Peppy Wars (Single Player Release)

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Peppy2006
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Peppy Wars (Single Player Release)

Postby Peppy2006 » Mon Dec 01, 2008 9:53 pm

Here is a direct link to the old game: http://www.engine001.com/games/Peppy+Wars_441.htm
+-----------------------------------------------------------------------------------------------+

Peppy Wars is currently undergoing some changes... Some very big changes. It'll be better, go to Page 3 and read my post there for further info. :D
Last edited by Peppy2006 on Wed Apr 08, 2009 6:00 pm, edited 4 times in total.

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Lord Cohliani
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Re: Peppy Wars

Postby Lord Cohliani » Mon Dec 01, 2008 10:08 pm

You should release a single player version so that we don't have to wait for online support(Could take a long time...)!
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MIV
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Re: Peppy Wars

Postby MIV » Mon Dec 01, 2008 11:11 pm

Isn't it a single player one?
And here's a suggestion: Make everyone have nearly equal statistics.
Since it's really deathmatch based, you'll need to rely on your teammates and tactics to get rid of your enemies. It makes gameplay a lot more developed and interesting, like most FPS games, instead of massacreing everything you see effortlessly like most Peppy games.
Just an idea you could try.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
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Peppy2006
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Re: Peppy Wars

Postby Peppy2006 » Tue Dec 02, 2008 7:31 pm

It's gonna be single player until online comes out, then I'll update it.

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MIV
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Re: Peppy Wars

Postby MIV » Tue Dec 02, 2008 11:29 pm

Even with single player, it's a pretty good idea.
Love to play it. :)
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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hellblade
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Re: Peppy Wars

Postby hellblade » Wed Dec 03, 2008 5:11 am

Make sure map isn't too big, or there will be alot of lag (maybe not for everyone, but some people)
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MIV
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Re: Peppy Wars

Postby MIV » Thu Dec 04, 2008 12:03 am

It's not much of the map size, it also includes lighting, scripting used, and timers. The four main reasons for lags.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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The M4 Team Salutes You.
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Peppy2006
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Re: Peppy Wars

Postby Peppy2006 » Fri Dec 05, 2008 9:25 pm

I'm releasing a Single Player version of Peppy Wars today. Below is a collection of screenshots showing the different teams, and a map of Peppington, the small island country, seperated by its differences.

Peppy Wars Map.JPG

It has been confirmed. Peppington is in an all out civil war. Citizens have been evacuated by Peppy. All we can do is wait now. Whoever wins, wins. That is it. The way things look though, its never going to end. All we can do, is hope...

Peppy Wars Teams.JPG

Blue- Water and Air support is available, defensible base, helicopter can get in, but chances are you won't be getting out with it.

Red- Water, Air and Ground support is available, but has a good base, without emergency exits, EASY to get into with a helicopter.

Yellow- Water and Air support available, HIGHLY defensible base, not very easy to invade with a helicopter.

Black- Ground and Air support available, very defensible base, no emergency exits, helicopter accessible, but many units are defending the base.

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Re: Peppy Wars (Single Player Release)

Postby Gamerdude » Sat Dec 06, 2008 4:29 am

Sounds quite cool, Peppy.
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hellblade
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Re: Peppy Wars (Single Player Release)

Postby hellblade » Sat Dec 06, 2008 6:02 am

I downloaded it, too laggy to be able to play it properly for me :(
Last edited by hellblade on Sat Dec 06, 2008 6:03 am, edited 1 time in total.
Reason: Automatically merged double post.
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MIV
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Re: Peppy Wars (Single Player Release)

Postby MIV » Sat Dec 06, 2008 6:30 am

It's not just one giant map, is it?
Otherwise, try to cut down on the timers and the loads of content on each map.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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The M4 Team Salutes You.
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Gamerdude
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Re: Peppy Wars (Single Player Release)

Postby Gamerdude » Sat Dec 06, 2008 6:54 am

hellblade wrote:I downloaded it, too laggy to be able to play it properly for me :(

Yeah, I just played it. It is indeed laggy, but not toally unplayable.
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Lord Cohliani
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Re: Peppy Wars (Single Player Release)

Postby Lord Cohliani » Sat Dec 06, 2008 12:10 pm

It's not unplayable. But WAY too laggy to actually enjoy.

PS: I found the secret special weapon. You should include guns!
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C0c1
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Re: Peppy Wars (Single Player Release)

Postby C0c1 » Sat Dec 06, 2008 12:47 pm

sounds good :) this would be a good 3D online game
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Wolf mpg
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Re: Peppy Wars (Single Player Release)

Postby Wolf mpg » Sat Dec 06, 2008 1:48 pm

yes one big map doesn't work so well I can barely walk, almost unenjoyale, though good I dea fix lag plz
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Peppy2006
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Re: Peppy Wars (Single Player Release)

Postby Peppy2006 » Sat Dec 06, 2008 3:32 pm

Boy, you think it's that laggy now? Should've seen it before... It... Walked... Then... Stop... Ped... A...Nd... It sucked. This is the sped-up version. I'll be attempting to fix lagging problems along with other things. It won't lag (Hopefully) when it's finished. Just go easy on it for now. I'll try to fix it, but I dunno about getting rid of the timers, because then you'll run to thin as far as enemies and allies go. Without the content, the map looks too bare. Trust me. I'll try to mess with timers so they don't go off so soon after the people die, thats how I got it to work faster before. ;) Thanks for playing and giving me helpful advice/criticism. It helps. A lot... :D Also, guns will come with multi-player release (A.K.A. Online Release.) :D

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Lord Cohliani
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Re: Peppy Wars (Single Player Release)

Postby Lord Cohliani » Sat Dec 06, 2008 5:03 pm

Peppy2006 wrote:... It... Walked... Then... Stop... Ped... A...Nd... It sucked.


That sounds exactly like what it does now...

Have you play-tested it? Every 30sec. or so it stops for about 10sec.!

I really don't see another way around it. Perhaps you can make the map smaller and the bases closer together?
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hellblade
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Re: Peppy Wars (Single Player Release)

Postby hellblade » Sat Dec 06, 2008 6:26 pm

gamer_dude001 wrote:
hellblade wrote:I downloaded it, too laggy to be able to play it properly for me :(

Yeah, I just played it. It is indeed laggy, but not toally unplayable.
Lord Cohliani wrote:It's not unplayable. But WAY too laggy to actually enjoy.

PS: I found the secret special weapon. You should include guns!

Well, it's not 'totally' unplayable but when i got in a submarine, it became completly unplayable, i went forward abit then it screwed up and i move AT ALL, not forward, not back, couldn't get out.

Lord Cohliani wrote:I really don't see another way around it. Perhaps you can make the map smaller and the bases closer together?
Yeah, because getting rid of timers won't fix it too much, because of the map size, the AI slows it down alot more then timers would ;)
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MIV
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Re: Peppy Wars (Single Player Release)

Postby MIV » Sun Dec 07, 2008 4:22 am

You could divide the thing into multiple maps.
It doesn't help for enemy troops, but you can make them spawn on each map. Then, you can make scripts to make your vehicles travel from one map to the other. It's simple.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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The M4 Team Salutes You.
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Wolf mpg
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Re: Peppy Wars (Single Player Release)

Postby Wolf mpg » Mon Dec 08, 2008 5:16 pm

m4nd1ble wrote:You could divide the thing into multiple maps.
It doesn't help for enemy troops, but you can make them spawn on each map. Then, you can make scripts to make your vehicles travel from one map to the other. It's simple.


Thats what I was thinking...... Peppy could probably do it
Last edited by Wolf mpg on Mon Dec 08, 2008 5:16 pm, edited 1 time in total.
Reason: Automatically merged double post.
Wolf is me of MPG.

My post may contain spellin erurs cuz im lazy

my website: http://magicpotatogames.net/

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Peppy2006
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Peppy Wars (Better Single Player Release)

Postby Peppy2006 » Wed Apr 08, 2009 5:58 pm

All right. I have quit making the original Peppy Wars, and now I'm making a better SINGLE PLAYER release. You play as Peppy now, and you get to have your own base (I kept the original map's concept, but it's 3x smaller, and there is no swamp area.) NOW you can ORDER your own troops! You can hire guards, get your own bodyguards and call in a few airstrikes, if I can get the scripting right, that is... :D It's better, it's faster, and it looks a lot better.


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