Wolf Hunt (3D concepts)

For completed games made with 001.

Where should this game go next? (Select one of the Following only if you have played Wolf Hunt.)

Leave it as is.
6
5%
Re-make this game.
23
20%
Make a sequal (involves heroes trained by Edgar)
36
32%
Make a prequal involving Mendvin becoming a wizard.
12
11%
Make a prequal that takes place centuries before hand.
12
11%
Add to the existing game (will increase playing time and file-size)
25
22%
 
Total votes : 114

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miroki123
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Joined: Fri Feb 16, 2007 3:59 pm

Re: Wolf Hunt ~ 2.0 Version Released!

Postby miroki123 » Sun Oct 05, 2008 10:09 pm

I'm not sure, but I think this is the last version of it, since now Metomunc quit 001..
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

For those about to rock, we salute you.
Image
Image

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Zhuge
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Joined: Thu Jun 21, 2007 5:14 pm
Location: Wisconsin, United States

Re: Wolf Hunt ~ 2.0 Version Released!

Postby Zhuge » Sun Oct 05, 2008 10:19 pm

He will be back... Trust me... They all come back eventually.

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Fireleaf
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Joined: Thu Sep 25, 2008 4:14 pm
Location: Missouri

Re: Wolf Hunt ~ 2.0 Version Released!

Postby Fireleaf » Mon Oct 06, 2008 1:11 am

ZhugeLiang wrote:He will be back... Trust me... They all come back eventually.

Yay! :D
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
Gongo Warrior

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MIV
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Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Wolf Hunt ~ 2.0 Version Released!

Postby MIV » Mon Oct 06, 2008 3:00 am

ZhugeLiang wrote:He will be back... Trust me... They all come back eventually.

Relax, yo. 001 is expanding all the time. More resources, more games, more godly ratings of 9+.
Allow us to say a prayer to Metomunc for this wonderful resource.
:D
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
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Image

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AjaxReborn
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Joined: Wed Sep 10, 2008 12:58 pm
Location: At your moms house......Not reallly.

Re: Wolf Hunt ~ 2.0 Version Released!

Postby AjaxReborn » Mon Oct 06, 2008 9:20 am

Dont Leave Metomuc, Your awesome dude >.<
Image
m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

?I have Awesome Points?
The Dragon Lord: -----------12%
Completed:
Storyline*
Resource Gathering*
Intro*
Loading screens*
Incomplete:
Maps
Endings
Side Quests
VO
Sounds

User avatar
J.Z.W
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Joined: Fri Dec 29, 2006 6:17 pm
Location: Aberdeen, Scotland

Re: Wolf Hunt ~ 2.0 Version Released!

Postby J.Z.W » Mon Oct 06, 2008 2:58 pm

If he doesn't plan on coming back, the least he could do is provide the source...
Image
"Now the Lord is the Spirit, and where the Spirit of the Lord is, there is freedom"
~ 2 Corinthians 3:17

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Mike
001 Co-Founder
 
Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: Wolf Hunt ~ 2.0 Version Released!

Postby Mike » Mon Oct 06, 2008 3:05 pm

Haha. If he gives permission, I can put it up for all of you.

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Deedasmi
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Joined: Sat May 19, 2007 10:47 pm
Location: At my computer (like always)

Re: Wolf Hunt ~ 2.0 Version Released!

Postby Deedasmi » Mon Oct 06, 2008 3:43 pm

if his goodbye topic was locked, don't turn this thread into it

2. JZ, if you worked on this for A YEAR, would you willingly provide everything becasue someone demanded it?

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Fireleaf
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Joined: Thu Sep 25, 2008 4:14 pm
Location: Missouri

Re: Wolf Hunt ~ 2.0 Version Released!

Postby Fireleaf » Mon Oct 06, 2008 4:18 pm

:roll: Soooooo ... has anyone found the blue key?! I found the blue door and I can't get through it. :x
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
Gongo Warrior

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Zhuge
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Joined: Thu Jun 21, 2007 5:14 pm
Location: Wisconsin, United States

Re: Wolf Hunt ~ 2.0 Version Released!

Postby Zhuge » Mon Oct 06, 2008 4:52 pm

Seriously? that's the first key I found lol.

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Fireleaf
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Joined: Thu Sep 25, 2008 4:14 pm
Location: Missouri

Re: Wolf Hunt ~ 2.0 Version Released!

Postby Fireleaf » Mon Oct 06, 2008 4:56 pm

WHERE! I've been looking for over an hour!

EDIT: over two hours!
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
Gongo Warrior

User avatar
MIV
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Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Wolf Hunt ~ 2.0 Version Released!

Postby MIV » Mon Oct 06, 2008 10:46 pm

To Fireleaf: Keep looking. All you need is patience.
To Metomunc: Please DON'T LEAVE. God needs you. Prophet Mohammed needs you. Jesus needs you. The Buddha needs you. Zeus, Ra, Hermes, Aphrodite and Horus needs you.
We need you. :(
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

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miroki123
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Joined: Fri Feb 16, 2007 3:59 pm

Re: Wolf Hunt ~ 2.0 Version Released!

Postby miroki123 » Mon Oct 06, 2008 10:51 pm

That's a lot of gods. :lol:
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

For those about to rock, we salute you.
Image
Image

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Fireleaf
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Joined: Thu Sep 25, 2008 4:14 pm
Location: Missouri

Re: Wolf Hunt ~ 2.0 Version Released!

Postby Fireleaf » Mon Oct 06, 2008 11:01 pm

m4nd1ble wrote:To Fireleaf: Keep looking. All you need is patience.
To Metomunc: Please DON'T LEAVE. God needs you. Prophet Mohammed needs you. Jesus needs you. The Buddha needs you. Zeus, Ra, Hermes, Aphrodite and Horus needs you.
We need you. :(

Would you just PM me where it is! I'm tired of looking.
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
Gongo Warrior

User avatar
MIV
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Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Wolf Hunt ~ 2.0 Version Released!

Postby MIV » Mon Oct 06, 2008 11:13 pm

Fireleaf wrote:
m4nd1ble wrote:To Fireleaf: Keep looking. All you need is patience.
To Metomunc: Please DON'T LEAVE. God needs you. Prophet Mohammed needs you. Jesus needs you. The Buddha needs you. Zeus, Ra, Hermes, Aphrodite and Horus needs you.
We need you. :(

Would you just PM me where it is! I'm tired of looking.

Errm... actually I don't know either... :D
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Fireleaf
Ultimate 001 Member
 
Joined: Thu Sep 25, 2008 4:14 pm
Location: Missouri

Re: Wolf Hunt ~ 2.0 Version Released!

Postby Fireleaf » Tue Oct 07, 2008 1:03 pm

m4nd1ble wrote:Errm... actually I don't know either... :D

You stink! :x
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
Gongo Warrior

User avatar
AjaxReborn
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Joined: Wed Sep 10, 2008 12:58 pm
Location: At your moms house......Not reallly.

Re: Wolf Hunt ~ 2.0 Version Released!

Postby AjaxReborn » Tue Oct 07, 2008 1:16 pm

hmm, Things seem out of place with metomuc gone,Well atleast he didnt delete this game when He left :D
Image
m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

?I have Awesome Points?
The Dragon Lord: -----------12%
Completed:
Storyline*
Resource Gathering*
Intro*
Loading screens*
Incomplete:
Maps
Endings
Side Quests
VO
Sounds

User avatar
metomunc
001 Forum Master
 
Joined: Thu Nov 01, 2007 2:01 am
Location: North

Re: Wolf Hunt ~ 2.0 Version Released!

Postby metomunc » Tue Oct 07, 2008 11:17 pm

Gotcha! :lol: :lol: :lol:
Who should I really listen to?

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Ovoon
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Joined: Tue Jul 10, 2007 5:55 pm
Location: I'm at the place

Re: Wolf Hunt ~ 2.0 Version Released!

Postby Ovoon » Tue Oct 07, 2008 11:19 pm

:P I knew it.
DOOF

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metomunc
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Joined: Thu Nov 01, 2007 2:01 am
Location: North

Re: Wolf Hunt ~ 2.0 Version Released!

Postby metomunc » Tue Oct 07, 2008 11:25 pm

Man, two days gone and everyone gets all defensive. And about the blue key for anyone that's looking for it, it's in the area that had gone buggy so no one can et it yet. Version 2.1 coming soon with fixes.
Who should I really listen to?

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miroki123
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Joined: Fri Feb 16, 2007 3:59 pm

Re: Wolf Hunt ~ 2.0 Version Released!

Postby miroki123 » Tue Oct 07, 2008 11:31 pm

Well, ya seemed pretty serious about it. And it's not even April 1st! :lol:
If you haven't tried out yet, check out my full game Voyage for Vengeance.
If you did but you're stuck, don't worry, there's a walkthrough available!

For those about to rock, we salute you.
Image
Image

User avatar
metomunc
001 Forum Master
 
Joined: Thu Nov 01, 2007 2:01 am
Location: North

Re: Wolf Hunt ~ 2.0 Version Released!

Postby metomunc » Wed Oct 08, 2008 1:18 am

Yeah, well... it was an early April fools. :D Version 2.1 is up and running hopefully better off than the last version. Blue key is also now accessible fireleaf. Enjoy everyone!

I'm starting up another rpoject full-scale so Wolf Hunt is a side thing right now. Hopefully the game is complete in the laterest version (2.1), but again if you notice any funny business, let me know. Also, let me know if you think certain things are too difficult or too easy.
Who should I really listen to?

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J.Z.W
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Joined: Fri Dec 29, 2006 6:17 pm
Location: Aberdeen, Scotland

Re: Wolf Hunt ~ 2.0 Version Released!

Postby J.Z.W » Wed Oct 08, 2008 3:18 am

And exactly how long is that project going to take?
Image
"Now the Lord is the Spirit, and where the Spirit of the Lord is, there is freedom"
~ 2 Corinthians 3:17

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MIV
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Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Wolf Hunt ~ 2.0 Version Released!

Postby MIV » Wed Oct 08, 2008 5:18 am

Judging by the quality people demand, I'd say quite a while.
Metomunc isn't your average game designer.
And what happened to Penguins, almighty Blue Phoenix of Procrastination?
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
C0c1
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Joined: Thu May 01, 2008 8:03 pm
Location: somewhere.........

Re: Wolf Hunt ~ 2.0 Version Released!

Postby C0c1 » Wed Oct 08, 2008 8:23 am

metomunc wrote:Man, two days gone and everyone gets all defensive. And about the blue key for anyone that's looking for it, it's in the area that had gone buggy so no one can et it yet. Version 2.1 coming soon with fixes.

On topic: Oh I told everyone it wasn't there. Sorry guys.

Off topic: OMG Your back :D :D :D :D
I'm Back! :D

Add me on xbox dalek124

Games:
Life As A Kid IIIIIIIIII 5%

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metomunc
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby metomunc » Wed Oct 08, 2008 12:18 pm

J.Z.W wrote:And exactly how long is that project going to take?

Longer than you'll be alive most likely.
m4nd1ble wrote:Judging by the quality people demand, I'd say quite a while.
Metomunc isn't your average game designer.
And what happened to Penguins, almighty Blue Phoenix of Procrastination?

It's a "grifox" actually and penguin pummel is the next project at hand.

Coc1 wrote:Off topic: OMG Your back :D :D :D :D

Yep. Wasn't even gone that long.
Who should I really listen to?

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AjaxReborn
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Joined: Wed Sep 10, 2008 12:58 pm
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby AjaxReborn » Wed Oct 08, 2008 12:43 pm

I knew he wouldnt leave us, he is too important

anyway, Metomuc are you gonna come out with 2.1
Image
m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

?I have Awesome Points?
The Dragon Lord: -----------12%
Completed:
Storyline*
Resource Gathering*
Intro*
Loading screens*
Incomplete:
Maps
Endings
Side Quests
VO
Sounds

User avatar
Mike
001 Co-Founder
 
Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: Wolf Hunt ~ 2.0 Version Released!

Postby Mike » Wed Oct 08, 2008 12:44 pm

He has to be less lazy and tell me how i can quickly warp to that water problem bug thing runtime error apple sauce cheese cake etc...

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metomunc
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby metomunc » Wed Oct 08, 2008 5:02 pm

AjaxReborn wrote:I knew he wouldnt leave us, he is too important

anyway, Metomuc are you gonna come out with 2.1

It's out right now. I think everything in the above posts has been dealt with with the exception of the (character not valid) in two places, which didn't really matter anyways.
Mike wrote:He has to be less lazy and tell me how i can quickly warp to that water problem bug thing runtime error apple sauce cheese cake etc...

Fixed in version 2.1 but if you want to look at it you can. I'll pm you about it. Technically the problem wasn't "fixed" just avoided. (Also cheesecake is very good)
Who should I really listen to?

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Mike
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Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: Wolf Hunt ~ 2.0 Version Released!

Postby Mike » Wed Oct 08, 2008 5:18 pm

Hmm. Not sure if I have a copy of 2.0... Crap. Does anyone?

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Zhuge
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby Zhuge » Wed Oct 08, 2008 5:26 pm

I do.

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AjaxReborn
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Joined: Wed Sep 10, 2008 12:58 pm
Location: At your moms house......Not reallly.

Re: Wolf Hunt ~ V2.1 Released!

Postby AjaxReborn » Wed Oct 08, 2008 8:13 pm

So Do I.
Image
m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

?I have Awesome Points?
The Dragon Lord: -----------12%
Completed:
Storyline*
Resource Gathering*
Intro*
Loading screens*
Incomplete:
Maps
Endings
Side Quests
VO
Sounds

User avatar
MIV
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Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Wolf Hunt ~ 2.0 Version Released!

Postby MIV » Thu Oct 09, 2008 3:26 am

Mike wrote:Hmm. Not sure if I have a copy of 2.0... Crap. Does anyone?

Graah. Now you tell me. I've just deleted it 3 hours ago...
Enjoy v2.1,
And wait for 2.2 for greater fun!
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
AjaxReborn
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Joined: Wed Sep 10, 2008 12:58 pm
Location: At your moms house......Not reallly.

Re: Wolf Hunt ~ V2.1 Released!

Postby AjaxReborn » Thu Oct 09, 2008 8:49 am

This game is hard :(

I was trying to play it, and I keep dieing and loosing my money. I think in the next versions make some Diffculties ;)
Image
m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

?I have Awesome Points?
The Dragon Lord: -----------12%
Completed:
Storyline*
Resource Gathering*
Intro*
Loading screens*
Incomplete:
Maps
Endings
Side Quests
VO
Sounds

User avatar
C0c1
001 Forum Master
 
Joined: Thu May 01, 2008 8:03 pm
Location: somewhere.........

Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Thu Oct 09, 2008 8:52 am

i'm scared to install it i'm doing so good on the current version I don't want to loose it all. :(
I'm Back! :D

Add me on xbox dalek124

Games:
Life As A Kid IIIIIIIIII 5%

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AjaxReborn
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Joined: Wed Sep 10, 2008 12:58 pm
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Re: Wolf Hunt ~ V2.1 Released!

Postby AjaxReborn » Thu Oct 09, 2008 8:53 am

lol, Thats true.

If only there were a patch system :(
Image
m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

?I have Awesome Points?
The Dragon Lord: -----------12%
Completed:
Storyline*
Resource Gathering*
Intro*
Loading screens*
Incomplete:
Maps
Endings
Side Quests
VO
Sounds

User avatar
drakez
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Joined: Mon Mar 03, 2008 10:02 pm
Location: The middle of nowhere.

Re: Wolf Hunt ~ V2.1 Released!

Postby drakez » Thu Oct 09, 2008 12:08 pm

How can I destroy the wall to save Neft?
Attachments
Wall.png
*arrow*

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metomunc
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Re: Wolf Hunt ~ 2.0 Version Released!

Postby metomunc » Thu Oct 09, 2008 12:29 pm

If you keep losing your money you can just find the "bank" and stash it there. That way you don't have to worry about dying. If you come to a pont where you will have to face lots of enemies and accumulate lots of money at the same time it's a good idea to have lots of healing items.
m4nd1ble wrote:And wait for 2.2 for greater fun!

Hopefully I won't have to come out with a 2.2 version.
drakez wrote:How can I destroy the wall to save Neft?

Kill all the green dudes that are in that cave. There's 8 of them I think.
Who should I really listen to?

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AjaxReborn
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Joined: Wed Sep 10, 2008 12:58 pm
Location: At your moms house......Not reallly.

Re: Wolf Hunt ~ V2.1 Released!

Postby AjaxReborn » Thu Oct 09, 2008 12:52 pm

Where is the bank.
Image
m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

?I have Awesome Points?
The Dragon Lord: -----------12%
Completed:
Storyline*
Resource Gathering*
Intro*
Loading screens*
Incomplete:
Maps
Endings
Side Quests
VO
Sounds

User avatar
drakez
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Joined: Mon Mar 03, 2008 10:02 pm
Location: The middle of nowhere.

Re: Wolf Hunt ~ V2.1 Released!

Postby drakez » Thu Oct 09, 2008 12:55 pm

oh... damn!

I keep getting glitched and i can't move. :(
Last edited by drakez on Thu Oct 09, 2008 1:01 pm, edited 1 time in total.

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metomunc
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Thu Oct 09, 2008 12:56 pm

AjaxReborn wrote:Where is the bank.

Within the borders of Albridge. That's all I'll say. ;) It's only in versions 2.0 or later.
Who should I really listen to?

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AjaxReborn
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Joined: Wed Sep 10, 2008 12:58 pm
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Re: Wolf Hunt ~ V2.1 Released!

Postby AjaxReborn » Thu Oct 09, 2008 1:16 pm

Thank you.

Can you store Items there too.
Image
m4nd1ble wrote: Something like a 4-year old at the wheel of an SUV, wearing diapers 2 sizes too large, chewing on peanut butter, dancing to the tune of B@RNEY'S SONGS and blindfolded, guided by a team of Republicans wearing lederhosen? :D
Anyway, I hope it turns out good. The M4 Team salutes you!

?I have Awesome Points?
The Dragon Lord: -----------12%
Completed:
Storyline*
Resource Gathering*
Intro*
Loading screens*
Incomplete:
Maps
Endings
Side Quests
VO
Sounds

User avatar
C0c1
001 Forum Master
 
Joined: Thu May 01, 2008 8:03 pm
Location: somewhere.........

Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Thu Oct 09, 2008 4:53 pm

No
I'm Back! :D

Add me on xbox dalek124

Games:
Life As A Kid IIIIIIIIII 5%

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Fireleaf
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Joined: Thu Sep 25, 2008 4:14 pm
Location: Missouri

Re: Wolf Hunt ~ V2.1 Released!

Postby Fireleaf » Thu Oct 09, 2008 7:26 pm

AjaxReborn wrote:Thank you.

Can you store Items there too.

I wish.
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Thu Oct 09, 2008 9:02 pm

why you dont loose items
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Thu Oct 09, 2008 10:11 pm

Not a very good idea.
Especially the keys.
And if you can't recover them, then that makes the gameplay rather pointless.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Thu Oct 09, 2008 11:53 pm

You can only lose some items if you get into a ship wreck, but nothing real important.
Who should I really listen to?

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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Fri Oct 10, 2008 8:14 am

right. Hey about that I was playing the piano in the library and it teleported me to the ship. Is that sapposed to happen?
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Fri Oct 10, 2008 11:39 am

Random glitch I'm guessing. It happened to miroki in the first version. Do you have version 2.1?
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Re: Wolf Hunt ~ V2.1 Released!

Postby miroki123 » Fri Oct 10, 2008 2:02 pm

Yeah random glitch. Anyway, I've found a small glitch. After getting the gold key, you must answer a riddle to get out of the catacombs. After answering it, the doors disappear, but the block zones under them don't. So yeah.. that means stuck.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Fireleaf » Fri Oct 10, 2008 2:43 pm

I got the gold key and got back out. :D
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Re: Wolf Hunt ~ V2.1 Released!

Postby miroki123 » Fri Oct 10, 2008 3:31 pm

Crap. Definetely not for me.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Fri Oct 10, 2008 3:53 pm

gawd, i finally got time to play the greatest game ever.
some hours of playing and i discovered that theres a scholar with same name as mine and unfortunatelly he is doomed :(

the plan is:
go to the bank and store your money (i havent tried it yet because i dont trust that guy :P, but I believe its SPOIL south of the gray mage, near some rocks, he offers to save your money undr the rocks for 50 bucks END SPOIL
run like hell thru the halls of the library
revive as many times as you need (you wont lose anything i think)
get the golden key and master the piano
for extra wisdom (if you are crazy enuff) stop to read some statues, you may get somee xtra wisdon and know a little more about albridge history :D

WOOT GO GO METO!!

*first bug i noticed (yea, kill me) if you reject the wizards offer at the very beggining, an error occurs (its a scripting error) and the mage doesnt disapear :P

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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Fri Oct 10, 2008 4:34 pm

If you get the magic staff the library is easyer. Still challnging hard though.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Fri Oct 10, 2008 4:55 pm

i got past it without the magic staff, and i havent died a single time.

a good strategy is to jump over the torches/vases/bookcases where the dragonfire/flying books cannot touch you, so you can easily chop them down.. after that you can talk to neto, he'll tell the prophecy :D

damn this game is so great! in few hours i made TONS of strategies to make money/skills/exp/keys/spells/quests easily! i think i'll write a little walkthrough for begginers :roll:

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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Fri Oct 10, 2008 5:04 pm

Hmm maby i'll redownload...... don't want to lose my progress i've made it so far :(
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Re: Wolf Hunt ~ V2.1 Released!

Postby J.Z.W » Fri Oct 10, 2008 5:32 pm

Then backup the save files first.
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Fri Oct 10, 2008 7:58 pm

But the save files don't work.
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Re: Wolf Hunt ~ V2.1 Released!

Postby J.Z.W » Fri Oct 10, 2008 9:12 pm

Oh. That's a problem.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Fri Oct 10, 2008 10:10 pm

I knew this game would be an EPIC WIN.
And the first one I actually bothered to rate a 10 :D
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Fri Oct 10, 2008 11:35 pm

Neto wrote:i got past it without the magic staff, and i havent died a single time.

a good strategy is to jump over the torches/vases/bookcases where the dragonfire/flying books cannot touch you, so you can easily chop them down.. after that you can talk to neto, he'll tell the prophecy :D

damn this game is so great! in few hours i made TONS of strategies to make money/skills/exp/keys/spells/quests easily! i think i'll write a little walkthrough for begginers :roll:

Intuitive! A walkthrough would be pretty cool.
C0c1 wrote:But the save files don't work.

I recommend downloading the new version. It's highly worth it in the end. ;)
m4nd1ble wrote:I knew this game would be an EPIC WIN.
And the first one I actually bothered to rate a 10 :D

Gee thanks!
Who should I really listen to?

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Re: Wolf Hunt ~ V2.1 Released!

Postby miroki123 » Fri Oct 10, 2008 11:55 pm

Found out why I couldn't leave the library: I cast the spell before the door had closed, so when I did it again it had no effect.

Been able to play a while more and it's pretty nice so far. :) I specially like the Albridge Catacombs, reminds me of Diablo II. ;)

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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Sat Oct 11, 2008 12:50 am

Bluebird, looks like the game's okay, but there's some work to do... try playing through the individual portions of the game. It might help.
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Re: Wolf Hunt ~ V2.1 Released!

Postby miroki123 » Sat Oct 11, 2008 2:08 pm

*Clap clap clap* Awesome game. I've been finally able to finish it. :)
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Sat Oct 11, 2008 2:50 pm

damnit!
im stuck in the ice dragon cave in the isle!!
i was able to slay everything inside, the dragon, pirates, those big foots.. even the iceflies
i just cant find the word of the spell! :x

halp!

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Re: Wolf Hunt ~ V2.1 Released!

Postby miroki123 » Sat Oct 11, 2008 2:55 pm

It's the dragon's most apparent characteristic.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Sat Oct 11, 2008 3:01 pm

LOL
stop that!
i REALLY cant find out!

*dumb dumb dumb*

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sat Oct 11, 2008 4:22 pm

m4nd1ble wrote:Bluebird, looks like the game's okay, but there's some work to do... try playing through the individual portions of the game. It might help.

Did that a couple dozen times.
miroki123 wrote:*Clap clap clap* Awesome game. I've been finally able to finish it. :)

Thanks. That means alot coming from both a beta tester and scripting genious.
Neto wrote:LOL
stop that!
i REALLY cant find out!
*dumb dumb dumb*

What does the dragon look like?
Who should I really listen to?

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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Sat Oct 11, 2008 5:46 pm

HAH ridiculously obvious.
thanks meto and miroki

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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Sat Oct 11, 2008 5:57 pm

is there anyway to keep your saved games working in a new version :|
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Re: Wolf Hunt ~ V2.1 Released!

Postby J.Z.W » Sat Oct 11, 2008 5:58 pm

What do you mean?
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Sat Oct 11, 2008 5:58 pm

Like be able to load a saved game in 2.1 that I saved in 2.0
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Re: Wolf Hunt ~ V2.1 Released!

Postby J.Z.W » Sat Oct 11, 2008 6:06 pm

I'd presume so, wait for metomunc to reply.
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Re: Wolf Hunt ~ V2.1 Released!

Postby miroki123 » Sat Oct 11, 2008 6:56 pm

Well, since this is not a game issue, but a engine issue, I'll answer that question. Maps that haven't been loaded at least once in your save will work fine, but those that have already been loaded will remain the same. So it's probably better just start again.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Sat Oct 11, 2008 7:55 pm

rofl, i was able to load a 1.1 saved game into 2.1
that was very weird, since i could reach new maps but some scripts didnt work, the hud didnt show too, and the old items remain the same (like the healing bird revives you) the bank wasnt there, and i reached the dragon lair

very weird :D
but i recomend to start again, since it has no support for that

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sun Oct 12, 2008 6:51 am

Neto wrote:rofl, i was able to load a 1.1 saved game into 2.1
that was very weird, since i could reach new maps but some scripts didnt work, the hud didnt show too, and the old items remain the same (like the healing bird revives you) the bank wasnt there, and i reached the dragon lair

very weird :D
but i recomend to start again, since it has no support for that

Extremely weird. I would not recomend doing that. There are plenty of weird buggy scripts in the game as it is. I think it's partly due to the size of the game.
Who should I really listen to?

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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Sun Oct 12, 2008 12:49 pm

well, i cant find the blue wolves in the waterfalls, and i cant solve the riddles in the Rebel's fortress
there are lots of white flowers, and the green elf warrior must be zelda, but i never played it, dont know what kind of weapon he throws (boomerang?)
mind to give some hint?

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Re: Wolf Hunt ~ V2.1 Released!

Postby Fireleaf » Sun Oct 12, 2008 1:09 pm

Where is zelda? I fought some blue wolves., they're too hard You have to wait by the triple falls for a LOOOONG time.
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Re: Wolf Hunt ~ V2.1 Released!

Postby J.Z.W » Sun Oct 12, 2008 1:54 pm

Neto wrote:well, i cant find the blue wolves in the waterfalls, and i cant solve the riddles in the Rebel's fortress
there are lots of white flowers, and the green elf warrior must be zelda, but i never played it, dont know what kind of weapon he throws (boomerang?)
mind to give some hint?

The guy in Zelda is called Link. Zelda is a princess.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Sun Oct 12, 2008 2:09 pm

i couldnt find the white flower at the top of the great mountain
and lots of random bugs happens in the great mountain boss fight..

edit: i got the flower and the fight went well, the only problem is that edgar has now a red glow :S
how do i give the flower to the king?

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Re: Wolf Hunt ~ V2.1 Released!

Postby Mike » Sun Oct 12, 2008 4:12 pm

The main issue with "patching" a game, is the scripts that are in a paused state due to a condition (such as time in a Pause event, movement in a Wait For Movement, panning in a Wait For Pan, etc...) that if the script were altered, the location of where it currently in a script would be invalidated.

I've got passed the training before. Playing 2.1 from scratch, my arrows don't affect the far away bats this time (I keep getting 0 hit points). Any idea?

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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Sun Oct 12, 2008 4:26 pm

lol! activate god mode and pwnzor the bats :x

have you got the strenght needed to open the box?
you can also use some cheats at edgar's house

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Re: Wolf Hunt ~ V2.1 Released!

Postby Mike » Sun Oct 12, 2008 7:01 pm

Stuck in training - can't leave.

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Re: Wolf Hunt ~ V2.1 Released!

Postby Zhuge » Sun Oct 12, 2008 7:45 pm

Mike wrote:I've got passed the training before. Playing 2.1 from scratch, my arrows don't affect the far away bats this time (I keep getting 0 hit points). Any idea?



Yeah, that happened to me once.
If your in full screen go into windows mode in a new game.

Edit: I started one yesterday and was able to kill the bats fine. :S so Idk. But windows mode helps you see them.

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Re: Wolf Hunt ~ V2.1 Released!

Postby Mike » Sun Oct 12, 2008 7:59 pm

I'm able to see them, I just do zero damage outta them.

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sun Oct 12, 2008 8:11 pm

You must have overlapped a script. Try starting over or starting from a saved game before that point, like in a different room. If that doesn't work, try re-donloading the game file and restarting in windowed mode. Windowed mode is the best really for this game.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Mon Oct 13, 2008 4:33 am

Then why not set it to Windows mode by default?
In any case, some games are so big that closing in fullscreen lags out your computer.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Mon Oct 13, 2008 6:35 pm

m4nd1ble wrote:Then why not set it to Windows mode by default?
In any case, some games are so big that closing in fullscreen lags out your computer.

True. I am unsure how to set it to windowed mode though by default. Is that in settings?
Who should I really listen to?

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Re: Wolf Hunt ~ V2.1 Released!

Postby Gamerdude » Tue Oct 14, 2008 1:38 am

Yeah, its under Main Menu sub-section.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Tue Oct 14, 2008 4:43 am

Settings > Main Menu - Uncheck 'Default to Fullscreen'.
Now help poor Mike.
If the creator can't play it, something's definitely wrong, eh?
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Tue Oct 14, 2008 11:05 am

Did what I can for now.
Who should I really listen to?

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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Tue Oct 14, 2008 12:12 pm

god mode = rapid shot crossbow

well.. i think i visited every single place in the game, got 2 endings (the one that i refuse to die bugged) finished zelda area (and championship on both sides), turn based battle, final fantasy area, rock concert, bought a mulken, done LOTS of quests..

what i wanna know is: i can't find a single blue wolf in triple falls, i dont udnerstand the dream/nightmare, i dont understand myself (neto's prophecy), i dont know if its possible to enter inside the pearl castle or the wrecked ship.. actually i would like to know about any easter eggs inside game :)

ah, those old passwords still the same? the only that i remember and tested is the transformation one that you sent me :P (which still works)

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Tue Oct 14, 2008 7:57 pm

Neto wrote:god mode = rapid shot crossbow

well.. i think i visited every single place in the game, got 2 endings (the one that i refuse to die bugged) finished zelda area (and championship on both sides), turn based battle, final fantasy area, rock concert, bought a mulken, done LOTS of quests..

what i wanna know is: i can't find a single blue wolf in triple falls, i dont udnerstand the dream/nightmare, i dont understand myself (neto's prophecy), i dont know if its possible to enter inside the pearl castle or the wrecked ship.. actually i would like to know about any easter eggs inside game :)

ah, those old passwords still the same? the only that i remember and tested is the transformation one that you sent me :P (which still works)

Wow! You've been playing this alot. You should get some kind of a prize or something. There are technically five endings (3 big ones) did you try turning evil at the end? Easter eggs ... hmmm ... not sure what you missed. Oh! Find a circle of small stones after you beat the Great Mountain it isn't really a quest, but it's kinda cool. No the cheat codes are not the same and they don't all do the same things, if I remember correctly you can find some of them the same way that you could have found out the old ones (which is something you'll have to find out on your own if you don't already know).
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Wed Oct 15, 2008 10:54 am

yea, i turned evil at first! very funny, destroyed whole albridge kingdom haha.. i ended as a tyrant and kingdom traitor :P, after that i got the absolut renhet ending when i gave up my life, and when i refused to, the screen became red and nothing happened :?

i know 2 circles of stones, one is in albridge near the black market dealer, and the other one i cant remember very well.. i guess it is somewhere in darklan..? well, is there someway to open the locked doors at: 1. albridge knight's tower 2.near the green knight near forlorn fortress 3. near the triple falls, where i have to save a man

wolf hunt is adictive! rapid shot crossbow is the best weapon ever right?

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Thu Oct 16, 2008 6:50 pm

Yeah, the evil ending is designed so that it's very easy for you to win if you didn't rush through the game. The Albridge knights tower near the lake should open if you have all the keys. I think it's either the king's key or the stone key that opens it. The huts don't open. And the stones should do something they aren't just there for decoration. If they don't do anything, then there might be a bug there too. Try walking in the middle of them after beating the great mountain (Try equiping different weapons when you do it too) ;) .
Neto wrote:wolf hunt is adictive! rapid shot crossbow is the best weapon ever right?

Lol. Thanks I'm glad you like it. :D That might be the best weapon, but that's really a matter of opinion. I prefer light magic and the hyrule sword. Oh, that's another thing. Beef up your stats alot and start using the falcon blade and see what happens, it's kinda cool.
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Thu Oct 16, 2008 9:50 pm

i like the magic staff :D
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Thu Oct 16, 2008 11:27 pm

CRAP! i dont have he king key :( whats the purpose of the blue key?

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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Fri Oct 17, 2008 9:14 am

Neto wrote:CRAP! i dont have he king key :( whats the purpose of the blue key?

Do you mean the 'ice key thingy' you get after killing that yeti or something?
All I know is, colored keys open the respective colored doors...
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Fri Oct 17, 2008 11:28 am

no, the blue key you get in albridge's lake. i think i never used it, the random doors i opened i used weapon power (20)

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Re: Wolf Hunt ~ V2.1 Released!

Postby miroki123 » Fri Oct 17, 2008 1:22 pm

Final Fantasy zone requires the blue key.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Fireleaf » Fri Oct 17, 2008 1:58 pm

I spent an hour and twenty minutes in the final fantasy zone. I like the music there alot! :D
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Re: Wolf Hunt ~ V2.1 Released!

Postby Mike » Fri Oct 17, 2008 2:18 pm

Argh. I want to get past the stupid bat training. Erg, I might run this within my beta and hack it. Muhaha. Then I'll be able to play finally.

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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Fri Oct 17, 2008 4:17 pm

Yeah traning is fun the first time but afterwords I wish you could skip it.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Zhuge » Fri Oct 17, 2008 9:03 pm

Mike wrote:Argh. I want to get past the stupid bat training. Erg, I might run this within my beta and hack it. Muhaha. Then I'll be able to play finally.


lol.

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sat Oct 18, 2008 1:14 am

Mike wrote:Argh. I want to get past the stupid bat training. Erg, I might run this within my beta and hack it. Muhaha. Then I'll be able to play finally.

If you want I could send you some cheats. :D
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Re: Wolf Hunt ~ V2.1 Released!

Postby Mike » Sat Oct 18, 2008 11:05 am

Nah I'll manage ;).

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Re: Wolf Hunt ~ V2.1 Released!

Postby Lach » Sat Oct 18, 2008 11:37 am

Modest Mike, hehe. I still haven't beaten the game either. It's actually longer than I thought. Maybe because all I do play are demos and this is the first full game :P

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Re: Wolf Hunt ~ V2.1 Released!

Postby Mike » Sat Oct 18, 2008 11:58 am

Second, Voyage for Vengeance ;).

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sat Oct 18, 2008 4:12 pm

I think he might mean the first he's played.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Lach » Sat Oct 18, 2008 9:43 pm

Yup. This is the first full game Iève played but I've also played Voyage for Vengeance a few days after this one. I guess II should have said two anyways, heh.

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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Sat Oct 18, 2008 11:09 pm

Lach wrote:Yup. This is the first full game Iève played but I've also played Voyage for Vengeance a few days after this one. I guess II should have said two anyways, heh.

True. These two games are REAL BIG compared to many others that I've played...
Perhaps I'll make something as epic as that, too.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sun Oct 19, 2008 12:47 am

That's a good idea!
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Sun Oct 19, 2008 7:50 pm

ok now, wheres the king's key?

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sun Oct 19, 2008 8:52 pm

Neto wrote:ok now, wheres the king's key?

Read A Record of the Location of Keys in the game and it should tell you where to get it. The book can be found in the small upstairs library of the albridge castle as well as several other places.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Mon Oct 20, 2008 10:32 am

the king owns it, i though that if i give him a great flower he would give me his key, but theres no way to give him the great flower

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Re: Wolf Hunt ~ V2.1 Released!

Postby miroki123 » Mon Oct 20, 2008 12:28 pm

No, the king doesn't own the King's Key. That key is located in Albridge's catacombs, inside a room that you can also find a good set of armor and helmet.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Mon Oct 20, 2008 2:39 pm

:O

do i have to use the shovel?

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Re: Wolf Hunt ~ V2.1 Released!

Postby miroki123 » Mon Oct 20, 2008 6:18 pm

No, it's in a chest. ;)
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Re: Wolf Hunt ~ V2.1 Released!

Postby Gamerdude » Tue Oct 21, 2008 2:27 am

That reminds me... in the room underneath the library in the castle, when i go up to the chest, a "wall" jumps up and I can't get back. Do i need weapon power or something?
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Tue Oct 21, 2008 11:24 am

you have to "kill" the wall :P
yea i got all the keys, but it didnt worked, so i cheated the door by turning enemy and making the guy inside the room open the door to me, however theres nothing there, only a ladder that doesnt do nothing, just teleports you out of the room

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Oct 22, 2008 12:13 am

That actually did lead somewhere, but I guess I didn't connect the zones right. Don't worry about it though, it isn't important to the story.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Gamerdude » Wed Oct 22, 2008 2:42 am

Neto wrote:you have to "kill" the wall :P

How much damage does it take? I stood there for ages trying to, but nothing happened.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Wed Oct 22, 2008 12:03 pm

a lot :P
it takes like 3 shots of the rapid shot crossbow, which damages 260+ each hit

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Re: Wolf Hunt ~ V2.1 Released!

Postby miroki123 » Wed Oct 22, 2008 8:49 pm

I managed to destroy them with some shots of the fireball skill. It's pretty good, you can kill dragons easily. :)
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Re: Wolf Hunt ~ V2.1 Released!

Postby Gamerdude » Fri Oct 24, 2008 3:33 am

Haha. I figured out a perfect bank script. If you're still getting bugs with it, metomunc, I could help you.

Also, where do I get the rapid fire crossbow?
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Fri Oct 24, 2008 10:48 am

MWAHAHAHAH
the god mode?

here's the first tip:
from te all the three kingdoms, wich one would rather to use a bow more than any oter weapon?

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Re: Wolf Hunt ~ V2.1 Released!

Postby Gamerdude » Sat Oct 25, 2008 5:32 am

The Forlorn Rebels?
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Sat Oct 25, 2008 1:07 pm

correct :P

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Re: Wolf Hunt ~ V2.1 Released!

Postby evergreen » Sat Oct 25, 2008 10:40 pm

I KILLED A DRAGON!
and i was on level one with a cheap sword!
i just ran up to it and started swinging, and when i got really close it stoped attacking me for some reason
its either a glitch in the engine or a stratergy, but killing it gave me $100 or somthing and i went up a level. no items or anything though...
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Re: Wolf Hunt ~ V2.1 Released!

Postby Mike » Sun Oct 26, 2008 11:53 am

evergreenterrence481 wrote:when i got really close it stoped attacking me for some reason
its either a glitch in the engine or a stratergy

Known glitch for a while that I plan to address in the coming versions with AI enhancements.

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sun Oct 26, 2008 10:59 pm

Yay! Go enhancements! :o

Killing dragons with wimpy swords is perfectly legal.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Bluejelly » Mon Oct 27, 2008 8:39 pm

one word... BEASTLY!!! I loved it. 9/10 :D
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Mon Oct 27, 2008 11:41 pm

I killed a dragon with 2 stones and a knife. A blue one.

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Tue Oct 28, 2008 7:34 pm

Neto wrote:I killed a dragon with 2 stones and a knife. A blue one.

Also, perfectly legal. Blue knife or dragon? jk
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Wed Oct 29, 2008 11:20 pm

metomunc wrote:
Neto wrote:I killed a dragon with 2 stones and a knife. A blue one.

Also, perfectly legal. Blue knife or dragon? jk

You might as well ask if its a blue rock.
But yeah, killing things with anything is legal; it depends on whether you die in the end and you mind that.
Try killing the yeti-boss thingy in the Great Mountain with a knife. :D
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Thu Oct 30, 2008 12:09 am

It is possible, but it takes a looooong time.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Thu Oct 30, 2008 10:15 am

whats the strongest creature in the game?

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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Fri Oct 31, 2008 2:31 am

Neto wrote:whats the strongest creature in the game?

Depends on what you consider 'strong', really.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Fri Oct 31, 2008 11:16 am

has more hitpoints.
and a considerably attack power

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Re: Wolf Hunt ~ V2.1 Released!

Postby Fireleaf » Fri Oct 31, 2008 5:30 pm

Probably the dragon at the top of the tower. It's slow though so it's kinda easy.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Fri Oct 31, 2008 7:57 pm

lol no! the blue dragon is WAY stronger (i think)

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Re: Wolf Hunt ~ V2.1 Released!

Postby Fireleaf » Fri Oct 31, 2008 11:38 pm

I haven't found any dragons other than the brown-red ones yet.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sat Nov 01, 2008 12:05 am

Most powerful dragon is the sea dragon. Mauldrin is the most powerful enemy you'll ever fight though.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Sat Nov 01, 2008 4:43 am

metomunc wrote:Most powerful dragon is the sea dragon. Mauldrin is the most powerful enemy you'll ever fight though.

That's obvious.

Idea: A really interesting battle sequence for the final battle can be something like Mauldrin making an exact replica of you (same stats etc.), and you'll have to fight that one. It makes the gameplay rather interesting, but relatively tough to script. Just an idea I got from another game, though.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Sat Nov 01, 2008 12:56 pm

the final battle is already too amazing! it's in the space! what could be better?

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Re: Wolf Hunt ~ V2.1 Released!

Postby sinjin48 » Sat Nov 01, 2008 1:59 pm

how do you get past the part were you gotta get all of the stumps off the ground at the same time? (sounds stun don`t it :evil: )
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Re: Wolf Hunt ~ V2.1 Released!

Postby Zhuge » Sat Nov 01, 2008 2:04 pm

Heh, that part is pretty easy. Just keep trying and you will get it ;).

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Re: Wolf Hunt ~ V2.1 Released!

Postby sinjin48 » Sat Nov 01, 2008 2:07 pm

ok... 2 weeks is not enough time then... :evil: :evil: :evil:
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Sat Nov 01, 2008 2:11 pm

you mean with crossbow?
theres a trick on it:
Code: Select all
1    you         2
/\____I__________/\


/\ are the stumps.
so in that position you have to shot stump 2 first and then just turn around and shot stump 1 since it will be closer :)

just use your mind and you would figure it out
Last edited by Neto on Sat Nov 01, 2008 2:12 pm, edited 2 times in total.

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Re: Wolf Hunt ~ V2.1 Released!

Postby Zhuge » Sat Nov 01, 2008 2:12 pm

Two weeks!?!?!

That's insane.

are you talking about the one with the four stumps?

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sat Nov 01, 2008 3:01 pm

sinjin48 wrote:how do you get past the part were you gotta get all of the stumps off the ground at the same time? (sounds stun don`t it :evil: )

Either you aren't fast enough at pressing CTRL and moving the arrow keys, or there was some kind of bizarre script error. Run in a circle in the middle of the four stumps and slash away with the scimitar. You can start by double-slashihg the first stump to get it higher off the ground if you want.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Sat Nov 01, 2008 10:51 pm

Actually the stumps aren't too hard as long as you use the scimitar.
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Re: Wolf Hunt ~ V2.1 Released!

Postby shadow9449 » Sun Nov 02, 2008 11:07 am

Hi Everyone

First of all, I haven't played such an engaging and creative game in years! Aside from a few technical bugs, this game is a real masterpiece.

There are a few areas where I'm stuck. I'd appreciate if someone could give me a hand. If you don't want to post spoilers, then you can PM me and I would be thankful:

1) To get through the mountain, I need the stone key, found in the Jove Cavern. There's a message in there to attack the stump in order to open the door to the key. WHERE is that stump?? I've been wandering around the cavern (with the lamp from the catacomb) for hours and I don't know how to get the key :( The only good part is that the inklings don't cause you any harm but you can keep killing them for unlimited money and experience so it's a good way to power up.

2) There's a sign in the catacomb where you have to say a spell about a creature to open the door. I tried all kinds of animals with no success. Does anyone know the answer or at least a hint? Is this part necessary to continue the game?

So far, the best weapon I've found is the flares that you can buy from the guy near the dragon soldiers. They shoot fast and you don't need to get more "ammo" and the attack is triple the amount of the sword.

If it's helpful, I can point out a few bugs I found if the author wants to take them into account for the next release.

SHADOW

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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Sun Nov 02, 2008 12:07 pm

welcome!

1) the stump is just ahead the sign i think :P
it opens a door in a level above you

2) it's a part of your computer ;)

the best weapon in the game is probably the Rapid Shot Crossbow

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Re: Wolf Hunt ~ V2.1 Released!

Postby shadow9449 » Sun Nov 02, 2008 3:10 pm

Neto wrote:welcome!

1) the stump is just ahead the sign i think :P
it opens a door in a level above you

2) it's a part of your computer ;)


Legal! Obrigado pela dica!

Neto wrote:the best weapon in the game is probably the Rapid Shot Crossbow


Onde fica isso...?

One other question: I went to the cave under the dragon tower and there is a lamp just sitting there near the entrance. I can't take it, though. I walk over it and I press Enter but nothing happens. Is there another lamp in that cavern?

SHADOW

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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Sun Nov 02, 2008 3:42 pm

please, portuguese is only allowed in International Forums
mesmo que nós dois falemos portugues :)

there are two lamps that you can get in the game that I remember, the first one is in the catacombs, the second one in the Darklan Scholar's tower, and in that cave you can lite up some torches on columns by pressing enter on them

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Re: Wolf Hunt ~ V2.1 Released!

Postby shadow9449 » Sun Nov 02, 2008 4:05 pm

Neto wrote:please, portuguese is only allowed in International Forums
mesmo que nós dois falemos portugues :)


My apologies to all. I didn't realize this was a problem.

Neto wrote:there are two lamps that you can get in the game that I remember, the first one is in the catacombs, the second one in the Darklan Scholar's tower, and in that cave you can lite up some torches on columns by pressing enter on them


Ok, thanks again. Where's the rapid shot crossbow? Does it have an attack rate of over 90 as the flare does?

SHADOW

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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Sun Nov 02, 2008 9:01 pm

the rapid shot crossbow has attack power over 500.

just take a look a few pages ago, there are some hints on how to get this weapon ;)

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Re: Wolf Hunt ~ V2.1 Released!

Postby Fireleaf » Sun Nov 02, 2008 9:25 pm

Neto wrote:please, portuguese is only allowed in International Forums
mesmo que nós dois falemos portugues :)

there are two lamps that you can get in the game that I remember, the first one is in the catacombs, the second one in the Darklan Scholar's tower, and in that cave you can lite up some torches on columns by pressing enter on them

I just walked close to them and they lit up.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Mon Nov 03, 2008 12:17 am

shadow9449 wrote:If it's helpful, I can point out a few bugs I found if the author wants to take them into account for the next release.

SHADOW

Glad you liked it. Comments and bug reports are always welcome, however be aware that some bugs in this game are not in my control to fix. I'm debating whether to even release any more versions of this game. If you haven't found out yet it is very long and I doubt people would want to play through an entire game again just to get past a few fixes. If I added to it, then gameplay would be even longer and there is always the possibility of more bugs popping up. For now I think 001 can only handle small to medium sized games. My next one is probably going to be shorter.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Mon Nov 03, 2008 1:40 am

metomunc wrote:
shadow9449 wrote:If it's helpful, I can point out a few bugs I found if the author wants to take them into account for the next release.

SHADOW

Glad you liked it. Comments and bug reports are always welcome, however be aware that some bugs in this game are not in my control to fix. I'm debating whether to even release any more versions of this game. If you haven't found out yet it is very long and I doubt people would want to play through an entire game again just to get past a few fixes. If I added to it, then gameplay would be even longer and there is always the possibility of more bugs popping up. For now I think 001 can only handle small to medium sized games. My next one is probably going to be shorter.

Well, don't make it too short, either. We love your epic games.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Mike » Mon Nov 03, 2008 1:08 pm

metomunc wrote:I'm debating whether to even release any more versions of this game. If you haven't found out yet it is very long and I doubt people would want to play through an entire game again just to get past a few fixes.

Have you not considered having your game beta tested before you go all out?

metomunc wrote:For now I think 001 can only handle small to medium sized games.

It's a little offensive to think that after this many version, with how stable the latest 001 is (and even more so with version 1.5 coming out soon), you'd think that. Yes, 001 is still in constant development. But you must admit that many of the bugs in your game, were due to your own scripting mistakes.

Admittedly there is a bit of room where 001 could work with patches a bit better, but unfortunately, that brings in a lot of implications for your own games (like, say there's scripts in certain levels still pending?)

I think if you bothered with beta testers, and bothered reporting bugs you actually find, you might see 001 as something more reasonable. Look at miroki123's fairly long game - it's pretty much bugless. He's reported all problems, and became pretty much a primary beta tester, making 001 better than it could have been.

Honestly, I'd merely appreciate your help in making 001 better, rather than being pessimistic about the issues in your game.

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Re: Wolf Hunt ~ V2.1 Released!

Postby miroki123 » Mon Nov 03, 2008 1:25 pm

Just a small off-topic note: my game is not bugless, but it's all my fault - I should have tested it more before releasing. However, I'm working on the bugfixes so that people that never played it can play through the game without facing major bugs, like broken quests - and I think you should do that about your game as well. ;)
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Mon Nov 03, 2008 1:41 pm

i noticed a weird bug in Wolf hunt that happens when you press action key (enter) while some events lerp and random things happens. I dont know how this could be "miss-scripted", the other bugs are human mistakes i believe ;)

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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Mon Nov 03, 2008 6:37 pm

Most bugs are human error actually 001 isn't without its gliches but always check your own scripting before you think its a 001 bug. Not pointing fingers at anyone just a general statment ;) now back ontopic :D
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Mon Nov 03, 2008 7:09 pm

Mike wrote:Have you not considered having your game beta tested before you go all out?
metomunc wrote:For now I think 001 can only handle small to medium sized games.

It's a little offensive to think that after this many version, with how stable the latest 001 is (and even more so with version 1.5 coming out soon), you'd think that. Yes, 001 is still in constant development. But you must admit that many of the bugs in your game, were due to your own scripting mistakes.

Admittedly there is a bit of room where 001 could work with patches a bit better, but unfortunately, that brings in a lot of implications for your own games (like, say there's scripts in certain levels still pending?)

I think if you bothered with beta testers, and bothered reporting bugs you actually find, you might see 001 as something more reasonable. Look at miroki123's fairly long game - it's pretty much bugless. He's reported all problems, and became pretty much a primary beta tester, making 001 better than it could have been.

Honestly, I'd merely appreciate your help in making 001 better, rather than being pessimistic about the issues in your game.

Don't get the wrong idea, I'm not being pessimistic, I'm just stating the facts. 001 is an awesome game maker, but right now wolf hunt is staying as is until certian updates are made. Yes there are still human errors in it yes, but certain things in the game have no logical reason for not working (Ex: The green dragon quest.) Also, 001 is not very good at running more than three seperate scripts at a time on most computers (depending on the script). These are probably problems that will be changed in the future, but not in the near future, so I'm still debating whether to add to this. ALso if time were money I would be broke.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Mike » Mon Nov 03, 2008 9:01 pm

Running three timers all the time isn't a cool thing to do. Especially if they're fairly big. There's been speed improvements in script in the past version, and there's more to come. But I don't see how that relates.

Also, you have yet to tell me about many bugs at all. I've fixed the glitch with the graphics for 1.5, but you have not reported the others, or provided me with a way to test them. Everyone else has done their part in reporting problems, but you seem to be disinterested. This project is in development, so your support would really be appreciated, rather than the criticism.

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Re: Wolf Hunt ~ V2.1 Released!

Postby BigKitty75 » Mon Nov 03, 2008 9:30 pm

can someone mail me the cheat codes???

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Mon Nov 03, 2008 10:55 pm

Mike wrote:Running three timers all the time isn't a cool thing to do. Especially if they're fairly big. There's been speed improvements in script in the past version, and there's more to come. But I don't see how that relates.

Well I know that now for future reference, but changing certain things in this game would mean re-doing massive timers and re-creating multiple maps to replace ones that used to be a single map as well as re-configuring several switches and variables. I've toyed with the idea of creating a pre-qual or sequal though. That way I can use some of the same scripts and resources, but make a different story.
Mike wrote:Also, you have yet to tell me about many bugs at all. I've fixed the glitch with the graphics for 1.5, but you have not reported the others, or provided me with a way to test them. Everyone else has done their part in reporting problems, but you seem to be disinterested. This project is in development, so your support would really be appreciated, rather than the criticism.

I have told you about several things, but you can't fix them without my project apparently. Which I can't send for some reason (probably due to protective software on my computer which I can't uninstall) and putting a project up on a download site is risky.
BigKitty75 wrote:can someone mail me the cheat codes???

Beat the game once and I'll send you some. Post a screenshot here as proof (use "upload attatchment" feature).
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Re: Wolf Hunt ~ V2.1 Released!

Postby Mike » Mon Nov 03, 2008 11:50 pm

metomunc wrote:I have told you about several things, but you can't fix them without my project apparently. Which I can't send for some reason (probably due to protective software on my computer which I can't uninstall) and putting a project up on a download site is risky.

I am able to diagnose the problem if you use the Build Game feature, and send the data.1rc file to me. This can't be unpacked by anyone and only I can work with it.

I am also able to take it from the site, if you put it up as a game to download. If the one up right now has the bugs you speak up, open a bug report thread and tell me to download and tell me where to teleport to or exactly what I need to do to get it.

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Tue Nov 04, 2008 12:11 am

Ok, I'll get on that.
Who should I really listen to?

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Re: Wolf Hunt ~ V2.1 Released!

Postby shadow9449 » Tue Nov 04, 2008 12:48 am

metomunc wrote:Glad you liked it. Comments and bug reports are always welcome, however be aware that some bugs in this game are not in my control to fix. I'm debating whether to even release any more versions of this game. If you haven't found out yet it is very long and I doubt people would want to play through an entire game again just to get past a few fixes. If I added to it, then gameplay would be even longer and there is always the possibility of more bugs popping up. For now I think 001 can only handle small to medium sized games. My next one is probably going to be shorter.


The following are probably part of the engine:

- I can't load a game from the initial menu that pops up. It just crashes down.
- I have a number of saves that won't load. That part is very frustrating as saving a game at critical points is very important.

These are probably the game rather than the engine:

- There are a few boss fights that seem to be buggy. The one in the mountain (the guy whose name starts with V) doesn't cause any damage and doesn't seem to be out to hurt you. He keeps generating 9999 (I guess he's healing himself) but it doesn't feel like a boss fight. When you're fighting the Yetti, there's a point that every time you hit him, you level up. I can't imagine that's how it's intended to be.

- Once you kill Lafayette and you pass the soldier on the way out, he tells you that you have to continue until you kill Lafayette.
- Once you retrieve the dagger and get into the towers, if you come back to the guy you gave the dagger to, he'll tell you that you need the dagger.

I hope this feedback helps.

Once again, this game is exceptionally fun. Thank you for the hard work providing it.

SHADOW

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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Tue Nov 04, 2008 5:32 am

Meto, ever considered getting a beta tester? Especially for a large-scale game?
Well, not saying it's bad; it's pretty good actually. Just work out a few bugs and it's perfect.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Predetor » Tue Nov 04, 2008 7:16 am

Wow! Awesome game! :D

How did you get the bodys to dissapper after a while?
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Tue Nov 04, 2008 9:17 am

shadow9449 wrote:- I can't load a game from the initial menu that pops up. It just crashes down.
I had a similare problem try clcking on new game when the menu pops up and once your to the in game menu (the one with pictures) Try to load your game.
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Re: Wolf Hunt ~ V2.1 Released!

Postby shadow9449 » Tue Nov 04, 2008 10:32 am

C0c1 wrote: I had a similare problem try clcking on new game when the menu pops up and once your to the in game menu (the one with pictures) Try to load your game.


That's how I usually enter the game. I posted the information for the author to be aware.

As well, when you're on the island that starts with D, there is a pirate next to the hole in the ground with the yettis. When you try talking to him, some subscript error appears on the bottom left of the screen.

SHADOW

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Tue Nov 04, 2008 4:51 pm

m4nd1ble wrote:Meto, ever considered getting a beta tester? Especially for a large-scale game?
Well, not saying it's bad; it's pretty good actually. Just work out a few bugs and it's perfect.

Yes, I have one, but he isn't very familiar with how 001 works. If you mean from this site, I thought about that awhile back, but I kinda consider any other 001 user as a beta tester. That's part of what the site is for isn't it? To find errors.
Predetor wrote:Wow! Awesome game! :D

How did you get the bodys to dissapper after a while?

Glad you like it. Go into the death script for a character and place a PAUSE event and then a CHANGE EXISTANCE event with "this" as the selected character. You can make this appliacable to all characters in the game in the system-scripts too, but that will affect your main character too unless you specify otherwise. (Also, systematic questions normally go in the "Help" or "Assist Me" threads.)
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Re: Wolf Hunt ~ V2.1 Released!

Postby shadow9449 » Tue Nov 04, 2008 6:17 pm

Now I'm stuck again :(

There only seems to be 3 unresolved quests or areas I haven't been so far and I'm not sure if I'm ready to do them yet:

- Scorch wants me to kill a dragon. I don't know if it's worth paying over $10,000 in equipment for a $5000 reward. Is this task necessary for the game? Where is that dragon he refers to anyway?

- There's a group of yettis in a hole on one of the islands. It's quite a task to kill one, let alone 3 in a small area! Is this necessary? Am I missing something?

- The bad guy of the game meets you at darklan castle. I keep getting killed by the big spider. Is this the next step in the game or am I supposed to be on a higher level (my character is level 7) for this?

Other than these 3, I'm not aware of any missions or areas of the game I haven't been to yet.

I went to the cavern with the ice dragon and it seems to have a LOT of bugs.

1) I've spent an hour doing this section over and over. It seems that if you try to save, you can't reload.
2) Sometimes it will move my character to the northwest corner of the other island. I've had this happen from other parts of the game as well.
4) What I do is enter the cave, unlock the gate with the password, kill the dragon and come back. It's always locked again. I keep getting killed because I'm followed by the yettis.
5) Every time I try to leave the island, it asks if I want to go back to Darklan. The ship then takes me back to Duros. I can't leave the island.

So, here I am with 1 saved game that leaves me stuck on the island and 3 saves that won't load. What am I doing wrong? Is there a known solution to this?

By the way, the ice dragon is really easy to kill. Just position yourself so that the chest is between you and the dragon. When he starts shooting at you, it bounces and after a few dozen shots, he kills himself.

Another really cool thing is that when you quit the game, the computer hangs. I have to reset the computer to exit engine001.

SHADOW
Last edited by shadow9449 on Tue Nov 04, 2008 9:35 pm, edited 1 time in total.
Reason: Automatically merged double post.

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Nov 05, 2008 1:12 am

The green dragon quest had a werid bug in it. The next step in the game, if you want to kill Mauldrin, means you will have to enter Daklan Castle's Keep, which may or may not mean you have to beat the giant spider(s).

I recomend "clearing the field" (getting rid of enemies) before proceeding to the nest map in most cases, however when you know that the enemies are not preventing you from advancing, why not advance?
If you can't kill it, you can always avoid it.

The ice dragon quest isn't meant to be difficult. Did you notice any flies in there?

Thanks for posting all this stuff. You should become a beta tester. ;)


About the 001 program not closing, that is not something that just happens on this game. You will notice on most other games this happens too. I just use CTRL + ALT + DELETE to open the task manager and close the 001 program when this happens.
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Re: Wolf Hunt ~ V2.1 Released!

Postby shadow9449 » Wed Nov 05, 2008 1:19 am

metomunc wrote:The green dragon quest had a werid bug in it.;)


Is this quest necessary to complete the game? I don't want to spend all that money on the dragon equipment over a $5000 reward. I only have about $4000 to my name and I can't do the ice dragon as mentioned.

metomunc wrote: The next step in the game, if you want to kill Mauldrin, means you will have to enter Daklan Castle's Keep, which may or may not mean you have to beat the giant spider(s).


I don't think my character is ready for that yet. I don't last long in that room.


metomunc wrote:I recomend "clearing the field" (getting rid of enemies) before proceeding to the nest map in most cases, however when you know that the enemies are not preventing you from advancing, why not advance?
If you can't kill it, you can always avoid it.


I am able to run past the yettis in the cavern. It's very hard to kill 3 of them in such a small space but easy to avoid. The problem is getting out, though, as the gate that WAS open shuts itself when you come back so you can't escape :(

metomunc wrote:The ice dragon quest isn't meant to be difficult. Did you notice any flies in there?


Yes, I just kept shooting them.

DO you know why the ship keeps taking me back to Duros? Is this a glitch? Am I doing something wrong? If I can't get past this, I'll have to uninstall the game because I'm completely stuck. 3 saved games that won't load and one saved game that won't let me back to the mainland. I really don't want to start all over with a game that has so many problems.

metomunc wrote:Thanks for posting all this stuff. You should become a beta tester. ;)


You're welcome. I hope it allows you to resolve all the problems. In the meantime....?

SHADOW

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Nov 05, 2008 1:29 am

Fortunately the green dragon quest has nothing to do with completing the game. You could beat this entire game by only killing two dragons.

The gate under the island of the sea dragon is another problem that I don't understand.

The ship should take you back to the mainland if you are on any island, if it doesn't, then there is buggy business going on. Other people have had the same problem with random transportation to the islands and other things like that. I guess the way I made the ships wasn't the greatest, but right now I don't know of a better way to do it.

Have you tried opening your saved games while in the 001 program? Start a new game and then once you are able to open the ESC menu, open it and load your game from there. See if that works.
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Re: Wolf Hunt ~ V2.1 Released!

Postby shadow9449 » Wed Nov 05, 2008 1:40 am

metomunc wrote:
Have you tried opening your saved games while in the 001 program? Start a new game and then once you are able to open the ESC menu, open it and load your game from there. See if that works.


Didn't work.

Is the bug with the ship taking me back to Duros random? If I try it enough, can I end up in Darklan?

SHADOW

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Nov 05, 2008 2:05 am

No it's not random I don't think. There was a switch that didn't get flipped which is why it sends you to the wrong place. This is due to the inconsistancy in pause lengths. Lag is not take into account with pauses.
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Re: Wolf Hunt ~ V2.1 Released!

Postby shadow9449 » Wed Nov 05, 2008 2:16 am

metomunc wrote:No it's not random I don't think. There was a switch that didn't get flipped which is why it sends you to the wrong place. This is due to the inconsistancy in pause lengths. Lag is not take into account with pauses.


Any action I can do in the game to flip that switch? :)


- Is there any cheat code that allows you to teleport? If there is, then I can use it to get back to the mainland to complete the game.

- If not, then do you mind sending me via PM cheat codes that will allow me to start the game again, load up on money and weapons/armour so I can catch up to where I've gotten to quickly (bypassing the side quests) and just finish the game.

It's a real shame to have gotten this far and not be able to continue because of software glitches. It really is a fun game :(

SHADOW
Last edited by shadow9449 on Wed Nov 05, 2008 2:51 pm, edited 1 time in total.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Nov 05, 2008 9:51 pm

The switch is activiated while you are riding the ship. Can you even get to the point where it lets you ride on the ship? If it isn't working, then it just isn't working.
shadow9449 wrote:It's a real shame to have gotten this far and not be able to continue because of software glitches. It really is a fun game :(

SHADOW

I know what you're saying. I'll PM you a secret that should help you get some money back for a new game. Btw do you have the newest version?
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Re: Wolf Hunt ~ V2.1 Released!

Postby shadow9449 » Wed Nov 05, 2008 10:09 pm

metomunc wrote:The switch is activiated while you are riding the ship. Can you even get to the point where it lets you ride on the ship? If it isn't working, then it just isn't working.


Yes, I'm on the ship and it takes me back to Durlos.

metomunc wrote:I know what you're saying. I'll PM you a secret that should help you get some money back for a new game. Btw do you have the newest version?


Yes, I just downloaded it last week. If I have enough money, I can just buy up the best armour and weapons (and buy myself a ton of HP from the woman on the island) and go after the villian. I just want to finish the game. If you do PM me, please let me know what the fewest steps I can take to get to the end.

Thanks

SHADOW

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Nov 05, 2008 10:29 pm

Sent. Here's an opinion question for everyone. Would you prefer a prequal or sequal to this game?
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Wed Nov 05, 2008 10:40 pm

Dude, wasn't the introduction included in the game itself?
I'd rather a sequel, really.
But you could divide it into parts (e.g. Act I, Act II) to shorten each game so you can test out the bugs more easily.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Nov 05, 2008 10:43 pm

m4nd1ble wrote:Dude, wasn't the introduction included in the game itself?
I'd rather a sequel, really.
But you could divide it into parts (e.g. Act I, Act II) to shorten each game so you can test out the bugs more easily.

Not really. If you got to a certain ending you would have found that there were four other Renhets. What about them eh?
If I made a prequal it would be about the Knights of Kune and their era. If I made a sequal, Edgar would be in it, but he would only be the trainer of your player. You wouldn't actually play as Edgar in either one ... most likely.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Wed Nov 05, 2008 10:47 pm

Either way, it's really your choice, so do as you feel necessary.
We still love your games.
And what happened to Penguin Pummel?
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Re: Wolf Hunt ~ V2.1 Released!

Postby BigKitty75 » Wed Nov 05, 2008 11:26 pm

can some one help me answer the riddle... Hooves of a donkey... Claws of a bear.... this ridable creature is covered with grey hair

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Nov 05, 2008 11:30 pm

m4nd1ble wrote:Either way, it's really your choice, so do as you feel necessary.
We still love your games.
And what happened to Penguin Pummel?

It's still in progress. This is just an idea. Penguin Pummel might be 3D, but that depends on when 3D is available to the public.
BigKitty75 wrote:can some one help me answer the riddle... Hooves of a donkey... Claws of a bear.... this ridable creature is covered with grey hair

Sounds familiar. :D Go talk to the shepherds.
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Re: Wolf Hunt ~ V2.1 Released!

Postby BigKitty75 » Wed Nov 05, 2008 11:44 pm

thats too far away! I know the name just can't spell...

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Nov 05, 2008 11:52 pm

I'll PM you.

How many people have actually got to a fully operational ending that doesn't glitch out? I'm getting alot of reports that the endings aren't working, but I know at least two people have gotten through most of them without any problems.
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Re: Wolf Hunt ~ V2.1 Released!

Postby sinjin48 » Tue Nov 18, 2008 4:12 pm

i have not been able to get a non glitched ending but it is stil a good game but what i want to know is why it is called wolf hunt becuase from what i can tell there is no wolf hunting?... :D :D :D :D
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Tue Nov 18, 2008 4:28 pm

well... i know Edgar saved david and his wife from a wolf once... i know that theres a mission that you have to rescue a mulken inside a wolf cave.. and about david, you can meet him in a nightmare..
there is also the so called "blue wolves" in the triple falls, but i never faced one
and the lorefangs looks like wolves, but they are just a dumb race :P

don't know what else could be related to wolves :?

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Tue Nov 18, 2008 10:46 pm

If all is working correctly (and I doubt it all does) you should have a vision after beating the great mountain that explains it. Does anyone know what I'm talking about?
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Tue Nov 18, 2008 11:50 pm

I didn't get out of the great mountain after that stupid flower quest.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Wed Nov 19, 2008 6:04 pm

oh crap, now i can't remember if there was a cutscene after beating mountain.. i remember that when mauldrin ran he left some crows.. there was also an orc guarding the ice staff..
thats it

i remember neto the scholar saying some prophecy about wolves :P

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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Wed Nov 19, 2008 10:28 pm

Neto wrote:oh crap, now i can't remember if there was a cutscene after beating mountain.. i remember that when mauldrin ran he left some crows.. there was also an orc guarding the ice staff..
thats it

i remember neto the scholar saying some prophecy about wolves :P

I didn't go there.
I was still stuck at the crows and the flower. Gah.
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Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Thu Nov 20, 2008 1:03 am

After beating the crows you descend the mountain. When you finally reach the outside again you have the vision (this is a zone right outside the great mountain that is only activiated after you've been to the top.

What do you mean by "stuck?" literally stuck, or you can't beat the crows?
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Thu Nov 20, 2008 11:02 am

Nope. I can't get out of the mountain... some 'unfinished business thing'.
Even with this version.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Thu Nov 20, 2008 10:52 pm

Do you have a screenshot or specific area that you are stuck in? All those maps should be finished. Did you get killed while trying to leave an area or climb a ladder? The death script can disrupt other things that are going on like zones and timers.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Mon Nov 24, 2008 5:32 am

I didn't even die, really.
I just can't leave the mountain.
And showing a screenie won't make too much of a difference; it's hard to tell if there's a bug.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Mon Nov 24, 2008 12:30 pm

it happened because you killed the yeti (maybe more than once) and mauldrin didnt killed mendvin, so the cutscene won't work and the zone in the exit of that room will never let you leave. you gotta save in the room before the yeti boss and try killing it different times, someday it will work properly :)

ps.: don't blame meto neither the engine, it's a weird glitch. might have happened because of meto's computer or sumthing like this..

note.: it won't work if you kill mendvin, it MUST be mauldrin

obs.: the great flowers also hasnt been scripted to save the king from his madness

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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Mon Nov 24, 2008 11:42 pm

Alright. Thanks anyway...
I'll try doing something else instead.
But any idea what I should do after that?
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
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Re: Wolf Hunt ~ V2.1 Released!

Postby Gamerdude » Tue Nov 25, 2008 1:07 am

Neto wrote:mauldrin didnt killed mendvin

note.: it won't work if you kill mendvin, it MUST be mauldrin


:o OMG! I can't believe you just spoiled it for me. Now I must finish this game.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Tue Nov 25, 2008 11:10 am

zomg lol! i'm sorry
but well, thats no secret, everyone played the demo, and mendvin was already killed in the demo :P

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Tue Nov 25, 2008 10:04 pm

I not sure what you mean by
Neto wrote:it happened because you killed the yeti (maybe more than once) and mauldrin didnt killed mendvin, so the cutscene won't work and the zone in the exit of that room will never let you leave.

note.: it won't work if you kill mendvin, it MUST be mauldrin

clarification: Mauldrin= bad wizard Mendvin= Good wizard. What do you mean by "It MUST be Mauldrin?" In the game you shouldn't be able to kill either of the wizards in that battle. They fight in a different room. ;)
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Sun Nov 30, 2008 1:40 pm

alright I don't want to loose all my progress but I must play the bug free version time to re-download
EDIT: I went up tthe ladder in the castle and i;m in the room with the gold doors I went to open a chest and 2 walls fell down blocking my path i've tried interacting with them and attacking them can someone help?
EDIT2: I got out
EDIT3: I put some money in the rock and then before exiting the zone I died now I can't get back into the rock :(
EDIT:4 I restarted from my last save avoiding the last problem but when I went to put money in the rock this happend (see screen)
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Sun Nov 30, 2008 11:32 pm

Looks like you've got work to do, meto.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sun Nov 30, 2008 11:45 pm

There's actually nothing I can do to get your money back, but I could PM you a way to get money REALLY fast Coc1. The only thing that could stop that problem is making all enemies stay away from the bank while it's in use. I think I could fix pretty quickly.

Here is a HUGE favor that I have to ask. If you guys want to see a new version come out (which is highly probable), I'll need a list of all the things that are messing up the game. Here's what I have so far, add to it what you can in as few posts as possible:

- Ship scripts randomly place you in strange locations when you aren't on the ship.
- Endings don't all work properly.
- Yeti battle has several glitches
- The king's Flower quest doesn't work.
- Guards to protect the bank.
- Green dragon quest with Scorch (I have a different idea for this quest)
- ...
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Mon Dec 01, 2008 8:45 am

Actually I reloaded before that happend so I have my money back, Socrtof but anyway i'm fine now. I have found the gold stone forest and blue keys playing as a knight
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Mon Dec 01, 2008 10:36 am

Good to hear. When/If I release the next version, I'm thinking about putting in another town somewhere, but I'd rather have some things fixed before that happens.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Mon Dec 01, 2008 11:03 pm

Aww. Meto put Scorch but not me. :(
Anyhow, I'll work into it; I'll see if I can provide you with alternatives or solutions and PM them to you.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Fireleaf » Tue Dec 02, 2008 2:32 am

What about me? Make me a main character! -_-
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Tue Dec 02, 2008 9:27 am

The new town should be by the docks. It could be like a pirate town
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Re: Wolf Hunt ~ V2.1 Released!

Postby Mike » Tue Dec 02, 2008 1:26 pm

By the way, since I got 001 back in a normal state, I can finally peace together bugs you might think are 001-related. Will be looking at the dragon one within the next couple of days.

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Tue Dec 02, 2008 1:58 pm

Fireleaf wrote:What about me? Make me a main character! -_-

I'm leary about adding more forum members because I don't think the game would have the same effect if everyone from the forum is in it, but I guess I could add you guys somewhere. PM me any preferences you have.
C0c1 wrote:The new town should be by the docks. It could be like a pirate town

That's close. It'll be a coastal town. Once I figure out a better way to do the ships I might add another island too. I think I might do it with a worldmap and vehicles/sprited characters.
Mike wrote:By the way, since I got 001 back in a normal state, I can finally peace together bugs you might think are 001-related. Will be looking at the dragon one within the next couple of days.

Awesome. You might try making a test with over thirty variables and twenty switches. I think the number of switches and variables may cause confusion in the program, but then again, I'm no programer.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Tue Dec 02, 2008 11:22 pm

Don't you already have a world map in all those loading screens?
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Re: Wolf Hunt ~ V2.1 Released!

Postby Gamerdude » Tue Dec 02, 2008 11:33 pm

I think he meant one that the player moves around in, like Mario World, where you select where you want to go by walking to it.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Tue Dec 02, 2008 11:45 pm

That makes travels a wee bit easy.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Tue Dec 02, 2008 11:47 pm

Sort of ... only you don't just move in a straight line like in Mario World. It would basically be a top-down perspective where you can see the ship you are in and the islands you are trying to sail to. Similar to google earth, only Wolf Hunt style. If I did that, I could add more events that could happen at sea: storms, pirate attacks, sea monsters ect. How do you add a poll to a post?
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Re: Wolf Hunt ~ V2.1 Released!

Postby Gamerdude » Tue Dec 02, 2008 11:50 pm

You can only do it to the first post in a topic. Its under a tab near "Upload Attachment". It says "Poll Creation".
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Tue Dec 02, 2008 11:59 pm

Only that you only can do it at the start of the topic.
But basically, it's a bit like that. Random encounters at sea.
Can you script that? :D
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Dec 03, 2008 12:08 am

m4nd1ble wrote:Only that you only can do it at the start of the topic.
But basically, it's a bit like that. Random encounters at sea.
Can you script that? :D

Yeah it won't be that hard. Adding more maps is what I'm afraid of. I'd rather fix the problems that are there before finishing out the game.


EDIT: Still can't find it. Am I blind? There are only two tabs at the bottom of my first post, "Options" and "Upload Attatchment."
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Wed Dec 03, 2008 4:28 am

metomunc wrote:
m4nd1ble wrote:EDIT: Still can't find it. Am I blind? There are only two tabs at the bottom of my first post, "Options" and "Upload Attatchment."

You can only make polls when you are creating new topics, not replying to existing ones.
Otherwise it's pretty much pointless.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Dec 03, 2008 10:56 am

It doesn't show up if I create a new topic either.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Mike » Wed Dec 03, 2008 11:45 am

Polls were removed from the games section, since too many new users were using them for ratings, even though we have ratings on the site. I've enabled it for your account, as I believe you'll use it responsibly.

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Re: Wolf Hunt ~ V2.1 Released!

Postby Fireleaf » Thu Dec 04, 2008 9:46 pm

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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Thu Dec 04, 2008 11:46 pm

Ask meto.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Fri Dec 05, 2008 12:27 pm

Mike wrote:Polls were removed from the games section, since too many new users were using them for ratings, even though we have ratings on the site. I've enabled it for your account, as I believe you'll use it responsibly.

Thanks Mike. :D

The Poll is up now.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Fri Dec 05, 2008 1:20 pm

wew! hard choice, i was in doubt between the sequal involving heroes trained by edgar and the prequal involving centuries ago history.. then i choose the prequal :D

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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Fri Dec 05, 2008 5:36 pm

I like the heroes trained by Edgar idea but the prequal is good to :D
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Re: Wolf Hunt ~ V2.1 Released!

Postby sinjin48 » Fri Dec 05, 2008 8:38 pm

i think he should add to the game and make more to play
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Fri Dec 05, 2008 8:59 pm

naw cmon! i dont wanna play everything again, and the game is great as it is already! many people haven't explored the whole game yet :D

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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Sat Dec 06, 2008 6:24 am

sinjin48 wrote:i think he should add to the game and make more to play

If you don't want to edit the plot, a few side quests and stuff like that could come in real handy. :D
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Sat Dec 06, 2008 12:35 pm

No cuz then we have to play everything all over again. I finnaly foud ALL the keys however I can't get through darklan castle. :?

EDIT: I think I beat the game I got to the end were [spoiler]you give up your life to kill mauldren[/spoiler] but the screen gase black and nothing happens.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sun Dec 07, 2008 3:03 am

Yeah, the endings are having alot of trouble cooperating, but that is one of them.

Side quests are always a good idea, but I'm kinda wanting to make a new game (different story) within the same world* (using most of the same resources).


*Note that the same world, does not necessarily mean using any of the same maps.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Sun Dec 07, 2008 4:35 am

As long as you don't remake the good ol' classic Wolf Hunt, we're fine with it.
This is as good as RPG gaming gets. ;)
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Sun Dec 07, 2008 9:44 am

ok so I tried starting over in the room with multipul medvin's and for some reason every time I try it teleports me to the large island
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Re: Wolf Hunt ~ V2.1 Released!

Postby Fireleaf » Sun Dec 07, 2008 2:30 pm

I think you should do the centuries before hand game. Maybe on a different island or something. And make more parts with pirates and stuff.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sun Dec 07, 2008 5:28 pm

C0c1 wrote:ok so I tried starting over in the room with multipul medvin's and for some reason every time I try it teleports me to the large island

Hmmm ... not sure why that is. Is it a zone that you are having trouble with, or is it when you do something else like kill one of the clones or the Mauldrin boss?

I wonder what would happen if I took away the reviving ability. I think it would fix alot of problems.
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Sun Dec 07, 2008 6:38 pm

No as soon as I get ready to fight the clones it teleports me. If you want to take out reviving you should put lots of remeber to save points.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Gamerdude » Sun Dec 07, 2008 11:41 pm

C0c1 wrote: [spoiler]you give up your life to kill mauldren[/spoiler]

Why must you continue to ruin the game for me? :o jk :)

It is now my life goal to complete the game.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Mon Dec 08, 2008 5:40 am

C0c1 wrote:No as soon as I get ready to fight the clones it teleports me. If you want to take out reviving you should put lots of remeber to save points.

You can save at practically any point in the game.
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Mon Dec 08, 2008 6:50 pm

gamer_dude001 wrote:
C0c1 wrote: [spoiler]you give up your life to kill mauldren[/spoiler]

Why must you continue to ruin the game for me? :o jk :)

It is now my life goal to complete the game.

Mike took out the spoiler feature so I tried :)

M4 I know just if he was to do that he needs to have more message boxes that come up in game that say "you should save" so peopel don't froget
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Re: Wolf Hunt ~ V2.1 Released!

Postby sinjin48 » Mon Dec 08, 2008 7:39 pm

well that could get kinda anoying if your running around to finish some important quest then all of a suden a msg box pops out of no ware saying SAVE
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Re: Wolf Hunt ~ V2.1 Released!

Postby Gamerdude » Mon Dec 08, 2008 8:11 pm

Well obviously it wouldnt just be around anywhere. It could be whenever you finish a quest, a message box could come up and say "Now is a good time to save your game" or something.
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Re: Wolf Hunt ~ V2.1 Released!

Postby sinjin48 » Mon Dec 08, 2008 8:35 pm

oh well that makes a likkel more sense
i figured to put it on a timer so like evry 5 min msg box kinda like my parents e mail evry time they get a msg this thing pops up (stupid incredmail!)
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Re: Wolf Hunt ~ V2.1 Released!

Postby Gamerdude » Mon Dec 08, 2008 8:37 pm

Nah, that'd be annoying and result in a lot of getting killed while in a battle and the message box comes up.
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Mon Dec 08, 2008 8:41 pm

True.....
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Mon Dec 08, 2008 9:14 pm

I didn't put save points in the gameyet because I found it frustrating when I played other people's games and had to restart every time I died. The next game with use save points though and will have a null zone when you die that will send you back to where you were if you decide to respawn.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Gamerdude » Mon Dec 08, 2008 9:15 pm

That sounds like it could save a lot of frustrated players, metomunc.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Tue Dec 09, 2008 7:14 am

Yup. Sounds really great. A checkpoint feature for an epic game.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Dec 10, 2008 7:41 pm

Fixing some stuff. Now the new death script is in place and I'm working on the ships.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Thu Dec 11, 2008 11:12 am

How big are the ships?
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Thu Dec 11, 2008 5:33 pm

m4nd1ble wrote:How big are the ships?

Same size as before.
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Re: Wolf Hunt ~ V2.1 Released!

Postby RPGking » Mon Dec 22, 2008 5:40 pm

Wolf Hunt is nothing short of amazing, metomunc, you have created a world all of your own, my only complaint or suggestion is to add more detail to the maps, they are fine as they are and I understand that the player needs room to fight, just a wee bit. Then, you will have the perfect game. Have you ever thought of, when mike gets around to it, making it an mmo, this would be da bomb!

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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Mon Dec 22, 2008 7:37 pm

I disagree. MMO's are great but with an MMO making a good story is very difficult as everyone is doing the same thing. Given that wolf hunt has such a excillent story I would advise not to.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Tue Dec 23, 2008 3:23 am

Wolf Hunt is good as it is. Very good, in fact.
Of course, every game has room for improvement, but given the sheer size and detail of the game plot, I'd say this is a very good attempt on it's own, seeing as he had done most, if not all of it by himself.
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Re: Wolf Hunt ~ V2.1 Released!

Postby RPGking » Tue Dec 23, 2008 8:00 pm

I hope to see more 01 games with a plot as...juicy...as this one. Wolf Hunt will be around for a long long time. I think it might be immpossible to rival this game unless you are superhuman, like metomunc.

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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Wed Dec 24, 2008 1:01 am

It's highly possible.
But for that, you'll need a lot of careful thinking, precision in designing etc.
Metomunc has done a good job, but even though it can be better, I think that's for others to decide, not just me.
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Wed Dec 24, 2008 10:11 am

every game can be toped with time.
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Re: Wolf Hunt ~ V2.1 Released!

Postby sinjin48 » Wed Dec 24, 2008 1:33 pm

and patience
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Thu Dec 25, 2008 1:16 am

And time.
But back to the topic...
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Re: Wolf Hunt ~ V2.1 Released!

Postby Partysofa » Sun Dec 28, 2008 11:55 am

I found a bug...

When you are spaking to the guide wizard, and you answer him "no way" whe he ask you, he don't dissapear! He just stand there. And if you hit him, he only make a sound, and a error.
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Re: Wolf Hunt ~ V2.1 Released!

Postby sinjin48 » Sun Dec 28, 2008 2:21 pm

yeah i had the same problem
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Re: Wolf Hunt ~ V2.1 Released!

Postby RPGking » Tue Jan 06, 2009 9:55 pm

It's a good game, but it needs a tad bit of work, i am making a game (called Gangster) and hopefully it may be able to beat wolf hunt, it's not a GTA clone either...

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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Wed Jan 07, 2009 10:00 am

I doubt so. But if you really think that, say it in your own thread.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Thu Jan 08, 2009 1:19 am

RPGking wrote:It's a good game, but it needs a tad bit of work, i am making a game (called Gangster) and hopefully it may be able to beat wolf hunt, it's not a GTA clone either...

I'm really glad people are trying to "beat" this game's ratings. That means the rating system is doing it's job.

EDIT: The next version will be coming out soon-ish ... but I'm finding some new little glitches that aren't being very friendly so no garuntees.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Thu Jan 08, 2009 7:32 am

This will be difficult - but try doing a thorough test of your game, and occasionally attempt to do something like repeat quests for the hell of it - because it's possible these minor bugs may appear.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Thu Jan 08, 2009 7:29 pm

I've started working on the prequal to this game, so I think I leave this one as it is.
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Fri Jan 09, 2009 7:48 pm

So no new updates? :(
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Re: Wolf Hunt ~ V2.1 Released!

Postby sinjin48 » Fri Jan 09, 2009 7:52 pm

i dont think there will be any more updates but look here: http://www.engine001.com/forum/viewtopic.php?f=10&t=9247
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Re: Wolf Hunt ~ V2.1 Released!

Postby chickenrer » Sun Jan 11, 2009 9:04 pm

hey for some reason my character didnt follow the crossbow trainer after i trained with the sword

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Mon Jan 12, 2009 6:08 pm

chickenrer wrote:hey for some reason my character didnt follow the crossbow trainer after i trained with the sword

You have to follow him yourself. (using the arrow keys)
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Re: Wolf Hunt ~ V2.1 Released!

Postby Tehufn » Mon Jan 12, 2009 6:16 pm

when he walks by you, and the screen leaves you, it's hard to get to him, but just keep hitting up and alternate left and right. wworked for me ;)
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Re: Wolf Hunt ~ V2.1 Released!

Postby Fireleaf » Tue Jan 13, 2009 12:56 am

So there aren't any more versions coming out?
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Tue Jan 13, 2009 7:35 am

Probably, but I think he's working on something else at the moment.
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Tue Jan 13, 2009 8:30 am

sinjin48 wrote:i dont think there will be any more updates but look here: http://www.engine001.com/forum/viewtopic.php?f=10&t=9247
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Re: Wolf Hunt ~ V2.1 Released!

Postby ma77ym » Sat Jan 17, 2009 5:07 pm

Very Nice game!
I love it, i gonna play it every day :D

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Re: Wolf Hunt ~ V2.1 Released!

Postby Predator King » Tue Feb 17, 2009 6:50 am

Can anyone tell me the answer to the riddle that lets you into the castle catacombs? Neither explosive barrels or exploding barrels worked.
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Tue Feb 17, 2009 9:50 am

Whats the question again?
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Re: Wolf Hunt ~ V2.1 Released!

Postby Neto » Tue Feb 17, 2009 12:37 pm

its "bomb" i think..

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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Tue Feb 17, 2009 1:36 pm

Yeah that was the answer to one. Without quotes ofcourse.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Partysofa » Mon Mar 16, 2009 11:10 am

I hope this game will get updates. It's awesome! :D
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Re: Wolf Hunt ~ V2.1 Released!

Postby sinjin48 » Mon Mar 16, 2009 1:56 pm

he said that there would be no up dates
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Mon Mar 16, 2009 5:13 pm

Check out "the golden knights of Kune" Its the next game.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Partysofa » Tue Mar 17, 2009 4:13 pm

I know... :)
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Thu Mar 26, 2009 4:20 pm

Here's something interesting ... kind of. I had a guy contact me about using this game for a music composition assignment for his college class. He re-made the music for the first "chapter" where you first meet Mendvin, David and Lydia, and the two heroes that train Edgar. His stuff is really good.
I'll ask him if he has somewhere that you guys can listen to the themes that he wrote.
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Re: Wolf Hunt ~ V2.1 Released!

Postby evergreen » Fri Mar 27, 2009 6:09 am

Wow, was he part of 001?
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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Sun Mar 29, 2009 11:42 pm

Hey in my opinion it was a little cheesy (I didn't play it all the way so I really wouldn't know) the graphics, landscape, resources, and music were great but the story might need a little help. I like the Ren het (or what ever it is called) idea, but I think you should work on how he became renhet. Like a lineage or somthing, mabey he did something in his past that made him renhet. Anyway, I think that it would make the game a whole lot better. (and I don't really think it is possible to become a wizard by trade)

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Mon Mar 30, 2009 11:20 am

evergreen wrote:Wow, was he part of 001?

No, I don't think so.
Bladesman_Ardor wrote:Hey in my opinion it was a little cheesy (I didn't play it all the way so I really wouldn't know) the graphics, landscape, resources, and music were great but the story might need a little help. I like the Ren het (or what ever it is called) idea, but I think you should work on how he became renhet. Like a lineage or somthing, mabey he did something in his past that made him renhet. Anyway, I think that it would make the game a whole lot better. (and I don't really think it is possible to become a wizard by trade)

Yeah, origionally the story was simply going to kill a wolf in the forest for the king and then being knighted and it slowly evolved into what it is now. Cheesy was my origional intention, but eventually it became more serious (Which is largely dependent on the music.)
And yes it is possible to be a wizard by trade. What other jobs do wizards have? Being a wizard is there job.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Mon Mar 30, 2009 4:16 pm

Well if you think about it that way... wow, I need help... lol. I really like the music!


Did you write your own music metomunc?
Last edited by Ardor on Wed Apr 01, 2009 10:24 pm, edited 1 time in total.
Reason: Automatically merged double post.

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Fri Apr 03, 2009 10:58 am

Bladesman_Ardor wrote:Well if you think about it that way... wow, I need help... lol. I really like the music!


Did you write your own music metomunc?

I did. The only places in this game that don't have music written by me are the bonus areas. The zelda zone has a techno remix of the origional zelda theme that I made also.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Lord Cohliani » Fri Apr 03, 2009 4:27 pm

This game is going to drive me INSANE!!! I get so far in the game and then there is a big glitch and I have to start over... I still haven't beaten it...
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sat Apr 04, 2009 12:56 pm

Such is the way of very large 001 games. :(
What glitches are you experiencing?
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Re: Wolf Hunt ~ V2.1 Released!

Postby Lord Cohliani » Sat Apr 04, 2009 1:07 pm

Well, first I had a glitch were I tried to answer the riddle (The question: "What key is in the archives?" which opens the door to escape) before the door locks closed. The problem is that the riddle appears on a sign next to the door but the door doesn't close until you walk down the hall. So, since I examined the sign and answered the question before the door was closed and the block zone was put up it caused the zone to be moved out of the way before the door was closed and the zone was positioned again! Get what I'm saying?

So, I started a new game and made it past that part.

Then, when I went to fought the Velgrim There was no way out of his boss arena. I'm not sure what caused that glitch...
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Mon Apr 06, 2009 11:43 pm

Ooooh. I think it might be a Pause issue. There is a Pause on the zone that triggers the doors closing. If you solve the sign before that script gets to closing the doors, then it can get you stuck. Walk around and don't talk to the sign until after you come up from the lowest level of the library archives. See if that works.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Partysofa » Tue Apr 07, 2009 4:51 pm

Mabey we will se this game in stores Meto?
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Apr 08, 2009 10:22 pm

Not until it's sellable, which means all the random glitches would have to be gone. I think it would be cool if a big game company ran with the idea and turned it into an RPG for Nintendo DS or X-box or something like that (maybe even PC). The only thing I would ask for is $500, a free copy of the game, and my name in the credits. :lol: If they asked for input about visual design aspects and character developement, I would be more than happy to throw in my two cents there as well.
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Thu Apr 09, 2009 12:23 pm

E-mail EA :D :lol:
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Re: Wolf Hunt ~ V2.1 Released!

Postby Partysofa » Thu Apr 09, 2009 12:54 pm

Yeah, they would probably not take it...

They only belive in 3D games. :evil:
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Re: Wolf Hunt ~ V2.1 Released!

Postby Lord Cohliani » Thu Apr 09, 2009 8:54 pm

Well of course it would have to be converted to 3D! Nobody would buy a 2D game these days.

If you ever sell this game you should get a contract that said you are the director of game making (Or something like that) so that you are in charge of how the game is made, and they make it for you. If you don't they can do anything they want to it...
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Re: Wolf Hunt ~ V2.1 Released!

Postby Mike » Thu Apr 09, 2009 8:57 pm

No, there are plenty of 2D games out there on minor services. No you couldn't sell it on shelves! But over things LIKE steam or similarly accepting networks, it's not that difficult.

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Re: Wolf Hunt ~ V2.1 Released!

Postby RPGking » Thu Apr 09, 2009 8:58 pm

Wolf Hunt is a masterpiece, so its all good.

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Mon Apr 20, 2009 4:45 pm

I'm thinking about making a premium version of this with re-vamped graphics, fixed bugs, and a few more side story things. Maybe.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Tue Apr 21, 2009 1:17 am

Yeah I like Wolf hunt alot, but I have 1 suggestion. When I try to mug a guy at Albridge, and the guard pops up and kills me, he hover over mw whil I am dead, so When I try to revive, he kills me again, You should have a spawning point depending on your location

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Re: Wolf Hunt ~ V2.1 Released!

Postby Parkway » Tue Apr 21, 2009 5:17 am

i love it!! :D
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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Tue Apr 21, 2009 7:43 pm

Are you going to continue working on this game meto? or is this the finished product?

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Apr 22, 2009 8:03 pm

Ardor wrote:Are you going to continue working on this game meto? or is this the finished product?

There are rumors of a premium version. Just rumors mind you.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Wed Apr 22, 2009 8:23 pm

Hmmm.... Like 3D would you make a 3D wolf hunt? If you did I would buy it!

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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Wed Apr 22, 2009 8:35 pm

metomunc wrote:
Ardor wrote:Are you going to continue working on this game meto? or is this the finished product?

There are rumors of a premium version. Just rumors mind you.

Hmm. Started by you I assume ;)
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Apr 22, 2009 8:38 pm

Ardor wrote:Hmmm.... Like 3D would you make a 3D wolf hunt? If you did I would buy it!

So would I.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Wed Apr 22, 2009 11:14 pm

lol yeah, I have an off topic question, but On topic at the bottom. I went to your freewebs and read the basic game making guide, It says that your games should be fun to play, but others might not like it. Did you like playing your game even though you know all of the secrets, and how did you know everybody would like it? Also, Did you plan on being such a big success?

ON TOPIC: Are you planning on making a prequal/sequal?

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Thu Apr 23, 2009 12:53 am

Ardor wrote:lol yeah, I have an off topic question, but On topic at the bottom. I went to your freewebs and read the basic game making guide, It says that your games should be fun to play, but others might not like it. Did you like playing your game even though you know all of the secrets, and how did you know everybody would like it? Also, Did you plan on being such a big success?

ON TOPIC: Are you planning on making a prequal/sequal?


Yes I liked playing wolf hunt. Seeing something you've made work is always really awesome and that's how I made the game. It started out as a simple project that was only going to include a single mission where the king calls you to go to his castle to kill a wolf in the forest that had been threatening his people. The origional plan was to make the wolf run away from you and lead you to circumstances where you would have to fight other things. I added Mendvin as the first side character and then made his twin brother Mauldrin the antagonist instead of a wolf. The origional wolf mission was then turned into a Lorefang hunt that one of the knights sends you on and you know the rest. if you don't then play the game! ;)

This is the prequal: http://www.engine001.com/forum/viewtopic.php?f=10&t=9247
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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Thu Apr 23, 2009 1:13 am

OH!! I didn't know the 2 stories were related, that makes you more line Tolkein then ever, cuz now you have your huge past and everything! *Applause*

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Tue Apr 28, 2009 8:46 pm

You wouldn't think they were related at all until you get to the end of the prequal. Alot of things change from one to the other. Technology takes a small step backward and society takes a huge step in several directions.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Tue Apr 28, 2009 9:09 pm

hmmm... how many custom resources did you make in your game?

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Apr 29, 2009 12:06 pm

I haven't counted, but Wolf Hunt has well over 200.
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Re: Wolf Hunt ~ V2.1 Released!

Postby ITB » Wed Apr 29, 2009 5:36 pm

Wow I downloaded it and played it and its PWN! :) .

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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Wed Apr 29, 2009 5:42 pm

metomunc wrote:I haven't counted, but Wolf Hunt has well over 200.


WOW! man that's is pretty amazing... What program do you use to make them?

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Apr 29, 2009 6:49 pm

Ardor wrote:
metomunc wrote:I haven't counted, but Wolf Hunt has well over 200.


WOW! man that's is pretty amazing... What program do you use to make them?

You should be a reporter, except you might want to work on your reading skills a bit.
Just about everything visual was done on paint, and the music was made with a keyboard that can record up to 5 tracks at a time.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Thu Apr 30, 2009 12:44 am

My reading skills? What does that have to do with anything? And what about the Reporter thing? Im kinda confused :?

ON TOPIC: Where do the wizards come in from the past... how did they become wizards and why is his brother evil?

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Re: Wolf Hunt ~ V2.1 Released!

Postby Gamerdude » Thu Apr 30, 2009 3:02 am

Ardor wrote:My reading skills? What does that have to do with anything? And what about the Reporter thing? Im kinda confused :?

The reporter thing is because your like interviewing him about his game, asking lots of questions. :)

The reading thing is because I think a few of these questions have been asked and answered before. I think.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Deedasmi » Thu Apr 30, 2009 11:55 am

Meto, be nice.

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Thu Apr 30, 2009 4:26 pm

gamer_dude001 wrote:
Ardor wrote:My reading skills? What does that have to do with anything? And what about the Reporter thing? Im kinda confused :?

The reporter thing is because your interviewing him about his game, asking lots of questions. :)

The reading thing is because I think a few of these questions have been asked and answered before. I think.

Spot-on gamerdude!
And Ardor, there is nothing wrong with asking questions, I just probably won't answer ones that have already been answered.

Ardor wrote:ON TOPIC: Where do the wizards come in from the past... how did they become wizards and why is his brother evil?

Good question, but I can't answer it because it would spill alot of the plot of the Golden Knights of Kune. I can say, that there is an order of magic users that are "certified" so-to-speak by a certain group, and Mendvin and Mauldrin start out in that group.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Thu Apr 30, 2009 5:46 pm

metomunc wrote:
gamer_dude001 wrote:
Ardor wrote:My reading skills? What does that have to do with anything? And what about the Reporter thing? Im kinda confused :?

The reporter thing is because your interviewing him about his game, asking lots of questions. :)

The reading thing is because I think a few of these questions have been asked and answered before. I think.

Spot-on gamerdude!
And Ardor, there is nothing wrong with asking questions, I just probably won't answer ones that have already been answered.

Ardor wrote:ON TOPIC: Where do the wizards come in from the past... how did they become wizards and why is his brother evil?

Good question, but I can't answer it because it would spill alot of the plot of the Golden Knights of Kune. I can say, that there is an order of magic users that are "certified" so-to-speak by a certain group, and Mendvin and Mauldrin start out in that group.


Ok... Ijust took a little offense as though you were mocking my ability to read and write, my bad. As for the whole "Question asked before" thing... What am I supposed to do? Read the entire thread? it is 83 pages long, So I am pretty sure nobody, but you Metomunc, has read the entire thread, thus it is a good idea to keep the newer members updated with even the most diminutive question.

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Re: Wolf Hunt ~ V2.1 Released!

Postby Deedasmi » Thu Apr 30, 2009 8:41 pm

I know ardor, don't bring it up again.

Now ardor, you know you can use the search function in a per topic basis right?

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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Thu Apr 30, 2009 11:33 pm

heh? :o uhhhhhhhhh... A search function?!? HOLY COW A SEARCH FUNCTION!!! WHOA THAT IS SWEET!!! Hehe.... I should pay a little better attention.... :oops:

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Re: Wolf Hunt ~ V2.1 Released!

Postby Mike » Fri May 01, 2009 12:41 am

Should get back on topic here too.

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Re: Wolf Hunt ~ V2.1 Released!

Postby Deedasmi » Fri May 01, 2009 10:45 am

It was, he was asking a question about the game, meto refused to awnser, i said search, he's saying cool :P

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Re: Wolf Hunt ~ V2.1 Released!

Postby Mike » Fri May 01, 2009 11:41 am

No, now that it has been discussed let's get back on topic, was my point :P.

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Re: Wolf Hunt ~ V2.1 Released!

Postby Lach » Sun May 03, 2009 5:27 pm

I really need to download this and finish it this time. I've downloaed it twice and stopped playing after the tutorial, haha.

I'll probably do it after I finish playing a couple of these other 001 games.

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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Sun May 03, 2009 7:13 pm

Yeah, I couldn't complete it either because I kept dying, and losing money and starting with low health then I'd die again and I didn't know what to do

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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Sun May 03, 2009 7:41 pm

Save most of your money in the "Bank"
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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Sun May 03, 2009 7:43 pm

What?!? Where is this bank?

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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Sun May 03, 2009 7:43 pm

South of the main town. south-east I think
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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Sun May 03, 2009 10:15 pm

Dang... That would be good to know!

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Re: Wolf Hunt ~ V2.1 Released!

Postby Lach » Sun May 03, 2009 10:23 pm

Time for Ardor to do some exploring!

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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Mon May 04, 2009 8:10 pm

Lach wrote:Time for Ardor to do some exploring!


I really don't play games like that (2D) No offense but I would much rather play bladestorm or halo wars

I know that the name comes from the part of the game with the lorefang, but that isn't really the main part of the story... is it?

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Re: Wolf Hunt ~ V2.1 Released!

Postby evergreen » Wed May 06, 2009 5:05 am

C0c1 wrote:South of the main town. south-east I think


Heh, i was worried that guy was going to steal my money from under that rock....
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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Wed May 06, 2009 9:23 am

lol yea I was playing this game and I found a glitch! You know that door above Albridges hall of knights? It say I couldn't go in there, but I walked right through the door as though it wasn't even there

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Re: Wolf Hunt ~ V2.1 Released!

Postby Fireleaf » Wed May 06, 2009 11:05 am

evergreen wrote:Heh, i was worried that guy was going to steal my money from under that rock....

Can he steal it if you do something?

Hey Ardor, how did you do that? I need to get past that door too.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Wed May 06, 2009 10:49 pm

Fireleaf wrote:
evergreen wrote:Heh, i was worried that guy was going to steal my money from under that rock....

Can he steal it if you do something?

Hey Ardor, how did you do that? I need to get past that door too.


lol I really don't know I just kinda walked right through it... just walk into it and keep it held down till ur in

Oh yeah, metomunc... I got the idea for Darklan from Warcraft III Reign of Chaos They mentioned a Black Rocklan and I transformed that into Darklan, by combining dark, and clan... I had no idea you used it as I got the idea over 2 years ago.

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Thu May 07, 2009 11:20 pm

I didn't think you had copied it, I just mentioned that it also appears in Wolf Hunt only as an area, not as a tribe or whatever.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Fri May 08, 2009 9:35 am

yeah, my Darklan is an alliance... it like a city

Will you ever bring some ingame screenshots and will there be easter eggs in your game?

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Re: Wolf Hunt ~ V2.1 Released!

Postby Deedasmi » Fri May 08, 2009 10:41 am

: /


There are easter eggs in the game. And this is in completed games, will you stop asking for new features in it? I would like to see his new one completed.

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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Fri May 08, 2009 7:27 pm

oops!!! I thoughI was posting in the Golden knights of kune when i said that... but I was also talking about the Darklan alliance... anyway, that easter egg question was about Golden knights of kune! (sorry about that)

So here is another question. I went through the credits and on maps, it told me that you got some stuff (and edited it) from Zelda shirne.com I don't know exactly what the url is, but I would really like to! :)


EDIT: I mugged the guy in the street in albridge, then the guard pops up and I spend almost 20 minutes throwing over 1,000 rocks at him AND HE NEVER DIES! What am I supposed to do?
Last edited by Ardor on Sat May 09, 2009 3:32 pm, edited 1 time in total.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sun May 10, 2009 12:42 am

First of all, don't mug people. It isn't nice. :lol:
All you can do is run away from that guard when he sees you. He's just about invincable.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Ardor » Sun May 10, 2009 1:08 am

BOOYA FIRST ONE TO DOWNLOAD SHPLOT!!!

I think you should be able to mug people and pillage a little bit if you are against them

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Re: Wolf Hunt ~ V2.1 Released!

Postby HardcoreHobbit » Tue May 12, 2009 12:53 pm

Okay, just played this game.


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Re: Wolf Hunt ~ V2.1 Released!

Postby Slipknot515Maggot » Tue May 12, 2009 1:19 pm

Wonderful game Metomuc, I played it for about 2 hours and I dont even think im 10% done with it.
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Re: Wolf Hunt ~ V2.1 Released!

Postby HardcoreHobbit » Wed May 20, 2009 11:31 am

Slipknot515Maggot wrote:Wonderful game Metomuc, I played it for about 2 hours and I dont even think im 10% done with it.


Yeah, once you've had your game out for a year or two, you can keep adding and adding to it, until it's huge! It only goes uphill! :D
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Mon Jun 01, 2009 4:40 am

Indeed, it is a good thing. The occasional bug here and there, aesthetically pleasing, but nonetheless pretty good. More choices would be better, though.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Partysofa » Mon Jun 01, 2009 11:21 am

He have left us... :(
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Tue Jun 02, 2009 3:32 am

Regrettably, yes.
But he will return.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Predator King » Tue Jun 02, 2009 5:02 am

What's the answer for the question in the catacombs that says "The creature eats greed and has paws like two hands"?
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Tue Jun 02, 2009 10:50 am

I don't think 'mulken' or 'griffox' is the answer though. Ask the guys who've played it.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Partysofa » Sun Jun 07, 2009 2:10 am

Predator King wrote:What's the answer for the question in the catacombs that says "The creature eats greed and has paws like two hands"?


Aarggg. What was the name again. Mabey those wolf-human things. Idk. :)
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Re: Wolf Hunt ~ V2.1 Released!

Postby Predator King » Sun Jun 07, 2009 4:14 am

shadowwarrior wrote:
Predator King wrote:What's the answer for the question in the catacombs that says "The creature eats greed and has paws like two hands"?


Aarggg. What was the name again. Mabey those wolf-human things. Idk. :)


I tried Lorefang. :?
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Re: Wolf Hunt ~ V2.1 Released!

Postby Fireleaf » Mon Jun 15, 2009 12:37 am

I just played through to the end and it messed up at the last cutscene after I beat Mauldrin. :(
MIV wrote:I don't think 'mulken' or 'griffox' is the answer though. Ask the guys who've played it.

If it's where I think it is then the answer is 'rat' or 'mouse' or something like that.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Mon Jun 15, 2009 3:25 am

You mean the one with the flowers?
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Re: Wolf Hunt ~ V2.1 Released!

Postby Predator King » Mon Jun 15, 2009 3:29 am

I don't think so. You're in a vertical tunnel in the king's catacombs, and there are two doors, one above, one below, that lock when you enter the place.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sat Jun 20, 2009 6:34 pm

Highlight: The answer there should be a rat. Try "rat," "a rat," "rats," or "mouse."
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Sat Jun 20, 2009 7:01 pm

We can see it ;)
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Re: Wolf Hunt ~ V2.1 Released!

Postby Predator King » Sat Jun 20, 2009 9:20 pm

I think he set it to that color to ward off Hellblade more than anything else. :lol:
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Sat Jun 20, 2009 10:27 pm

Try #333333. But back on topic, no more color discussions.
Well, now that your game is done, ever considered making a full game guide (with spoilers and all)?
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Sun Jun 21, 2009 12:31 pm

Predator King wrote:I think he set it to that color to ward off Hellblade more than anything else. :lol:

ROFL!!! :lol:

Game guide would be nice but with kune in production mabye not.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Lord Cohliani » Sun Jun 21, 2009 8:55 pm

Maybe someone else (With way too much time on their hands) should...
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Sun Jun 21, 2009 11:17 pm

Lord Cohliani wrote:Maybe someone else (With way too much time on their hands) should...

And who, pray tell, would that be? I'm still stuck after the yeti battle...
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Re: Wolf Hunt

Postby XxMKxWarriorxX » Mon Jun 22, 2009 5:11 pm

metomunc wrote:
connorgrady wrote:How did you get the tile to move?!?! :D


You mean the bookshelf? Very Carefully. Make a character that looks like the tile and give them a team that is always neutral to you no matter what team you are on, then give them 9999 defense and HP.



The easier way to make it move is to make it an effect then make a zone that you have to press the action button to activate and in the script, make it move dynamic object to whatever direction you want it to go...then go to the Map editor and select "Obj." the the top of the screen and select the effect.... :shock: Last,name the "effect".
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Tue Jun 23, 2009 2:07 am

Repositioning the effect doesn't make the movement as smooth, and moving a dynamic object doesn't allow you to choose where it stops.
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Re: Wolf Hunt ~ V2.1 Released!

Postby XxMKxWarriorxX » Tue Jun 23, 2009 2:09 pm

MIV wrote:Repositioning the effect doesn't make the movement as smooth, and moving a dynamic object doesn't allow you to choose where it stops.


Yea, :( (I put a lot of work into that) but, I guess your right! :lol:
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Tue Jun 23, 2009 11:50 pm

Actually, quite a few people did that before you, and it's relatively easy to do, so I can't say you..
XxMKxWarriorxX wrote:put a lot of work into that
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Re: Wolf Hunt ~ V2.1 Released!

Postby Gamerdude » Wed Jun 24, 2009 2:03 am

Maybe it was hard for him, so he did put a lot of work into it.

Still havent finished this yet, after around 3 downloads. I keep getting sidetracked :)
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Wed Jun 24, 2009 4:23 am

gamer_dude001 wrote:Maybe it was hard for him, so he did put a lot of work into it.

Still havent finished this yet, after around 3 downloads. I keep getting sidetracked :)

Eh, what do you mean, sidetracked?!
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sat Jun 27, 2009 10:57 pm

I've only played through it twice myself.
Who should I really listen to?

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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Sat Jun 27, 2009 11:30 pm

metomunc wrote:I've only played through it twice myself.

If I were you, play it again, and check EVERYTHING for bugs; god knows when some random guy mentions a bug you didn't even know...
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Mon Jun 29, 2009 7:52 pm

Haven't got the time nowadays. ;)
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Re: Wolf Hunt ~ V2.1 Released!

Postby Gamerdude » Tue Jun 30, 2009 2:44 am

MIV wrote:
gamer_dude001 wrote:Maybe it was hard for him, so he did put a lot of work into it.

Still havent finished this yet, after around 3 downloads. I keep getting sidetracked :)

Eh, what do you mean, sidetracked?!

Well, I go through these phases where all I want to play are RPGs, then the next week, its FPS games. Either that, or I get stuck and give up. :)

One day, I will delete all games but this from my hard drive so its the only thing i can play.
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Re: Wolf Hunt ~ V2.1 Released!

Postby JJ1009 » Tue Jul 07, 2009 11:36 pm

When i played this game I had to quit because I accedently attacked the merchent and the gaurds came! I just got off the tutorial. :lol:
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Re: Wolf Hunt ~ V2.1 Released!

Postby Partysofa » Sat Jul 11, 2009 3:30 pm

I glitched into a house(I had a slow computer, therefore I could run through walls etc. I had to restart, I even killed the Yeti :evil:
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sun Jul 12, 2009 5:32 pm

shadowwarrior wrote:I glitched into a house(I had a slow computer, therefore I could run through walls etc. I had to restart, I even killed the Yeti :evil:

Congradulations Neo. You should be able to make it to the end pretty easily. Can enemies go through walls too?
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Sun Jul 12, 2009 7:39 pm

Sounds like an engine bug to me.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Partysofa » Mon Jul 13, 2009 8:33 pm

When you have a lagged computer you can walk through anything, if you keep trying. It's an engine bug ;)
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Tue Jul 14, 2009 9:31 am

Well, don't try and play normally, then.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Partysofa » Wed Jul 15, 2009 4:17 pm

Hmmm...
I will complete the game when I get my Aspire back :lol:
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Re: Wolf Hunt ~ V2.1 Released!

Postby SovietComrade » Thu Jul 23, 2009 1:49 pm

Nice game you got there!

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Fri Jul 24, 2009 10:23 pm

Glad you like it. Try out the Golden Knights of Kune sometime. ;)
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Re: Wolf Hunt ~ V2.1 Released!

Postby Adam » Sat Jul 25, 2009 10:00 am

metomunc wrote:Glad you like it. Try out the Golden Knights of Kune sometime. ;)


How could someone not like it :lol:
Its not only one of the best games made with 001, Its one of the best games I EVER played :)
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Sun Jul 26, 2009 12:21 am

Shadowmage wrote:
metomunc wrote:Glad you like it. Try out the Golden Knights of Kune sometime. ;)


How could someone not like it :lol:
Its not only one of the best games made with 001, Its one of the best games I EVER played :)

I still think graphics could be better. :D
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Re: Wolf Hunt ~ V2.1 Released!

Postby Redemption » Thu Jul 30, 2009 9:31 pm

Metomunc or people who know what the cheats are can you plz tell me

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Re: Wolf Hunt ~ V2.1 Released!

Postby Predator King » Fri Jul 31, 2009 5:11 am

And me, don't forget me!
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Fry me in grease and put me on a plate covered in paper towels when you're ready to serve.

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Re: Wolf Hunt ~ First Version Released!

Postby Partysofa » Fri Jul 31, 2009 10:30 am

metomunc wrote:
Aslo, Is there anyone who is entirely bored with version 1.1 yet? If so, post a screenshot of the end of the battle against Velgrim (slime monster) and I'll PM a cheat or two to you.

Also Also, if you haven't found the secret rock concert yet, search the Great Mountain. ;)


Hmmm ;)
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Re: Wolf Hunt ~ V2.1 Released!

Postby Redemption » Fri Jul 31, 2009 4:00 pm

i don't know where he is and I asked if someone could just tell me the cheats like

Weapons: Ifarted
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Re: Wolf Hunt ~ V2.1 Released!

Postby Fireleaf » Fri Jul 31, 2009 9:54 pm

link9876 wrote:i don't know where he is and I asked if someone could just tell me the cheats like

Weapons: Ifarted
Health: OMG
ect.

Use PMs to someone. I don't think they can say in an open forum.
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sat Aug 01, 2009 8:55 am

As stated before post a screenshot of the Dead Velgrim in the Dead Mountain or the final battle and I'll send you some cheats via PM. ;)
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Re: Wolf Hunt ~ V2.1 Released!

Postby Predator King » Sat Aug 01, 2009 9:35 am

I'm in the dark knight tower, is that close enough?
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Re: Wolf Hunt ~ V2.1 Released!

Postby Partysofa » Wed Aug 05, 2009 4:25 pm

Nice, never got that far. I've only played for like 50 min
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Fri Aug 14, 2009 1:02 am

Not being able to save or load kinda makes playing all the way through a bit hard. Unless you have an entire day to kill.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Namingway » Sun Sep 27, 2009 2:46 pm

Ok metomunc here's velgrim defeated

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Mon Sep 28, 2009 8:32 pm

Cheats are on the way.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Predator King » Mon Sep 28, 2009 8:36 pm

I finally finished the game, it was an excellent ending. :D I got the Absolute Renhen ending.

I'm gonna post a screenshot of it so I can get the cheats. :D

I'm very dissapointed about how you can't leave Mauldrin's castle, though, all my saves are in that place, and there was a ton of stuff I still wanted to do. :cry:
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Tue Sep 29, 2009 3:14 am

Well done! The cheats are headed your way as well. The amount of scripting involved in the end at Mauldrin's Castle made so that I had to make it impossible to leave. Also, the differing endings would not have worked out if you were able to leave after getting that far.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Tue Sep 29, 2009 7:52 am

Interesting, but wouldn't it be easier to script the endings after the castle?
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Tue Sep 29, 2009 5:34 pm

Man my game Glitched and I couldn't get my ending :( Mabye I'll replay some day.
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Re: Wolf Hunt ~ V2.1 Released!

Postby The Tony » Tue Sep 29, 2009 5:43 pm

hmmmm. sounds like an interesting game. maybe i'll give it a try.

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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Tue Sep 29, 2009 6:56 pm

Very fun. Defenatly deserves the # 1 rating. Try out Voyage for Vengence too
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Wed Sep 30, 2009 6:54 am

C0c1 wrote:Very fun. Defenatly deserves the # 1 rating. Try out Voyage for Vengence too

I'm not sure. With some new rising superstars, Wolf Hunt may need a graphical and script bug fix update, but it's definitely a good game.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Craive » Thu Oct 01, 2009 5:15 am

uhhh... i want to play it....
but my new VGA hasn't come yet... T_T
PRAISES, PRAISES PRAISES
WHERE'S THE CRITIQUE?

i'm leaving

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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Thu Oct 01, 2009 6:52 am

Relax. It's definitely worth your time, that's for sure.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Mon Oct 05, 2009 6:07 pm

A premium version may be released sometime in the far future, but don't count on it. Depends on whether or not I can debug everything.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Tue Oct 06, 2009 3:52 am

metomunc wrote:A premium version may be released sometime in the far future, but don't count on it. Depends on whether or not I can debug everything.

And what else is supposed to be in there besides bug fixes?
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Tue Oct 06, 2009 11:30 am

Oh, just some other premium things. New visuals, maybe some additional areas, and other stuff like that.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Wed Oct 07, 2009 4:21 am

That's not much for a premium, IMO.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Oct 07, 2009 12:42 pm

You'll get it when it comes out. Trust me. There will be enough differences to make it seem like a completely new game in some respects. ;)

Don't expect anything too soon though. The primary goal right now is to fix what's broken and redo some things not add anything new just yet.
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Thu Oct 08, 2009 8:22 am

Golden Knights of Kune?
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Thu Oct 08, 2009 10:05 am

Chances are working on both is a little hard, but possible.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Thu Oct 08, 2009 1:58 pm

Kune is still going. That's where my creative power is going right now. This project is just focused on clean scripting at the moment.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Fri Oct 09, 2009 4:43 am

Why not just split it up to test different segments of the project? Surely something can be wrong here and there, but judging by the size...
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Fri Oct 09, 2009 12:51 pm

MIV wrote:Why not just split it up to test different segments of the project? Surely something can be wrong here and there, but judging by the size...

eh? I probably need to test the whole game with all files connected to catch most of the flaws. Who knows what breaking it into pieces would do. Might make more errors than before.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Sat Oct 10, 2009 4:18 am

Probably best to wait for the loading to be fixed. It's really impossible to test the whole game at one shot.
Oh, and when you test, try to do something stupid so as to try and induce a bug, e.g. talk to the same NPC more than once to see if he gives you the quest again.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sun Oct 11, 2009 11:11 pm

MIV wrote:Probably best to wait for the loading to be fixed. It's really impossible to test the whole game at one shot.
Oh, and when you test, try to do something stupid so as to try and induce a bug, e.g. talk to the same NPC more than once to see if he gives you the quest again.

About the loading: um ... not sure what you mean. Never had a problem with the loading screen.

About testing things: Yes, things are being tested to become idiot proof. Hopefully when I'm done you won't be able to induce bugs even if you try to. :)
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Re: Wolf Hunt ~ V2.1 Released!

Postby Gamerdude » Mon Oct 12, 2009 1:03 am

metomunc wrote:
MIV wrote:Probably best to wait for the loading to be fixed. It's really impossible to test the whole game at one shot.
Oh, and when you test, try to do something stupid so as to try and induce a bug, e.g. talk to the same NPC more than once to see if he gives you the quest again.

About the loading: um ... not sure what you mean. Never had a problem with the loading screen.

I think he meant saving and loading? :) Maybe.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Mon Oct 12, 2009 3:13 am

Yeah, that's what I meant. Might be hard to test that large a game.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Tue Oct 13, 2009 11:29 pm

It always is.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Tydome » Wed Oct 14, 2009 12:05 am

Yes i finished the game! (took me a while)

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Oct 14, 2009 5:38 pm

Nicely done. I don't think anyone else has got to that ending yet. (at least not on the forums)
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Thu Oct 15, 2009 3:14 am

Neither did I get to that, nice one.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
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Re: Wolf Hunt ~ V2.1 Released!

Postby Tydome » Thu Oct 15, 2009 6:56 am

Lag when you have to get though the gate of the castle a few knights tons of annoying soldiers = Lag + Dragons = Extra lag
That wasn't a problem just telling ya
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Thu Oct 15, 2009 8:55 pm

Tydome wrote:Lag when you have to get though the gate of the castle a few knights tons of annoying soldiers = Lag + Dragons = Extra lag
That wasn't a problem just telling ya

Yeah, that's an engine bug with the version that the game was released with. With the current version there should be less lag although the AI seems to have suffered quite a bit in the new version.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Fri Oct 16, 2009 5:16 am

The AI is as clever as a shoebox, as I've said before. Unless you code it yourself though. Maybe you can make some of the bosses have custom AI to spice things up. For instance, the first boss, the yeti; instead of chasing you and kill you when you get too close, why not tone down its damage, but give it something like a roar attack which stuns.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
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Re: Wolf Hunt ~ V2.1 Released!

Postby Tydome » Fri Oct 16, 2009 6:30 am

The bosses are not challenging (Well the boss covered in this green stuff and he is guarding a magic dagger that makes money) was a little challenging
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Fri Oct 16, 2009 7:20 am

True, some kill at once, but their attack pattern is too predictable, and that makes them a little too weak. Now, early bosses may not be a problem, but later on the bosses lose appeal. Consider re-vamping how they can attack once you're done with clearing out all the bugs.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Fri Oct 16, 2009 6:00 pm

Yeah, I need to make some bosses that fire at you, but can be damaged by Melee weapons meaning you can get close enough to them to hit them or something that damages them. Wolf hunt uses primarily melee weapons for powerful stuff except for magic.

I have some ideas for some new bosses which will enhance the game just a bit more (could mean new areas) but your right, the current bosses (like Velgrim and the Yeti) are a bit too easy.

Is Mauldrin too easy as well? I kind of divided his fight into several stages with varying difficulty.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Tydome » Fri Oct 16, 2009 6:29 pm

Mauldrin....i couldn't damage him (In the Darklen castle) 0-1 and he just stood there firing magic at me
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Sat Oct 17, 2009 4:13 am

It's not that it's hard that way. There has to be a strategy to every boss battle. Randomly dodging projectiles doesn't count.
Maybe you can consider giving him a custom AI, e.g. moving around and teleporting in the midst of a battle?
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Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sat Oct 17, 2009 5:19 pm

Tydome wrote:Mauldrin....i couldn't damage him (In the Darklen castle) 0-1 and he just stood there firing magic at me

How long are you waiting before quiting the fight with Mauldrin? Ah Hah! ok, try this:
Hide behind the walls in the room to make Mauldrin step in the middle of the room. It's really all you can do to stay alive and it leads to you being able to damage him. ;)
MIV wrote:It's not that it's hard that way. There has to be a strategy to every boss battle. Randomly dodging projectiles doesn't count.
Maybe you can consider giving him a custom AI, e.g. moving around and teleporting in the midst of a battle?

As I said before there are several stages to fighting Mauldrin. The first one is just him firing at you, then ... well ... other stuff happens. Tydome, try learning White Sword from the mage in Albridge Castle. If you have that spell, fighting Mauldrin is cake.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Tydome » Sat Oct 17, 2009 5:42 pm

Edit: Why when i fight Mauldrin in space and then this white figure comes out and says you must sacrifice your life to destroy Mauldrin then i said ok i'll do it then it just goes Black after a while? and if i said no i won't Me and the whitish dude blows up and its goes red?
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sat Oct 17, 2009 7:52 pm

That's a known bug. The ending where you don't kill Mauldrin doesn't work. The one where you give up your life has worked for some people, but not others. I'll have to look at that one too.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Tydome » Sat Oct 17, 2009 8:36 pm

Oh ok wonder why
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Wed Oct 21, 2009 11:15 pm

I think I may have found it. Didn't have time to test it yet, but it should be fixed now.

I just found a key part of the plot that was never activated (which is a shame because no one has seen it yet). After you defeat Mauldrin there is a dream/vision sequence that pretty much explains the name of the game. A switch branch was left out which totally made this part unreachable.

Look for it in the next version though.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Tydome » Sat Oct 24, 2009 4:29 am

The battle in space was quite cool it really seems like they were moving pass the stars (Or were they just floating around)
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sat Oct 24, 2009 6:09 pm

Glad you like it. The stars are really moving. Not the players. Did you notice that Mauldrin begins fading in and out?
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Re: Wolf Hunt ~ V2.1 Released!

Postby Tydome » Sat Oct 24, 2009 7:09 pm

Yes i know the stars are moving not the players (But it looks like the players are moving)
Yes i lost him a few times but he blow his cover by shooting fire balls at me :)
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Sun Nov 08, 2009 1:08 am

Just finished fixing some stuff. The blue wolves of the triple falls are now able to appear (tested it like 30 times). Now I need to re-draw them somehow so that they are distinguished from the regular wolves. The general appearance of some things are undergoing some changes as well. Work on a side story and potential alternate ending are in the sketch stage.
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Re: Wolf Hunt ~ V2.1 Released!

Postby MIV » Sun Nov 08, 2009 10:21 am

And how many endings are there as of now?
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Sun Nov 08, 2009 3:30 pm

3. theres always been 3 :?
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Mon Nov 09, 2009 6:51 pm

Yes, threee basic endings, but two of them have variations so there are really five. One does not work and I'm working on fixing that next.

I'm needing to replace the Final Fantasy Zone and possibly relocate the entry point from the Darklan Fortress to somewhere else. Maybe I'll add an Island or something.
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Re: Wolf Hunt ~ V2.1 Released!

Postby C0c1 » Mon Nov 09, 2009 6:54 pm

What about owning your own ship? Sail for free (you drive) upkeep storage ect.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Fireleaf » Tue Nov 10, 2009 1:32 pm

C0c1 wrote:What about owning your own ship? Sail for free (you drive) upkeep storage ect.

That would take quite a bit of scripting to make the storage part. Making a purchasable ship wouldn't be so hard though. It'll be very expensive though. Expensive things are what the game could use more of because once people have tons of money they have nothing left to do. You should make it possible to hire certain people to help you. Like the king's soldiers or some of the rebels or something like that.
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Re: Wolf Hunt ~ V2.1 Released!

Postby Tydome » Wed Nov 11, 2009 12:29 am

Make a mercenary HQ or something and you could hire mercenaries?
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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc</