MMO template - Desync between clients after death

Have any questions or problems in making your game, subscribing and/or using our software? Post here.
Forum rules
Make sure you are using the newest version. This can be downloaded at the top of the site via the "downloads" link.

Use a very good subject. "Problem" or "Help" are unacceptable titles.

Use the search feature before posting a question, as the answer is probably already here.

Subscript out of range error 9: This is a generic error, and we'll need way more information than that to figure out the problem. If you get this, strongly consider following the instructions of submitting your project through the Submit Bug feature within the editor.
User avatar
neero
001 Subscriber
 
Joined: Sun Jul 18, 2010 2:46 pm
Location: Norway

MMO template - Desync between clients after death

Postby neero » Mon Feb 06, 2017 12:23 pm

If one player dies in the spawn area, he will respawn in the center. But for the other players he will respawn where he died.
- It is possible to kill the respawned player in his death location, which makes me think the server does not know that the player has respawned in another place?
- If the player that died move after being respawned, the position will change for other clients (but it changes with a "walk-to" event it seems)


If two players are in the monster area, and one of them dies and respawn, the second player does not see the respawned player when he walks to the spawn area.
- If the player that respawed moves, the position will change for the other clients (but it changes with a "walk-to" event it seems)

001-desync.png

User avatar
Mr.Numbers
001 Support
 
Joined: Wed Feb 28, 2007 1:50 am
Location: Alberta, Canada

Re: MMO template - Desync between clients after death

Postby Mr.Numbers » Tue Feb 07, 2017 7:42 pm

This has been fixed in the next version. Thanks for reporting!
Image
I AM THE ALL MIGHTY SCRIPTING MASTER
Please do not PM me with Engine 001 related questions, rather post on the forums. ;)

User avatar
neero
001 Subscriber
 
Joined: Sun Jul 18, 2010 2:46 pm
Location: Norway

Re: MMO template - Desync between clients after death

Postby neero » Thu Feb 09, 2017 4:16 am

I still see this happening

steps:
- Log in two clients
- Move client 1 to the right side of the spawn map
- Use client 2 to kill client 1
- Click on the message box on client 1 (it is important to not do anything else at this moment)
- The placement of players on screen for client 1 and client 2 should now be different

I can make a video later tonight if needed

User avatar
Mr.Numbers
001 Support
 
Joined: Wed Feb 28, 2007 1:50 am
Location: Alberta, Canada

Re: MMO template - Desync between clients after death

Postby Mr.Numbers » Thu Feb 09, 2017 5:11 am

*throws stuff*

I literally did those exact steps earlier but couldn't reproduce XD However, I'm fairly certain its fixed for next version now!
Image
I AM THE ALL MIGHTY SCRIPTING MASTER
Please do not PM me with Engine 001 related questions, rather post on the forums. ;)

User avatar
neero
001 Subscriber
 
Joined: Sun Jul 18, 2010 2:46 pm
Location: Norway

Re: MMO template - Desync between clients after death

Postby neero » Sat Feb 11, 2017 7:55 am

Ahh! Perfect! Works well now! :D


Return to Technical Support Questions

Who is online

Users browsing this forum: No registered users

cron