re: Wolf Hunt ~ 2.0 Version Released!

Postby Blood Raven » Thu Oct 02, 2008 9:18 pm

FFZelda wrote:Did you play test this? because it's like WAAAAAAAAAAAAAY to hard in my opinion. I can't go anywhere without dying in like 5 seconds.

EDIT: An example being I went to kill the Lorefangs to get a blade for the dude in the castle and I got teamed by 3 of those turtles and my hp was at 1 as I hit ESC to open the menu.


Lol one of those people that pauses the game before they die. >.< Anyway, watch out for enemies dude, and stay where they cant see you till you think of a strategy....And dont say its too hard, it may scare people who would otherwise download the game.
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby FFZelda » Thu Oct 02, 2008 9:30 pm

I changed it XD

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Re: Wolf Hunt ~ 2.0 Version Released!

Postby Gamerdude » Thu Oct 02, 2008 9:33 pm

Wooo! Downloading now, metomunc!
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby metomunc » Thu Oct 02, 2008 10:40 pm

FFZelda wrote:Did you play test this? because it requires like WAAAAAAAAAAAAAY to much time to come up with a strategy to beat your monsters in my opinion. I can't go anywhere without dying in like 5 seconds. (I'ma run up there and beat you with my strongest item kind of guy.)


Maybe you're going to the wrong places first. ;) If you're that worried about getting killed then stay around the outside of Albridge for awhile and make some money by killing off rock rabbits and hawks until you can buy better weapons. I recomend Joves Cavern as a first place to go bc you can amke alot of money and the enemies are fairly easy to beat. Also, save often.
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby AjaxReborn » Thu Oct 02, 2008 11:16 pm

Did you increase the size of the map dramaticly or is it a few changes here and there.
Image
m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

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Re: Wolf Hunt ~ 2.0 Version Released!

Postby FFZelda » Fri Oct 03, 2008 4:45 am

I tried going west from that small lake in the forest (Where the Rebels pop out and say "Who's side is your allegiance with?") and I got a map with what looked like a leader and a few rebels with six tents. I tried going west again and this popped up at the bottom.

Image

EDIT: Also you can't break doors from what I've tried. I payed the guy the $100 and tried to break the door with every weapon I had and it didn't work.

EDIT: Also in Layeffes castle the WISEDOM requirements for the doors don't work. They might for the first one but after the first I was able to go through em all despite not having 45 and 80 wisedom. On the right side atleast. The left side seems to work fine.

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Re: Wolf Hunt ~ 2.0 Version Released!

Postby miroki123 » Fri Oct 03, 2008 1:19 pm

Diving underwater in Albridge brings an infinite loop of system errors for me.
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

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Re: Wolf Hunt ~ 2.0 Version Released!

Postby metomunc » Fri Oct 03, 2008 1:26 pm

AjaxReborn wrote:Did you increase the size of the map dramaticly or is it a few changes here and there.

There are like 20+ more maps than there were before. Several of them are "buffer zones" between main areas.

FFZelda wrote:I tried going west from that small lake in the forest (Where the Rebels pop out and say "Who's side is your allegiance with?") and I got a map with what looked like a leader and a few rebels with six tents. I tried going west again and this popped up at the bottom.

(fixed)
FFZelda wrote:EDIT: Also you can't break doors from what I've tried. I payed the guy the $100 and tried to break the door with every weapon I had and it didn't work.

Thanks. That's something that I need to clarify. You have to have a certain amount of weapon POWER or have a certain weapon. (Fixed)
FFZelda wrote:EDIT: Also in Layeffes castle the WISEDOM requirements for the doors don't work. They might for the first one but after the first I was able to go through em all despite not having 45 and 80 wisedom. On the right side atleast. The left side seems to work fine.

Oh cpn'crunch! I forgot to lock those. :roll: Thanks for letting me know. (Fixed)
miroki123 wrote:Diving underwater in Albridge brings an infinite loop of system errors for me.

Thanks me too. I know it has to do with my huds somehow, but I don't know how to fix it. :(
Last edited by metomunc on Fri Oct 03, 2008 4:49 pm, edited 2 times in total.
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby DeathBoxDeadBoxHead » Fri Oct 03, 2008 1:31 pm

I've gotta play this when I get a chance, it has always seemed like class A stuff :)
Survive or Shamble=Stats
Soundtrack by me 80%
Pixels edited and from scratch 30%
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Level designs built 20% (life prevents alot)
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Weapons 90%
Armor 30%
Script 50%

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Re: Wolf Hunt ~ 2.0 Version Released!

Postby metomunc » Fri Oct 03, 2008 5:03 pm

DeathBoxDeadBoxHead wrote:I've gotta play this when I get a chance, it has always seemed like class A stuff :)

More like A or B- right now.
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby J.Z.W » Fri Oct 03, 2008 5:06 pm

A to B- is a large step.
Did you mean A or B+?
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby metomunc » Fri Oct 03, 2008 5:42 pm

J.Z.W wrote:A to B- is a large step.
Did you mean A or B+?

Whatever. It isn't a fully functioning game yet apparently, because it still has lots of problems.
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby miroki123 » Fri Oct 03, 2008 8:28 pm

That doesn't make it less good. :) I mean, you scripted, composed music, mapped, drew stuff AND tested. Imagine if Final Fantasy games were made by a single person, it would either take decades to be finished or totally suck, since you need a vast collection of skills to make a game from zero. Professional games have dozens of beta testers to get rid of all the bugs, yours has only a few glitches if you consider that you, yourself, tested it alone.

Great game, I've just gotten home and I'ma play it right now cya later. ;)
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

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Re: Wolf Hunt ~ 2.0 Version Released!

Postby AjaxReborn » Fri Oct 03, 2008 9:09 pm

Words of wisdom from Miroki
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m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

?I have Awesome Points?
The Dragon Lord: -----------12%
Completed:
Storyline*
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Intro*
Loading screens*
Incomplete:
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Side Quests
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby Fireleaf » Fri Oct 03, 2008 11:37 pm

I don't think it's really that bad. It's still fun to play even if you can't do some stuff like dive underwater in that one place which I don't even know about bc I didnt finish the first version. I still don't see how you did all the you have to do this before you can do this kind of stuff, but then again I haven't even made a full game yet.
Hey, I compose custom music for games (for free). PM me about it.

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Re: Wolf Hunt ~ 2.0 Version Released!

Postby metomunc » Fri Oct 03, 2008 11:46 pm

AjaxReborn wrote:Words of wisdom from Miroki

Too true. I just know I get really aggrevated when I have to wait a long time to download someone elses game and it doesn't even work completely. And the underwater script problem is apparently a bug because I can't see a logical source for the problem anywhere. If anyone has any ideas about what to do about it, the info can be found at http://www.engine001.com/forum/viewtopic.php?f=5&t=8206 .
Last edited by Mike on Sat Oct 04, 2008 12:23 pm, edited 1 time in total.
Reason: Fixed link.
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby AjaxReborn » Sat Oct 04, 2008 1:48 am

Nothing is perfect Metomuc.
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m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

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Completed:
Storyline*
Resource Gathering*
Intro*
Loading screens*
Incomplete:
Maps
Endings
Side Quests
VO
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby FFZelda » Sat Oct 04, 2008 5:45 am

I was wondering if anyone else had a problem loading their game from the menu when you open. I tried twice now but I always gotta click start new game then load from your in game menu. Is that from some way you save it or is mine just messed up?

EDIT: Also I'm not sure if they're supposed to be that way but the spiders that come out of the wall in that mountain give no EXP. or money.

EDIT: Is there a way to get into every locked door in the game? (I'm just curious :D ) (I now think there is after getting the magic dagger back to the dude.)

EDIT: 2 things. One Whenever you sail to Krin is it always a Thunder storm until something or do I got really bad luck? and two when you go below deck during the storm (I'm guessing) You can move or jump anywhere.

EDIT: Are the dragons supposed to respawn...? (Nevermind about this I guess there was 5 dragons on the map not 3.)

EDIT: Another thing that is REALLY pissing me off is that whenever you kill a boss the minor monsters around you can still move and attack. The Yeti in the mountain (in the demo atleast) When you killed him orcs could attack you during the cut scene and boom dead bye bye $3000 to revive. In this version I just killed Veldgrim or whatever and the stupid slime thing killed me while showing the door open. Can you PLEASE fix this.

EDIT: The ladder to the upper tower area is still unfinished? Or do you need the Ice, Stone, or Kings key to get up there? (I got the other umm 4 I guess/think)

EDIT: I've searched everywhere (except where it is) and I can not find the latern or light source. Could you give me a small hint maybe? Like general area (for example Woods or a Castle)

EDIT: Uhh I accidently beat the game with the Loyal King ending...

EDIT: When you return the Emerald Black Sword to the dude in the forest it says he gives you $10000 but he acctually only gives $3000. Also he keeps saying "I used to wield the emerald black sword but I lost it. I would pay $3000 to get it back"

EDIT: Also the Southeastern end of the Albridge castle has rocks mixed in with the castle walls. It's just a graphical glitch (I think)

And I now believe I am stuck...

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Re: Wolf Hunt ~ 2.0 Version Released!

Postby metomunc » Sat Oct 04, 2008 10:46 am

AjaxReborn wrote:Nothing is perfect Metomuc.

True.
FFZelda wrote:I was wondering if anyone else had a problem loading their game from the menu when you open. I tried twice now but I always gotta click start new game then load from your in game menu. Is that from some way you save it or is mine just messed up?

EDIT: 2 things. One Whenever you sail to Krin is it always a Thunder storm until something or do I got really bad luck? and two when you go below deck during the storm (I'm guessing) You can move or jump anywhere.

The saving, among other things, isn't working for me in the "outside the game" menu either. In rain or shine you should be contained inside of the ship. If you can go anywhere then there is a problem with the walls below deck.

FFZelda wrote:EDIT: Another thing that is REALLY pissing me off is that whenever you kill a boss the minor monsters around you can still move and attack. The Yeti in the mountain (in the demo atleast) When you killed him orcs could attack you during the cut scene and boom dead bye bye $3000 to revive. In this version I just killed Veldgrim or whatever and the stupid slime thing killed me while showing the door open. Can you PLEASE fix this.

Yeah, I'll see what I can do about that. I know how, but it will take a while.
FFZelda wrote:EDIT: The ladder to the upper tower area is still unfinished? Or do you need the Ice, Stone, or Kings key to get up there? (I got the other umm 4 I guess/think).
I think you need the king's key or the gold key.

FFZelda wrote:EDIT: When you return the Emerald Black Sword to the dude in the forest it says he gives you $10000 but he acctually only gives $3000. Also he keeps saying "I used to wield the emerald black sword but I lost it. I would pay $3000 to get it back"

Oooh. I thought I fixed this. :? I guess not.

FFZelda wrote:And I now believe I am stuck...

Do you have the 2.0 version downloaded? If so you can find a lamp in the dragon tower in darklan or in the dungeon/catacombs in Albridge castle. Finding a lamp will allow you to go into Joves cavern. Press Q, jump, and slash when you get stuck. Also save often.
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby C0c1 » Sat Oct 04, 2008 11:24 am

I was digging around the beach and dug up a magic staff :lol: very helpful (seriously)
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby AjaxReborn » Sat Oct 04, 2008 11:29 am

Thanks for the hint :)
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m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

?I have Awesome Points?
The Dragon Lord: -----------12%
Completed:
Storyline*
Resource Gathering*
Intro*
Loading screens*
Incomplete:
Maps
Endings
Side Quests
VO
Sounds

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Re: Wolf Hunt ~ 2.0 Version Released!

Postby C0c1 » Sat Oct 04, 2008 11:42 am

its on the beach in Alberage (did I spell that right :? ) It is very helpful
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AjaxReborn
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby AjaxReborn » Sat Oct 04, 2008 11:45 am

where do I get a shovel.
Image
m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

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C0c1
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