Ball Bouncer v1 Released!

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Mr.Numbers
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Ball Bouncer v1 Released!

Postby Mr.Numbers » Tue Mar 26, 2013 1:38 am



Ball Bouncer!
This is a free to play game brought to you by Mr.Numbers Productions.

The goal of the game is very simple, using your mouse bounce the ball from the start to the finish. Though this sounds easy enough some levels may be fairly difficult at first to complete.

These are the different obstacles in game which will either aid you, or kill you while playing:
- Lava
- Angles
- Balls
- Color Changers
- Color-Blocking walls (Must be the same color to pass through)
- Falling out of the map
- Wormholes
- Coins

Your final score is determined by how many times you bounce off of the wall, and how many coins are collected. Once the game is beaten, you are then given the option to send your Score to the leaderboard and see how well you did against everyone else who played!

There are currently 20 levels.

v1 Has been released!
Click HERE to go to the download page.
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Re: Ball Bouncer

Postby Scrimpstick » Tue Mar 26, 2013 11:29 am

Wow this is a very creative and good idea, I like it a lot.

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Mr.Numbers
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Re: Ball Bouncer

Postby Mr.Numbers » Tue Mar 26, 2013 4:27 pm

Thanks for the compliment :D

Unfortunately, theres many games pretty much exactly like this out there... Hence why I'm pretty unsure about selling it :p
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AnvilHouse
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Re: Ball Bouncer

Postby AnvilHouse » Tue Mar 26, 2013 9:34 pm

Good idea, but like you said there are tons of like minded games. I could go to a site like Newgrounds or Kongregate and more than likely find 10+ in the first few pages.

On the other hand you were able to do what took them months in hours...I think you deserve a hearty back pat.
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https://www.patreon.com/Anvilhouse ...yes...I am on Patreon!


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Fireleaf
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Re: Ball Bouncer

Postby Fireleaf » Tue Mar 26, 2013 11:47 pm

Very Impressive! I like the interface/transition work. How did you get the actor to ricochet off walls based on angle of impact?
If you stylized it correctly you could make something better than Angry Birds with this. :D
I might PM you some ideas later ...

Oh and I especially like the different tones it makes when it bounces off the walls. Is there a system to that or is it randomized?
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
Gongo Warrior

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Mr.Numbers
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Re: Ball Bouncer

Postby Mr.Numbers » Wed Mar 27, 2013 12:03 am

The sounds are just using a feature under sounds which allow pitch-randomization. Forget the name heh.

The ricochet was fairly easy, basically when it collides into a wall it uses a little formula I quickly came up with:
Geometry.Opposite(Direction) + ((Angle - Direction) * 2)

Direction is the angle that the ball is moving (In radians) and angle is an angle (Also in radians) which is related to the side of the wall you hit. If you hit the left side of the wall, it will be 0, or 3.14xxx if you hit the right side of the wall.
I actually just finished making a 99.99% bug-less version which does all the previously pre-defined stuff in the fields automatically, and also supports hitting the corner of blocks and will throw it in the proper direction. (Basically I re-made some very basic bouncing physics)

To anyone who is interested, heres the custom event I use for when the player hits the wall. (placed inside a zone) Be warned, the script is a mess and is quite large, it sets the variable "Direction" to the direction it needs to be moved too - this is then applied to the ball using a "When" loop inside the main player (ball)
WARNING: Advanced scripting ahead! :P
(This is the newer version that supports hitting the corners of walls, and having the ball projected properly)
http://www.engine001.com/script/rYlfNq


Heres a little video showing you the power of this script :D Yes, it broke a couple times but that is to be expected, and hence why I called it 99.99% bugless :P
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I AM THE ALL MIGHTY SCRIPTING MASTER
Please do not PM me with Engine 001 related questions, rather post on the forums. ;)

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Fireleaf
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Re: Ball Bouncer

Postby Fireleaf » Thu Mar 28, 2013 10:47 pm

That script ... wow.
Yeah it looks like every now and then it misses that it is hitting a solid and passes through the wall object/actor. But that is very cool! It's no wonder you're a beta tester.
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
Gongo Warrior

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Mr.Numbers
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Re: Ball Bouncer

Postby Mr.Numbers » Fri Mar 29, 2013 12:17 am

Heh, the script is pretty complex and awesome :P I even discovered a bug within the script, which after it being fixed I have yet to see the script bug up which is absolutely awesome!

Btw, this game will be released for free to the public as the idea is way too generic to be sold.

I have also added support for "Ball" actors which bounce the actor properly, and also actors which can be placed in corners.
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I AM THE ALL MIGHTY SCRIPTING MASTER
Please do not PM me with Engine 001 related questions, rather post on the forums. ;)

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SBG
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Re: Ball Bouncer

Postby SBG » Fri Mar 29, 2013 1:41 am

Genuinely impressed dude.

I was dreaming the other day about making a reverse Pong mini game, where you have a little bit of turning power over the ball instead of controlling the paddles. I however could not wrap my brain around the collision calculations. But now, I'm still probably never gonna make it but at least I know it's possible.

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Mr.Numbers
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Re: Ball Bouncer

Postby Mr.Numbers » Sun Mar 31, 2013 2:14 pm

Well, thanks to a giant hand-full of fixes, I present to you, the bugless version! (When not at insane speeds of course :P)
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Please do not PM me with Engine 001 related questions, rather post on the forums. ;)

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Fireleaf
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Re: Ball Bouncer

Postby Fireleaf » Sun Mar 31, 2013 11:46 pm

Sweet! Who would have thought that we'd all be so amazed by a ball bouncing around. :D
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
Gongo Warrior

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Mr.Numbers
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Re: Ball Bouncer

Postby Mr.Numbers » Tue Apr 16, 2013 6:20 am

IKR! Its probably because of the sheer amount of scripting it takes :P

EDIT: (Updated First Post)
Game is still alive! Be expecting a first release fairly soon.
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Danny
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Re: Ball Bouncer

Postby Danny » Tue Apr 16, 2013 6:27 am

Played, rated...Amazing! I really like how you made it, i rated it a 10 because i felt it was awesome. You should share your scripts Numbers... 8)

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Mr.Numbers
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Re: Ball Bouncer

Postby Mr.Numbers » Tue Apr 16, 2013 6:35 am

But... its not even released yet :P lmfao

And I did infact share some scripts on the first page - I defiantly will not be sharing every script used in the game though :P

If you do in-fact need help with scripting, just search the forums/tutorials first, then post a topic if you can't find your answer. I'd be more then willing to help.
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Danny
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Re: Ball Bouncer

Postby Danny » Tue Apr 16, 2013 7:01 am

http://www.engine001.com/games/Jump!_1377.htm

Sorry, this is the one i was referring to :lol: . So Ball Bouncer is a new game? Sorry Numbers i only read this page. :/

However now i just realized this is a new game...i don't think i will be able to play it. :(

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Mr.Numbers
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Re: Ball Bouncer

Postby Mr.Numbers » Tue Apr 16, 2013 7:04 am

Oh, haha :P Yeah no this is a different game. Read the first post xD

It started as a little test to see if my scripting skills were still up to par (After my absence) but decided to finish it off just for the fun of it. Anyways, its been quite a while since I've released anything, and the games I have available for download really don't show what I'm capable of nowadays.

Though, I'm happy you enjoyed Jump! :)
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Danny
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Re: Ball Bouncer

Postby Danny » Tue Apr 16, 2013 7:06 am

I got quite far on Jump. :D I think the game looks great in the videos. Its great how you can bounce the ball off walls and actually have it correctly bounce in the correct direction. With a script like that your going to be able to make some immense levels that require a lot of brain power :D

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Mr.Numbers
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Re: Ball Bouncer v1 Released!

Postby Mr.Numbers » Tue Apr 16, 2013 12:02 pm

Ehh, the 20 levels I made really don't require that much brain power Or maybe its just cause I know how to beat them. Meh, we shall see when it gets released I guess!


You can now download the game here:
http://www.engine001.com/games/Ball+Bouncer_2559.htm

EDIT:
Technical issues resolved!
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SBG
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Re: Ball Bouncer v1 Released!

Postby SBG » Tue Apr 16, 2013 4:19 pm

I suck. The last level murdered my wall bump count.
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Mr.Numbers
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Re: Ball Bouncer v1 Released!

Postby Mr.Numbers » Tue Apr 16, 2013 4:22 pm

Hey, you did not bad :P Better then some of my first playthrough attempts haha
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SBG
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Re: Ball Bouncer v1 Released!

Postby SBG » Tue Apr 16, 2013 7:06 pm

I didn't think it was too bad til I submitted my score :oops:

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Mr.Numbers
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Re: Ball Bouncer v1 Released!

Postby Mr.Numbers » Tue Apr 16, 2013 7:28 pm

You really didn't do bad at all :P Both me and dunce played through the game at least a good 5-10 times each testing for bugs xD We removed all of our crappy scores considering theres a limit of 25 highscores (To prevent some larger lag)
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Danny
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Re: Ball Bouncer v1 Released!

Postby Danny » Tue Apr 16, 2013 7:35 pm

Sorry Numbers but i can't play the game :( Hope i will be able to one day. :)

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Tabula Rasa
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Re: Ball Bouncer v1 Released!

Postby Tabula Rasa » Tue Apr 16, 2013 10:30 pm

Whenever I try to install it it gives me an error and says it couldn't read the internal data.
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AnvilHouse
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Re: Ball Bouncer v1 Released!

Postby AnvilHouse » Tue Apr 16, 2013 10:37 pm

Played, posted my score, can't wait for more. ;)
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https://www.patreon.com/Anvilhouse ...yes...I am on Patreon!


-The store is under construction-
All items are guaranteed to work with 001 ;)

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Fireleaf
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Re: Ball Bouncer v1 Released!

Postby Fireleaf » Tue Apr 16, 2013 11:52 pm

AnvilHouse wrote:Played, posted my score, can't wait for more. ;)

Yeah, develop it. :)
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

Shmallow World (tentative progress)
Shmalloween (2010)
Attack-or-Treat
Gongo Warrior

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Mr.Numbers
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Re: Ball Bouncer v1 Released!

Postby Mr.Numbers » Wed Apr 17, 2013 12:31 pm

Tabula, perhaps try re-downloading? Its working for everyone else (besides sniper)...

If not, perhaps post in the bug report forum with the exact error so Mike can take a look into it.

And lastly, I'm not entirely sure about adding new level - I mean I might, but that wont be done for a while as I have plenty of other things to do. Glad to hear you guys are enjoying the game though :)
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Lee
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Re: Ball Bouncer v1 Released!

Postby Lee » Thu Apr 18, 2013 12:43 pm

Glad to see you got it all working perfectly in the end. Great game :)!
Lee - 001 Community Manager

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Mr.Numbers
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Re: Ball Bouncer v1 Released!

Postby Mr.Numbers » Thu Apr 18, 2013 1:30 pm

Oh, hello there Lee ;) Glad to hear you enjoyed my game :D
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Tabula Rasa
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Re: Ball Bouncer v1 Released!

Postby Tabula Rasa » Thu Apr 18, 2013 4:53 pm

Tried it again, worked this time.

I managed to get a pretty high score, I'm proud of myself. Lol
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Mr.Numbers
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Re: Ball Bouncer v1 Released!

Postby Mr.Numbers » Thu Apr 18, 2013 4:58 pm

Glad to hear it worked out for you! :)

I wonder if anyone can manage to beat my score ;) Dunce came really close :O
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Gamerdude
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Re: Ball Bouncer v1 Released!

Postby Gamerdude » Thu Apr 18, 2013 8:30 pm

Yeah goddamn, I tried so hard to beat you. :P Apparently coins give more points than having low wall bounces. Soooo I'm sitting on the bottom of the leader board. But I will be redeemed.
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Mr.Numbers
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Re: Ball Bouncer v1 Released!

Postby Mr.Numbers » Thu Apr 18, 2013 9:36 pm

Hehe, yeah the key to a high score is getting a ton of coins ;) And of course, keep the bounce count as low as possible.
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Gamerdude
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Re: Ball Bouncer v1 Released!

Postby Gamerdude » Thu Apr 18, 2013 9:38 pm

I managed to get under 100 bounces but only about 20 coins. Damn your scoring curve :P
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Mr.Numbers
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Re: Ball Bouncer v1 Released!

Postby Mr.Numbers » Thu Apr 18, 2013 9:40 pm

The majority of my score comes from the last level :P lol
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Gamerdude
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Re: Ball Bouncer v1 Released!

Postby Gamerdude » Thu Apr 18, 2013 9:44 pm

I knew it.
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Danny
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Re: Ball Bouncer v1 Released!

Postby Danny » Wed Apr 24, 2013 5:45 am

Played your game on my Laptop, excellent game :D I have voted to. Your lucky i don't normally install anything on my laptop game related. Stick to the game!!

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hellblade
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Re: Ball Bouncer v1 Released!

Postby hellblade » Wed Apr 24, 2013 7:12 am

Yay, I managed not to come last on the highscore table, with 84 wall bumps on that last map xD (Which was about the total of all the other 19 levels together...)

Mr.Numbers wrote:The majority of my score comes from the last level :P lol

Well you did put a ton of coins in it :P
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Tabula Rasa
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Re: Ball Bouncer v1 Released!

Postby Tabula Rasa » Wed Apr 24, 2013 8:11 am

I didn't fall for that trick!
I went straight for the goal.
In video games, remember kids, don't get greedy.
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Mr.Numbers
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Re: Ball Bouncer v1 Released!

Postby Mr.Numbers » Wed Apr 24, 2013 11:47 am

Yay! :D

The trick to the last level is mashing that restart button until you collect 10+ coins and like, 20 bumps :P
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