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Age of Empires Civilization

PostPosted: Sun Jan 30, 2011 1:36 am
by RamchuK_Ntertainment
Engine001: v1.008.011
Project Started On: 12/18/10
Ramchuk Entertainment Group Inc. (REGT)
Ramchuk Entertainment Games

Age of Empires Civilization (AoEC)

Every single Age of Empires series game was strategy based, so is Civilization. Based on the same theory of economical and warfare strategy, (AoEC) offers ultimate experience with little or no stress, with extreme relaxation. Critical to the understanding of the game, the most important factor to success is money and other resources. As you start out in the game, you have much control over almost everything. First of all, you can name your empire to anything that you want with no limitation or restriction. In addition, you can select your difficulty level; Easy, Moderate, and Hard. With each difficulty level you will start out with different amounts of resources. Default to gameplay is the "Moderate" difficulty, which offers 200 of each resource (Gold, Stone, Wood and Food) & 100 Stamine/Move points. Last but not least, you can select your government type and class. Types vary from Monarchy, Democracy and Communism (Reffered to as Socialism, or the rise of Socialism in the late 18th century). Classes define your military and the common people. Class A offers 100 Militia soldiers, and Class B offers 100 Villagers. Overall, the players control over his/her empire is limitless and has no boundries as the gameplay goes.

Game specifications were designed for easier and more straight-forward gameplay that would be easy to understand and follow. 800x600 Screen Resolution offers good quality graphics and effects as well as enough window space for the game world and it's runtime. Performance slightly depends on the users PC, but the game has been tested under Windows XP & Vista with minimal and modern PC specs. In "Fullscreen" mode, the game tends to run a lot smoother, but with a reduction of graphic quality.


Minimum System Requirements:

-100MB Free Disk Space
-512MB RAM
-Windows 2000/XP/Vista (32bit)
-Intel Pentium Processor 1.6GHz
-NVIDIA GeForce Graphics Card 512MB

Recommended System Requirements:

-100MB Free Disk Space
-2GB RAM
-Windows XP/Vista/7 (32bit or 64bit)
-Intel Core Processor 2GHz
-ATI Radeon Graphics Card 512MB

Tested System Specifications:

-4GB RAM
-Windows Vista Home Premium (64bit)
-Intel Core 2 DUO 2GHz
-ATI Mobility Radeon HD 512MB


Age of Empires Civlization offers a relaxing environment with sound effects and high quality graphics and effects. Strategy based as it is, the main objective of the game is to fullfill advisor objectives and goals. Objectives in gameplay will come up in order and will not change until they have been completed, this way there is no confusion. Using the "O" key, the player can quickly access objectives for the particular level. This way after you save your progress and later come back to play, you can easily find your last objective saved by pressing the "O" key. With almost all functions available from the keyboard, it offers an easier understanding of the game and creates less confusion. With the "Pause Menu" disabled, which would normally be accessed with the "Esc" key, the player can now rely on the game and the keyboard with quick and easy access to all game options and functions.

Playing the game should be an easy and simple task, but for some, it can be a challange to get used to. Here's the big picture, everything on the map can be selected with the "L-Ctrl" key, the "Enter" key is non-functioning, and does not perform any task. You can move your selector cursor anywhere on the map and select any hotspot or event marked with an icon or objects like farms, that don't have a marking. Some buildings without any marking can be accessed by selecting them, whicle others can't. Hidden objects and events are also on the map, some events have hidden resources while others have hidden tasks or objectives that can be performed. Major gameplay is on the map itself and doesn't require any worries about switching between places. Every option or button can be selected using the "Key Arrows", and "L-Ctrl" as its selector. All text will be displayed in textboxes on the screen.

Game Controls:

-Arrow Keys: Used to select options in menues.
-L-Ctrl: Used to select options and events on the map.
-Esc: Used to cancel or exit some menues and events.
-c: Cheat Activator key that enables cheats to be entered.
-S: Displays the save game menu which allows the player to save progress.
-L: Displays the load game menu which allows the player to load previously saved progress.
-0: Displays last saved objectives.
-M: Displays the world map with empire borders.
-Q: Displays the quit game menu which allows the player to quit the game completely or go back to the Main Menu.


NOTES:

Some controls will be available in further beta versions, while others are already available. Same goes with major and minor gameplay features. Bugs are expected, please PM "ramchuk_ent" if you find any. Cheats will be unleashed only to those who rate the game and give feedback.

If you have any questions concerning the project or need help playing the game, please feel free to comment and post your questions.

Enjoy!

Re: Age of Empires Civilization

PostPosted: Sun Jan 30, 2011 1:55 am
by Indiana 266
Your finished this already?
I prefer AOE over Civ but this is a mix of them right?

Re: Age of Empires Civilization

PostPosted: Sun Jan 30, 2011 2:56 am
by Fireleaf
Cooool! I really like AOE. I'll be sure to try it out.

Re: Age of Empires Civilization

PostPosted: Sun Jan 30, 2011 6:29 am
by neero
A new beta? Cool :) I tried the last one, great map! Gonna check this out!

Re: Age of Empires Civilization

PostPosted: Mon Jan 31, 2011 10:01 am
by EgyLynx
Who make these nice tiles? Any Original where?

Well ... NICE map...
Edit: woted to 6/10

Re: Age of Empires Civilization

PostPosted: Mon Jan 31, 2011 10:18 am
by patatoface
downloading now ;)

Re: Age of Empires Civilization

PostPosted: Mon Jan 31, 2011 11:37 am
by serrafina
If you don't mind, can you post some screenshots? :3

Re: Age of Empires Civilization

PostPosted: Mon Jan 31, 2011 1:37 pm
by EgyLynx

Re: Age of Empires Civilization

PostPosted: Tue Feb 01, 2011 12:48 am
by RamchuK_Ntertainment
Well I'm glad you guys have some good feelings towards the game, and I hope this will reflect its rating. So to answer some of your questions...

No, the game is not completed/finished, and the name is still in development as we are still looking for a better name and suggestions. Age of Empires Civilization is somewhat based on both AoE and Civ, but let's just say that it's a mix, but different.

Tiles have been provided by the RPG Maker XP and VX Series, and credit goes to Enterbrain and "Insane Cal" and "meusterus" for the map design. Also, no, there are no original tiles, as of Engine001 tiles. Tiles were edited by Ramchuk Entertainment.

More custom and edited tiles are on the way, as well as an all new world map for further levels.

Some cheats will be available in Beta v1.5, but only for those who rate, so far two people...

To kind of clear out some things out of the way, it's important to understand that this game wasn't made for action based gameplay. It's more strategic and timewise, since it does take up time. The basics for begginers are simple and straightforward. First, get used to the controls, they're very self explanatory. Second, pay attention to everything in the game, all text and action, just so that you know what is happening and that you don't end up making a wrong move. Finally, the theory of the game is to develop your empire and stats over time, meaning, everything takes time, and it's important that you use the right strategy. As of Beta v1.0 right now, it may seem simple, you establish places such as farms and mines and gather resources and then later compete in a challange which requires some basic addition, subtraction, division and multiplication knowledge. (A calculator is preffered as handy, also, remember the order of operations, just entering the math equation into the calculator won't give you the right answer.) If you feel like the Beta v1.0 Luxington Challange is too hard or complex, please comment.

Any more questions or suggestions, feel free to post.

Please post more feedback, we'd like to know more about what you think of the game, the ups and downs, knowing this information will surely help us make the game more interesting. Also, rate, rating tells us really how you feel about the game, better rating gives us a better feel towards the project.

P.S: More screenshots coming soon!

Re: Age of Empires Civilization

PostPosted: Tue Feb 01, 2011 1:04 am
by SBG
I love it. I could see it going far.

Re: Age of Empires Civilization

PostPosted: Tue Feb 01, 2011 2:07 am
by patatoface
the starting menu needs work, as it's very glitchy, when i press help, the help button turns into a history button, then when press that it starts a new campaine, when i press back to main menu, it starts a new campaine, i haven't played much of it yet, but when i do i'll rate it and comment

Re: Age of Empires Civilization

PostPosted: Thu Feb 03, 2011 2:32 am
by RamchuK_Ntertainment
Oooh, thanks for pointing that out, I'll look into that. The menu in general is a major problem, we're hoping to get it all rescripted for Beta v1.5, though the "Help" and "History" features will be delayed until Beta v2.0. As they are not available right now, by v1.5 we could possibly get the controls for the game into the "Help" menu. However, one thing that came up was an idea of having a button during gameplay that will show game controls on-screen. Still testing that, seems stable but has some glitches. The "Save" and "Load" menues shouldn't have a problem, although the "Load" menu appeared to have crashed the game during a few test rounds, so we're still investigating that. As far as the "Pause" menu goes, we're considering delaying that for Beta v2.5, but it's all possible to get it into the game for v2.0, or as early as v1.5. The "Pause" menu will contain the "Resume, Save Game, Load Game, World Map, and Quit Game" options, as well as maybe some extras like the "Statistics" and "Objectives".

For Beta v1.5, we're considering fixing some major bugs and gliches as well as maybe changing some game map icons and adding the "Town Center" and the "Castle" to your empire with some features available with it.

Well thanks again, and please rate.

Re: Age of Empires Civilization

PostPosted: Thu Feb 03, 2011 3:29 pm
by EgyLynx
when that beta 1.5 cam?

Re: Age of Empires Civilization

PostPosted: Mon Feb 20, 2012 3:16 am
by RamchuK_Ntertainment
Age of Empires: Civilization BETA v1.5 Release Notes (2/20/12)

(AoEC) was originally released on January 25th, 2011; Beta v1.0. Since then it has been given the rating of 7.25, the best rated Real-Time Strategy game on Engine001! It is composed of extremely nice graphics with smooth and relaxing background music, specifically made for relaxation and purposeful time killing. It is an educational strategy game that is suitable for everyone; there is no violent or inappropriate content. My goal was to create a beautiful game with easy to understand gameplay and also make it educational for the purpose of younger players. Game content includes topics of: mathematics, literature, ethics, government, military, and history. Everything is completely fictional, but may have some or little relation to the real world. For example: The town of Luxington, even though it appears in the history of US during the American Revolution, has nothing to do with the Revolution or the US; instead, it was simply chosen as a good-sounding name for a town.

The strategy portion of the game includes choosing the "better" action over the "worst", and to prioritize actions in a correct order. Meaning, the player will be required to choose what he/she thinks is better for their empire and to proceed by running the empire to their liking. Randomness and probability factors make the game unique in its own way, since for every user there will be different outcomes and the empire will react differently each time. Engine001 offers the use of random probabilities to some extent, and REGT has made use of it to the max. Many features are still being tested and only the stable beta has been released.

If you have not tried out Beta v1.0, don't worry, because v1.5 is better! I encourage everyone to try it out and provide feedback, it's always extremely helpful to hear what the community has to say.

Features:

Beta v1.0 came out with minimal gameplay and almost pointlessly. Now with v1.5, there are several new aspects added to the game.

- 1 new stone mine and 1 new gold mine.
- Empire Castle is accessible.
- Town Center is accessible.
- You can go fishing in the Orelia Sea.
- Pub added.
- University added.
- Luxington challenge ready.
- Complete sound effects.
- Full map with better black tint and contrast.
- Accessible buildings have titles above them.
- Can be playable in full screen mode with 800x600 resolution, since now there is a pause menu if you press "Esc" in-game.
- Mystery Island added.
- Refined some graphics.

Within the Empire Castle, you can:

- Access Barracks and create military units.
- Access the Empire Bank and deposit/withdraw gold, as well as carry out loans.
- Access the Legislature and purchase Contract Documents to increase stamina (number of moves).

Within the Town Center, you can:

- Produce villagers.
- Increase population.

Within the Pub, you can:

- Gamble.

These features are under construction and will be available in v2.0, if they're not removed:

- Play Cards, a card game that involves 2 players, (Player vs. CPU), who draws a card with the higher number.
- Play Luckies, a game created by REGT that involves rolling a dice, you must roll the dice twice and if you get the same number twice (from 1 to 6) you will earn 50 gold.

NOTE: The University has only a title above it, but is not accessible in v1.5.

v1.5 is fully playable, all menus are working properly and no bugs have been found yet. If there are any problems, please PM me or if you need any additional help, post your questions in this forum.

<<< Also note several things for gameplay: >>>

- Your stamina will increase by 10 from time to time automatically.
- Population grows automatically and the rate depends on the amount of food that your empire has. More food means a faster growth of population and faster decrease of food supply.
- Food supply decreases automatically and the rate depends on the population.

Survival System:

- Every strategy game has its own survival tips and objectives, so does AoEC. Your very first survival tip is to use the Bank (which is in the Empire Castle) to your advantage; things happen, you don't want to end up broke. The Bank is safe! At least for now.

- Try to make sure that your Food supply is always above 100 or at least 50. When your Food supply reaches 0, you will get a warning message and a red flashing screen. You will need to recover Food or else your health will go down.

- Your health will regenerate automatically if it's lower than maximum. Your screen will flash green when it's regenerating.

- Don't rush the game, take your time and play daily just for the heck of it. Save before you exit and pick up where you left off the next time.

- Cheats will not be released publicly, but only to those who rate. If you do rate, after you receive the cheats by mail, PLEASE, DO NOT distribute! As this will result in me having to change the cheats in the following versions afterwards.

As user "Derminore" has suggested, v1.5 now has a in-game tutorial which you can either choose to view or skip in the beginning of the game. Please keep in mind that REGT is doing everything possible to ease the game functions and make it easier to understand. It is an open world domination game with much freedom, therefore any suggestions will be appreciated. Tell me what you'd like to see and I'll try my best to figure it out.

Hope you guys love it! Just remember that it's meant to be relaxing, educational, and time killing. Personal interest is included. Have fun! ;)

Re: Age of Empires Civilization

PostPosted: Mon Feb 20, 2012 4:37 am
by Dunce
I tried this first demo before, but couldn't really figure out what to do. I'll have to give this another go with I get some time.

Re: Age of Empires Civilization

PostPosted: Mon Feb 20, 2012 3:15 pm
by RamchuK_Ntertainment
Gameplay Notes:

In v2.0, REGT will re-create the in-game tutorial to something more understandable. Therefore, if you're still having trouble figuring out "what to do", consider the following notes.

Starting The Game:

Once the run window opens you can select multiple options from the menu. Click "Video Options" if you'd like to switch between windowed and fullscreen mode. If you'd like to configure other options, it will be all up to you. Click "Launch" when you're ready to play. After the intro is finished playing you will be brought to the "Main Menu". From here, go to "Help" then "Controls" to view all of the controls for the game. REMINDER: In the menu use ARROW KEYS to make a selection and L-CTRL to confirm selection. After you're done viewing the controls, press L-CTRL once more to be brought back to the "Help" menu. Return to the "Main Menu" and select "Campaign" and then "New Campaign", select "Yes" when prompted. In the "Campaign Menu" select "Level 1 (Exploration)". The game will load.

Playing The Game:

Once the game has started you will view a few introductionary words and then you'll be able to either read the tutorial or to skip it. I recommend that you READ the in-game tutorial while you're at it, and then refer back to here for a more detailed review.

(CONTROLS:)
When at any given time you wish to PAUSE your game, press the "ESC" key on your keyboard, this will bring up the "Pause Menu". Press L-CTRL once more to RESUME your game or move down and select "Leave Game" to quit the game.

When you wish to SAVE your game, press the "S" key on your keyboard, then select a slot from 4 given slots, press >>>ENTER<<< to select that slot, type in the name that you wish to save by and then press >>>ENTER<<< again to save, and again to leave the "Save Menu".

If you have rated the game you will receive cheats and to activate these cheats you need to press "C" on your keyboard to bring up the Cheat Activator window. In there, type in the cheat and press >>>L-CTRL<<< to activate the cheat. NOTE: MORE CHEATS WILL BE AVAILABLE IN V2.0!

(MOVEMENT:)
In AoEC you control your world in an interface like platform, therefore you use a cursor to make all your selections. This is unique but also very easy. In v2.0 in the "Options Menu" you will be able to select your cursor speed to your desired speed, right now it's default.

Use the ARROW KEYS to move your cursor around. When you first enter the game, have a look around. In v1.5 only a few things are available. In the world there are buildings/structures and farms. With all the abjects in the world there are also "blue flag poles". These are known "HOTSPOTS" or accessible locations. Locations that have resources will have a line right underneath the flag pole. A golden/yellow line is for gold, gray/silver is for stone, brown is for wood, and a blue line for fishing. <<<THESE CAN AND MAY CHANGE IN THE FUTURE VERSION!

NOTE: There are some flag poles that don't have these lines under them, that's because they are special locations. In v1.5 they are the "Luxington Challenge and the Mystery Island". Click on the BASE CIRCLE of the flag pole to access that hotspot, a menu will appear and you will be able to proceed from there.

Also note, that the UNIVERSITY is not accessible in v1.5, but will be in v2.0.

(((TIPS/HINTS:)))
Strategy in AoEC is straight-forward, most gamers will figure it out quickly, as it's very simple. Keep your money in the bank for the most part, things happen. Don't worry about outsider attacks in v1.5, they are still under testing. For now, keep your food supply up to date and make sure that you don't run out of STAMINA. If you do, nothing will happen in v1.5... however, in v2.0, it will have the same effect as when your food supply reaches 0.

Health regenerates automatically every 10sec and your screen will flash green when it is doing so. When you are losing health, your screen will flash red.

To go fishing, you need villagers, you can create them in the "Town Center". In v2.0 more locations will require villagers.

Your army/military adds on to your ATTACK and DEFENSE stats, this will decide on how well your empire does versus other empires. Your DEFENSE will determine how well you PROTECT your empire and your ATTACK will determine how much you weaken other empires.

Hopefully some of these notes clear up your questions.

Re: Age of Empires Civilization

PostPosted: Mon Feb 20, 2012 3:55 pm
by Lee
I didn't play it long because I couldn't really understand what was happening but I thought I'd leave some feedback:

The GUIs and Graphics are good, everything seems to fit quite well together. I think the mouse would be better than using the keyboard to move/interact with things (since you already have a cursor it just makes sense). I couldn't really get into the game as it seemed like I had a really small role in the game and that the computer was doing everything else. What I mean to say is I couldn't see anything happening. I create villagers and "they're created" but I don't know that. They collect resources but I only know because the figures are going up along the bottom. It seems the only thing I can do is pan around the map and click on things but I'm not actually really doing anything.

Also, Age of Empires was created by Ensemble Studios - not Microsoft.

Re: Age of Empires Civilization

PostPosted: Mon Feb 20, 2012 5:01 pm
by RamchuK_Ntertainment
QUESTIONS: Please answer these if you can, it will help me figure out some things. Thanks!

- Would you guys want to be able to control a character in the game? Why so? Explain.
- Would you like to participate in actual military battles? Perhaps have me create a new battle system? Explain.
- What do you like the most about the current beta?
- What do you dislike the most in the current beta?


V2.0 FEATURES/IMPROVEMENTS:
=====================

- In Town Center you can choose how many villagers to make at once. Thought it would be a lot easier than just one by one.
- In the Empire Castle you can choose how many soldiers you want to make.
- In the Options Menu you can select your cursor speed. The Options Menu also added to the Pause Menu In-Game.
- The University is accessible.
- Fixed some minor bug fixes.
- New Introduction w/New Tutorial. (Tutorial coming in v2.0.5)
- Difficulty Level selectable. Decides on what your starting resources, stamina, and population will be.
- Market added.
- Added an Income system.
- 2 new farms added by the University.
- New random event.
- Luckies is a playable game in the Pub.
- In the Market you can trade resources for Gold and buy resources as well.
- HUD shows player level.
- Added day cycle system.
- Added Robert & James Family Household quests. (Incomplete in v2.0)
- Added a Level 1 objective.
- Changed Campaign Menu.
- Changed location markers.
- Re-created the Luxington Challenge to more easier and simple math questions.
- Added story. (Intro)
- Added Requests in the Empire Castle, both Citizen and Legislative. (Only Citizen Requests are active in v2.0)
- Added View Account function in the bank. Now you can view your account in the bank. (Interest in the bank)
- Adjusted economy and events.
- Added more farms.
- Random Empire Name each time you play.
- Interest Rate on your bank account, up to 50%!
- Bank is no longer safe.
- Each resource center must be established individually. (Revised economy)
- Each military unit is seperate.
- Law available for proposal to the Legislature in the Empire Castle.

NOTE:
====

In the "Empire Castle" in the Bank, when you deposit or withdraw gold, since there is no back/return button at the input box, type in "0" and it will count as a transaction and will return back to the bank.

NOTE:
====

When a random event occurs, text will appear in the lower lef-hand corner of the screen. This is primarily done to insure that random events do not interfere with main gameplay, and also saves the need to script timer stoppage at every single little thing that requires text to appear on the screen.

TIP:
===

When trading at the Market, pay attention to the rate and consider the ratio of actual trade and resource gathering. Meaning, the Market will not always benefit you. When deciding if you can afford the trade, take your current resource and divide by the ratio of the trade value. Ex: Food > Gold = 3F per 1G; Current food is 300; 300/3=100; You can earn 100 gold for 300 food.

HINT:
====

Each household has either 1 or more quests that you can complete. These quests usually are a result of the family's personal desire to be enriched. Collect the desired amount of gold that the family wants and come back to them, they will award you with a mystery amount of a random resource. Some households let you choose your reward; pick what you want.

NOTE:
====

Taxation system in the Town Center is put on hold till v2.5.

NOTE:
====

Instead of 4 levels default, like in v1.5, v2.0 will focus on leveling up based on a given objective. Once objectives for that level are complete, the player will level up to the next level with different objectives. The game will progress from there.

TIP:
===

Keep your money in the bank to prevent "huge" loss.

NOTE:
====

When buying resources from the market, prices will round to the nearest whole number. Example: If ratio is 3:1, then the answer would be 1 instead of .33. Also, anywhere in the game, decimals are not accepted, everything will be rounded off.

NOTE:
====

Any time you fulfill a citizen request you will earn 100xp points, your points will be green if over 0. If you ignore requests, your points will be subtracted by 200 points. When your points are below zero, the points will be red. When you reach a certain level in XP, you will get a reward or something will happen.

NOTE:
====

ANY RED MARKER THAT DOESN'T HAVE A LEVEL NUMBER ABOVE IT IS NOT ACCESSIBLE.

NOTE:
====

Empire earnings count only from your income and resource gatherings. Winnings and rewards do not count.

LEVEL 1 WALKTHROUGH:
================

After the game has started, go to the Empire Castle and deposit most of your money into the bank. Depending on the difficulty that you selected, but "NEVER" put "all" your money in the bank, you are required to have some money when you come to withdraw gold. Leave at the least "1" gold on you and deposit the rest. Now go to the Town Center and create 5 villagers or less or more, watch your food supply! Now go to the Orelia Sea and fish, use up your villagers and now go establish a gold mine. Pick one that you can afford and start gathering gold. Watch your resources again!!! Watch your stamina too! If your stamina reaches 0, you will not be able to do anything! If your food reaches 0, your empire health will go down as well. There is no "game over" in the current beta. Purchase Contract Documents in the Legislative Cabinet, this will increase your stamina. Keep gathering gold until you have 1000, keep money in the bank to earn more gold on interest. Keep it up and you'll survive. ;)

Battle System coming in v2.5!!!

V2.0.5 Battle System Introduced:

I have developed a statistic based battle system which can really go either way, graphical or not, but it souly relies on several mathematic formulas and many variables and switches. Very sophisticated, but clean, in a way. The battle starts out simply by occupying a base, the Primary Base. The Player Base will have a golden marker above it, so you know which base to occupy. This will settle your "entire" army in the Primary Base. From there, warfare is based on 4 bases/forts. Since you are attacking, these bases/forts are already occupied by an unknown group of enemy soldiers. As I have learned my history, warfare around the time 1763 was just like I have created in the game, strategy wise. You will move in soldiers from your primary base into these forts. Simple. When you capture or win 3 forts, a major battle will occur at the enemy base, if you win, you get a reward, if you lose, you lose. The system is not fullproof "yet", but it has been worked on for 2 weeks and 3 days worth of testing and so far it's "okay", many improvements on the way.

Re: Age of Empires Civilization

PostPosted: Mon Mar 12, 2012 12:20 am
by Chowow
Wow this is so extensive. I've never played age of empire but it looks like you put lots of work into this.

Re: Age of Empires Civilization

PostPosted: Mon Mar 12, 2012 3:03 am
by Indiana 266
Is this already up for download? I thought it wasn't in beta yet, now I know!

Re: Age of Empires Civilization

PostPosted: Thu Mar 15, 2012 2:06 pm
by EgyLynx
It was to Download at Bver 1.0? or ealier... I liked map, and i like it...

But now it need "7" not "6"...

Re: Age of Empires Civilization

PostPosted: Thu Mar 15, 2012 8:17 pm
by RamchuK_Ntertainment
EgyLynx wrote:But now it need "7" not "6"...


Explain please?

Re: Age of Empires Civilization

PostPosted: Fri Mar 16, 2012 2:08 am
by Indiana 266
Is he not saying he wants to rate it 7 instead of his original rating of 6?

Re: Age of Empires Civilization

PostPosted: Tue Mar 27, 2012 5:38 pm
by RamchuK_Ntertainment
PROJECT CLOSED FOR NOW It seems like without the mouse cursor the project cannot go on any further. Instead, I will be working on another project with some ideas and maybe graphics from Age of Empires, but I'll make it RPG based with more player involvement, still great graphics, custom music, custom items, many items in fact, and overall a better game. Hopefully you guys will love it, it will be probably by far one of the best and most successful games that I've ever made. Instead of releasing betas like for Age of Empires, I will wait until I have developed a stable demo with at least the first map finished and all gameplay involved.

Re: Age of Empires Civilization

PostPosted: Sun Apr 01, 2012 12:17 pm
by CalvinTLLH
I'm making a game a bit like Age of Empire based on Elder scrolls. My main is to make it more like DoTA :S You have any idea's for a script that would make it so you can upgrade objects or characters on the field change tasks or perform new tasks. I can't seem to make it so they patrol two points or make buildings spawn new characters to a direct locations >.<

As for the game I like the detail it looks nice, and seems to be a big project. I tried it a while ago Im going to see what updates you made this time :)

One thing, you don't need a mouse cursor. You can use a Party character be an cursor and just move it around the map with key board and have objects positioned on the cursor directly. Place Actor: Actor("P0").X, Actor("P0").Y, Actor("P0").Z.