Galaria Break

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Jesse Bangerter
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Galaria Break

Postby Jesse Bangerter » Mon Oct 20, 2008 10:10 pm

Galaria Break is up for download :D here's the link http://www.engine001.com/games/Galaria+Break_1229.htm
oh yeah, all the resources are custom, we did them ourselves.


feel free to comment. we'd love to hear it.
Last edited by Jesse Bangerter on Thu Mar 15, 2012 6:55 pm, edited 4 times in total.
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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Tydome
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Re: Galaria Break

Postby Tydome » Tue Oct 21, 2008 6:06 am

well it looks really good but the files to big i cant download it i might free some space to download it
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Re: Galaria Break

Postby MIV » Tue Oct 21, 2008 10:39 am

It's really not bad, considering that the resources look great.
Well, not much to say since I haven't played yet, but good luck to the productions!
P.S. For your character's face, sharpen the graphics a bit. It looks slightly ripped and there's still a semi-transparent layer on the outer layer of face skin.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Tue Oct 21, 2008 12:06 pm

Ha, the characters face.... that is me. I took a picture with a digital camera and shrunk it down massively. Thats what you're seeing friends.

But I'm gonna go thru sound files and try to cut them down today, so try again later and it hopefully will be smaller.

And if deedasmi the apparent ruler of the game descriptions doesn't like it again, and he takes it upon his self to take it down without saying anything to that nature, you can complain to him. :D
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
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Re: Galaria Break

Postby miroki123 » Tue Oct 21, 2008 12:54 pm

Beaten the game, it's like nothing I had seen before, very good work.
8/10 :)
If you haven't tried out yet, check out my full game Voyage for Vengeance.
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Re: Galaria Break

Postby Jesse Bangerter » Tue Oct 21, 2008 8:32 pm

miroki123 wrote:Beaten the game, it's like nothing I had seen before, very good work.
8/10 :)



Thank you. That makes me smile.


But meanwhile, I have trimmed the file size significantly so now more people can download it. :D
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
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Re: Galaria Break

Postby Zhuge » Tue Oct 21, 2008 8:52 pm

Wow... This game is great.
Man, you guys put in a ton of effort into this game.
It is incredible... For some reason, I like games with real pictures as graphics and stuff like that :lol:.

The gameplay is great.
Sound quality and effects are awesome.
I highly recommend this game.

10/10 :P
Last edited by Zhuge on Wed Oct 22, 2008 5:50 pm, edited 1 time in total.

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metomunc
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Re: Galaria Break

Postby metomunc » Wed Oct 22, 2008 1:40 am

Well done! Awesome scripting with dynamic objects and within the HUD. I like how you put yourself in the game too. That's really creative. Add a story and I'd call this one a 10 ... actually, I'd call it a 10 right now. I can't really tell who the bad guys are right now. I'm guessing robots, but they look kinda like zombies too. You should really finish this. It's fun.
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Re: Galaria Break

Postby MIV » Thu Oct 23, 2008 4:23 am

metomunc wrote:Well done! Awesome scripting with dynamic objects and within the HUD. I like how you put yourself in the game too. That's really creative. Add a story and I'd call this one a 10 ... actually, I'd call it a 10 right now. I can't really tell who the bad guys are right now. I'm guessing robots, but they look kinda like zombies too. You should really finish this. It's fun.

True. Add on a bit, your game looks highly promising.
I'd suggest a little more on the plot development and stuff, it's a little unclear during the course of the whole game.
But other than that, good job. Keep it up, yo!
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Re: Galaria Break

Postby Tydome » Thu Oct 30, 2008 3:25 am

yay the files smaller
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Mike
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Re: Galaria Break

Postby Mike » Sat Nov 22, 2008 11:00 pm

Hrm?! Why did you delete the game off the site just to re-upload it? All your ratings and markings of who downloaded it, are gone.

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Re: Galaria Break

Postby C0c1 » Sat Nov 29, 2008 11:11 am

Great game! I played it all the way to the end. There are some minor gliches though. Some of your big characters that shoot the red lasers get stuck behind walls or walk ontop of them. The boss was ver fun however if you just keep shooting hime from behind a wall he dies really fast. You should disable saving from the main menu becuas you have save points. There were some items that I wasn't sure what the did. They didn't shoot or heal as far as I could tell (like the pearl). Finnally what everyone says explain the story a little more. Now for the fund part, the stuff I liked :D

1) the custom wepons and resources
2) the HUD I loved how the face changed as you lost health
3) voice acting. (was that Rodney McKay from stargate Atlantis on the screen?)
4) the end cutscene/ credits (with all the ships flying away
5) awsome main menu!
6) just the right amount of healing items

Keep up the good work! :D
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Re: Galaria Break

Postby Neto » Sat Nov 29, 2008 11:31 am

absolute bliss

you've explored a LOT the power of creation of 001
about the game, just great! i'm speechless :D

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Re: Galaria Break

Postby C0c1 » Sat Nov 29, 2008 11:56 am

Agreed this is a great game to show people what 001 can do.
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Re: Galaria Break

Postby Zhuge » Sat Nov 29, 2008 12:46 pm

This is one of my favorite games I've played made with 001.
Last edited by Zhuge on Sun Nov 30, 2008 3:28 pm, edited 1 time in total.

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Re: Galaria Break

Postby MIV » Sun Nov 30, 2008 3:30 am

Yeah. Pretty good custom graphics.
Needs a bit of a plot, though.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Re: Galaria Break

Postby Ikonz101 » Mon Dec 01, 2008 1:09 am

I haven't beaten the game yet but all I can say is: Truly F****ing Amazing!! Excuse my french.. A few questions.. How did you get the walls to blow up and how did you make the containers explode..That was a real treat..Keep up the great work guys.. 9/10 from me..

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Re: Galaria Break

Postby MIV » Mon Dec 01, 2008 2:25 am

Exploding containers are simple. Just make a zone that checks if the player used a weapon on it, then play the blow-up effect.
For the walls, they are most likely just characters with a pretty decent amount of health.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Re: Galaria Break

Postby Jesse Bangerter » Mon Dec 01, 2008 4:09 am

Here's a picture from one the cutscenes. And to answer a couple questions, the destructible walls/crates are simply vehicles that you can't get inside. And yes that is Dave Hewlett, from The Cube and Stargate Atlantis. We were wondering how long it would take someone to point that out.

We're working hard to finish the story art right now. Hopefully we can release the whole first part soon after the customizable menus come out, but when we do release the real deal, it'll be as glitch free as possible. Also, a full story is gonna be implemented into the final game.
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Re: Galaria Break

Postby Ikonz101 » Mon Dec 01, 2008 10:36 am

Vehicles..Now thats a very clever way of making destructible terrain. Great idea for that sickness..

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Re: Galaria Break

Postby metomunc » Mon Dec 01, 2008 10:46 am

Vehicles? That's a good idea. The story looks kinda dark. Is it?
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Re: Galaria Break

Postby MIV » Mon Dec 01, 2008 11:04 pm

Mostly, yeah.
Try playing it and you'll see.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Re: Galaria Break

Postby metomunc » Tue Dec 02, 2008 11:20 pm

I should. In fact, I will. :D
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Re: Galaria Break

Postby 5econds » Thu Dec 04, 2008 5:34 pm

I cannot stress how much I enjoy the execution of this game. It looks great, it has a style of it's own, and yet it is very reminiscent of it's genre. The characters and feel to me is very much like OUT OF THIS WORLD or FLASHBACK, and the design reminds me movies like MAX HEADROOM, EQUILIBRIUM, THE ISLAND. It reminds me of something I think I would see in a movie based on a Phillip K Dick novel (Minority report, Blade runner). This is the best game I ever seen on the 001, and it is hindered by nothing. The hud is awesome with the face that takes damage. The vending machines are a neat idea...To me this game is near perfect for what you have done. I am excited for the finished product

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Re: Galaria Break

Postby MIV » Thu Dec 04, 2008 11:31 pm

Sci-fi-ish, and pretty good, but more of these sci-fi elements could make the game even better.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Sun Dec 07, 2008 12:18 am

This here is a screenshot from one of the flying levels. It's a lot like the flying levels in MDK2.
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Re: Galaria Break

Postby MIV » Sun Dec 07, 2008 4:29 am

Make some objects when you're flying. Toxic clouds, ridiculously tall rock pillars etc.
It looks nicer that way, and more realistic.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Re: Galaria Break

Postby Zhuge » Sun Dec 07, 2008 12:27 pm

MDK2 owns :P. I love that game.

Anyway...

That looks sweet.

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Re: Galaria Break

Postby 5econds » Mon Dec 08, 2008 12:35 pm

More realistic? Are we really going for realism in a futuristic sci-fi videogame? Looks pretty cool man

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Re: Galaria Break

Postby metomunc » Mon Dec 08, 2008 11:42 pm

I beat the second demo release. This game is very entertaining. The voices really make it unique.
Who should I really listen to?

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Re: Galaria Break

Postby MIV » Tue Dec 09, 2008 7:27 am

5econds wrote:More realistic? Are we really going for realism in a futuristic sci-fi videogame? Looks pretty cool man

Not that kind of modern-day realistic.
I mean, if you're flying a ship in a polluted metropolitan dystopia, there's definitely a few objects in the sky that will obstruct you...
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Re: Galaria Break

Postby metomunc » Tue Dec 09, 2008 11:02 pm

I think adding some clouds that are very see through would be good enough.
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Re: Galaria Break

Postby 5econds » Wed Dec 10, 2008 2:08 am

Yeah that is a good idea

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Re: Galaria Break

Postby MIV » Thu Dec 11, 2008 11:08 am

Well, where is sickness?! :shock:
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Thu Dec 11, 2008 8:59 pm

i'm floating around in the ether at the moment. but working on more graphics stuff right now, mainly adding some buildings and other cool effects to the flying level. that up there is just an early picture of it. as soon as that level is done, we might put up a new photo.
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
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Re: Galaria Break

Postby Fireleaf » Sun Dec 14, 2008 4:55 pm

How do you make a flying level? Does the backround constantly move, or is the maps just really big? I'm thinking about making a flying level sort of.
Hey, I compose custom music for games (for free). PM me about it.

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Re: Galaria Break

Postby Bruno coelho » Sun Dec 14, 2008 7:00 pm

it´s a small game. but very nice! I liked :D
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Re: Galaria Break

Postby Jesse Bangerter » Sun Dec 14, 2008 7:35 pm

Here's that updated flying level picture I was talking about.

Don't worry though, this game has five different parts. So far the only version we have up is the First Level of the First Part. The first part will have 4 levels, and three of those are already complete.
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Re: Galaria Break

Postby C0c1 » Sun Dec 14, 2008 7:47 pm

Awsome!!!
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Re: Galaria Break

Postby Zhuge » Sun Dec 14, 2008 8:10 pm

Man, you make this program look so sweet. You make this game look so cool. Just wait until you get v1.005, then you can make this game even better (If that's even possible). :lol:

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Re: Galaria Break

Postby Bruno coelho » Sun Dec 14, 2008 8:42 pm

HAHAHA ITZ TRUE! :lol:
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Re: Galaria Break

Postby MIV » Mon Dec 15, 2008 8:01 am

sickness wrote:Here's that updated flying level picture I was talking about.

Don't worry though, this game has five different parts. So far the only version we have up is the First Level of the First Part. The first part will have 4 levels, and three of those are already complete.

Looks a lot better, now that there's more 'obstacles'.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Re: Galaria Break

Postby Jesse Bangerter » Thu Dec 18, 2008 4:01 am

Here's two more pictures from the other levels in this part of the game. These are from the second and third levels. These are also the last shots we're going to put up until the game releases.

Oh yeah, and thanks for all the positive feedback.
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Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
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Re: Galaria Break

Postby MIV » Thu Dec 18, 2008 5:18 am

Looks pretty good, I'll say.
I like the way it's messy, but at the same time, not reusing the same resources over and over again.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Re: Galaria Break

Postby Bruno coelho » Thu Dec 18, 2008 4:28 pm

AWESOME!
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Re: Galaria Break

Postby Jesse Bangerter » Sun Feb 15, 2009 12:29 am

Here now are the first 3 levels of the game. We decided that we wanted to make the game as a whole, not in 5 parts. The story is still incomplete, except for the first level. It's as done as done could be. We're really excited to get these other 2 levels out there; we've worked really hard on them. You must keep in mind that it's not a complete game. There are many more levels to come, we just need to find the inspiration to make them. If you guys like our game, say so, because that inspires us to keep going. Another reason we are making the game one file is because its going to take so long for us to finish these three levels because the artist for the story kind of dropped out for a minute. But we're confident that we'll get the whole thing done soon.
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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Re: Galaria Break

Postby Zhuge » Tue Feb 24, 2009 12:54 am

Mmm, Tasty, a new demo. This is one of the best 001 games ever made, ever. I would recommend this to anyone who is looking for a great game. It took me about an hour or so to "beat" level 2, rather, I got to the end of it and I noticed the camera didn't return to the character, but I got passed it killing all the mutts anyway (I even killed the giant monster thing hehe.). I love this game so much :lol:, just fix that little error and it's s'all good.

Can't wait for the next demo. :)

9/10.

~ Zhuge.


Also, there is a minor bug, you don't have every weapon set to play that one sound when switching weapons. ;)

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Re: Galaria Break

Postby shadow9449 » Tue Feb 24, 2009 10:14 pm

I'm completely stuck in Chapter 2! I got past the first room with the lasers but I'm now in the second one. I know how to disable the first set with the console on the left side but when you get to the top, there are 3 rooms. Any one of them, including the exit, you die the second you enter the room. Could someone help (PM would be ok)?

Thanks

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Re: Galaria Break

Postby Jesse Bangerter » Tue Feb 24, 2009 10:54 pm

We're going to test our game to see what it is you're talking about. Because that's really weird, I don't remember that happening last time I played it. Has it happened to anyone else? If we find it, we'll update the game file as soon as we fix it.
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Re: Galaria Break

Postby shadow9449 » Tue Feb 24, 2009 11:02 pm

sickness wrote:We're going to test our game to see what it is you're talking about. Because that's really weird, I don't remember that happening last time I played it. Has it happened to anyone else? If we find it, we'll update the game file as soon as we fix it.


What's supposed to happen? There's also an exit on the bottom left of the screen but you die as soon as you hit it as well.

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Re: Galaria Break

Postby Jesse Bangerter » Tue Feb 24, 2009 11:26 pm

the purple lasers kill you immediately. in this picture, the console in the picture deactivates a purple laser that is at the top of the map, and it is timed. there is a console at the top of the map that deactivates the purple laser at the bottom left of the map (which isn't that visible in this picture because i had to shrink it.) however this laser at the bottom of the map isn't timed, so take your time getting back.
Untitled.jpg
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Re: Galaria Break

Postby shadow9449 » Tue Feb 24, 2009 11:34 pm

sickness wrote:the purple lasers kill you immediately. in this picture, the console in the picture deactivates a purple laser that is at the top of the map, and it is timed. there is a console at the top of the map that deactivates the purple laser at the bottom left of the map (which isn't that visible in this picture because i had to shrink it.) however this laser at the bottom of the map isn't timed, so take your time getting back.
Untitled.jpg


I'll check it out and let you know.

SHADOW


Indeed. That did work.

I got to the next part. I got all the way to the next 2 checkpoints. I got to a screen that scrolls up as you walk (actually, you have to keep up with the scrolling or you will lose your character). And after killing a few dozen dogs, you get to this huge dog in an area with a bunch of tanks. I killed the huge dog and nothing happens. Is this a glitch or am I missing a step?

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Last edited by shadow9449 on Wed Feb 25, 2009 12:52 am, edited 1 time in total.
Reason: Automatically merged double post.

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Re: Galaria Break

Postby 5econds » Fri Mar 06, 2009 1:34 pm

I think I said that I love this game. I must say it again. It is like a mix of OUT OF THIS WORLD and FLASHBACK and the like. It's got a great artistic style while still in the boundaries of technology those games were based on.

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Re: Galaria Break

Postby Jesse Bangerter » Fri Mar 06, 2009 11:21 pm

Did anyone else run into that problem after killing the Master Pup? Because when you kill him, it's supposed to warp you to the next level. There really aren't any steps to miss either, so please let us know because that hasn't happened when we test it.

Also, its good to see somebody know exactly where we were going with our game. Thank you, 5econds.
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Re: Galaria Break

Postby shadow9449 » Sun Mar 08, 2009 1:52 am

sickness wrote:Did anyone else run into that problem after killing the Master Pup? Because when you kill him, it's supposed to warp you to the next level. There really aren't any steps to miss either, so please let us know because that hasn't happened when we test it.

Also, its good to see somebody know exactly where we were going with our game. Thank you, 5econds.


I don't know if this is also a glitch but when you throw the switch to open the door that leads to the area that ends with the master pup, by the time you get there, the door is closed again and you have to run all the way back to the switch to throw it again. Is there a time limit on how long the door is open for or is this a glitch?

What I find frustrating in this game is the lack of opportunities to save the game. Once you die, it can easily take 20 minutes to get back to where you were. This can be very frustrating especially if you don't know what you're supposed to do in a particular room and you are trying to explore the different options so you can figure it out. The game itself is excellent and a lot of fun but this aspect really detracts in my opinion.

Considering that I can't continue past the dead master pup, is there some way to get to level 3? Some game authors have cheat codes that allows parts of the game to be played if the game gets stuck.

Thanks

SHADOW

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Re: Galaria Break

Postby Jesse Bangerter » Sun Mar 08, 2009 1:25 pm

the door that leads to the master pup is timed. and i understand that the game is difficult, that's how it was intended to be. we were going for a difficulty similar to earthworm jim, o.d.t., out of this world, and oddworld. but i must say that it's good to hear all sides of the opinions, and we don't plan on making the game any easier. as for the glitch with the pup, we don't know why it's not working, but we'll try to figure it out. it works for us. we'll go over everything then release a polished-up demo sometime in the future. we do appreciate all the feed back we receive, so if you have something to say, good or bad, we'd love to hear it.


PS: If you really want to play the game in its best form, we recommend using a USB controller that you can pick up for about ten bucks. It makes things much easier to accomplish, and way more fun to play. Also, this game was built around a 1440x900 resolution, so if you have a video card that goes up that high, you can see much more of everything.

Here's some tips:
Look for secrets! They often have fill-ups and Saint Pearls, which raise your max HP. Make sure to stock up on those Turkey Legs too, they'll save you. Don't rush into battles or firefights. Try to pick off one person at a time, because rushing in is the easiest way to get killed. And, if you're having a problem with those pesky pups feasting on your flesh, stock up on Flamethrowers. That's the best way to kill them. In short, just save ammo and look for secrets. And don't forget to rate our game (pretty please?). Not many people have done so. By time we release the next demo, it should play a lot smoother. We just kind of slopped this one together. We were eager to let people play. We also cannot stress enough that the story is totally incomplete at this point, as you can probably tell by playing.
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Re: Galaria Break

Postby shadow9449 » Sun Mar 08, 2009 4:42 pm

sickness wrote:the door that leads to the master pup is timed. .


Then the best approach would probably be to first kill off the bad guys between the switch and the door, then run back, flip the switch, THEN save. Otherwise you have to do the whole thing all over.

sickness wrote:and i understand that the game is difficult, that's how it was intended to be. ...it's good to hear all sides of the opinions, and we don't plan on making the game any easier. .


Okidoke

sickness wrote:as for the glitch with the pup, we don't know why it's not working, but we'll try to figure it out. it works for us. we'll go over everything then release a polished-up demo sometime in the future.
.


Looking forward to the next release. If this is any help, I tried again and what happens is that the Master Pup goes splat when he has about 1/4 of his HP left (based on the bar at the bottom of the screen) and then you can't finish. I am guessing that it doesn't trigger the next level until the HP is gone but you can't reduce his HP because it thinks he's dead?

sickness wrote:if you have something to say, good or bad, we'd love to hear it. .


Lots to say that's good...the graphics are great, the variety of items and the gameplay makes it a lot of fun. The puzzles are at a good level of difficulty and that makes the game quite compelling. It's obvious that a lot of work went into the game. My only contention is that if it's difficult, having to repeat 25 minutes of playing because you got killed really extends the length of the playing time, but in a frustrating way.


sickness wrote: this game was built around a 1440x900 resolution, so if you have a video card that goes up that high, you can see much more of everything.


Good tip

sickness wrote:don't forget to rate our game (pretty please?). Not many people have done so.


My policy is that I don't rate games unless it's possible to finish them. The vast majority of Engine001 games are either demos that never make it past the demo phase and are incomplete and/or fraught with glitches or games that you can't finish because of some bug near the end (I've encountered about 4 of those and the author tries to figure it out and then gives up). If I can't complete a game because it doesn't function properly, it's really hard to give it a fair rating. I'd rather wait.

At any rate, this game is certainly a gem and I hope you beat the odds of most Engine001 game-designers :)

SHADOW

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Re: Galaria Break

Postby Jesse Bangerter » Sun Mar 08, 2009 9:44 pm

Ok. Here's a slightly updated version of the demo. We polished up a couple things that were popping up that weren't supposed to be, and fixed a script or two. But mostly, its just to ensure that it's been fully tested, and the glitch with the master pup wasn't present when tested. So if anyone still has a problem with it, let us know. We'll try to figure it out to the best of our ability. We figured if it worked for us, shouldn't it work for everyone else? Unless uploading it onto this site causes it to glitch out sometimes (haven't experienced that either), we don't know what's wrong with it. Hopefully no one minds playing thru it again just to see if it works. If the glitch continues, if you really want to play the third level, say so and we'll make it happen. Sorry for the inconvenience.
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Re: Galaria Break

Postby Zhuge » Sun Mar 08, 2009 9:58 pm

*Looks at watch*

I seem to have some extra time, I'll play it through right now.

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Re: Galaria Break

Postby shadow9449 » Mon Mar 09, 2009 5:20 pm

One change you may want to include in the future is for it to show on the top right corner (where it shows what item is active) how many you have left. I find that I can be hurling riot crackers at people and not notice that I'm out or low and I don't switch weapons fast enough as a result.

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Re: Galaria Break

Postby Zhuge » Mon Mar 09, 2009 8:39 pm

Perfect! I really like this game - A LOT! But, I would like to suggest extending the length of the third level, it's a bit too short. I hope with the new version, you can make this game blowyourmindinsane. :D

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Re: Galaria Break

Postby Jesse Bangerter » Mon Mar 09, 2009 9:33 pm

We'll definitely be making that third level longer, don't worry bout that. As for the ammo gauge, we're not sure about it. There is a bar already in the hud, but if your resolution isn't high enough, you can't see it. We decided to go with a bar instead of numbers, because it looked cooler that way.

And another thing, has anybody unlocked the secret level yet? I wasn't going to give it away, but here's how to unlock it: Find all the Bonus Head Cards. There's only 5, and they're only in the first 2 levels. 4 of them are very easy to find, but one of them is extremely hidden. I'll give you a hint though, it's close to the first boss. The reason I'm telling you this is because we put a lot of work into the secret level, and we want you to play it. You can't shoot in it yet, we're still trying to figure out a way around it. For now, all you have to do is survive it.
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Re: Galaria Break

Postby Zhuge » Mon Mar 09, 2009 9:42 pm

Hehe, I have 3 of them. I was wondering what those were for.
Also, do you have any estimation on how many level there will be in the full version?

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Re: Galaria Break

Postby Jesse Bangerter » Mon Mar 09, 2009 10:55 pm

ZhugeLiang wrote:Also, do you have any estimation on how many level there will be in the full version?


15. And each level will be completely different. Its quite a task but I think its worth it. To give you an idea, one of the levels is going to be a renaissance fair. I know it sounds weird, but its always been in our heads. We actually made this game a while ago with hardly any custom resources, and it took us about a month to complete, but once we started making a few customs we just never stopped, and a month turned into a year now.
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Re: Galaria Break

Postby shadow9449 » Tue Mar 10, 2009 12:55 am

sickness wrote:We'll definitely be making that third level longer, don't worry bout that. As for the ammo gauge, we're not sure about it. There is a bar already in the hud, but if your resolution isn't high enough, you can't see it. We decided to go with a bar instead of numbers, because it looked cooler that way. .


I've turned my resolution to the one you recommended and it looks the same. Maybe I just didn't realize where the bar is or what it represents.

sickness wrote:And another thing, has anybody unlocked the secret level yet? I wasn't going to give it away, but here's how to unlock it: Find all the Bonus Head Cards. There's only 5, and they're only in the first 2 levels. 4 of them are very easy to find, but one of them is extremely hidden. I'll give you a hint though, it's close to the first boss. The reason I'm telling you this is because we put a lot of work into the secret level, and we want you to play it.


I've found a few of those cards but I never knew what they're for. Thanks for the tip.

SHADOW


- Well, I started the game again. This time I did get past the Master Pup. I was looking at your graphic that you posted and it seems that there is supposed to be a coloured line between active lasers. I did not see any such line on my screen so I had to play it by ear, getting zapped unexpectedly.

- I found the 5 head cards. Where is the secret level?

- I got to the freeway and walked all the way to the left. There is this huge machine that smashes up cars as I run toward the bottom of the screen. I'm not sure what I'm supposed to do on this level; I just keep lobbing grenades at the machine (Eden?) and it doesn't seem to cause any damage to it. At some point, there is a message at the bottom of my screen and my character ends up outside the frame and I get killed. Is this supposed to happen? How can I avoid it? I've attached an image.
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Re: Galaria Break

Postby Jesse Bangerter » Thu Mar 12, 2009 7:54 pm

We just tested it, and it works fine for us. This is really weird. We found an old script that might be the problem, but we can't upload a new version of the demo yet because of the new version of the engine. The script we found shouldn't have anything to do with it, but we don't know what else it could be. If anyone else has this problem, let us know as usual. Sorry that you had to search for all those bonus head cards for nothing. When we tested it, you can kill Eden and if you have all 5 cards, it takes you to the bonus level after you kill him. And if you don't have all the cards, it takes you to the end credits. We can kill Eden with grenades, and any other weapon we have. So we don't understand why it wouldn't work. I'm not sure why glitches keep happening like this. Its really strange. Before we release another version of this, we'll test it a few times to make sure to the best of our ability that it works in all sorts of scenarios.
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Re: Galaria Break

Postby C0c1 » Thu Mar 12, 2009 8:04 pm

usually when a map cannot be found its becuase it was renamed. If you renamed the map without selecting it again on the position character screen this error will occur. You may have done this before you tested it but not before you uploaded the current version.
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Re: Galaria Break

Postby shadow9449 » Thu Mar 12, 2009 10:13 pm

sickness wrote:We just tested it, and it works fine for us. This is really weird. .


In case this is of any help, I tried again and avoided the left side of the screen. I used the narenator and it was very effective against Eden.

sickness wrote: When we tested it, you can kill Eden and if you have all 5 cards, it takes you to the bonus level after you kill him. And if you don't have all the cards, it takes you to the end credits. .


I ended up in a level where you fly a cute little space ship. This level is VERY buggy, though. I don't know if you're supposed to be able to, but by pressing ENTER, you can exit the space ship and walk around. I got a screen full of script errors at one point. It's very unclear what the section at the bottom of the screen is for (are you supposed to be able to enter it?). When you get to the big thing at the end (hard to tell what it is...perhaps a space craft?) it starts shooting at you and then the game is over.

Since I finished the game, I will post my thoughts and comments when I have some time. Hopefully over the weekend.

SHADOW

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Re: Galaria Break

Postby Jesse Bangerter » Fri Mar 13, 2009 7:35 pm

[/quote]I ended up in a level where you fly a cute little space ship. This level is VERY buggy, though. I don't know if you're supposed to be able to, but by pressing ENTER, you can exit the space ship and walk around. I got a screen full of script errors at one point. It's very unclear what the section at the bottom of the screen is for (are you supposed to be able to enter it?). When you get to the big thing at the end (hard to tell what it is...perhaps a space craft?) it starts shooting at you and then the game is over.

Since I finished the game, I will post my thoughts and comments when I have some time. Hopefully over the weekend.

SHADOW[/quote]


Oh crap. You're not supposed to be able to get out of that spaceship. We checked it, and we can get out too, and that really stinks because we really didn't want anyone to see the level in that way. So if you haven't played it yet, or don't mind playing it again, just don't get out of the vehicle because once you do, it destroys the whole level. Once we're able to upload a fixed up version, we will. We've already fixed it though, so no worries. We apologize for this premature release. We were just too eager to get it out there. We'll make sure any future releases are tested a little more thoroughly.

On another note, bugs aside, what did you think of the flying level? Oh yeah, that's water on the bottom half of the screen, and the thing at the end is a big spaceship that shoots at you. This level was heavily inspired by a playstation game called "In the Hunt". Each part will have a secret level.
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Re: Galaria Break

Postby shadow9449 » Sat Mar 14, 2009 8:49 pm

sickness wrote:Oh crap. You're not supposed to be able to get out of that spaceship. We checked it, and we can get out too, and that really stinks because we really didn't want anyone to see the level in that way. So if you haven't played it yet, or don't mind playing it again, just don't get out of the vehicle because once you do, it destroys the whole level. .


I didn't intend to destroy the level. You have to be able to think like a new user when you're designing any program, including games. I killed Eden, was given a chance to save the game, then found a screen where I could not see my character. If you didn't know that you are in a vehicle for the first time in the game (remember, you can't enter vehicles anywhere else) and all you see is a screen, it's not unreasonable to say "what the heck? Where am I?". Hitting a bunch of keys, including ENTER made my character appear so I thought that was what was supposed to happen. I walked across the level wondering what I was supposed to do until I saw the big spaceship at the end that didn't do anything so I was completely stumped. I had to start a few more times to realize that you begin IN the space ship and you can fly it. Sorry for cheating but I found it impossible to get past the barrage of rockets so what I did was get out of the spacehip for that part and then get back in.


I'm wondering at this point - other than the developers of the game, who has finished it so far?

SHADOW

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Re: Galaria Break

Postby Jesse Bangerter » Sun Apr 19, 2009 9:42 pm

since this game isn't going to be finished for a long, long, long, long time, here are some photos of some new stuff we've been working on. we've added a merchant for you to buy ammo, better weapons, and fill-ups. We feel it makes the game a lot more balanced. And for those of you who feel that the game is way too difficult, this should make it easier without changing the game very much. Enjoy..
blowup pic.png
blow stuff up to rack up cash
moneypic.png
use the cash to buy weapons and fill-ups.
spaceship pic.png
one of the newest levels we're working on, called sewer damage.
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the first level in the second part. it's called 'back onto the streets.'
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Re: Galaria Break

Postby Parkway » Mon Apr 27, 2009 1:41 am

maddddddddddddd!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D

looks good
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Re: Galaria Break

Postby Jesse Bangerter » Mon Aug 24, 2009 2:00 am

this is something we've been working on for a while. its actually one of many things that we've added. its a virtual booklet. this is something we've wanted to put in the game since we started making it, but we've never really had the ambition to do so until now. you just use the arrow keys to point the crosshairs at the green arrows onscreen, then push enter to flip the pages.
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Re: Galaria Break

Postby Jegar » Mon Aug 24, 2009 2:04 am

Looks good.
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Re: Galaria Break

Postby Jesse Bangerter » Mon Aug 24, 2009 3:43 am

this is the finished in-game menu. and the weapons submenu.
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Re: Galaria Break

Postby MIV » Mon Aug 24, 2009 5:20 am

Sweet. Love that HUD there.
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Re: Galaria Break

Postby Zhuge » Mon Aug 24, 2009 10:22 am

I've been waiting for a new release for so long... Glad you're somewhat back.

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Re: Galaria Break

Postby 5econds » Mon Aug 24, 2009 11:17 am

Hey this all looks really great. I love the in game menus, very professional

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Re: Galaria Break

Postby Lucifiend » Mon Aug 24, 2009 2:25 pm

Ah, it's so nice to see menu that aren't the default ones. So refreshing to the eyes!

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Re: Galaria Break

Postby Zhuge » Mon Aug 24, 2009 7:57 pm

Lucifiend wrote:Ah, it's so nice to see menu that aren't the default ones. So refreshing to the eyes!

It is nice isn't it? :)
Though, I don't mind the default interfaces. It is kinda hard to learn how to make them.

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Re: Galaria Break

Postby Jesse Bangerter » Sat Aug 29, 2009 5:44 pm

here's a couple more screenshots of the outskirts. these show off the level a little better than the last one we put up.
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Re: Galaria Break

Postby Zhuge » Sat Aug 29, 2009 5:50 pm

Any estimate on a release date?

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Re: Galaria Break

Postby Jesse Bangerter » Sun Aug 30, 2009 12:40 am

we're really not sure of a release date. to give you an idea, we wanted to have this game released in january, but it's taking about 300 times longer than we thought it would. for quality reasons, we keep having to change and update our levels. and because we keep coming up with new ideas and stuff, we've only been able to work on 6 levels. we'd originally mentioned that there was going to be 15 levels, but at this point we're struggling to make even 9, which is the amount of levels we wanna have. we had to cut 6 levels, because honestly, they just didn't fit the game, and wouldn't be worth taking the extra year or so to make them all.


New Demo released today (10/23). Please download and comment and stuff. It's got some new features and a new level too.
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Re: Galaria Break

Postby Zhuge » Fri Oct 23, 2009 8:40 pm

Just played it, I couldn't get passed the level one boss because of the critical error 9 when quade dies, and not being able to save / load. I'll try to do a full without dying run later.
I like the new dialogue and updated start and menu. I also like the "secret areas" you added. The guy selling stuff in the yard is neat, and the boss battle is still as cool as the first time I played it.
All in all, you still get my ten - even if I can't get passed level one, the same great gameplay elements are there, and then some. :)

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Re: Galaria Break

Postby Jegar » Fri Oct 23, 2009 11:11 pm

Those shots look really good man.
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Re: Galaria Break

Postby MIV » Fri Oct 30, 2009 9:37 am

Some of the elements do clash with each other, e.g. Quade, the walls and the ground. Maybe you can try remaking Quade to look slightly more cartoonish, or the bg to be slightly more realistic and pseudo-3D?
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Re: Galaria Break

Postby Jesse Bangerter » Fri Oct 30, 2009 1:38 pm

has anyone beat the demo?
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Re: Galaria Break

Postby Zhuge » Fri Oct 30, 2009 1:45 pm

Yeah, I did.

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Re: Galaria Break

Postby Jesse Bangerter » Fri Oct 30, 2009 1:46 pm

what did you think?
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Re: Galaria Break

Postby Zhuge » Fri Oct 30, 2009 1:49 pm

I felt that the creatures in the badlands were a bit hard because of their health, but slow enough to beat over time. And that rock concert thing was pretty funny. Oh yeah, and the wall traps were a genius idea!

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Re: Galaria Break

Postby Jesse Bangerter » Fri Oct 30, 2009 1:57 pm

did you like the booklet and game case?
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Re: Galaria Break

Postby Zhuge » Fri Oct 30, 2009 2:11 pm

Yeah. Only thing I didn't really like was that Z was the only way to cycle through weapons (well, at least from what I've seen) because I found myself accidentally going over the weapon I wanted. :lol:
Anyhow, It's still a great game, 10 out of 10. One question though, are you editing level two and three? Because last time I played it they were playable. Either way, awesome job. Only thing I might ask is that if you are editing those you should add some traps like you did on the badlands and a boss like level 1. 8)
Edit: I'm not sure if this is suppose to happen but, you can use the bonus head tool heh.

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Re: Galaria Break

Postby Jesse Bangerter » Mon Dec 07, 2009 6:02 pm

Due to the ever evolving status of engine 001, we've decided to put the game on hold for an indefinite amount of time. We think it'll turn out a lot better this way.
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Re: Galaria Break

Postby Zhuge » Mon Dec 07, 2009 6:27 pm

Mmm... Why is that a problem heh?

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Re: Galaria Break

Postby Mike » Mon Dec 07, 2009 9:29 pm

sickness wrote:Due to the ever evolving status of engine 001, we've decided to put the game on hold for an indefinite amount of time. We think it'll turn out a lot better this way.

Everything is always upgraded just fine - I don't think that's very positive.

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Re: Galaria Break

Postby Jesse Bangerter » Mon Dec 07, 2009 10:11 pm

Sorry guys, that definitely wasn't meant to be negative, but because of the news of being able to make checkpoints in the future, among many other great features that keep being added, we realize that our game can only get better by waiting for all these features to be implemented. Engine 001 has allowed us to do things not possible with any other game makers we've used. Galaria Break has been delayed many times, and the outcome has always been much better than just rushing it, but this is the first time that we decided to let everyone know it was being delayed. That way nobody's left waiting for nothing. Plus, we've been working on another game and its taking up most of our time. This doesn't mean that Galaria Break will never see the light of day, it just means that when it does, it'll be awesome.
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Re: Galaria Break

Postby priest865 » Tue Dec 08, 2009 1:41 am

about half a year ago I was in the same situation. Did not want to work on Relic because there were still cool features to come. I don't think it would hurt to go on without features which can be included later. I am just thinking there are just not enough completed games for 001. Hope the new project will be as awesome as Galaria Break.
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Re: Galaria Break

Postby Mike » Tue Dec 08, 2009 11:21 am

Most of 001's features are pretty much in place. There's very little left you cannot do (3D, multiplayer, mouse, saving features). That being said, mouse and saving features can easily be put in later. And 3D and multiplayer pretty much call for completely different types of games. It would be silly to not use 001 because it's growing.

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Re: Galaria Break

Postby RPGking » Tue Dec 08, 2009 2:14 pm

i saw mike posted in the game forums, though i'd be good, so i checked it out, and after reading all of the forum pages i decided to give the game a try...

WOW, a lot of effort went into this... I loved the litttle game case, completely original.
And the combat: wow, i was surrounded by enemies but didn't feel overwelmed becuase many were easy to kill and the blood effects are nicely done... the lighting and music, the feel of the game is great, i've never seen voicework in an 001 game so that was really cool. (I found adam sessler in the game,lol) heres the one thiong that bothered me.

The grpahics... while the sprites look and animate nice, the graphics are jagged, pixelly, and there is major clash almost everywhere, a little black ms paint garbage can next to a photorealistic wall turned me off to it.

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Re: Galaria Break

Postby Zhuge » Tue Dec 08, 2009 3:39 pm

Heh, that's what gives this game it's feel mate. ;)
It has it's own unique graphic style that actually does blend together pretty well IMO.

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Re: Galaria Break

Postby RPGking » Tue Dec 08, 2009 5:07 pm

Well, it fun nonetheless. :D

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Re: Galaria Break

Postby Jesse Bangerter » Wed Mar 24, 2010 10:29 pm

Galaria Break is getting close to being finished, and the file size is around 80mb, and we were just wondering if anyone would download it if it was that big, or if we need to start making cuts from certain things.
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Re: Galaria Break

Postby RPGking » Wed Mar 24, 2010 10:54 pm

I would download it, it isn't that big compared to some other things I have.
But if you are worried about it, cut out osme of the not needed stuff or things you don't use.

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Re: Galaria Break

Postby Zhuge » Thu Mar 25, 2010 12:23 am

I'd still download it, no matter the size. It's an amazing game.

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Re: Galaria Break

Postby Scaveleon » Thu Mar 25, 2010 1:49 am

Sometime ago a guy asked us users about how much we'd bother to download(link). To sum it up, most of us didn't care about file size - So go ahead. :)
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Re: Galaria Break

Postby Mike » Thu Mar 25, 2010 2:58 am

There is some sort of limit on the upload, in general. Not sure what that limit is, but currently, the most you can submit is about 60mb safely. 80mb could work, but I haven't seen that many that size up there.

I might find a way to allow larger games, but it shouldn't be too hard to remove some large music tracks.

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Re: Galaria Break

Postby Jesse Bangerter » Sun Apr 04, 2010 4:22 am

the full version is up for download.
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Re: Galaria Break

Postby metomunc » Sat Oct 30, 2010 6:18 pm

I ran into a couple issues with the full game. First off the resolution is VERY small.
Accuracy.png

I was able to control things, but it seemed bugged. The interfaces at the beginning seemed to lag and I would have to click the arrows to turn pages multiple times before they would work. You might want to rework the interfaces.

Also once I was able to start the actual game I was unable to move or do anything. I could just see the character standing there and listen to the groovy music (After the opening cutscene). Maybe there's an "enable character" event missing?

That being said I can't say much else about the game because I was unable to play it. :(
Who should I really listen to?

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Re: Galaria Break

Postby Jesse Bangerter » Sun Oct 31, 2010 7:23 pm

I was just wondering if anyone else has had any issues with the resolution or if you haven't and it works just fine. Either way, I'd really like to know.

I also updated the game with video options enabled to see if that helps the people who have had problems.

And to answer meta's problem with the character not moving, it's not a bug, but its because a save screen pops up, but you probably couldn't see it because it was so small.
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Re: Galaria Break

Postby Zhuge » Sun Oct 31, 2010 8:05 pm

Neither one of those problems, only 001 eating my memory, since my laptop sucks at running all games. :P

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Re: Galaria Break

Postby Jesse Bangerter » Mon Nov 01, 2010 12:19 am

if the file size is a problem i can cut some sound files.
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Re: Galaria Break

Postby Fireleaf » Mon Nov 01, 2010 12:33 am

Looks sweet! Haven't tried it yet, but I will soon.
You don't have to cut them. If you can convert everything to .ogg format you'll free up tons of space that mp3 or wav would take up. ;)
Hey, I compose custom music for games (for free). PM me about it.

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Re: Galaria Break

Postby Jesse Bangerter » Mon Nov 01, 2010 12:52 am

I'm glad to hear your going to try it out, i have been waiting to hear what people think about it for a long time so i hope everyone who plays it will rate and comment because thats about all the gratification i can get from the nearly three years i put into this game, as for the file change they are already ogg.
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Re: Galaria Break

Postby Fireleaf » Mon Nov 01, 2010 1:03 am

You must have a ton of sounds then. :D I'm downloading it now.
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
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Sunbreak City:
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Re: Galaria Break

Postby Jesse Bangerter » Mon Nov 01, 2010 1:31 am

let me know if you have any problems.
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Re: Galaria Break

Postby Fireleaf » Mon Nov 01, 2010 2:41 am

It's not bad so far. Alot of stuff is hard to see though and some things like the lazer gates in the yard don't show up so I had to go by the sounds for when they are on or off. Is there a health display in the HUD? I read the book and it looks like it's there in the instructions, but now in the actual game.
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Sunbreak City:
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Re: Galaria Break

Postby Jesse Bangerter » Mon Nov 01, 2010 10:20 am

the health bar is on the top left of the screen. is the game switching to full screen and playing in 960x600 resolution? maybe you could post a screen shot with the lazer gate so i can see what your seeing.
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Re: Galaria Break

Postby Fireleaf » Tue Nov 02, 2010 12:06 am

This is what I see of the hud and everything. Seems like things are offset in the menues too. Maybe things are not set to be aligned the same way.
Ffireleaf Screenshot.png

The lazer things never show up, but I can hear the sound and the zones work because they kill me when I walk over them if the gate isn't on. The hard part is knowing when it's on when you can't see it.
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Tales of Northeta:
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Sunbreak City:
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Re: Galaria Break

Postby Jesse Bangerter » Tue Nov 02, 2010 12:51 am

is your screen resolution switching to 960x600? because if you change it i cant assure you it will work properly.
Attachments
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this is what it should look like
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Re: Galaria Break

Postby Mike » Tue Nov 02, 2010 12:15 pm

If that's supposed to be a full-screen resolution: keep in mind that not all video cards / monitors support such a resolution.

You should really be taking advantage of screen edging, which is a fairly simple and effective feature.

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Re: Galaria Break

Postby Jesse Bangerter » Tue Nov 02, 2010 1:55 pm

how do i do that?
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Re: Galaria Break

Postby Fireleaf » Tue Nov 02, 2010 8:28 pm

Mike wrote:You should really be taking advantage of screen edging, which is a fairly simple and effective feature.

Is that the checkboxes in the hud that align to different things?
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Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
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Re: Galaria Break

Postby Mike » Wed Nov 03, 2010 1:57 am

Yep.

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Re: Galaria Break

Postby Fireleaf » Wed Nov 03, 2010 2:06 am

Yeah that's something in each field in the hud. Open each field and check the checkboxes that say "Align left (right, top bottom)" to align each field to the top, left, right, or bottom of the screen. That way the interface objects won't be misplaced when you change resolutions. Make sure you do it for EVERY FIELD in the hud, otherwise some stuff will be out of place.
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

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Re: Galaria Break

Postby Jesse Bangerter » Thu Nov 04, 2010 8:42 pm

I will be putting up a new version with a couple of fixes including screen edging and a smaller file size among other things ;)
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Re: Galaria Break

Postby Fireleaf » Sat Nov 06, 2010 12:13 am

Yay!
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
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Re: Galaria Break

Postby haraldx » Sat Nov 06, 2010 5:26 pm

I played the game for 2 minutes and found out there are EXTREMELY MANY leaks in walls. When there is the first boss-fight, nobody told me that. I just went trough the doors and I found a boss-fight. I didn't even check the other door as when I killed the boss, it said "level completed" and I was teleported away. Regular enemies have huge problems with hitting you, if you stand still, you will notice all bullets go past you. The explosion effect (from barrels and crates) doesn't match the graphical style of the game. The voices in the game are extremely silent compared to music and other sound effects. Biotool can kill the first boss WAY faster than using any other weapon - quite much no balance. On 1024x800 resolution, ESC button menu images and buttons are misplaced. I got this much critique just from playing 1 level. The game-play is a boring run-n-gun. Sorry, but I'm afraid of playing the game farther. Fix your bugs, I will play the game again and then I will rate the game, I don't think you want a 6/10 that will crush down your rating under Metomunc.

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Re: Galaria Break

Postby Jesse Bangerter » Sun Nov 07, 2010 2:37 am

version 1.03 is up for download. it includes screen edging, faster load times, less lag and a few fixes and also the file size is smaller
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Re: Galaria Break

Postby Zhuge » Thu Nov 11, 2010 3:06 am

Nice! I'll get it later. :D

Huh, even with the size cut, I still can't play it.
The game literally eats all my memory on start up. I'm not sure why though; I haven't had any problems running other 001 games on my laptop.
Anyway, the draining starts after it finishes loading effects, after that it takes an extremely long time to load. Then it lags horribly once I get to the menu. :?

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Re: Galaria Break

Postby Jesse Bangerter » Thu Nov 11, 2010 4:22 pm

as soon as i have the time, i'll try and clean the file up as much as i can and i think im going to erase the virtual case and booklet all together because that thing still lags pretty bad for me as well. i hope you dont mind downloading it again once i put it up.
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Re: Galaria Break

Postby Zhuge » Thu Nov 11, 2010 5:53 pm

Nah. Takes 5 minutes to download.

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Re: Galaria Break

Postby Mike » Fri Nov 12, 2010 5:31 pm

It might be because of the size of the textures he uses - hmm.

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Re: Galaria Break

Postby Jesse Bangerter » Fri Nov 12, 2010 9:35 pm

that is possible, but in that case theres not much i can do. version 1.04 is now up for download
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Re: Galaria Break

Postby SBG » Thu Dec 02, 2010 10:52 pm

This game doesn't work for me. When I start a new game a script error comes up about a sound that doesn't exist and it just gets stuck.

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Re: Galaria Break

Postby Jesse Bangerter » Fri Dec 03, 2010 1:59 am

:D
Last edited by Jesse Bangerter on Thu Jun 30, 2011 3:38 am, edited 1 time in total.
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Re: Galaria Break

Postby Mike » Fri Dec 03, 2010 10:31 am

Even with your bit of on outburst there, I was able to recover your deleted game (since I backed up the site recently) and was able to fix the problem with loading your game.

You know, sending a bug report only takes seconds of your time, and I don't see why a fixable bug should be reason to give up on this project and your game. I know 001 is under development and is far from perfect, but it would be nice for your support, just like myself, the software, the community and the site has supported you.

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Re: Galaria Break

Postby SBG » Fri Dec 03, 2010 4:58 pm

Please don't give up dude. I'm really looking forward to playing a fixed version of this game and the other one you're working on. You have the most unique style out of anyone using 001 and I'd hate to see that go to waste.

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Thu Jun 30, 2011 3:45 am

are there any Galaria Break fans out there? I was just wondering if anyone was waiting for it to be finished :) 8)
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third aenima.jpg
very happy to be working on Galaria Break again.
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
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noeneto123
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Re: Galaria Break

Postby noeneto123 » Sun Jul 10, 2011 8:27 am

With these images I started to wait for him, some preview :D?

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Zhuge
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Re: Galaria Break

Postby Zhuge » Sun Jul 10, 2011 11:21 am

How did I not see this before? Of course! :D

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Mike
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Re: Galaria Break

Postby Mike » Sun Jul 10, 2011 11:26 am

Haha, likewise.

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Wed Jul 20, 2011 12:05 am

Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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Re: Galaria Break

Postby AHlimon » Mon Jul 25, 2011 4:34 am

Wow, this is great. I like this game.
I am a student and like web browsing.

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Wed Sep 14, 2011 5:37 pm

Galaria Break is up for download :D here's the link http://www.engine001.com/games/Galaria+Break_1229.htm
Last edited by Jesse Bangerter on Wed Sep 14, 2011 6:38 pm, edited 1 time in total.
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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2cool4me4
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Re: Galaria Break

Postby 2cool4me4 » Wed Sep 14, 2011 5:44 pm

Maybe a link or edit of the first post? I'm actually quite confused on what it is.
Once you have mastered the :usevalue:, you are a truly awesome 001er.

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Zhuge
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Re: Galaria Break

Postby Zhuge » Wed Sep 14, 2011 6:25 pm

http://www.engine001.com/games/Galaria+Break_1229.htm
It's a really good game, I'd recommend it. I'll have to check this version out. :)

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Re: Galaria Break

Postby Jesse Bangerter » Thu Sep 15, 2011 6:37 pm

the full game is is finally up :shock:

Since I have taken most of the virtual booklet out of the final version of the game, I have decided to release it in full right here on the forum.
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credits booklet.png
item booklet.png
menu booklet.png
save booklet.png
controls booklet.png
story booklet.jpg
contents booklet.png
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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Re: Galaria Break

Postby shadow9449 » Sat Sep 24, 2011 10:20 pm

I think I'm stuck!

I'm in chapter 5. After the gate shown below, there are dozens of bad guys. I killed them all and went to the bottom of the region. There is now nothing apparent to do. I can't get back to any previous area and I see now way to progress.

Help!
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ss.PNG

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Sun Sep 25, 2011 2:24 am

first I would like to thank you for playing :D and secondly I am sorry for the mishap :oops: I will fix this but for now just load your last save head for the large opening and a cut-scene will trigger your ride to come and pick you up from that very same large opening.
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tip.jpg
Large Opening
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
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Re: Galaria Break

Postby shadow9449 » Sun Sep 25, 2011 12:36 pm

sickness wrote:first I would like to thank you for playing :D and secondly I am sorry for the mishap :oops: I will fix this but for now just load your last save head for the large opening and a cut-scene will trigger your ride to come and pick you up from that very same large opening.


I figured that out eventually. Amazingly the chapter after chapter 5 is chapter 4!

I got to the next section. There's one save point that takes a long, long time (the whole computer freezes).


Well, I finished the game. I don't know why the last parts of the game take about half an hour to save.

If I have time I will write a more detailed review of the game. The fact that it was playable with few glitches or scripting errors is certain unusual for an Engine 001 game!

SHADOW
Last edited by shadow9449 on Sun Sep 25, 2011 1:48 pm, edited 1 time in total.
Reason: Automatically merged double post.

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Sun Sep 25, 2011 2:13 pm

I can't wait to see your review 8) and be sure to vote ;)
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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Re: Galaria Break

Postby shadow9449 » Mon Sep 26, 2011 9:35 pm

My Review:

Introduction:

Galleria Break is a game that's guaranteed to give you about two hours of fast-paced fun in the 2D classic style of "shoot-em-up to escape" of the late 80s. An abundance of weapons and villains keeps the game interesting as you move from chapter to chapter.

What I liked:

There is plenty to enjoy about the game. A custom HUD and sprites, sound track and scenery create an immersive and unique atmosphere. The dry sense of humour keeps the game from getting monotonous. A wide range of things that go "boom" is a great touch. Some simple puzzles are just enough to keep the game from being one big "walk through and shoot". The story line is pretty loose and doesn't contribute much to the game but does add to the interest. I liked that there is a variety of levels (such as vehicles and bosses).

What I would want to see changed:

The previous release of the game was frustrating in the sense that you could easily spend 25 minutes doing the same level over and over because there were too few save points. This release is actually too easy and that detracts from the game play. Even the bosses were really little challenge. I think that other than lasers I walked into because I didn't see them, I got out approximately once while playing. Despite all the twists I mentioned in the previous paragraph, there really should be a bit more to the game than running and shooting to bring the fun-factor up a notch.

Bugs:

I noted one dead end in an earlier post. It took a LOT of time to clear the monsters in that level only to realize that the game doesn't continue there...grrrrrr! :x :x

I don't know why but I could NOT see the lasers. I see them in your screenshots but they don't show when I play. I don't know if that's because of my graphic card (I don't have any problem playing any other Engine 001 games) but you may want to look into this.

Lastly, in chapter 4 (which comes after chapter 5, for some reason), I found that it was taking about 30 minutes to save. I don't know if that's because of Engine 001 or something in the game but you should look into it.

Conclusion:

There's no question that a LOT of effort went into Galleria Break. I would rate it already as one of the best games on Engine 001 and with a bit more polish can be a classic!

Kudos to the developers!

SHADOW

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Fri Dec 30, 2011 10:15 pm

I strongly encourage anyone who has played Galaria Break to share their thoughts ;) and vote! :shock:
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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Re: Galaria Break

Postby shadow9449 » Wed Jan 04, 2012 6:53 pm

sickness wrote:I strongly encourage anyone who has played Galaria Break to share their thoughts ;) and vote! :shock:


See above, from October :)

SHADOW

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Thu Jan 05, 2012 2:52 pm

did you ever vote?
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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Re: Galaria Break

Postby shadow9449 » Thu Jan 05, 2012 4:17 pm

sickness wrote:did you ever vote?


Yup. Now I did

SHADOW

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Thu Jan 05, 2012 7:49 pm

thanx :D
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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Re: Galaria Break

Postby shadow9449 » Thu Jan 05, 2012 8:59 pm

sickness wrote:thanx :D


Any comments on the review...?

SHADOW

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Thu Jan 05, 2012 9:50 pm

I agree with everything you had to say, but I'm not sure if there will be a polished version anytime soon :(
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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Re: Galaria Break

Postby shadow9449 » Thu Jan 05, 2012 10:58 pm

sickness wrote: but I'm not sure if there will be a polished version anytime soon :(


Oh no...after all that work??

SHADOW

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Fri Jan 06, 2012 12:04 am

I have been focusing on a very different game.
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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Re: Galaria Break

Postby shadow9449 » Fri Jan 06, 2012 11:07 am

sickness wrote:I have been focusing on a very different game.


Great news! Can't wait!

Cheers

Shadow

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Thu Apr 12, 2012 7:00 pm

I have decided to work on a spin off of Galaria Break.
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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noeneto123
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Re: Galaria Break

Postby noeneto123 » Fri Apr 13, 2012 9:15 pm

I not play yet this game, but I hope to I play this soon! And we'll be very happy with a spin off, whatever I play or not! :) If you need a help, ask we on the forums! :)

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Sat Apr 14, 2012 3:56 am

I would love for you to play it and give me feedback on what you would like to see in a spin off.
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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noeneto123
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Re: Galaria Break

Postby noeneto123 » Sat Apr 14, 2012 9:45 am

Ok, I'll download your game and try finish it hehe ! Let's go kill aliens or anything else! (Wait a just moment, I'm downloading other games now, when I've download them I'll download Galaria Break)

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Thu Dec 20, 2012 4:07 am

Galaria Break has a Facebook page. https://www.facebook.com/GalariaBreak
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cover for galaria break.png
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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Velseize
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Re: Galaria Break

Postby Velseize » Wed Jan 02, 2013 8:50 pm

Yea this game looks raw man!
Indeed.... Thus, balance transcends all polarities...

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Jesse Bangerter
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Re: Galaria Break

Postby Jesse Bangerter » Sat Apr 18, 2015 3:48 am

You can watch every level from Galaria Break on my Youtube channel.



Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games


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