Eternal Eclipse-*!Demo with Gamelpay!*

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AznaThira
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Eternal Eclipse-*!Demo with Gamelpay!*

Postby AznaThira » Fri Aug 07, 2009 1:54 am

Eternal Eclipse Menu.png

Basic Story: Many years into Earth's future the American president Giovonni Schrade declares war on the world, without stating any reason he and his officials fire upon innocent civilians across the world and as he mystirously dissapears from Earth his new military slaughters the few remaining americans.
In the ashes live Alex and Rose Schrade, barely escaping the flames of the dying world fending for themselves. For months they lay in the ruins until couriosity drives them to find the truth of the fate of their father... And in this Alex will be forced to fight the forces of Giovonni's army to protect Rose and with his epic struggle will rise an army of rebels, who will fight along side him to take back the world that had been stolen from them.

Characters:

Alex Schrade: Alex is an average boy who in the end of days is driven to fight overwhelming odds to protect his sister, though quickly becoming a valiant symbol of hope for the rebelion.
Rose Schrade: A sweet and innocent person, Rose is the reason for Alex's brave actions. She is Alex's sister and at that his best and only friend in the ashes of Earth.


-New Screenshot-
Capture(Rose and Alex).PNG



DEMO LINK-
http://www.engine001.com/games/Eternal+Eclipse_804.htm
***ONLY PLAY THIS IN WINDOWED MODE***
Last edited by AznaThira on Mon Dec 28, 2009 3:15 pm, edited 5 times in total.
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Wolf mpg
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Re: Eternal Eclipse

Postby Wolf mpg » Sat Aug 08, 2009 1:12 pm

Wow the preview is pretty impresive...You don't need anywork on artwork or animation...thats for sure. But one thing..be careful when you are typing....I saw at least two spelling errors. Well other than that it looks pretty cool
Wolf is me of MPG.

My post may contain spellin erurs cuz im lazy

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AznaThira
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Re: Eternal Eclipse

Postby AznaThira » Sat Aug 08, 2009 1:24 pm

Thanks, I'll go over the spelling, here is new screenshot...

It's the first playable level, it is in the ruins of the White House (in year 2509, making it BIG), your objective is simply to find your father's room and discover why he left. It basicly picks up exactly where the openning cutscene left off.
Capture12121232456yd5w67edfudde5yftgyihijo.PNG

Your supposed to only play this in windowed mode but I enlarged it to show more of the level.
Last edited by AznaThira on Wed Dec 30, 2009 5:39 am, edited 1 time in total.
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lukej
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Re: Eternal Eclipse

Postby lukej » Sat Aug 08, 2009 1:55 pm

Wow, this looks really cool. I'll try this out and try to get you some feedback.

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AznaThira
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Re: Eternal Eclipse

Postby AznaThira » Sat Aug 08, 2009 2:31 pm

Sounds good. :)
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Re: Eternal Eclipse

Postby RPGking » Sat Aug 08, 2009 2:39 pm

I am downloading right now, i like the usage of some themes and references in the story (I have found a couple references, not sure if they are purposely put in, or a coincidence). Your story i like, shows you how much people REALLY care.

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AznaThira
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Re: Eternal Eclipse

Postby AznaThira » Sat Aug 08, 2009 2:47 pm

Thanks :)

And what do you mean by reference?
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Re: Eternal Eclipse

Postby RPGking » Sun Aug 09, 2009 11:06 pm

Refences to how selfless humanity is, how poeple tend to turn there backs on their own friends and family, if you watch the news like I do you'd know. :lol: Also, when I watched the movie, I really don't think manga esque art would be the best way to portray a story like this. ;)

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AznaThira
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Re: Eternal Eclipse

Postby AznaThira » Mon Aug 10, 2009 12:22 am

Its the only way to draw humans using MS paint.
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Re: Eternal Eclipse

Postby RPGking » Mon Aug 10, 2009 12:32 am

Not really, but I'll go with it. ;)

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Re: Eternal Eclipse

Postby MIV » Mon Aug 10, 2009 1:28 am

I like your ruins, but remember that you mention 'nuclear winter'. Needs to have a more defiled look, maybe a greenish tint to the fog and debris everywhere, similar to Fallout 3's background design, I suppose?
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

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AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
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AznaThira
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Re: Eternal Eclipse

Postby AznaThira » Mon Aug 10, 2009 1:37 am

Well, my vision of nuclear winter is more grey and deprived of color.
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MIV
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Re: Eternal Eclipse

Postby MIV » Mon Aug 10, 2009 1:41 am

AznaThira wrote:Well, my vision of nuclear winter is more grey and deprived of color.

You do know how devastating nuclear weapons can be physically, don't you? Ruins could still use a bit more cracks and such. Maybe chunks of a skyscraper that once existed would be nice.
Also, may I know the varieties of adversaries encountered?
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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AznaThira
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Re: Eternal Eclipse

Postby AznaThira » Mon Aug 10, 2009 1:46 am

Well the enemys are almost like demons, Im planning to make many of them a little like Hellhounds.

There like scientific experiments and mutated victoms of radiation.
Its alot better than it sounds.


Here is the general design, almost all monsters will be mainly black in color, with complex designs on their skin, the more prominent the designs the more powerful the enemy.
Monster 1.png
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Adam
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Re: Eternal Eclipse

Postby Adam » Thu Aug 13, 2009 3:10 am

That looks awesome ! :shock:
Somewhere out there, is a planet with no war, no hunger, no poverty, no killing, and no evil.
It also has no oxygen

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Re: Eternal Eclipse

Postby MIV » Thu Aug 13, 2009 7:01 am

Like the idea. Converting it to sprites may be a problem, but that can be settled later. Looks too strong to be implemented in the early game, though.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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AznaThira
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Re: Eternal Eclipse

Postby AznaThira » Sat Aug 22, 2009 11:30 pm

Not really, they're stupid and reckless hounds, strong but with low health.
The more powerful ones will be taller and more human in stance.
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Re: Eternal Eclipse

Postby Fireleaf » Tue Aug 25, 2009 10:13 pm

Nice concept! Are they three-legged?
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
Gongo Warrior

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Re: Eternal Eclipse

Postby MIV » Wed Aug 26, 2009 11:05 am

You can't really make them mutated to the extent that they are extremely netherworldly creatures, though. They need to be remniscient of something.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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AznaThira
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Re: Eternal Eclipse

Postby AznaThira » Wed Aug 26, 2009 7:10 pm

Those arent the mutanted ones, the are pure, my plan was to put they're source deep in the stroryline. I can tell you but that may count as a spoiler.
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Re: Eternal Eclipse

Postby MIV » Thu Aug 27, 2009 6:30 am

AznaThira wrote:Those arent the mutanted ones, the are pure, my plan was to put they're source deep in the stroryline. I can tell you but that may count as a spoiler.

Alright. I give in. But make sure their physique is anatomically possible; don't make something too weirded out like a floating eyeball with feet.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Re: Eternal Eclipse

Postby 5econds » Thu Aug 27, 2009 3:46 pm

Why not, sounds fun? How realistic is the game supposed to be anyway?

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AznaThira
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Re: Eternal Eclipse

Postby AznaThira » Thu Aug 27, 2009 7:27 pm

No walking eyes.
The game will be syfy but not to an outragous extent, it will be as realistic a possible, but not to limited.
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Re: Eternal Eclipse

Postby MIV » Sat Aug 29, 2009 1:10 am

5econds wrote:Why not, sounds fun? How realistic is the game supposed to be anyway?

Realistic enough such that it's apocalyptic, not fantasy.

AznaThira wrote:No walking eyes.
The game will be syfy but not to an outragous extent, it will be as realistic a possible, but not to limited.

They are mutants, not interdimensional organisms. Can't agree more, but I like your sprites.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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AznaThira
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Re: Eternal Eclipse

Postby AznaThira » Thu Sep 03, 2009 5:09 pm

thanks but, again not all of of them are mutants, most of them are pure creatures.
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Fireleaf
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Re: Eternal Eclipse

Postby Fireleaf » Thu Sep 03, 2009 9:49 pm

Aliens! :o

This looks pretty good from the enviroments.
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
Gongo Warrior

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AznaThira
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Re: Eternal Eclipse-good news

Postby AznaThira » Tue Sep 15, 2009 6:38 pm

Yes aliens.
There will be many unique enemys.


Some of the enemys will be fast with low health and attack, they will attack in unimaginably large numbers.
They will be used in special events where you will have to fight off countless numbers of them.
I will use them early in the game, they will be the kind of enemy that when caught alone are harmless but in large numbers can be very dangerous.
Similar to the horde in L4D. I'll post a picture when I am finished.


I know that some of you are beginning to lose faith in me scince I havent released a full game yet, but Eternal Eclipse will be my first real project, the more I work on it the more awsome it gets. I get new Ideas eveytime I look at it, and I am prepareing a new demo right now, it will contain an upgraded (and awsome) new openning movie and will include the epic first chapter Occupational Hazard. Ive already got an idea for a suspensful and very epic ending to the chapter. And all I have to do now is put it all together, I hope to upload the demo as soon as I finish, and trust me, you will definatly like this game in one way or another no matter who you are. I 100% garentee it.

I JUST RELEASED A NEW DEMO, it includes real gameplay this time and an upgraded opening sequence.
Last edited by AznaThira on Mon Oct 12, 2009 5:37 pm, edited 2 times in total.
Reason: Automatically merged double post.
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