Creating/Importing Assets

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bazzaro135
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Joined: Wed Aug 16, 2017 3:19 pm

Creating/Importing Assets

Postby bazzaro135 » Thu Aug 17, 2017 12:05 am

I am curious about how I would create and import assets like these, http://prntscr.com/g9gp5f From what I've read people use MagicaVoxel for the 3d props and such. I am looking for documentation for specifications on sizes and importing etc. I haven't been able to find any documentation really.

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AnvilHouse
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Joined: Mon Mar 04, 2013 1:19 am
Location: Wisconsin, USA

Re: Creating/Importing Assets

Postby AnvilHouse » Thu Aug 17, 2017 12:34 pm

since the basis of 001 3d was with using Blender,

so default 1 pixel is equal to 1 blender unit
1 magicavoxel units is equal to 1 blender unit

importing is really easy, in the sprite editor menu you just need to add a new one, then click add animation...from there you can select 3D model and voila ;)
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bazzaro135
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Joined: Wed Aug 16, 2017 3:19 pm

Re: Creating/Importing Assets

Postby bazzaro135 » Thu Aug 17, 2017 12:45 pm

Thanks for the tips, yeah I am enjoying this engine. What are some major games that have been made on this engine?

As for the double posting, sorry I wasn't aware this forum moderated the posts.

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AnvilHouse
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Joined: Mon Mar 04, 2013 1:19 am
Location: Wisconsin, USA

Re: Creating/Importing Assets

Postby AnvilHouse » Thu Aug 17, 2017 2:22 pm

not much in the past, most notable recent ones are Tales of Astya by PartySofa, Arthurian Legends by Kilatorian

really just a bunch of cool games being developed atm over in the Games in Progress Section

and mistakes happen no big ;)
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https://www.patreon.com/Anvilhouse ...yes...I am on Patreon!


-The store is under construction-
All items are guaranteed to work with 001 ;)


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