Actors having sprites with collision boxes are always solid

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vlastan
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Joined: Fri Jun 24, 2016 4:51 am

Actors having sprites with collision boxes are always solid

Postby vlastan » Mon Jan 15, 2018 5:24 am

Hi! I've been trying to make some non solid actors that can be walked trough while having a collision box for accurate mouse detection when the player clicks on them.
The problem is that when the sprite have a collision box the actor becomes solid even if the solid option is left unchecked.

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Mike
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Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: Actors having sprites with collision boxes are always so

Postby Mike » Mon Jan 15, 2018 10:40 am

Could you setup a small level in a new test project that shows a non-solid actor being solid, and submit it as a bug report? This would help us quickly get to the bottom of it :)!

vlastan
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Joined: Fri Jun 24, 2016 4:51 am

Re: Actors having sprites with collision boxes are always so

Postby vlastan » Mon Jan 15, 2018 11:09 am

Mike wrote:Could you setup a small level in a new test project that shows a non-solid actor being solid, and submit it as a bug report? This would help us quickly get to the bottom of it :)!

I think i got it. When the actor has the "process actor physics" unchecked then it will be solid even with the solid option disabled.

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Mike
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Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: Actors having sprites with collision boxes are always so

Postby Mike » Mon Jan 15, 2018 12:31 pm

Ah, yep - that's it. Fixed for next version :)! Made it obey "Invincible", "Solid" and "Initially Existent" now. Unfortunately, if an actor has physics disabled, re-enabling any of these will not make collision appear.


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