The Ocean's Deep

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Jesse Bangerter
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The Ocean's Deep

Postby Jesse Bangerter » Thu Jan 21, 2010 1:13 am

Here are some pics from the new game we've been working on. This is strictly an adventure game, meaning there's no combat at all. It's actually something we've been want to do with this engine for a really long time (the first iteration of it was on RPG Maker 2 for PS2..), but we never knew how to approach it until recently. The game is a long way off from being complete, but we've been working on a lot of the art. The game is completely hand drawn, by one person, for consistency purposes.

The Ocean's Deep is a game in which you play as Douglas Hall, a book collector and freelance journalist. You are on a journey to find a book called "Peace from Etymology," which takes you to the town of New Barron, where the book was last seen.
Attachments
pic od fnc 4.png
pic od fnc 8.png
pic od fnc 7.png
pic od fnc 5.png
pic od fnc 3.png
Last edited by Jesse Bangerter on Fri Mar 28, 2014 10:54 pm, edited 3 times in total.
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Re: The Ocean's Deep

Postby metomunc » Thu Jan 21, 2010 1:51 am

Awesome! I've been wanting to play one of these for a long time. Story-driven investigative games are the best (like Dr. Brain or Myst). All investigation instead of destruction. ;) I like the artwork style quite a bit. Are these maps with animated characters and moving things or just still dynamic objects that depict scenes? I'm also curious as to what kind of system your using to go about doing things. Do just select things like "go back," "look," "pick up object" from a list or is there movement involved?
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Re: The Ocean's Deep

Postby TheRunner » Thu Jan 21, 2010 7:12 pm

Looks interesting, cant wait to play it
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Re: The Ocean's Deep

Postby pushpeshranchi » Fri Jan 22, 2010 4:20 am

Great man, those screenies look cools....
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Re: The Ocean's Deep

Postby Mike » Fri Jan 22, 2010 11:00 am

Lookin' pretty neat :).

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Re: The Ocean's Deep

Postby serrafina » Mon Jan 25, 2010 6:09 pm

The game looks pretty awesome! Great job! I really like your artwork too!

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Re: The Ocean's Deep

Postby Jesse Bangerter » Thu Jan 28, 2010 2:37 pm

The game will actually involve movement. To give you an idea, it's a lot like Syberia rather than Myst. The pictures above are really close-ups to show off the detail that they have. So if you haven't played Syberia, you probably don't know what we're talking about, but you can always look it up. You'll basically be running around maps, talking to people, and solving puzzles to progress. We really want to avoid fetch quests if at all possible.
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Re: The Ocean's Deep

Postby Mike » Thu Jan 28, 2010 2:52 pm

Hmm, sounds even cooler - if it's inspired by Syberia, it has to be good.

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Re: The Ocean's Deep

Postby metomunc » Sat Jan 30, 2010 3:33 am

Mike wrote:Hmm, sounds even cooler - if it's inspired by Syberia, it has to be good.

True that!

So do you have to take pictures of stuff?
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Re: The Ocean's Deep

Postby coffeennicotine » Sat Jan 30, 2010 5:07 am

I can't help but wonder if this game will stay in development. It's a bold undertaking. But, that said, the graphics are evoking and I like them quite a lot myself.. There seems to be a lot of attention to detail as each of the screen-shots make me feel as if everything I see could be important. The more i think about it the more this game looks like it will be worth watching. Keep up the good work! 8)

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Re: The Ocean's Deep

Postby Adam » Sat Jan 30, 2010 9:38 am

I Can't wait.
Somewhere out there, is a planet with no war, no hunger, no poverty, no killing, and no evil.
It also has no oxygen

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Re: The Ocean's Deep

Postby Jesse Bangerter » Tue Feb 02, 2010 1:12 am

Unfortunately there won't be any taking pictures in the game. At least we don't have any plans for that at this point, although there will be a scenario where you have to figure out how to develop a roll of film from a camera you find.

Anyways, here's some more screens from one of the first places you end up visiting:
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od pic 8.png
od pic9.png
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Re: The Ocean's Deep

Postby Mike » Tue Feb 02, 2010 1:42 am

Man...

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Re: The Ocean's Deep

Postby Zhuge » Tue Feb 02, 2010 2:19 am

No combat you say? You don't get many of those around here hehe.
Will Galaria Break be on hold as you work on this project?
And BTW, I really like the graphic style you use in your games. :)

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Re: The Ocean's Deep

Postby Dunce » Tue Feb 02, 2010 3:35 am

This is some good stuffs! I like me a good adventure game.
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Re: The Ocean's Deep

Postby Jesse Bangerter » Tue Feb 02, 2010 7:15 pm

Zhuge wrote:No combat you say? You don't get many of those around here hehe.
Will Galaria Break be on hold as you work on this project?
And BTW, I really like the graphic style you use in your games. :)


Definitely no combat. The original version didn't have combat, so we didn't want to put it in this one. It just doesn't mesh well with these kinds of games. Plus, we've been working on Galaria Break for so long that we wanted to do something more atmospheric and refreshing. Even though Galaria Break is sort of on hold, it'll probably release before this one does. Both games will eventually see the light of day. It just won't be very soon, because we find that the longer we take on a game, the better it becomes. We basically bounce back and forth between the two games. It keeps things interesting on our end.

But right now, some more art is being worked on for this game, and it's turning out pretty cool. Doing the graphics this way is so much faster than what we were doing with our other game. We also think it looks better. We're glad to hear that people like how it looks so far.
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Re: The Ocean's Deep

Postby serrafina » Tue Feb 02, 2010 9:44 pm

Have you guys started working on your hud for equipment or collections, because it sounds like you'll be picking up a few stuff around the areas to solve questions?

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Re: The Ocean's Deep

Postby Jesse Bangerter » Wed Feb 03, 2010 6:01 pm

No, not yet. We've just been focusing on the world being built right now. We haven't even come up with the design for the menus or anything like that yet. If our last game taught us anything, it's to do the menus last. And yes, there will be a lot of items to pick up that you'll use to solve puzzles and to collect. So far though, production is coming along very smoothly. If at all possible, we're probably going to go for a Shenmue style menu system. But that's still up in the air at this point.
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Re: The Ocean's Deep

Postby MIV » Fri Feb 05, 2010 10:09 am

So, what are the critical aspects of the world that make your game differ from the rest, and what kind of graphical theme do you intend to use for the game?
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Re: The Ocean's Deep

Postby Jesse Bangerter » Sat Feb 06, 2010 1:37 am

We haven't actually played every game on this site, so we don't know exactly what differences our game has compared to the rest. We do know, however, that it's a zero-combat adventure game with lots of exploration. If we have it our way, residents of the island will actually all have homes and they will return to them, much like Shenmue. For example, if you knock on someone's door, and they're home, they'll answer the door, and visitors will most likely be found in a hotel/inn. As for the graphical theme, I think it's clearly stated in the screenshots we've provided so far. Unless you mean something else.
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Re: The Ocean's Deep

Postby coffeennicotine » Sat Feb 06, 2010 2:07 am

MIV wrote:So, what are the critical aspects of the world that make your game differ from the rest, and what kind of graphical theme do you intend to use for the game?

Hmm. Odd questions.

I really like the graphics for this. The hand drawn quality really makes this stand apart from other titles. And the non-combat aspect, if done right, will be another way this title stands apart from others.... And I have a feeling it will be done right..

The Other Side from Stephen Chapman is my #1 "wanna play it" game. But since it was put on hold (**CnN pours some of his 40' out for his dead homie...er...001 title....which isn't really 'dead' so much as 'on hold'.....whatever; you get the idea.**) no games here have really jumped at me like that since then until this one.

Keep the screens and info coming. It looks awesome so far. :D

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Re: The Ocean's Deep

Postby 5econds » Sun Feb 14, 2010 8:24 pm

It's pretty easy to see how this will be different from any other game previously made on the engine. I like the screens quite a bit so far. It has the feel of the kind of adventure games Sierra used to make, the kind they are known for. I had started work on a game like this, (though my plan was to have some, limited combat) and this makes me want to start it up again. I want to study the genre more though, so I can see how I could use this engine to do it. Anyway very exciting to see someone doing something different

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Re: The Ocean's Deep

Postby Fireleaf » Sun Feb 14, 2010 10:07 pm

Any new stuff? Progress? Regress?
Hey, I compose custom music for games (for free). PM me about it.

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Re: The Ocean's Deep

Postby Jesse Bangerter » Mon Jun 21, 2010 10:12 pm

here are some new pic's hope you like them.
Attachments
outside newbarron 3.jpg
outside newbarron 4.jpg
outside newbarron 2.jpg
outside newbarron 1.jpg
inside bar 1.jpg
inside bar 1.jpg (6.56 KiB) Viewed 1869 times
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Re: The Ocean's Deep

Postby metomunc » Mon Jun 21, 2010 11:35 pm

Lookin good! I like how the water is so smooth and glassy. Demo soon?
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Re: The Ocean's Deep

Postby Jesse Bangerter » Mon Jun 21, 2010 11:39 pm

Actually the game is coming along a little slowly. But we would like a very small demo to be released alongside the release of the full version of Galaria Break, which is coming along really quickly and is consuming most of our time. So I would say October.
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Re: The Ocean's Deep

Postby SBG » Tue Jun 22, 2010 12:57 pm

Wow I really like that style. Brings back memories of 90s noir adventure games. Can't wait to see some progress on this. 8)

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Re: The Ocean's Deep

Postby Lucifiend » Tue Jun 22, 2010 6:59 pm

Classy. It definitely stands on its own graphic wise.

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Re: The Ocean's Deep

Postby Jegar » Tue Jun 22, 2010 7:21 pm

This game looks like it is gonna be quite good.
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Re: The Ocean's Deep

Postby Jesse Bangerter » Fri Jun 25, 2010 8:49 pm

Thanks for the positive feedback. Its really appreciated, because we really like to hear what people think about our games. We'll probably post another picture along with some more detail regarding the game.
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Re: The Ocean's Deep

Postby Mike » Fri Jun 25, 2010 9:55 pm

Can't wait to play this \m/.

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Re: The Ocean's Deep

Postby Jesse Bangerter » Mon Jun 28, 2010 1:08 am

Mike wrote:Can't wait to play this \m/.


And we can't wait to finish it. We stopped production on it about 3 months ago and we're probably not going to start back up until Galaria Break is finished, that way we can give the game our full attention. So the game could take a very long time to complete. We've learned a lot making Galaria break, so it shouldn't take as long to finish.
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Re: The Ocean's Deep

Postby metomunc » Mon Jul 12, 2010 9:55 pm

Galaria Break is still in production?
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Re: The Ocean's Deep

Postby Jesse Bangerter » Thu Jul 15, 2010 9:15 pm

Yes, it is. But I don't want to go into any further detail on it in this thread.
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Re: The Ocean's Deep

Postby wolveshouse » Thu Jul 15, 2010 9:23 pm

I'm guessing you're a subscriber.
I can haz cheezburgur?
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Re: The Ocean's Deep

Postby Jesse Bangerter » Sat Jul 17, 2010 1:12 am

wolveshouse wrote:I'm guessing you're a subscriber.


Not at the moment.....


Here's a couple more pictures from the game.
We'd like to hear some feedback, so feel free.
Attachments
window new.png
kitchen new.png
Last edited by Jesse Bangerter on Sat Jul 17, 2010 11:17 pm, edited 1 time in total.
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Re: The Ocean's Deep

Postby metomunc » Sat Jul 17, 2010 3:20 pm

Looking good. It looks a bit messy (spilled bottles and things), but that's a good style to have for the type of game you're going for.
Are the people doing things when you aren't talking to them? Idle frames of them doing things that serve as clues, or just add to their character would be good.
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Re: The Ocean's Deep

Postby Mike » Sat Jul 17, 2010 3:42 pm

Your other screenshots have been great, as I've stated. But the last two, I'm having a real hard time seeing things clearly because of the lack of contrast :(.

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Re: The Ocean's Deep

Postby Indiana 266 » Sat Jul 17, 2010 3:43 pm

All I see on the second one is dark
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Re: The Ocean's Deep

Postby metomunc » Sat Jul 17, 2010 3:57 pm

Maybe make the lights a bit brighter. Are you working on a laptop? Things tend to look brighter on a laptop screen then on other monitors.
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Re: The Ocean's Deep

Postby Jesse Bangerter » Sat Jul 17, 2010 11:19 pm

We updated those latest pictures, we did think they were dark too. So problem solved :)
Sorry for the inconvenience.
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Re: The Ocean's Deep

Postby metomunc » Sat Jul 17, 2010 11:59 pm

Looks alot better. Although since I'm on a laptop right now, there wasn't much of a problem for me to begin with.
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Re: The Ocean's Deep

Postby Jesse Bangerter » Sat May 12, 2012 5:39 am

just wanted to let everyone know we are making a lot of progress on the game.
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O.D pic moon.jpg
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Re: The Ocean's Deep

Postby Wonderland » Sat May 12, 2012 5:40 am

This looks very promising - I may have to review it. :)

Nice to see a game without grenade launchers. :lol:

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Re: The Ocean's Deep

Postby Jesse Bangerter » Tue Jul 03, 2012 7:24 am

this is the cover for the ocean's deep.
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The Ocean's Deep cover.png
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Re: The Ocean's Deep

Postby metomunc » Fri Jul 06, 2012 5:38 pm

Nice! If I were to judge a book by it's cover, I would consider this a murder mystery. The colors remind me of Scooby Doo or the Hardy Boys.
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Re: The Ocean's Deep

Postby Jesse Bangerter » Wed Jul 11, 2012 12:33 am

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Re: The Ocean's Deep

Postby Wonderland » Wed Jul 11, 2012 6:10 am



*shockface* Must play!

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Re: The Ocean's Deep

Postby miroki123 » Mon Jul 16, 2012 10:31 am

Played it and must say it's quite a game. Nothing like all the 001 games I've played, don't think anyone has ever tried to go with adventure games in 001 before.
The artwork and soundtrack really add to the game. There's too little story developed so far to say anything, but it's unique to say the least.
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Re: The Ocean's Deep

Postby Jesse Bangerter » Tue Sep 04, 2012 3:53 am

Thanks for the kind words, and please to anyone who has played the demo take the time to rate and comment. Here's the Link http://www.engine001.com/games/The%20Ocean%27s%20Deep_1799.htm
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Re: The Ocean's Deep

Postby Fireleaf » Tue Sep 04, 2012 12:33 pm

You guys really got lots of people to be characters it looks like.
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
http://www.engine001.com/forum/viewtopic.php?f=10&t=21483

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Re: The Ocean's Deep

Postby serrafina » Sat Sep 08, 2012 6:43 pm

#1-Demo Review

SPOILER ALERT!!! -Do not read the content below unless you've played demo. If you want a surprise, this review might ruin it because I'm doing an in-depth review- SPOILER ALERT!!!

Story: The setting remains me of the older time in a European shore. I like how you established and cooperated a realistic scenario where the main character attempts to contact a family member, friend, or partner from a long distance. The first thing people usually do would be to phone someone.

Besides the phone objective, I'm abit confused about the gate situation. Perhaps, I skipped an event, but I really do not understand why I must necessarily need to open that particular gate. Is it because I've checked every where, and that place prevents me from moving forward? When it comes to story lines, players often question 'why'. Make sure you address the reason for checking out that gate like when the player goes near the gate, you can make him speak: "That gate looks suspicious and might have clues to finding this person."

The transition between objectives might need some additional work. After the lady rejects him, maybe you should 'talk to yourself out-loud about browsing the area or asking around before checking the phone again." That will make players want to go up and chat with people. ;] I actually wasted a few minutes in the bar, wondering what I must do now before venturing out.

Gameplay: It's not confusing but simple enough to enjoy this mystery-thriller scenario. Even though it wasn't frightening, the atmosphere brings out that murder-mystery vibe, which I really liked. Players need to press 'Enter' a lot to check out things and talk to people, so there's a lot of roaming to do that I technically don't mind as long as I try to figure out what I need to do.

Animations-The sprites were fabulous! Great job! I like the little movements they make that you have to carefully observe to see them move. The woman lowers her camera, Ashley is drifting side to side when sleeping, the coin man tosses his penny, and the smoker allows his cigarette smoke to drift. Then, the resources also carry movements like the boats sitting on the moving water. I really liked that feature to create that live tension.

Background stars-It amazes me on how you put quite a lot of thoughts into this game's idea. After speaking to Whitney on the phone, I loved how you made the background darker to emphasis the late night and the moonlit glow. Nice!

HuD: There were just issues that I had with the whole screen. I'll post them below some problems I saw as I played the game to give you a visual perspective of the problems I witness.

Main Menu-Yes, I have a history with red fonts, and I'll be repeating my concerns to you like everyone else. Red fonts are difficult to read for color blind people. Even though all three options are lit white without the mouse, keeping the last option red for an exit would not make players sad to quit the adventure. Therefore, just highlight the font in black as well. You do not have to follow my advice. This is just a pet-peeve of mine.

Now, the opening lines appear fine to me. Nothing wrong with the dialogues either.

The book screen or parchment, however, concerns me. The alignments for the text on the right page are quite close to the bind center. There are screen boxes that overlaps, etc. Perhaps, you should warn people about the resolution or something, because the texts are just way off in my opion. Aside from mechanical issues, the left page looks quite pleasant and easy to maneuver over the options!

Sounds: I love the shore noise in the background. It is a pleasure to listen to the sound of the ocean waves. When the Irish track plays, that is what I think connected me to the European feeling. Marvelous job! My only suggestions would be to add other technical sounds to enhance the feeling. The woman snapping a photo, the phone signal dialing, etc.

Graphics: Very unique and appreciative to stare at. At times, I wonder why you do not concentrate on the faces, but at times it makes it more authentic. I don't normally stare into people's faces, especially those that aren't important to me. Therefore, they become blurry and easily coexisting with the background. Well done! ;] Nothing appears to crash too much that bothered me.

Problems: If you roam at the bar, the barrel goes over the main character before you're allowed into the kitchen.
Hud pictures and a script error will give you more updates.
Attachments
script error1.png
Script error.png

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Jesse Bangerter
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Re: The Ocean's Deep

Postby Jesse Bangerter » Sat Sep 08, 2012 11:35 pm

It's feedback like this that pushes us to continue making games :D Thank you so very much.
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serrafina
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Re: The Ocean's Deep

Postby serrafina » Sun Sep 09, 2012 12:07 am

It's no problem! ;) When I play a video game that interests me and honestly have the time to play, I'll give you my honest feedback because I liked it enough to play it, so I should be the one to give you a comment that will honestly benefit you to your needs. Overall, I think it's fantastic. When the demo was over, I really wished it was long because I enjoyed it. Please don't stop this project. In fact, never give up even if people don't seem to comment anymore. Your project's potential can be notice. ;]

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Jesse Bangerter
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Re: The Ocean's Deep

Postby Jesse Bangerter » Sat Dec 15, 2012 9:19 pm

The Ocean's Deep is on hold and has been for a very long time :|
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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coffeennicotine
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Re: The Ocean's Deep

Postby coffeennicotine » Tue Dec 18, 2012 7:22 am

What happened with OD? Really liked this game when I played the demo. One of the many reasons is the way it stood apart from the pack. Hope you pick it back up.

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Jesse Bangerter
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Re: The Ocean's Deep

Postby Jesse Bangerter » Tue Dec 18, 2012 2:25 pm

I'm sure we will start working on it soon after our latest project is finished.
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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SBG
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Re: The Ocean's Deep

Postby SBG » Tue Dec 18, 2012 6:42 pm

I for one would love to see even a little bit more of this game. What project are you working on now if you don't mind me asking?

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coffeennicotine
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Re: The Ocean's Deep

Postby coffeennicotine » Mon Jan 06, 2014 5:48 am

I'd also like to know. Oceans deep was cool, so maybe details about this mystery project? If it 1ups OD then it has to be cool.... 8)

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Jesse Bangerter
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Re: The Ocean's Deep (CANCELLED)

Postby Jesse Bangerter » Fri Mar 28, 2014 10:53 pm

I'm hoping to get the artist for The Ocean's Deep back into making games with us 8)
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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serrafina
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Re: The Ocean's Deep

Postby serrafina » Sat Mar 29, 2014 12:34 pm

OMGosh! Yay! :3

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Wonderland
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Re: The Ocean's Deep

Postby Wonderland » Sat Mar 29, 2014 7:40 pm

This is cancelled then?

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Jesse Bangerter
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Re: The Ocean's Deep

Postby Jesse Bangerter » Thu Apr 17, 2014 1:54 am

:D
Attachments
OCEANS DEEP LOGO 4.png
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games

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serrafina
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Re: The Ocean's Deep

Postby serrafina » Thu Jun 12, 2014 6:31 pm

Nice! Has alot change since you guys when back to this old project?

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Jesse Bangerter
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Re: The Ocean's Deep

Postby Jesse Bangerter » Sat Nov 28, 2015 12:45 am

Getting the team back together to restart this project.
Co-founder of Habitat games, and Lead Designer of Galaria Break. Image
http://sickdoghats2.wix.com/habitat-games


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