Dead Room

Tell us about the 001 game you're working on. Show us screenshots. Discuss, promote and share games with others.
Forum rules
If you would like to post about your game, make sure to include screenshots and a long, well-written, thorough description.

Please be positive and understand that not everyone is skilled at using Map001. Games that are similar to other games, or fan games using commercial games' art are perfectly acceptable.

This forum section is dedicated to the discussion of games made with Map001 only.

You must upload your games to above games section of site. Outside links for games are forbidden in this section.
User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Dead Room

Postby Warlord42 » Sat Oct 31, 2009 1:34 pm

This will be a Horror Adventure game.

The story goes like this: You are Ryan, a good business man that has just bought an old building for his business affairs. The last business man that was running the building was found dead in his room-office. No signs why he died or anything. But Ryan doesn't think about it. First day at his work in his building, terrorists attack the building. When the security guards come to tell him and to escort him to safety, something strange happens. Play the game and uncover the secrets of the room!

I lost it once and I started on it again :)

Some screens:

Game Menu Background:
Image

A little problem, I removed some hud items which game doesn't need and now I get spammed with errors! What should I do?
Last edited by Warlord42 on Sat Oct 31, 2009 2:50 pm, edited 1 time in total.
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
Jegar
Ultimate 001 Member
 
Joined: Fri Aug 15, 2008 11:49 pm
Location: Midwest U.S.

Re: Dead Room

Postby Jegar » Sat Oct 31, 2009 1:48 pm

Terrorists and Murders? Sounds interesting. will it only be set in "the room"?
Image
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Sat Oct 31, 2009 2:50 pm

Actually, not really. I forgot to add this, so I'm adding here:
This game is set in paranormal activity in The Room, it will not include shooting etc. It's an adventure which motto is: Run, Avoid, Escape.
I want to do this, some places will be horrific, you will have to go past them. When you are close to horrific thing you will hear your heartbeat, when you stay close you die because of horror, so you have to get out of that area so the heartbeat stops. Room changes shape so you are not just in the room, but basically you ARE!
Terrorists are just a key for beginning.
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
Tydome
Distinguished 001 Member
 
Joined: Fri Sep 05, 2008 1:20 am
Location: Australia, Sydney

Re: Dead Room

Postby Tydome » Sat Oct 31, 2009 4:21 pm

Hey wasnt this game on MOD DB?
I have no signature.

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Sat Oct 31, 2009 4:28 pm

Yes, it was.
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
Tydome
Distinguished 001 Member
 
Joined: Fri Sep 05, 2008 1:20 am
Location: Australia, Sydney

Re: Dead Room

Postby Tydome » Sat Oct 31, 2009 4:33 pm

I was finding Engine001 on the MOD DB website instead when i searched 'Engine001' i found your game :P
I have no signature.

User avatar
Gamerdude
001 Support
 
Joined: Wed Dec 12, 2007 8:56 pm
Location: Australia

Re: Dead Room

Postby Gamerdude » Sat Oct 31, 2009 9:58 pm

Sounds creepy :) Looking forward to it.

Warlord42 wrote:A little problem, I removed some hud items which game doesn't need and now I get spammed with errors! What should I do?

Go into the HUD timer and find all the events relating to the items you deleted, then either delete those events or just make sure the deleted items are not highlighted.
Image
Image

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Sat Oct 31, 2009 11:21 pm

Nice background, would go well with some red buttons and text for the main menu.
Just a question, though, if your priority is to escape the room and any horrors, how will terrorists come into play, or is that just an additional piece of information in the plot that isn't very relevant to the gameplay.
Also, will the 'horrors' be generated at random? Personally, if horror games don't have random events, they tend to lose replay value faster than games of other genres. Maybe make multiple paths for the player to go so that he doesn't encounter the same scary event each time he plays. Better yet, make them completely random so spoilers from one player won't affect gameplay that significantly.
I personally didn't like the idea of dying when you come too close to a horror; maybe just as a warning you could also have your health/sanity bar decrease more as you get closer; having it drop a lot faster for horrors that are very obvious, and not as fast for those that suddenly spring out at you.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Sun Nov 01, 2009 2:38 am

MIV questions:
Nice background, would go well with some red buttons and text for the main menu.
Already done that :D

Just a question, though, if your priority is to escape the room and any horrors, how will terrorists come into play, or is that just an additional piece of information in the plot that isn't very relevant to the gameplay.

I'm not really that skilled, but I will try to make some random horrors too. Well, I said it wrong. The closer you are the faster the HP's go, like you said. But If you get too close it drains so fast that it's an instant kill.

gamer_dude001 : Thanks! That solved the problem!

A first map in the "good" beggining!
Image
The hud is positioned right in the game. Imageshack did something to it...

Oh yeah, how can I make this: when you stand on the zone, 1 hp retracts every second? when u get off, it stops. and then when you get back, the thing over again?
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
Stephen Chapman
001 Forum Master
 
Joined: Sun Jul 01, 2007 7:02 pm
Location: NSW, Australia

Re: Dead Room

Postby Stephen Chapman » Sun Nov 01, 2009 8:15 am

And suddenly all our hopes and dreams are shattered due to the default art. I'm sorry, it's just that the artwork doesn't suit the mood of the game, which is...horror?

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Sun Nov 01, 2009 8:34 am

The first map doesn't have much customs I know. But the first map isn't horrific at all.
The first "horrific map":
Image
Don't lose hope, you will see when I will get some time for customs. :)

I know, I know... It's too bright, blame the new lightning system, or I am just dump, but with the 1.5 edition I could create good lighting. I will make darker rooms, black walls, but what do you expect in first stages of the game?
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Sun Nov 01, 2009 9:43 am

I'm laughing at the screenshot right now, mate. With all due respect, that is pretty un-scary, unless that's how you intend it to be at the first part, even after the office. To me, it's kind of cheesy; the writing and the cracks.
The least you could do is to modify the defaults so they have a darker feel to it. Make the walls a few shades darker; make the blood look more realistic. It's way too cheery for any horror gamer's likings.
Furthermore, your game boasts a very basic HUD, equally disruptive to the scary and disorienting mood. My suggestion is to add a few holders with color themes or gradients that portray a dark feel, say dark brown, and if you don't need weapons, do away with the weapon holder.

Warlord42 wrote:but what do you expect in first stages of the game?

Definitely more than what you've shown. But if it isn't too much of a bother to ask, could you do a graphical remake? You do have some good elements scriptwise, it's the graphics that don't relate well with what you've planned. Darker, creepier. If it doesn't give a chill down your own spine, it probably won't for us.
Thus, I'd strongly recommend you place heavy emphasis on graphics for your game development, otherwise you don't have much to rely on to boost game ratings.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Sun Nov 01, 2009 11:18 am

To MIV's comment: Early stage of development...
BTW I said I'm gonna REALLY start on the resources when I get time. Did you read the whole post? :roll:

On screenshots you can say early beta sketch. HUD isn't done, nor even good modified.

Also, would anyone want to create a good HUD? I never really made good one.

EDIT:
Image
The new unfinished version. Now only the walls. Question: where are they, so I can edit the existing ones???
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
sinjin48
Ultimate 001 Member
 
Joined: Wed Aug 13, 2008 12:40 pm
Location: Glenwood Newfoundland.

Re: Dead Room

Postby sinjin48 » Sun Nov 01, 2009 3:35 pm

Walls are in the TH0.bmp in your games folder.
The floor is also very clashing, if you take away the textureed bit or make every thing textured, it`ll look alot better ;) .
“The purpose of life is not to be happy. It is to be useful, to be honorable, to be compassionate, to have it make some difference that you have lived and lived well.” - Ralph Waldo Emerson

User avatar
Stephen Chapman
001 Forum Master
 
Joined: Sun Jul 01, 2007 7:02 pm
Location: NSW, Australia

Re: Dead Room

Postby Stephen Chapman » Sun Nov 01, 2009 4:40 pm

Yes...moooore blood mwahahahaha. Maybe you could play around with fog to get something effective?

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Sun Nov 01, 2009 4:40 pm

How do you mean take away the textured bit? :?
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
sinjin48
Ultimate 001 Member
 
Joined: Wed Aug 13, 2008 12:40 pm
Location: Glenwood Newfoundland.

Re: Dead Room

Postby sinjin48 » Sun Nov 01, 2009 5:39 pm

Your floors are textured, it clashes.
“The purpose of life is not to be happy. It is to be useful, to be honorable, to be compassionate, to have it make some difference that you have lived and lived well.” - Ralph Waldo Emerson

User avatar
Gamerdude
001 Support
 
Joined: Wed Dec 12, 2007 8:56 pm
Location: Australia

Re: Dead Room

Postby Gamerdude » Sun Nov 01, 2009 7:46 pm

Second screenshot is much better :) In my opinion, I don't think it clashes all that much.
Image
Image

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Sun Nov 01, 2009 11:13 pm

sinjin48 wrote:Your floors are textured, it clashes.

So either you'll have to do away with the floor, or you're going to have to make the walls, and doors, and everything else, have a more realistic feel.

Warlord42 wrote:To MIV's comment: Early stage of development...
BTW I said I'm gonna REALLY start on the resources when I get time. Did you read the whole post? :roll:

Of course I did. But if it's not in development, why did you post the screenshot? :?

Now about that screenshot... mm, looks better, textures aside it still doesn't exactly creep me out. Maybe it's the lighting. Maybe it's that the blood all over the place doesn't fit in. You don't need blood splashes everywhere to show that one room is scary, just in one fixed location, and you'd have the effect of blood flowing from somewhere, possibly out of a small gap in the door. For horror movies, blood never is splashed all over the place unless accompanied by numerous corpses (still with flesh). Usually the blood leaks out from a certain point, indicating that something has died recently. Seems scarier than the aftermath of a massacre.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Mon Nov 02, 2009 1:25 am

MIV: You don't get it. I just started working on it.
I said unfinished version of the map. I'll be working on the corpses. Since this is a ghost game - blood can be everywhere and in hectolitres. I love the sound of that ;)
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Mon Nov 02, 2009 1:42 am

Warlord42 wrote:MIV: You don't get it. I just started working on it.
I said unfinished version of the map. I'll be working on the corpses. Since this is a ghost game - blood can be everywhere and in hectolitres. I love the sound of that ;)

You didn't specify.
And sure, blood everywhere isn't too much of a problem, besides the fact that it's not scary after too much of it has been spilled.
Cheesy part aside, do you have any previews of the ghost (relax, I won't mind if it's unfinished this time).
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Mon Nov 02, 2009 10:45 am

Yes I did specify. Read again man. And the map isn't finished, what don't you get? I won't cuz I didn't start doing them yet. There will also be some types of them.

A question: Wouldn't you fucking freak out if u came in a room full of blood and skeletons? I can answer for you, YES you would.
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
Gamerdude
001 Support
 
Joined: Wed Dec 12, 2007 8:56 pm
Location: Australia

Re: Dead Room

Postby Gamerdude » Mon Nov 02, 2009 8:30 pm

Chill. He's just trying to help ;)
Image
Image

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Mon Nov 02, 2009 9:33 pm

Warlord42 wrote:A question: Wouldn't you ****ing freak out if u came in a room full of blood and skeletons? I can answer for you, YES you would.

I would in real life, but when it's in a game, not so much.
I'm not saying your sense of horror sucks, I'm saying that you would need to place heavier emphasis on the graphical feel of the game. That map was decent, but maybe not 100% creepy.
Warlord42 wrote:And the map isn't finished, what don't you get? I won't cuz I didn't start doing them yet. There will also be some types of them.

I understand your map isn't finished. However if you continue working on the map with that same style you used back then (now it's shaping up, that's for sure), you won't get anywhere.
Now, if you would kindly stop swearing at me, I recommend you try using different graphics for the blood and skeletons. I don't particularly hate you, but if you want to have a grudge against me, so be it. I'm used to it by now.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Tue Nov 03, 2009 1:23 am

Blood is custom and I won't change it, skeleton I don't know. The post wasn't mean't to swear at you, it's just the way I type. What grudge? I have nothing against you. But if you would be so kind, tell me what I should add to map then if you hate it so much! Well, I will make the walls darker, other things I don't know. Maybe destroyed furniture is missing?
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Tue Nov 03, 2009 2:15 am

Warlord42 wrote:But if you would be so kind, tell me what I should add to map then if you hate it so much!

Cool down. I don't hate the map. I'm just telling you it's not entirely scary.
You could add some shading effects to the blood. It's not always bright red, y'know.
If possible, try to get a flickering light effect, or a very dim light such that you can't see any scary things.
You can leave the skeletons, but my suggestion is to place them in a dark room, and when you get close, turn on the light immediately and play a disturbing sound effect (not a fart, but you know what I mean).

Warlord42 wrote:What grudge? I have nothing against you.

Soon you might. ;)

Warlord42 wrote:Blood is custom and I won't change it, skeleton I don't know. The post wasn't mean't to swear at you, it's just the way I type.

Be careful, then. Some guys have gotten probations from excessive expletive usage.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Tue Nov 03, 2009 10:50 am

Yes, I will do more scary maps, but this is the first stage in them. Get it?
play a disturbing sound effect (not a fart, but you know what I mean)

That made my day!

Also: A little preview version. You finish it in 1 minute lol. Don't mind the second map - the tunnel, it doesn't have any large role in the game. Anything I can improve (except the last map I showed here)?

The link is in my signature!

Be careful, then. Some guys have gotten probations from excessive expletive usage.

Their problem.
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
Mike
001 Co-Founder
 
Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: Dead Room

Postby Mike » Tue Nov 03, 2009 12:56 pm

Seriously, don't swear. If you have a problem with MIV, report it (as many have ;)).

I think your project is coming along nicely. I hope to see more screenshots and other things you have to offer. Would be cool to see a complete game coming from you.

MIV: Instead of just saying that it's not creepy enough, keep elaborating on SPECIFIC ways to make it more creepy. You mentioned something about walls, but you should add more to it.

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Tue Nov 03, 2009 5:47 pm

Mike wrote:Seriously, don't swear. If you have a problem with MIV, report it (as many have ;)).

Aw, come on!

Mike wrote:I think your project is coming along nicely. I hope to see more screenshots and other things you have to offer. Would be cool to see a complete game coming from you.

MIV: Instead of just saying that it's not creepy enough, keep elaborating on SPECIFIC ways to make it more creepy. You mentioned something about walls, but you should add more to it.

While I do believe the project isn't exactly 100% scary, I think it does have potential. Just work out some stuff and you're good to go.
And about walls... I'm thinking if you used dark gray brick/concrete and added a good contrast in it, it would go well with your customs.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Gamerdude
001 Support
 
Joined: Wed Dec 12, 2007 8:56 pm
Location: Australia

Re: Dead Room

Postby Gamerdude » Wed Nov 04, 2009 12:52 am

MIV wrote:While I do believe the project isn't exactly 100% scary

Is anything?

I think he should focus on the rest of the game, instead of constantly fixing up the first four maps. ;) I'm going to download your preview. :)
Image
Image

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Wed Nov 04, 2009 6:08 am

Oh, alright. Do give comments, I'll try it out too when there's more content available ;) .
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Wed Nov 04, 2009 3:31 pm

Thanks Mike!

I will make some progress on friday. School takes me a lot of time :?
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Thu Nov 05, 2009 1:05 am

Same here.
Okay, played it. Uh, first things first, try getting a creepier loading screen. It's a little default. The main menu is good, except for one thing. The music is semi-scary, yes, but irrelevant to your game. Usually it would suit games where children are involved, but this is not the case. Try using a different music, preferrably one which doesn't involve children's song lyrics.
In the first part, the guards' disappearance was a little unnatural, if you ask me. Try to get an effect where they fade away. And to enhance the terrorist attacks, you can have explosion sounds playing, soft, but audible, as if happening in another part of the building.
Second part, you entering the secret passageway... well, seemed devoid of stuff. A few spiderwebs and a dimmer lighting would make it feel more musty and all, especially for something you'd hide behind your bookcase. Also, when he says, "the passageway should end by now," it's a little inappropriate as the player can see the rest of the passageway. Maybe make a dark 'light' around there, and disable it when the player enters that zone and says that line.
Little bug too when you reenter the office... your desk doesn't detect collisions. Perhaps you can set a blocking area, or define collisions for that tileset.
Okay, when you enter the hall, I like the blood and all, but maybe you can split up the character's swearing and all those lines into separate dialogue boxes. It's kinda messy. Skeleton and all that looks good, but my suggestion is to use another dark 'light' to conceal it, and then when you get close disable that lighting effect to reveal the skeleton.

Generally, it has potential, but a fair bit of work needs to be done for some maps (like the secret passageway, which is kind of plain) to maximize the game's creepiness. Utilize more lighting effects, and try to use different music files to portray the various different moods; with a sharper sounding one for the 'crescendo' where you uncover something scary, simultaneously using a lighting effect to conceal the scary parts at first, but reveal it when you step there.
Good work, and keep it up.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Thu Nov 05, 2009 1:09 am

Thanks. That's what I wanted to hear, will work on those things tomorrow - friday. :)
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Thu Nov 05, 2009 1:20 am

Warlord42 wrote:Thanks. That's what I wanted to hear, will work on those things tomorrow - friday.

Sorry about the earlier posts, but you can't always hear what you want to hear, can you? ;)
And take your time. You don't need to rush it; use the spare time to get some scripts done, find some customs etc.
By the way, after taking damage, you could have a script where the health regenerates after looking away from the 'scary object' for a good period of time.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Zhuge
Insane 001 Forum Member
 
Joined: Thu Jun 21, 2007 5:14 pm
Location: Wisconsin, United States

Re: Dead Room

Postby Zhuge » Thu Nov 05, 2009 3:51 am

MIV wrote:Sorry about the earlier posts, but you can't always hear what you want to hear, can you? ;)

It's just the way you said it. Just don't attempt to hound people into taking in all of you suggestions - especially multiple times while piling on more; That's why it's in games in progress, things are always bound to change anyhow. Let them work as they please and accept them doing things the way they do it. These aren't serious reviews for commercial games. It isn't like they're going to lose a ton of money if they don't strive to get that 9.0 game. Try to think realistically. Not every game is going to turn out perfect in every single way - actually, it's just a matter of your own personal biased when you think about it. :P
Though, I really don't see it as critiquing anymore, more so starting to irritate the person by being overwhelming suggestive (picky if you would) until they change something. It's rather pointless actually seeing how it's just for fun.
Anyhow, my apologies for going off-topic.

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Thu Nov 05, 2009 7:04 am

Fair enough, although the horror genre is a bit overused, and most of the time they don't turn out well. I might seem a little offensive, but ultimately my aim is to help him improve. Although he can choose to disregard me if he finds my comments unhelpful.
And with regards to bias, I am not commenting and giving suggestions on personal preferences. I literally research on the horror genre. I find good examples and take note of them. I can't guarantee my suggestions are fully neutral, but they are close.
But anyway, let him develop more on the game... what have you planned in store for us, o' evil Warlord?
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Thu Nov 05, 2009 10:51 am

Zhuge: I don't mind you going off-topic. Everything you said is true. :D

MIV: Not a bad idea about the script: looking away from scary stuff for some time regenerates hp. Keep them coming! ;)

What I have in store? You mean what other features I plan in the game? Got to think some more about them. If you didn't mean that, sorry, I am a little dump, I know...
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
Zhuge
Insane 001 Forum Member
 
Joined: Thu Jun 21, 2007 5:14 pm
Location: Wisconsin, United States

Re: Dead Room

Postby Zhuge » Thu Nov 05, 2009 12:22 pm

MIV wrote:Fair enough, although the horror genre is a bit overused, and most of the time they don't turn out well. I might seem a little offensive, but ultimately my aim is to help him improve. Although he can choose to disregard me if he finds my comments unhelpful.
And with regards to bias, I am not commenting and giving suggestions on personal preferences. I literally research on the horror genre. I find good examples and take note of them. I can't guarantee my suggestions are fully neutral, but they are close.

That's no excuse for offending anyone like you've been doing - even in an attempt to suggest they do something. If it wasn't horribly off-topic I would continue, but out of respect, I feel I should just end this right now. I'm not going to "publicly" argue with you about this anymore so if you want to say something, shoot me a P.M.

http://www.engine001.com/forum/ucp.php?i=pm&mode=compose&action=quotepost&p=190638

Thanks. :)
Last edited by Zhuge on Thu Nov 05, 2009 12:23 pm, edited 2 times in total.
Reason: Automatically merged double post.

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Fri Nov 06, 2009 12:45 am

Conversely, you can always PM me as well, Zhuge.

Warlord42 wrote:What I have in store? You mean what other features I plan in the game? Got to think some more about them.

If you're stumped, try watching certain horror movies. Especially those involving confined spaces, such as 1408.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Fri Nov 06, 2009 9:19 am

I'm not. My main movie theme is horror theme. I watched like a thousand horror movies including 1408. I said I am going to think about features I already think to add them, not that I don't know them.
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Fri Nov 06, 2009 9:44 am

Warlord42 wrote:I'm not. My main movie theme is horror theme. I watched like a thousand horror movies including 1408. I said I am going to think about features I already think to add them, not that I don't know them.

Alright, relax. I didn't say you have no idea what to add.
And with regards to the plot, do you have plans to integrate terrorism into the gameplay as well? Say, when you walk along a seemingly empty, wide, corridor, it blows up and debris blocks your path, forcing you to take another path?
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
priest865
001 Subscriber
 
Joined: Tue Jul 15, 2008 2:00 am
Location: Hiding Underground

Re: Dead Room

Postby priest865 » Fri Nov 06, 2009 9:59 am

:lol: Of course Terrorist always have something to blow up.

No, seriously I could imagine Terrorsits in a Horror game. For example in the Horror B-Movies there is always a good looking girl which gets killed. In the case of his game the Terrorists are the victims (somehow a bit twisted). Probably the terrorists are all after a certain thing and while you walk through the corridors you see killed terrorists all over the place. Maybe they are after some kind of supernatural weapon...
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Fri Nov 06, 2009 11:53 am

MIV: Well, maybe something similiar to that.

Priest865: Regards! You just gave me a solution to my "main" ghost! The terrorists are after it, because it can do everything. But they are to stupid to know that u can't capture a ghost etc. The ghost is cursed to stay in "the room". If it get's the body of his only remaining alive sibling, the curse is broken and it can once again see the light of the day, and kill people everywhere it wants. That's why is he is after the main protagonist. Enough of this now :)
I'll be doing some work in tomorrow!
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
Fireleaf
Ultimate 001 Member
 
Joined: Thu Sep 25, 2008 4:14 pm
Location: Missouri

Re: Dead Room

Postby Fireleaf » Fri Nov 06, 2009 8:54 pm

This sounds creepy but the screens aren't convincing me of much.
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
Gongo Warrior

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Sat Nov 07, 2009 10:55 am

Fireleaf wrote:This sounds creepy but the screens aren't convincing me of much.

He personally swore at me just to prove his point that they're under development. :|
Neither did some of the parts convince me, but he's working on it. Pray it turns out good.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Sat Nov 07, 2009 12:25 pm

I deleted the equipment menu so I can't equip things! Damn. How to fix it and how to create a map that is black, when you have flashlight you see only 1 meter around you? That will make those maps ultra awesomer. MIV: I want to prove my point to matter what.
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Sat Nov 07, 2009 7:49 pm

Warlord42 wrote:I deleted the equipment menu so I can't equip things!

Copy it over from Sample and modify it accordingly.

Warlord42 wrote:How to fix it and how to create a map that is black, when you have flashlight you see only 1 meter around you? That will make those maps ultra awesomer..

http://www.engine001.com/tutorials/Flashlights_26.htm
Good flashlight tutorial.

Warlord42 wrote:MIV: I want to prove my point to matter what.

I know. I'm happy for your determination. But my lips will be sealed until the next demo.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Sun Nov 08, 2009 2:53 am

But it's there! I saw now. When I selected equipment the game freezes, and doesn't show the menu where u select items to equip, when you click Esc it continues with the menu. What did I delete then? I can't continue working on it if there is no flashlight!
BTW thanks for that MIV! But I mean't how to make whole map black, so when u have flashlight, you see things ONLY 1 meter around you. I know how to make flashlight thing now, but what about a map covered in black?
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
Gamerdude
001 Support
 
Joined: Wed Dec 12, 2007 8:56 pm
Location: Australia

Re: Dead Room

Postby Gamerdude » Sun Nov 08, 2009 3:28 am

For the black map, just set the sun color to black.

Pretty nifty demo, although quite short. I will be waiting for the full game. :)
Image
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Sun Nov 08, 2009 8:35 am

I made the flashlight but it doesn't follow me. Some other time today I will recreate it, maybe I did something wrong.
6. Now in the HUD “Flashlight Timer”, insert a “Position Light Event”.

I don't get this. Where in the flashlight timer?

If I manage to do this flashlight, the maps and game becomes half better.

gamer_dude001: thanks!
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Sun Nov 08, 2009 11:00 am

Warlord42 wrote:I don't get this. Where in the flashlight timer?

:?
You'll need to make a separate, new timer in the 'char' HUD for the flashlight. Set the intervals to 100ms or so, and the no. of intervals to 0. Don't forget to check 'Must be turned on through an event', if you plan to enable the flashlight at a later point in time.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Gamerdude
001 Support
 
Joined: Wed Dec 12, 2007 8:56 pm
Location: Australia

Re: Dead Room

Postby Gamerdude » Mon Nov 09, 2009 1:02 am

MIV wrote:You'll need to make a separate, new timer in the 'char' HUD for the flashlight.

Nah, just regular HUD.

Warlord42 wrote:I don't get this. Where in the flashlight timer?

You gotta make the timer. ;)
Image
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Mon Nov 09, 2009 12:04 pm

You gotta make the timer.

I did, but where IN it?
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
Zhuge
Insane 001 Forum Member
 
Joined: Thu Jun 21, 2007 5:14 pm
Location: Wisconsin, United States

Re: Dead Room

Postby Zhuge » Mon Nov 09, 2009 12:23 pm

Every tick.
If you need help make a topic in a scripting section. :P

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Tue Nov 10, 2009 1:26 am

Zhuge wrote:Every tick.
If you need help make a topic in a scripting section. :P

Or, if he doesn't mind, you can personally ask Gamerdude.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Gamerdude
001 Support
 
Joined: Wed Dec 12, 2007 8:56 pm
Location: Australia

Re: Dead Room

Postby Gamerdude » Tue Nov 10, 2009 1:32 am

MIV wrote:
Zhuge wrote:Every tick.
If you need help make a topic in a scripting section. :P

Or, if he doesn't mind, you can personally ask Gamerdude.

I don't mind, but it would probably be better to make a topic so that other users can search it in future and use it as a reference. But anyway, let's get back on topic. ;)
Image
Image

User avatar
tiagosantos
001 Supporter
 
Joined: Sat Oct 31, 2009 8:35 am
Location: Home xD

Re: Dead Room

Postby tiagosantos » Fri Nov 13, 2009 8:07 pm

Maybe this will inspire you ;)

Try to use lights in dark places...make that office a dark place, since he's all alone, he only has his office light ON ( he's tired after a good day of work xD) and hes finishing whatever he was doing xD

Here's an image so you can see the dark ambience XD (sorry my bad english if something isn't spelled right)
Image

And I copied from your image xD
EXTREME, a team that will be known sooner or later by 001'ners xDImage
Image

Games:
Zombie I : The Beginning //////////
Assassin : //////////

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Fri Nov 13, 2009 10:36 pm

For your game, you're welcome to "abuse" the lighting... make them flicker, make them turn off suddenly. Use them to your advantage to scare the players.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Warlord42
001 Admirer
 
Joined: Sun Jul 20, 2008 4:39 pm

Re: Dead Room

Postby Warlord42 » Wed Nov 18, 2009 1:20 am

Great idea of lighting there mate!
MIV: Yes, just it's gotta be made good ;)
Capturing, enslaving and wars are my home...
My game's site: http://runandescape.ucoz.com/
Image
Image
Image

User avatar
tiagosantos
001 Supporter
 
Joined: Sat Oct 31, 2009 8:35 am
Location: Home xD

Re: Dead Room

Postby tiagosantos » Wed Nov 18, 2009 10:48 am

Thanks. :lol:
EXTREME, a team that will be known sooner or later by 001'ners xDImage
Image

Games:
Zombie I : The Beginning //////////
Assassin : //////////

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: Dead Room

Postby MIV » Thu Nov 19, 2009 10:32 am

Warlord, do post some screens when you've got the lighting abuse all set.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image


Return to Games In Progress

Who is online

Users browsing this forum: No registered users

cron