No Tomorrow[HUGE UPDATES]

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Lord Cohliani
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No Tomorrow[HUGE UPDATES]

Postby Lord Cohliani » Thu Dec 18, 2008 4:13 pm

OLD DEMO OF THE GAME: http://www.engine001.com/games/No+Tomorrow_469.htm

This game contains Alcohol, Mischief, Violence, Blood, Gore, Mature or Offensive Language, Mature or Crude Humor.



~LATEST UPDATE~
~UPDATE~

OK, I've been working on the game a lot and have made significant progress. I have the basic storyline and first map started. As well as some basic game dynamics and enemies.

STORY
All you know is that you wake up from a three year coma after a nuclear war that has been waged against the forces of hell. The reason you have survived on life support for so long is that both your mother and your father have sold themselves to "The Mob" a communistic oligarchy that rules the underground cities with an iron fist. The people that still live either stay in the underground cities or go insane and join the human forces of Satin known as "The Cult". You can't remember what happened before you woke up so you set out to discover your past, your future, and what happened to cause this chaos.


ENEMIES

THE MOB
    The Agents of The Mob: You never know who they are.

The Cult
    Worshippers: Cultists that haven't exceeded to a high enough level of evil and haven't yet learned the ways of dark magic. They simply roam the city streets waiting to kill with their brutally forged hell weapons.
    Cultists: They use magic to summon evil minions and fireballs which they use to attack their enemies.

Heretics
    Heretical Agents: They appose the mob and seek to tear it down in order to free the people from their oppression.

Satanic Forces
    Brawler: A giant, axe wielding, pig-man. Beware, they can easily destroy a tank, let alone a man.
    Reaver: A ghastly creature with swords instead of hands. They can turn invisible, blind you, and teleport. And their jagged blades can easily tear your flesh.
    Brainhugger: A small creature that burrows into your head and takes over your brain. Unfortunate, they destroy much of it in the process, resulting in a zombie like creature bent upon eating your flesh. Since they merely control the host, they feel no pain, making a nearly unstoppable enemy.
    Demon: A "Classic" demon that uses brutal weapons to maul you. But don't think that their easy opponents, they can easily destroy anyone.
    "The Darkness": A giant clod of blackness that floats around New York City destroying anything in it's path. Nobody that lives knows how to engage it in combat.

Of course, you can choose to join any of these forces, resulting with many different endings.

HELP
Go here if you wanna' lend a hand: http://www.engine001.com/forum/viewtopic.php?f=33&t=10372&p=127685#p127685

SCREENSHOTS
Screenshots of the first map (SECTOR 1 of the city). I'll have some of SECTOR 2 up soon.
Attachments
shop.jpg
The local "Survival" shop. They sell survival goods to the rich people that pay for The Mob to take them outside on "Adventures".
pfc.jpg
"Peterson Filing Company"... How boring huh?
hobos.jpg
Hangin' out with the local hobos. Because of poverty there are many of them.
entrance.jpg
The entrance. No civilians are allowed in or out.
bar.jpg
The bar and dormitories.
Last edited by Lord Cohliani on Fri Mar 27, 2009 3:22 pm, edited 23 times in total.
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Tabula Rasa
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Re: No Tomorrow [DEMO RELEASED]

Postby Tabula Rasa » Thu Dec 18, 2008 4:34 pm

Screens, please?
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Lord Cohliani
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Re: No Tomorrow [DEMO RELEASED]

Postby Lord Cohliani » Thu Dec 18, 2008 4:36 pm

There ya' go... It's kinda crappy but, whatever...

EDIT1: DAMN! There was some kinda bug so now I have to re-upload it. It'll be back up in a minute or so...

EDIT2: OK done! Download and rate please! http://www.engine001.com/games/No+Tomorrow_469.htm
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Re: No Tomorrow [TEST LEVEL RELEASED]

Postby MIV » Fri Dec 19, 2008 5:30 am

You gotta be kidding me. I can't download 80.5MB of that.
Cut down on the MP3 and use MIDIs!
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Bruno coelho
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Re: No Tomorrow [TEST LEVEL RELEASED]

Postby Bruno coelho » Fri Dec 19, 2008 9:38 am

WAWWWWWWWWW 80MB :shock: :shock: :shock:
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Re: No Tomorrow [TEST LEVEL RELEASED]

Postby MIV » Fri Dec 19, 2008 10:04 am

Precisely.
Sorry if I mention this, but REDUCE THE FREAKING FILESIZE!!!

Please.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Lord Cohliani
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SMALLER FILE-SIZE TEST LEVEL RELEASED

Postby Lord Cohliani » Fri Dec 19, 2008 11:14 am

SMALLER FILE-SIZE TEST LEVEL RELEASED

WOW! OK, I got rid of some unused MP3's an now it's only 9MB! I also improved map detail and scripting... I'm uploading the better test level now. Sorry for the trouble, please give me a second chance. Download and rate!

http://www.engine001.com/games/No+Tomorrow_469.htm
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Bruno coelho
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Bruno coelho » Fri Dec 19, 2008 11:39 am

aaaaaah now it is downloadable :D
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Lord Cohliani
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Lord Cohliani » Fri Dec 19, 2008 11:42 am

Yep, sorry about that... Tell me what ya' think of it!

EDIT: Yea, I never actually looked at the file myself, so when you guys pointed that out, I was like HOLY SHIT!
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Bruno coelho
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Bruno coelho » Fri Dec 19, 2008 12:15 pm

you must have been long waiting for the upload the game :)
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Lord Cohliani
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Lord Cohliani » Fri Dec 19, 2008 12:29 pm

Yea, so what do you think of it?
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Bruno coelho » Fri Dec 19, 2008 12:33 pm

*downloading*
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~UPDATE~

Postby Lord Cohliani » Fri Dec 19, 2008 12:43 pm

@Bruno: Ah...

~UPDATE~

I have the first three missions done! The first 4 missions will be included in the DEMO! That means I'll have it released soon!

Feedback: What do you guys think about the game? What should I add? Have any ideas for missions?

I also need 2 beta testers! They'll test the missions before the game is released. PM me if you're interested!
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Bruno coelho » Fri Dec 19, 2008 1:05 pm

MAN! this is awesome! i like ur game . really good. keep working on it! :D
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Lord Cohliani » Fri Dec 19, 2008 1:43 pm

Hey man, THANKS!
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Neto
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Neto » Fri Dec 19, 2008 2:04 pm

mm it's looking good! just fix that HUGE hp bar :P
make it a little bit (a lot :D ) smaller, and add more hp to the hero

also the sniper has only 1 bullet :P its harder to beat the level that way (but its possible)

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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Bruno coelho » Fri Dec 19, 2008 2:21 pm

heavy weapons rules xD
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby hellblade » Fri Dec 19, 2008 7:04 pm

Looks good, I like it :)

Neto wrote:also the sniper has only 1 bullet its harder to beat the level that way (but its possible)
haha, i tried to be a sniper first but I died because using the knife isn't easy when the zombies do like the same damage you do / maybe slightly more ;)

Bruno coelho wrote:heavy weapons rules xD

I finished it with heavy weapons but the ak47 isn't accurate enouth for me ;) I perfer stealth or sniper (if it had more ammo :lol: )
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby sinjin48 » Fri Dec 19, 2008 7:44 pm

pretty good
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Lord Cohliani » Fri Dec 19, 2008 8:05 pm

HOLY CRAP! I accidentally gave the sniper only one bullet! My bad! I'll update the test level so you guys can try sniper out. Sorry about that.

Thanks for all the feedback!

EDIT1: OK, you can now play as sniper! Sorry about the problem!

PS: Awww, man! Someone rated it down and the rating dropped to 7.33 :(
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby MIV » Sat Dec 20, 2008 12:11 am

Better than my first game of 6.8.
I can be your beta tester if you like, but a warning to you, I'm very particular when it comes to games. So expect a lot of comments.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Lord Cohliani
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Lord Cohliani » Sat Dec 20, 2008 2:45 am

Well, the rating just rose to 7.5...

Anyways, has anyone found the Remington 870? It's hidden somewhere secret! (Actually, it's quite easy to find!)

Also, who found the hidden colony of survivors?
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hellblade
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby hellblade » Sat Dec 20, 2008 2:50 am

I notice the file size has gone up 5mb, and I doubt adding more than 1 ammo for the sniper would add 5mb :lol: so what else have you added?

I haven't, maybe i will have to have a good look around then
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Lord Cohliani » Sat Dec 20, 2008 3:12 am

We'll that could be for two reasons;

1: I Have been creating missions, and even though you can't play them yet, there still there. That means they take up space.

2: I have been adding map detail. A LOT of it...






PS: When I release the demo, I hope to make the file A LOT smaller.
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby MIV » Sat Dec 20, 2008 6:14 am

The maps are good. What I don't get is the limited choice of weapons for each class (particularly the Sniper). Maybe you can add different weapons for each class for use (e.g. the Sniper gets a Lee-Enfield and another one, probably high-damage, low clip sniper)?
And just F.Y.I. (not that it changes the game much), in most games Snipers hold about 5 rounds.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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hellblade
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby hellblade » Sat Dec 20, 2008 6:27 am

in Marine Sharpshooter the first sniper you have holds 5, but the other 2 hold 10, one of which is a clip so it has fast reload and the other is fastish to reload (faster than first one)
If in this game it only held 5, due to the reload time it would make it much harder, since it takes atleast/about 5 hits to kill a zombie
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby MIV » Sat Dec 20, 2008 8:54 am

True, but in most games, snipers are supposed to be the uber-dmg weapons.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Lord Cohliani
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Lord Cohliani » Sat Dec 20, 2008 11:54 am

Has anyone found the Remington 870 and secret survivor colony?


In reality, the Lee-Enfield rifle holds 10 bullets in a single clip. It is also a bolt action gun (This means that its NOT semi automatic, you have to pull a little lever to load each bullet from the clip, into the barrel)...

I'll make it's damage higher by the time the demo comes out. And perhaps a choice of weapons for each class at the beginning of the game would be good? And a better sidearm, like a pistol?

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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Bruno coelho » Sat Dec 20, 2008 12:07 pm

i found this weapon
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Lord Cohliani
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Lord Cohliani » Sat Dec 20, 2008 12:10 pm

Huh?
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Bruno coelho
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Bruno coelho » Sat Dec 20, 2008 12:20 pm

the rifle if shots 2 bullets at same time
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Lord Cohliani » Sat Dec 20, 2008 12:27 pm

It's called a "Remington 870". It's a shotgun, and I set the projectiles to 3...
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby MIV » Sat Dec 20, 2008 11:43 pm

Decrease it's accuracy a bit more.
Shotguns are supposed to be spread weaponry.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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hellblade
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby hellblade » Sun Dec 21, 2008 4:31 am

It does spread quite alot
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Re: No Tomorrow [SMALLER FILE-SIZE TEST LEVEL RELEASED]

Postby Bruno coelho » Sun Dec 21, 2008 11:55 am

heheheheehhe..... itz A CHOTGUN?
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Re: No Tomorrow

Postby MIV » Sun Dec 21, 2008 11:18 pm

Remington 870. US-made pump action shotgun. 12,16,20 or 28-gauge cartridges.
I'd say yes.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Lord Cohliani
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Re: No Tomorrow

Postby Lord Cohliani » Sun Dec 21, 2008 11:32 pm

The new demo will be ready soon... M4, did I send you the PM about beta testing? Basically, it said that I'll need your word that you wont share the game with ANYONE and I'll need an email address (To send the game to)...

PS: Who rated the game a 6? Why?

Also, the game is on the featured game's list! YAY!
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Re: No Tomorrow

Postby MIV » Sun Dec 21, 2008 11:35 pm

Good for you.
And for the record, you didn't send me the PM, and I wouldn't bother spreading the game to others.
I'll respond with my email when you PM me. Security reasons.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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~UPDATE~

Postby Lord Cohliani » Wed Dec 24, 2008 11:41 am

I haven't been able to work on the game to much because of the holidays. I'll make sure to work on it more often. I'll also have screenshots up of some custom weapons I made soon!

The rating dropped to 7.17... :(
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Re: No Tomorrow

Postby RPGking » Thu Dec 25, 2008 7:38 pm

I have a clip system in my game, but when you reload it says you have 0 ammo, but when you shoot, you have ammo! help. i like the games sounds and details. the story reminds m of Fallout!

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Re: No Tomorrow

Postby Zhuge » Thu Dec 25, 2008 7:53 pm

I rated it a 6.

The zombies are way to hard, or you don't have enough health to start with.
If you die you can't revive (Kinda sucks), you have to keep starting over if you didn't save it.
I like the graphics and effects (The sounds are good too. ;)), but the gameplay could use a bit of work.

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Re: No Tomorrow

Postby MIV » Fri Dec 26, 2008 3:52 am

You'll have to adjust the difficulty a bit.
If they chop off a third of health with every hit, and considering their attack speed, you might as well play Gears of War on Hardcore.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Lord Cohliani
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Re: No Tomorrow

Postby Lord Cohliani » Fri Dec 26, 2008 1:31 pm

But if you were really bit by a zombie, you would die. I suppose that I'll lower the difficulty. Or I could just give a few Medical Packs...

Anyways, I haven't been working on the game a lot (Christmas stuff LOL!) but I'll try to get a demo out soon...
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Re: No Tomorrow

Postby hellblade » Sat Dec 27, 2008 4:57 am

RPGking wrote:I have a clip system in my game, but when you reload it says you have 0 ammo, but when you shoot, you have ammo! help.

thats how the 001 reload system works, it takes ammo from the total ammo and puts it in a clip, so it is no longer in the ammo, but in the clip ammo
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Re: No Tomorrow

Postby MIV » Sat Dec 27, 2008 9:30 am

Lord Cohliani wrote:But if you were really bit by a zombie, you would die. I suppose that I'll lower the difficulty.

Welcome to 001, where 'real life + zombie' does not exits... I mean exist.

Lord Cohliani wrote:Or I could just give a few Medical Packs...

Come to think of it, does your game have any working stores? If so, you could make the player buy stuff from there.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Zhuge
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Re: No Tomorrow

Postby Zhuge » Sat Dec 27, 2008 2:37 pm

Well if you were to die instantly when hit by a zombie, resident evil would be uber hard to play.
Plus, Zombies are just undead humans. :P

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Re: No Tomorrow

Postby RPGking » Sat Dec 27, 2008 2:56 pm

Keep up the good work Lord Cohiliani (did I get that right?)...the zombies are a bit hard though, maybe more medkits, more starting HP, or maybe decrease their health, like that game Ded Rising, you can plow through hordes of 1000s in only a couple minutes.

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Re: No Tomorrow

Postby Lord Cohliani » Sat Dec 27, 2008 6:05 pm

OK, I've added in medical kits and friendly survivors that, if rescued, will join your party. Hopefully this will make it A LOT easier!

I also made it so that, since their is no power, the inside of buildings are dark. So you'll have to use your flashlight.
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Re: No Tomorrow

Postby sinjin48 » Sat Dec 27, 2008 6:06 pm

did you put in a flash light?
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Re: No Tomorrow

Postby MIV » Sat Dec 27, 2008 10:19 pm

Let the rescuers follow you, but not be able to be selected as a playable character.
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Re: No Tomorrow

Postby Lord Cohliani » Thu Jan 08, 2009 8:26 pm

I already decided that...

EDIT:

~UPDATE~

I'll now be building this game with the subscriber beta of 001. This means I'm gonna add in custom weapon controls. YAY! For now, I plan to have a separate button that can be used for throwing an explosive. Any other ideas?
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Re: No Tomorrow

Postby MIV » Fri Jan 09, 2009 10:44 am

You can assign different explosives to different keys?
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Re: No Tomorrow

Postby Tabula Rasa » Fri Jan 09, 2009 1:20 pm

You'll be able to in 1.5, methinks.
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Re: No Tomorrow

Postby Lord Cohliani » Fri Jan 09, 2009 7:40 pm

I'm a subscriber so I already have 1.5!

Anyways, I'm gonna (Try) make it so that when you press a key a grenade throws, that way you don't have to switch to it.
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Re: No Tomorrow

Postby Zhuge » Fri Jan 09, 2009 11:20 pm

It's a pretty easy script, but you have to switch for a sec, but if you save what the player had as a weapon it will switch back after you use it. ;)

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Re: No Tomorrow

Postby MIV » Sat Jan 10, 2009 6:17 am

Lord Cohliani wrote:I'm a subscriber so I already have 1.5!

Anyways, I'm gonna (Try) make it so that when you press a key a grenade throws, that way you don't have to switch to it.

I mean, like the shift key, you can equip your explosive weapon and throw it using that key - or assign multiple keys for different explosives for convenience...
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Re: No Tomorrow

Postby Lord Cohliani » Sat Jan 10, 2009 4:28 pm

Yea, I'm thinking that that would be better. Instead of throwing it with a button, you can automatically switch to it with a button, then throw it manually...
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Re: No Tomorrow

Postby RPGking » Sat Jan 10, 2009 5:55 pm

I've always wanted to make a game like this, but never got around to it, Hershy Squirts , it's spelled, Hershey ;) . This game sounds like Fallout, I'll play when i have the chance.

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Re: No Tomorrow

Postby Lord Cohliani » Sat Jan 10, 2009 6:07 pm

LOL... Oops, whatever, I'll change it.

Thanks.
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Re: No Tomorrow

Postby MIV » Sun Jan 11, 2009 9:50 am

Idea: Make an off-mission, slightly free-roam area. That means, when you're not doing missions, you can explore the salvaged city to find some stuff - possibly stores or easter eggs.
And add more shops; some of the weapons are pretty hard to get, including ammo.
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Re: No Tomorrow

Postby Lord Cohliani » Sun Jan 11, 2009 12:46 pm

Do you guys think it should be more free-roam based? I think I'm gonna make it more free-roam, but with lots of side missions/quests.
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Re: No Tomorrow

Postby MIV » Mon Jan 12, 2009 11:06 am

Nah - your game seems pretty okay with a story. Try a Mass Effect-like style, free exploration, but key locations to do quests.
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Re: No Tomorrow

Postby Lord Cohliani » Tue Jan 27, 2009 10:47 pm

Hmm.... Never played Mass Effect.

Anyways, I'm gonna get the full demo out soon...

EDIT: The rating rose W00T!!!
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Re: No Tomorrow

Postby MIV » Wed Jan 28, 2009 7:27 am

Right - Mass Effect - there's quests to do, but the world is free for exploration, as in you can do your quests anytime you like and after that get back to the 'free roam' stuff.
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Re: No Tomorrow

Postby Lord Cohliani » Wed Jan 28, 2009 8:40 pm

Would you guys prefer the game to be like that?
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Re: No Tomorrow

Postby MIV » Thu Jan 29, 2009 9:17 am

It would go great with your game - and if it's fine with you, it's fine with us.
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Re: No Tomorrow

Postby Tabula Rasa » Thu Jan 29, 2009 2:33 pm

It's your game. Do what you like.
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Re: No Tomorrow

Postby Zhuge » Thu Jan 29, 2009 3:19 pm

Mass effect was horrible, I never want to play a game like that again. :|

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Re: No Tomorrow

Postby MIV » Fri Jan 30, 2009 10:32 am

ZhugeLiang wrote:Mass effect was horrible, I never want to play a game like that again. :|

Okay, cut down on the cinematics.
But don't take this too hard, Zhuge just has a grudge against M.E.
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Re: No Tomorrow

Postby Tabula Rasa » Fri Jan 30, 2009 12:00 pm

Poor Zhuge, what'd the game do to him?
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Re: No Tomorrow

Postby Lord Cohliani » Sun Feb 01, 2009 12:50 am

OK guys, I'm working on making the game a lot easier. I'm putting more med-kits in, making the med-kits heal +25, and even giving the zombies only 10hp. That means you can usually take them down in two shots, but they'll run faster, and come in huge, randomly spawning, hordes. I'm also adding in more survivors that you can't control, but'll help you. Also, there will be food items you can loot, such as candy, pop, and canned goods. These, along with pills, can be used to heal temporarily, but the effects wear off. I'm also going to let the character create barricades, and set booby traps. This way a character can hold up inside a hideout during a major horde attack. I'm also adding more free-roam content, and pushing back the storyline to when the infection first started...

I'm also planning to add in some powerful boss infected that spawn randomly. I already plan to have one that vomits out zombie bile. I also plan to have a large, slowly moving one that can take a lot of punishment. Any other ideas for boss infected? Also, any help with spiriting them would be appreciated (I could do it my self I guess...).
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Re: No Tomorrow

Postby MIV » Sun Feb 01, 2009 2:43 am

Try multiple difficulties, and don't make the game WAY too easy. Just moderately easy.
Zombie Boss suggestions: See Left 4 Dead. I'm not saying you have to use them exactly, just modify or base your bosses off from there.
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Re: No Tomorrow

Postby hellblade » Sun Feb 01, 2009 2:47 am

MIV wrote:Try multiple difficulties, and don't make the game WAY too easy.

I agree. I liked the difficulty in the demo, it wasn't 'easy' but it wasn't really hard either
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Re: No Tomorrow

Postby Lord Cohliani » Sun Feb 01, 2009 12:01 pm

Don't worry, it'll still be hard because you'll be fighting zombies almost constantly, not like the sparsely placed ones in the last demo. Also, I forgot to ask, do you guys have any ideas for missions as well as bosses?

EDIT:

~UPDATE~

Here are some new screenshots guys. I'm changing the game around a lot. It's going to be a lot better. Please keep checking back for updates, DEMO soon, and here are some new screenshots:
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Doing things such as setting off car alarms can cause huge hordes to come after you...
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Clean up on isle seven! Also, check out my pimpin' new flashlight!
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Re: No Tomorrow

Postby Partysofa » Mon Feb 02, 2009 1:56 pm

NICE! How did you make the flashlight like that`? :?
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Re: No Tomorrow

Postby Zhuge » Mon Feb 02, 2009 6:07 pm

Dude, that flashlight is bitchin'.

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Re: No Tomorrow

Postby Lord Cohliani » Mon Feb 02, 2009 8:11 pm

I know, it's the bomb right!? I'm gonna make a tutorial on how to make it later! The game is going well. I'll post more updates and screenshots soon!
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Re: No Tomorrow

Postby MIV » Tue Feb 03, 2009 9:34 am

I like both scripts. Ingenious, if I may say so myself.
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Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
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Re: No Tomorrow

Postby Lord Cohliani » Wed Feb 04, 2009 7:23 pm

I'm still working on the random zombie spawn script, and a few resources, but once there are done, the rest should go by pretty quickly... How big of a demo would you guys like?
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Re: No Tomorrow

Postby MIV » Thu Feb 05, 2009 5:42 am

As of now, I barely consider your game a 'demo' anymore. More like a phase-by-phase update.
It's up to you, really, but if you mean filesize big, reduce the MP3s.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
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Re: No Tomorrow

Postby Lord Cohliani » Thu Feb 05, 2009 5:45 pm

I mean how many levels/towns?
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Re: No Tomorrow

Postby MIV » Fri Feb 06, 2009 10:30 am

That's very variable. It's up to you to fix limitations for mission boundaries, and that for free-exploration.
Your choice, decide whether you want exploration to be the emphasis (more free maps) or missions (more mission-based maps).
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
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Re: No Tomorrow

Postby Lord Cohliani » Fri Feb 06, 2009 10:42 pm

OK guys, I should be releasing the test level of the re-vamped game very soon. Hopefully I can finish it over the weekend!

I'm currently working on the randomized zombie spawn scripts, barricading, and the special infected. So far I have a zombie that barfs out bile, and I'm making sprites for a buffed out one. I still need a few suggestions for unique special infected. Also, if you have an idea for a side storyline, post it here please! Here is the new description:

In the year 2013, all of humanity is destroyed. You wake up to find that the whole planet is under attack. A widespread infection has wreaked havoc on the globe, mutating mammals into fiendish beings. The local military base is the last hope for survival. The radio says that they are evacuating people to an infection free island. You must travel the 300 miles to get there, or die...


EDIT: Here's the tank:
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Re: No Tomorrow

Postby Zhuge » Sat Feb 07, 2009 12:25 am

2013... That's extremely unrealistic. :lol:
But anyway, is that guy going to be uber strong and hard to kill?

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Re: No Tomorrow

Postby Lord Cohliani » Sat Feb 07, 2009 11:00 am

Two things:

    Why is that unrealistic?

    Yes he'll be very hard to kill...
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Re: No Tomorrow

Postby Pepto » Mon Feb 09, 2009 9:16 pm

I think 2013 is fairly realistic, only becuase i heared on discovery and the history channel that the worl COULD end at 2012. just sayin, alot can happen in a short time. :D
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Re: No Tomorrow

Postby Lord Cohliani » Tue Feb 10, 2009 10:27 pm

OK guys, I think I'm just gonna trash this game and work on another one (Unless you really want it). It's just too hard to make a scary game on 2D...
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Re: No Tomorrow

Postby Zhuge » Tue Feb 10, 2009 10:55 pm

number1sonicnerd wrote:I think 2013 is fairly realistic, only becuase i heared on discovery and the history channel that the worl COULD end at 2012. just sayin, alot can happen in a short time. :D


It was 2024, and it's unrealistic unless a massive nuclear holocaust just miraculously happens, then zombies rise. :lol:

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Re: No Tomorrow

Postby hellblade » Tue Feb 10, 2009 11:37 pm

Lord Cohliani wrote:OK guys, I think I'm just gonna trash this game and work on another one (Unless you really want it). It's just too hard to make a scary game on 2D...

I REALLY want this game
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Re: No Tomorrow

Postby Pepto » Wed Feb 11, 2009 6:14 pm

ZhugeLiang wrote:
number1sonicnerd wrote:I think 2013 is fairly realistic, only becuase i heared on discovery and the history channel that the worl COULD end at 2012. just sayin, alot can happen in a short time. :D


It was 2024, and it's unrealistic unless a massive nuclear holocaust just miraculously happens, then zombies rise. :lol:

radiation cant bring zombies to life...well nothing can bring zombies to life, In left 4 dead they are not accually zombies, on there website it says its some form of rabies virus. so they aren't really walking dead, but people who eat or infect each other and in left 4 dead the virus is airborn and only infects not immune people.
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~UPDATE~

Postby Lord Cohliani » Sun Feb 15, 2009 3:41 pm

~UPDATE~

I'm currently working on a few things:

    Raising HP.

    Making Med-Kit's heal you most of the way.

    Making food items (And some painkillers) that you can scavenge for. They heal you, but wear off after time...

    Adding in a very cool feature, barricading! You can barricade doors to hold the zombies off...

    Also working on the booby traps.

    And, I'm going to give you the ability to make Molotov Cocktails and Pipe Bombs.
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Re: No Tomorrow

Postby Pepto » Sun Feb 15, 2009 4:06 pm

Kwl! :D
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Re: No Tomorrow

Postby Zhuge » Sun Feb 15, 2009 5:06 pm

number1sonicnerd wrote:
ZhugeLiang wrote:
number1sonicnerd wrote:I think 2013 is fairly realistic, only becuase i heared on discovery and the history channel that the worl COULD end at 2012. just sayin, alot can happen in a short time. :D


It was 2024, and it's unrealistic unless a massive nuclear holocaust just miraculously happens, then zombies rise. :lol:

radiation cant bring zombies to life...


How would you know? It's never happened before. :lol:

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Re: No Tomorrow

Postby Pepto » Sun Feb 15, 2009 5:34 pm

well, if you think about it zombie can't come back to life no matter what, thats why left 4 dead is more realistic than resident evil, becuase left 4 dead isn't zombies its a rabies virus and the people who are infected are not really walking dead but just people who want to infect and/or kill other people, but both resident evil and l4d sorta over do it when the virus makes the mutate...
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Re: No Tomorrow

Postby Gamerdude » Mon Feb 16, 2009 5:12 am

A zombie is an animated corpse. It is neither alive, nor dead. If anything comes back to life, it would be a corpse, not a zombie.

But I do think this is getting a tad off topic.

I like the game, Cohliani, but I keep getting killed in 3 hits. Maybe I just suck ;)
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Re: No Tomorrow

Postby Lord Cohliani » Mon Feb 16, 2009 1:53 pm

Don't worry, you don't suck. The current test level is WAY outdated. The new one is a lot easier! I just need to finish a few things then you guys can play it.
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Re: No Tomorrow

Postby hellblade » Mon Feb 16, 2009 11:24 pm

gamer_dude001 wrote:I like the game, Cohliani, but I keep getting killed in 3 hits. Maybe I just suck ;)

you have to kill them before they get to you, or you run away a bit to get more distance to shoot if they are too close ;)

Lord Cohliani wrote:Don't worry, you don't suck. The current test level is WAY outdated. The new one is a lot easier! I just need to finish a few things then you guys can play it.

Will you add difficulties? if the game is alot easier then in the demo, I might not like it as much because it would be way too easy - I find the current demo easyish ;)
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Pepto
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Re: No Tomorrow

Postby Pepto » Mon Feb 16, 2009 11:27 pm

I'm just wondering...would it be possible to make some way to melee them back like in left 4 dead? if so that would help ALOT! :D
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Re: No Tomorrow

Postby Lord Cohliani » Tue Feb 17, 2009 2:50 pm

Well, now the zombies are going to run, but die in 2-3 hits. Although you'll have more health, and there will be WAY more zombies. Also, there will be very hard to kill special infected. And there will be more healing items. In the end, there will be a good balance so that the game isn't too hard, or too easy. I also plan to add multiple difficulties, and I'm working on a way to melee zombies away, but it could be hard.
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Re: No Tomorrow

Postby Zhuge » Tue Feb 17, 2009 3:08 pm

Aren't zombies suppose to go slow?

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Re: No Tomorrow

Postby hellblade » Tue Feb 17, 2009 11:48 pm

Have you met a zombie?
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Re: No Tomorrow

Postby Pepto » Wed Feb 18, 2009 5:28 pm

this is what i think.
what sounds more right? ;)
"AAAHHH! walk for your life there is a slow zombie!"
or
"RUN LIKE HELL FROM THE RUNNING ZOMBIE!"
I think i would choose the second one...
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Re: No Tomorrow

Postby Gamerdude » Fri Mar 06, 2009 6:02 am

Yay, finally finished it. Its very well done, but there needs to be some health pickups or something, because I killed all the zombies on the map and only levelled up once (which replenished my health). Otherwise, its pretty good :)
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Re: No Tomorrow

Postby Lord Cohliani » Fri Mar 06, 2009 8:17 pm

Yea I was adding more health pickups but the game kinda got trashed so that I could fix it/make it a lot funner. The only problem is that the computer I have to use right now is pretty slow so I kinda have to wait for my dad to get me a lap top (He says he'll get it this month) so that I can really do some hard core creating. For now, I'm just working on some basic dynamics like the HUD, weapons, sprites and stuff. Anyways, I'll keep you guys posted because the game is going through some major changes from that crappy test level.

PS: The new game will have a lot more healing items. Like I said before, there will be more easily found medi-packs, and loot-able food items (Pain pills also) which heal you temporarily.

Also, I'm going to take out any sort of leveling up and simply raise the characters HP to 100 from the start.

And, last but not least, I'm going to make in game stores run by the post-apocalyptic mob in the "Underground", a place where the mob runs a small, communist-esq country. That was just a little info into the storyline, you'll see more later.

ANOTHER-PS: I'm also going to make the game a lot more re-playable by adding in a lot of random branches, and other branches dependant upon your previous choices. For example, the first thing in the intro script will be some random branches giving you a randomized basic "Starting" storyline and a randomized best friend who helps you out. This means you can probably play the game crap loads of time and it'll still be fun and new every single time!
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Re: No Tomorrow

Postby Gamerdude » Sun Mar 15, 2009 4:24 am

There's going to be more than one level, right?
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Re: No Tomorrow

Postby Lord Cohliani » Sun Mar 15, 2009 10:36 am

WHAT?!? Are you crazy?!?! Of course!
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Re: No Tomorrow

Postby Gamerdude » Tue Mar 17, 2009 2:14 am

Good good :)

Just askin' ;)
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Re: No Tomorrow

Postby Lord Cohliani » Tue Mar 31, 2009 7:18 pm

~UPDATE~

OK, I've been working on the game a lot and have made significant progress. I have the basic storyline and first map started. As well as some basic game dynamics and enemies.

STORY
All you know is that you wake up from a three year coma after a nuclear war that has been waged against the forces of hell. The reason you have survived on life support for so long is that both your mother and your father have sold themselves to "The Mob" a communistic oligarchy that rules the underground cities with an iron fist. The people that still live either stay in the underground cities or go insane and join the human forces of Satin known as "The Cult". You can't remember what happened before you woke up so you set out to discover your past, your future, and what happened to cause this chaos.


ENEMIES

THE MOB
    The Agents of The Mob: You never know who they are.

The Cult
    Worshippers: Cultists that haven't exceeded to a high enough level of evil and haven't yet learned the ways of dark magic. They simply roam the city streets waiting to kill with their brutally forged hell weapons.
    Cultists: They use magic to summon evil minions and fireballs which they use to attack their enemies.

Heretics
    Heretical Agents: They appose the mob and seek to tear it down in order to free the people from their oppression.

Satanic Forces
    Brawler: A giant, axe wielding, pig-man. Beware, they can easily destroy a tank, let alone a man.
    Reaver: A ghastly creature with swords instead of hands. They can turn invisible, blind you, and teleport. And their jagged blades can easily tear your flesh.
    Brainhugger: A small creature that burrows into your head and takes over your brain. Unfortunately, they destroy much of it in the process, resulting in a zombie-like creature bent upon eating your flesh. Since they merely control the host, they feel no pain, making a nearly unstoppable enemy.
    Demon: A "Classic" demon that uses brutal weapons to maul you. But don't think that their easy opponents, they can easily destroy anyone.
    "The Darkness": A giant clod of blackness that floats around New York City destroying anything in it's path. Nobody that lives knows how to engage it in combat.

Of course, you can choose to join any of these forces, resulting with many different endings.

HELP
Go here if you wanna' lend a hand: http://www.engine001.com/forum/viewtopic.php?f=33&t=10372&p=127685#p127685

SCREENSHOTS
Screenshots of the first map (SECTOR 1 of the underground city). I'll have some of SECTOR 2 up soon. Of course, none of these areas are final. They may be subject to change. Especially since I need to populate them a lot more.
Attachments
shop.jpg
The local "Survival" shop. They sell survival goods to the rich people that pay for The Mob to take them outside on "Adventures".
pfc.jpg
"Peterson Filing Company"... How boring huh?
hobos.jpg
Hangin' out with the local hobos. Because of poverty there are many of them.
entrance.jpg
The entrance. No civilians are allowed in or out.
bar.jpg
The bar and dormitories.
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Re: No Tomorrow[HUGE UPDATES]

Postby Gamerdude » Wed Apr 01, 2009 2:49 am

Hmm... I think I liked it better just with zombies. :)
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Re: No Tomorrow[HUGE UPDATES]

Postby Lord Cohliani » Fri Apr 03, 2009 1:44 am

Really? Why?
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Re: No Tomorrow[HUGE UPDATES]

Postby Gamerdude » Fri Apr 03, 2009 6:32 am

Because it was the first (correct me if I'm wrong) real zombie survival game, or at least the first one that I've played and liked. But now, with the magic and demons, its a bit more... fantasy, kinda.

Its hard to explain.
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Re: No Tomorrow[HUGE UPDATES]

Postby Lord Cohliani » Fri Apr 03, 2009 10:23 am

... *Sigh*... The only guy who posts here says he doesn't like it... Ouch... I suppose I cold go back to the original idea if you'd like.

EDIT: OK, I'm going back to my original idea. I was also thinking that it strayed too much from the original concept. Anyways, It's still going back to the original concept that you have to escape (With others if you want) to the military base on the west side of the state but I'm re instating the barricading (I thought of a muchbetter way of doing it), booby traps, and making weapons (Currently, I've made Molotov's, pipe-bombs, crossbows [Upgrade them to auto crossbows], and spiked bats)... Anyways, I'll work today and post more later.
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Re: No Tomorrow[HUGE UPDATES]

Postby Gamerdude » Sat Apr 04, 2009 2:36 am

Lord Cohliani wrote:... *Sigh*... The only guy who posts here says he doesn't like it... Ouch... I suppose I cold go back to the original idea if you'd like.

Sorry :oops: I just like it better that way.

But its your game, you didnt have to change it back. I would have played it anyway. :)
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Re: No Tomorrow[HUGE UPDATES]

Postby hellblade » Sat Apr 04, 2009 3:12 am

haha, you tell him that after he has probably gotten rid of stuff ;)

I don't mind what way you do it, boths ways will probably turn out good :)
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Re: No Tomorrow[HUGE UPDATES]

Postby Gamerdude » Sat Apr 04, 2009 3:14 am

He posted too quick, I never told him he had to change it :)
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Re: No Tomorrow[HUGE UPDATES]

Postby hellblade » Sat Apr 04, 2009 3:19 am

true ;)
He probably didn't change/delete too much...........
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Re: No Tomorrow[HUGE UPDATES]

Postby Gamerdude » Sat Apr 04, 2009 3:26 am

Hopefully not, but I agree, wither way, this game should be great. :)
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Lord Cohliani
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Re: No Tomorrow[HUGE UPDATES]

Postby Lord Cohliani » Sat Apr 04, 2009 11:22 am

Well, I actually did delete most of the stuff but it doesn't make a difference because I worked all day yesterday and I made a lot of progress. I suppose it's actually better for you guys if I do it this way because since I almost have the first town (100x100 was just too small so I had to make it 200x200) done I'll have a DEMO soon.
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Re: No Tomorrow[HUGE UPDATES]

Postby metomunc » Mon Apr 06, 2009 4:45 pm

Cool! As for the previous comment, I think you should lean more toward fantasy and less toward zombiness.
Who should I really listen to?

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Lord Cohliani
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Re: No Tomorrow[HUGE UPDATES]

Postby Lord Cohliani » Fri Apr 10, 2009 9:35 pm

OK guys, I've had a crap-load of work for school so I haven't got much done but the first map is almost done. I just need to add scripting and then I can release the new DEMO!
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Re: No Tomorrow[HUGE UPDATES]

Postby Zhuge » Fri Apr 10, 2009 9:36 pm

Sweet.

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Re: No Tomorrow[HUGE UPDATES]

Postby Gamerdude » Fri Apr 10, 2009 11:10 pm

So did you go with Fantasy or Zombies?
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Lord Cohliani
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Re: No Tomorrow[HUGE UPDATES]

Postby Lord Cohliani » Sat Apr 11, 2009 11:20 am

I went with zombies. Anyways, I'm perfecting the barricading and weapon making and then I just gotta populate with zombies (I still have the old randomization feature from a long time ago) then I'll let the BETA testers have fun with it.

Also, what do you guys think about bosses? Should we still ave a few mutated zombies that you fight during certain side quests? Or not?
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hellblade
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Re: No Tomorrow[HUGE UPDATES]

Postby hellblade » Sun Apr 12, 2009 4:54 am

Bosses could be good, they would give more of a challenge
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