Behind the Scenes

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reaper560
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Behind the Scenes

Postby reaper560 » Sat Nov 07, 2009 8:12 pm

I'm not gonna work on any other games, I'm going to focus on this one. Thell me what you think! :D

As you move into Oakwood City, you make friends. Until you join a club, The Scenes. They seem to use you as their errand boy, but you don't mind, until the time comes when something serious is about to happen and you can't do anything about it. Now, they seem to have tricked everyone into thinking it's all your fault, until you get the evidence to get yourself out of this madness. But until then, you're just going to have to fight anything that may get in your way.
The demo has 1 level, but it's kind of long.
I have some screenies:
Behind the Scenes Screenshot 1.png

Behind the Scenes Screenshot 2.png
Last edited by reaper560 on Sat Nov 07, 2009 8:29 pm, edited 2 times in total.
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sinjin48
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Re: Behind the Scenes

Postby sinjin48 » Sat Nov 07, 2009 8:16 pm

"Forum rules
If you would like to post about your game, make sure to include screenshots and a long, well-written, thorough description."

What is your game exactly?
All I know is it`s name, and a promise, please explaine more...
“The purpose of life is not to be happy. It is to be useful, to be honorable, to be compassionate, to have it make some difference that you have lived and lived well.” - Ralph Waldo Emerson

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reaper560
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Re: Behind the Scenes

Postby reaper560 » Sat Nov 07, 2009 8:25 pm

It just came out. Seriously around 10 minutes ago. There's more info in the Games section, but I'll just add it here.
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Tydome
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Re: Behind the Scenes

Postby Tydome » Sat Nov 07, 2009 8:36 pm

Is it mostly Default? Resources?
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reaper560
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Re: Behind the Scenes

Postby reaper560 » Sat Nov 07, 2009 8:38 pm

Well, for the first demo, it's all default, but for the second, expect customs :)
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MIV
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Re: Behind the Scenes

Postby MIV » Sun Nov 08, 2009 10:55 am

Still not convinced. Sorry.

reaper560 wrote:As you move into Oakwood City, you make friends. Until you join a club, The Scenes. They seem to use you as their errand boy, but you don't mind, until the time comes when something serious is about to happen and you can't do anything about it. Now, they seem to have tricked everyone into thinking it's all your fault, until you get the evidence to get yourself out of this madness. But until then, you're just going to have to fight anything that may get in your way.

When something serious happens, you basically just fight anything and run? Perhaps there's a motive for everyone pushing the blame to you as a lowly errand boy.
Also, do remember that you can always use the 'friends' aspect for assistance during gameplay, in one way or another.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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reaper560
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Re: Behind the Scenes

Postby reaper560 » Sun Nov 08, 2009 12:24 pm

They help you later, and you're running from the cops. (If you notice I make crime games, so by "serious", I mean like a bank robbery, which obviously gives you a sentence in jail.)
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Tydome
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Re: Behind the Scenes

Postby Tydome » Mon Nov 09, 2009 12:23 am

Is the demo worth playing?
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reaper560
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Re: Behind the Scenes

Postby reaper560 » Thu Nov 12, 2009 6:16 pm

If you wanna try out a level sure, but it'd be better if you wait until the next version, so you can expect around 5-8 levels.
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Tydome
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Re: Behind the Scenes

Postby Tydome » Fri Nov 13, 2009 12:14 am

So the game is in levels...ok i might give it a try sometime....
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Adam
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Re: Behind the Scenes

Postby Adam » Fri Nov 13, 2009 3:23 pm

I'm gonna check this game out!
Sounds fun!
Somewhere out there, is a planet with no war, no hunger, no poverty, no killing, and no evil.
It also has no oxygen

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reaper560
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Re: Behind the Scenes

Postby reaper560 » Fri Nov 13, 2009 8:58 pm

You might not find it as fun now, though.
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