Precision Marksman

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fdu5526
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Precision Marksman

Postby fdu5526 » Tue Sep 16, 2008 1:38 pm

http://www.engine001.com/games/Precision+Marksman_318.htm



I don't think engine001 was meant for a game like this, all well...
Tell me the bugs and glitches, thanks!

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Blood Raven
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Re: Precision Marksman

Postby Blood Raven » Tue Sep 16, 2008 1:40 pm

Woah in the screenshot it looks like FPS, but i cant download it here at school, I might later. ;)
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Re: Precision Marksman

Postby miroki123 » Tue Sep 16, 2008 2:09 pm

Interesting concept, although the game was rather short. :)
A weapon fire sound would be nice, except for the music the game had no sound.
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Re: Precision Marksman

Postby fdu5526 » Tue Sep 16, 2008 2:30 pm

i thought i had a weapon fire sound O_o

might be a bug, i'll check

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Re: Precision Marksman

Postby Scaveleon » Tue Sep 16, 2008 3:03 pm

The sound works fine for me.

I must admit, this is cool and unique in its own way. Though it was a little short too. Good luck. ;)
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Re: Precision Marksman

Postby Neto » Tue Sep 16, 2008 5:31 pm

the game is actually very well done :D
i liked it's style and i think you should continue with this and add more missions, maybe a storyline :roll:

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Re: Precision Marksman

Postby C0c1 » Tue Sep 16, 2008 6:01 pm

Once its finished it will be an amazing game. It was very fun! :D
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Re: Precision Marksman

Postby fdu5526 » Tue Sep 16, 2008 7:49 pm

thanks! i'll add more missions soon!

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Re: Precision Marksman

Postby C0c1 » Wed Sep 17, 2008 8:31 am

good you should make them move or set the misson to a timer so you have to do it in a limited time. ;)
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Re: Precision Marksman

Postby fdu5526 » Wed Sep 17, 2008 9:44 am

those will be in later missions

i'll also make some multiple targets that will run after one of them is killed

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Re: Precision Marksman

Postby Neto » Wed Sep 17, 2008 12:16 pm

you seem to have an average (why not high) skill at engine001, however your forum account is new. how long have you been using engine001?

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Re: Precision Marksman

Postby fdu5526 » Wed Sep 17, 2008 2:27 pm

...a year i think?
i just didnt create an account until recently

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Re: Precision Marksman

Postby Mr.Numbers » Wed Sep 17, 2008 3:45 pm

I would remove the colision rectangle's of the cars... it messes it up :P

I Heard no gun shot...

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Hmm im gona say a 7, i was gona say 6 but 7 because a one of it's type! :D
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Re: Precision Marksman

Postby Deedasmi » Wed Sep 17, 2008 4:17 pm

i hear the shot

and ya, i liked the target resources, but you need to edit the collesion box, if you shoot anywhere within like 2 squares of the training targets you hit it :P

and on the men, i think you removed the collision box from their legs

i was going to make something like this, to lazy tho :P

i like the car easter egg :P

i voted a 5 however, the 15 second gameplay was a little short

good game, but like that your going to need 50 missions to keep me busy at all hehe

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Re: Precision Marksman

Postby C0c1 » Wed Sep 17, 2008 5:45 pm

Yeah. I recomend you play the flash game tactical assain (1 and 2) they should give you ideas.
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Re: Precision Marksman

Postby Neto » Wed Sep 17, 2008 6:26 pm

the game has no bugs, the sound is awesome, the hud shows (for now) what i need, and its very interesting, i voted 8 assuming you're going to continue it.

a year? haven't you done anything else a little more spicy (maybe long) before to post here?

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Re: Precision Marksman

Postby fdu5526 » Wed Sep 17, 2008 6:36 pm

C0c1 wrote:Yeah. I recomend you play the flash game tactical assain (1 and 2) they should give you ideas.

they were my inspirations :)

Neto wrote:the game has no bugs, the sound is awesome, the hud shows (for now) what i need, and its very interesting, i voted 8 assuming you're going to continue it.

a year? haven't you done anything else a little more spicy (maybe long) before to post here?

thanks!
and no, because i didnt really focus on using 001 very much until i created a game with it in a school project. then i tried to make more elaborate games (previous ones have only 1 map, 1 weapon, and similar to random deathmatch, just mindless fighting etc)

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Re: Precision Marksman

Postby metomunc » Thu Sep 18, 2008 9:29 am

Nice work! I have something like this coming up in a minigame for one of my projects. I'll ask you about stuff if I run into any snags. ;) Did you use a character, hud, or dynamic object for the aimer? I'm using a character.
Who should I really listen to?

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Re: Precision Marksman

Postby fdu5526 » Thu Sep 18, 2008 9:33 am

i used a character

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Re: Precision Marksman

Postby Gamerdude » Fri Sep 19, 2008 3:54 am

This game is quite good! Even though it has only one mission, which also only goes for like 10 seconds, its still quite good.

I am also doing something like thisfor my projects, so I need to pm you something, too :)
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Re: Precision Marksman

Postby metomunc » Fri Sep 19, 2008 9:18 pm

What you could do is assign an interface to your main character and then make your main character invisable. Which could make for an effect that is moving as the targeter. like this:

() ( ) ( ) ( ) ( ) ( ) ()

(each group "()" is a frame)
Who should I really listen to?

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Re: Precision Marksman

Postby fdu5526 » Fri Sep 19, 2008 9:30 pm

interesting, never thought of that

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Neto
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Re: Precision Marksman

Postby Neto » Fri Sep 19, 2008 11:16 pm

with new character system you can set any pose's amount of frames, so make it 1 if you want.

btw, im downloading the new version ;)

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Re: Precision Marksman

Postby fdu5526 » Fri Sep 19, 2008 11:22 pm

yeah my character has only 1 frame

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Re: Precision Marksman

Postby Scaveleon » Sat Sep 20, 2008 5:09 am

This game is one of the best rated. I saw it on the featured list.
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Re: Precision Marksman

Postby fdu5526 » Sun Sep 21, 2008 8:06 pm

isnt it rated 7/10?

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Re: Precision Marksman

Postby Scaveleon » Mon Sep 22, 2008 8:10 am

Press home, and you'll have a chance to see it on the main page.
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Re: Precision Marksman

Postby ConductorPhil » Wed Sep 24, 2008 3:53 pm

Personally, I love it. I HIGHLY suggest that you continue it. :) However, there is ONE clitch I have come across.

Sometimes in Mission 2, the car does not Arrive, and a scripting error occours. If you could fix this, it would be way more brilliant!
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Re: Precision Marksman

Postby fdu5526 » Wed Sep 24, 2008 8:58 pm

yeah, i had a little problem with the mission 2 car while making it

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Re: Precision Marksman

Postby Fireleaf » Thu Sep 25, 2008 5:04 pm

How did you make stuff like this?
Hey, I compose custom music for games (for free). PM me about it.

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Re: Precision Marksman

Postby C0c1 » Thu Sep 25, 2008 5:41 pm

Custom characters lights lots of complexish stuff. Not to complex really but for your first 001 game I personaly wouldn't recommend it.
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Re: Precision Marksman

Postby Fireleaf » Thu Sep 25, 2008 6:03 pm

How do you make the cross-section move where you want it to go?
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

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Re: Precision Marksman

Postby fdu5526 » Thu Sep 25, 2008 6:58 pm

it's a character

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Re: Precision Marksman

Postby ConductorPhil » Sat Sep 27, 2008 5:25 am

It's no that hard. Even I could do it. (But I'll let the proffessionals handle it) The scope is actually your player, probably weilding some sort of melee weapon. (Which explains the 'gravity')
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Re: Precision Marksman

Postby C0c1 » Sat Sep 27, 2008 8:52 am

Still a cool and creative game none the less.
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Re: Precision Marksman

Postby fdu5526 » Sat Sep 27, 2008 2:52 pm

ConductorPhil wrote:It's no that hard. Even I could do it. (But I'll let the proffessionals handle it) The scope is actually your player, probably weilding some sort of melee weapon. (Which explains the 'gravity')


correct

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Re: Precision Marksman

Postby ConductorPhil » Sun Nov 23, 2008 6:34 am

Hey man, are you going to complete this game? I'm realy waiting for it, its so cool!
Do not be ashamed of who you are! For there will always, and has always, been someone furhter down the food chain than you!

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Re: Precision Marksman

Postby fdu5526 » Sun Nov 23, 2008 10:39 am

oh sorry...i've been working on hybrid factor more lately

and there is reality which is kind of annoying...

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Re: Precision Marksman

Postby MIV » Mon Nov 24, 2008 6:02 am

Relax. Relax.
Work on this one after you've done your main.
We know this is a mini-game of sorts.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

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Re: Precision Marksman

Postby fdu5526 » Mon Nov 24, 2008 1:25 pm

I'll maybe work on this one a little after I am done with Hybrid Factor's second mission

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Re: Precision Marksman

Postby reaper560 » Sat Dec 06, 2008 3:48 pm

i got abug on the second mission saying that the car can't be the child of "b" because he doesn't exist.. -.- but nice game, liked the first mssion :D
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Re: Precision Marksman

Postby MIV » Sun Dec 07, 2008 4:17 am

It's a little bug because the car is a vehicle, but basically just don't shoot the car for now.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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ConductorPhil
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Re: Precision Marksman

Postby ConductorPhil » Fri Feb 13, 2009 5:04 am

I'm still waiting! *cries*

I really like this game!!! I want it to be finished! Or did you stop working on it?
Do not be ashamed of who you are! For there will always, and has always, been someone furhter down the food chain than you!

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Re: Precision Marksman

Postby fdu5526 » Mon Feb 16, 2009 10:20 pm

sorry man, havent worked on this game in ages :( dont think i will any time soon either

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Re: Precision Marksman

Postby ConductorPhil » Tue Feb 17, 2009 1:31 am

*cries* :(

If you wont finish it, could I? I have good knowledge of how to use Engine001, and you would be the main center of credits for making the idea. :)
Do not be ashamed of who you are! For there will always, and has always, been someone furhter down the food chain than you!

Pesants Tale: DECOMISSIONED 0%
Galactic Battle Ground ////////// 0%
Sanity: //////////
Ability to help others //////////

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fdu5526
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Re: Precision Marksman

Postby fdu5526 » Tue Feb 17, 2009 10:44 pm

I am uploading it. I'll PM you the link soon
And you dont have to finish it, i mean. i think it would be better if you make a new game based off of this, instead of finishing mine. that would be better, plus you gets to add in your own elements. and there is no need to give me credits ;)
well, have fun and good luck! :D

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Re: Precision Marksman

Postby ConductorPhil » Wed Feb 18, 2009 1:20 am

OH MY GOSH!!!

THANK YOU SOOO MUCH!

I promise I will finish this. Your the one who started it, so you get mosst of the credits.

THANK YOU SOOO MUCH!!! :)
Do not be ashamed of who you are! For there will always, and has always, been someone furhter down the food chain than you!

Pesants Tale: DECOMISSIONED 0%
Galactic Battle Ground ////////// 0%
Sanity: //////////
Ability to help others //////////


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