Paint Cubes v1.4 (Open Source)

For completed games made with 001.
User avatar
JamX
001 Subscriber
 
Joined: Fri Jun 25, 2010 11:03 pm

Paint Cubes v1.4 (Open Source)

Postby JamX » Tue Mar 24, 2015 1:23 am

Paint Cubes is a puzzle game where the objective is to paint all the outlined boxes the correct color.
Avoid the deadly dark tiles, spikes, and flip your cube to victory.

Download Game (v1.4)
http://engine001.com/games/Paint%20Cubes_3351.htm

Download Source (v1.4) *Subscription 001 is required
https://dl.dropboxusercontent.com/u/26202908/Paint%20Cubes%201.4.zip

Paint Cubes Resource License
You can use the Paint Cubes resources in any 001 / GG Maker project, for both commercial and non-commercial projects.
You may redistribute the resources as long as you do not claim them as your own, but credit is not necessary.
You cannot change this license for these individual resources.

*The 1.4 update changed the sound effect for Paint Puddles, you will not run into copyright issues with the latest upload.*

Screenshots
Screenshot 2015-03-26 11.26.39.png
Screenshot 2015-03-26 11.27.36.png
Screenshot 2015-03-26 11.29.12.png
Screenshot 2015-03-26 11.30.28.png

This project is a submission to the 3D Demo thread
Last edited by JamX on Wed Feb 03, 2016 1:09 am, edited 10 times in total.

User avatar
Wonderland
001 Forum Master
 
Joined: Tue Dec 21, 2010 4:18 pm
Location: Canada

Re: Paint Cubes v1.0 (Open Source)

Postby Wonderland » Tue Mar 24, 2015 6:34 am

Is it finished? Should it go in the Completed Games section?

User avatar
JamX
001 Subscriber
 
Joined: Fri Jun 25, 2010 11:03 pm

Re: Paint Cubes v1.0 (Open Source)

Postby JamX » Tue Mar 24, 2015 1:48 pm

Go ahead and move it to the completed games section.

User avatar
Mike
001 Co-Founder
 
Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: Paint Cubes v1.0 (Open Source)

Postby Mike » Tue Mar 24, 2015 3:39 pm

Since this is being considered for the 3D demo that everyone will see, I'm going to be fairly critical (as I would be with everyone else).

My biggest concern is quality in sprites. A lot of them seem very flat without much detail to shading. Also, it probably wouldn't hurt to have larger tile sprites so that up-scaling looks a bit better.

For example, the main cube, the exclamation point icon, and the explosion tile are all assets one could see made in seconds in MS Paint. So extra effort there would definitely be appreciated. There's nothing wrong with the cartoon style - I'm just not sure if it was executed that well here so far. I've seen some of your other sprite work, so I definitely know you have what it takes to push this to a very polished state :).

I would ask that other users provide input in terms of gameplay and stuff like that, as I unfortunately lack time right now ;).

User avatar
JamX
001 Subscriber
 
Joined: Fri Jun 25, 2010 11:03 pm

Re: Paint Cubes v1.1 (Open Source)

Postby JamX » Thu Mar 26, 2015 2:22 pm

Paint Cubes 1.1

*Removed Spikes Actor, and it's "create actor on tiles" dependency
*Added 3D Spikes and Conveyors as Lower Objects
*Added 3D Cube Frame for smoother cube flipping
*Removed explosion animation at death
*Added more detail to the tiles
*Added Buffer Cube (smooths out colors in cube flipping)
*Converted levels to multi-layer levels
*Added better lighting (maybe? My pc can't handle non-legacy lighting) :-?

User avatar
Danny
001 Forum Master
 
Joined: Tue Jul 12, 2011 7:14 am

Re: Paint Cubes v1.1 (Open Source)

Postby Danny » Fri Mar 27, 2015 6:27 am

Wow that game looks impressive and personally i feel it would look nice on mobile devices (I know its for the 001 demo was just saying though) but i really do love the looks of it and will be playing it shortly. Theres still alot of work to be done on the sprites but as already stated you have good art skills so thats not an issue.

Keep up the good work i think it looks great so far. :D

User avatar
Wonderland
001 Forum Master
 
Joined: Tue Dec 21, 2010 4:18 pm
Location: Canada

Re: Paint Cubes v1.1 (Open Source)

Postby Wonderland » Fri Mar 27, 2015 6:32 am

He said he's done with developing it, and so I took away his temporary subby.

User avatar
JamX
001 Subscriber
 
Joined: Fri Jun 25, 2010 11:03 pm

Re: Paint Cubes v1.1 (Open Source)

Postby JamX » Fri Mar 27, 2015 10:22 am

It doesn't need to be final version. My spring break is ending so I won't have as much time. Also I wanted to wait a while for others to test it. For the most part, it is a complete project.

User avatar
Dunce
001 Forum Master
 
Joined: Sun Apr 08, 2007 3:33 am
Location: Arkansas, USA

Re: Paint Cubes v1.1 (Open Source)

Postby Dunce » Sat Mar 28, 2015 4:08 pm

Could use a camera rotation system on the HUD. Like rotation arrows that let you rotate the camera on 90 or 45 degrees. I noticed on the second level that the furthest north blue spot was hard to see. Also hard to see that the ledge ends there.

It'll be a bit of extra work getting the controls working with the different views, so maybe just having 3 or 4 different vertical angled views. That way you can get more of an overhead view, and not have to mess with the controls any.

I think the art lacking the most is the puddle graphics. Needs an extra shade in there to make it seem less flat.
Image

User avatar
Wonderland
001 Forum Master
 
Joined: Tue Dec 21, 2010 4:18 pm
Location: Canada

Re: Paint Cubes v1.1 (Open Source)

Postby Wonderland » Sat Apr 04, 2015 2:59 pm

PM me, JamX, if you wish to continue with the subby a bit longer.


I played it. Very impressive. Maybe add music though?
Last edited by Wonderland on Sat Apr 04, 2015 2:59 pm, edited 1 time in total.
Reason: Automatically merged double post.

User avatar
JamX
001 Subscriber
 
Joined: Fri Jun 25, 2010 11:03 pm

Re: Paint Cubes v1.1 (Open Source)

Postby JamX » Sat Apr 04, 2015 7:54 pm

Thanks to all who have tested this and have commented.

Dunce wrote:Could use a camera rotation system on the HUD. Like rotation arrows that let you rotate the camera on 90 or 45 degrees. I noticed on the second level that the furthest north blue spot was hard to see. Also hard to see that the ledge ends there.

There already is a feature to rotate the view with the scroll wheel, but I could switch it to the HUD-based version with vertical options.

Wonderland wrote:I played it. Very impressive. Maybe add music though?

The music was distorted by the new audio libraries in my last version of subscription 001.
I might look for a song that hasn't been distorted - or maybe someone else is interested in composing a tune?


Here's a question I have been asking myself lately:
Paint Cubes may very well be a good puzzle game for mobile, but does it make sense for a 3D demo?

User avatar
Dunce
001 Forum Master
 
Joined: Sun Apr 08, 2007 3:33 am
Location: Arkansas, USA

Re: Paint Cubes v1.1 (Open Source)

Postby Dunce » Sat Apr 04, 2015 9:25 pm

Ah, didn't see that the scroll wheel did that.
Image

User avatar
Danny
001 Forum Master
 
Joined: Tue Jul 12, 2011 7:14 am

Re: Paint Cubes v1.1 (Open Source)

Postby Danny » Sat Apr 04, 2015 11:09 pm

Downloaded, Installed, Played. Loved it! More levels more i tell you! :D

User avatar
JamX
001 Subscriber
 
Joined: Fri Jun 25, 2010 11:03 pm

Re: Paint Cubes v1.2 (Open Source)

Postby JamX » Thu Apr 09, 2015 5:38 pm

Paint Cubes 1.2
* Added Music (I tried converting a midi to a wav - It's not perfect)
* Added Icon
* Updated Title Logo
* Updated Puddle Graphics
* Changed Camera Controls (click and drag mouse to change angle)
* Changed Title screen to display controls
* Uploaded to games section

No new levels at this time.

User avatar
Mike
001 Co-Founder
 
Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: Paint Cubes v1.2 (Open Source)

Postby Mike » Thu Apr 09, 2015 7:58 pm

I suggest using OGG instead of WAV/MIDI/MP3 for music. That way it'll work in HTML5 with no issues, once audio works.

This game is looking great. Maybe some visual buttons to rotate the camera, in addition to click and drag, as an alternative input since you've got much room and it's not obvious unless you read instructions.

You may also want to set the minimum framerate option in project settings so that the cube doesn't occasionally go through the ground.

Honestly, with these minor fixes, I think we'd be good unless someone else has something to add?

User avatar
JamX
001 Subscriber
 
Joined: Fri Jun 25, 2010 11:03 pm

Re: Paint Cubes v1.3 (Open Source)

Postby JamX » Fri Apr 10, 2015 12:40 am

Paint Cubes 1.3

* Changed Music to ogg
* Added Background
* Fixed movement particles from playing when the player is unable to move
* Fixed position for offset cubes.
* Tried out some different delays for the color-buffer cube for smoother movements
* Removed unnecessary processing of inactive cubes (Cube events are now handled in a timer on the Full Screen)
* Made 4th level a little easier

Mike wrote:You may also want to set the minimum framerate option in project settings so that the cube doesn't occasionally go through the ground.

The minimum framerate is already set to 30 fps.
I think that the lights are slowing down the performance.
They don't even show up for me - but seem to still cost performance.

User avatar
Mike
001 Co-Founder
 
Joined: Sun May 08, 2005 1:29 pm
Location: Ontario, Canada

Re: Paint Cubes v1.3 (Open Source)

Postby Mike » Mon Apr 20, 2015 3:46 pm

JamX wrote:I think that the lights are slowing down the performance.
They don't even show up for me - but seem to still cost performance.

Do you mind creating a post about this issue? Or is this one you've already posted about and we determined it was a video card issue?

-

I've been thinking about this game quite a bit. I feel it's a nice show piece for a demo game. But I feel it doesn't show how powerful 001 can truly be, and putting it up there alone feels a little strange. Even your platformer you made once, made 001 shine incredibly well.

So, I must ask, assuming there's no video card issues, would you be able to make another small demo that might be more oriented around RPG or adventure? That is, something that could actually showcase the 3D models. Even with video card issues, you could simply assume sprites animate and look properly when actually played, and make this actually possible.

I don't want to discourage you. I hope you understand. I just want something a bit stronger for showcasing on the web-site. This along another demo would make me feel really good about giving you the reward.

To help, we will not be so strict on the subscription, and you may continue to use it as you see fit. Let me know if you have any ideas or if you have any questions or concerns.

Thanks!

User avatar
JamX
001 Subscriber
 
Joined: Fri Jun 25, 2010 11:03 pm

Re: Paint Cubes v1.3 (Open Source)

Postby JamX » Mon Apr 20, 2015 6:46 pm

Mike wrote:Do you mind creating a post about this issue? Or is this one you've already posted about and we determined it was a video card issue?

I believe it is just a video card issue.

User avatar
Danny
001 Forum Master
 
Joined: Tue Jul 12, 2011 7:14 am

Re: Paint Cubes v1.3 (Open Source)

Postby Danny » Fri May 15, 2015 8:37 am

Any news on this game? I actually like it! :D

User avatar
JamX
001 Subscriber
 
Joined: Fri Jun 25, 2010 11:03 pm

Re: Paint Cubes v1.3 (Open Source)

Postby JamX » Sun May 17, 2015 1:23 am

Nothing new regarding the game itself.
If someone wants to modify or create levels - I'll include them to the project.

Thanks to everyone who has tried it out and commented.
I appreciate hearing what you all have to say.

User avatar
Danny
001 Forum Master
 
Joined: Tue Jul 12, 2011 7:14 am

Re: Paint Cubes v1.3 (Open Source)

Postby Danny » Tue Aug 18, 2015 7:57 pm

Hey JamX may i steal your 3D cube to use in my game? If so what terms? Thanks :D

User avatar
JamX
001 Subscriber
 
Joined: Fri Jun 25, 2010 11:03 pm

Re: Paint Cubes v1.3 (Open Source)

Postby JamX » Tue Aug 18, 2015 8:51 pm

Paint Cube Resources License
You can use the Paint Cubes resources in any 001 / GG Maker project, for both commercial and non-commercial projects.
You may redistribute the resources as long as you do not claim them as your own, but credit is not necessary.
You cannot change this license for these individual resources.

How's that? I'll post it to the first page.

The cube is made up of many sprite pieces, if you need any help setting it up just ask.

User avatar
Danny
001 Forum Master
 
Joined: Tue Jul 12, 2011 7:14 am

Re: Paint Cubes v1.3 (Open Source)

Postby Danny » Tue Aug 18, 2015 8:55 pm

Yeah help would be great please :D I needed a cube that's why i asked, I thought a simple export may work.


Edit: How do you move the cube? I see no input triggers or controls for moving it yet oddly i can move with A,S,D and W :?
Last edited by Danny on Tue Aug 18, 2015 9:24 pm, edited 1 time in total.
Reason: Automatically merged double post.

User avatar
JamX
001 Subscriber
 
Joined: Fri Jun 25, 2010 11:03 pm

Re: Paint Cubes v1.3 (Open Source)

Postby JamX » Tue Aug 18, 2015 9:26 pm

It depends on how you plan on using it.
If you just want a 3D cube with no color, use the Full Cube.

If you want colors, A simple export on all of the Cube Faces might work for your purpose.
You can choose either the Cube Full or Cube Frame as your 3D Model. (Or Cube Base for no 3D model)

Edit ----------------
Okay. Movement is very special. I set actor variables to tell the actor what he should do next.

Take a look at the Input Control Timer on the Full Screen Interface.
Last edited by JamX on Tue Aug 18, 2015 9:28 pm, edited 1 time in total.
Reason: Automatically merged double post.

User avatar
Danny
001 Forum Master
 
Joined: Tue Jul 12, 2011 7:14 am

Re: Paint Cubes v1.3 (Open Source)

Postby Danny » Tue Aug 18, 2015 9:33 pm

Looks very confusing :? I just want a 3D cube that can move the same way as yours does but the control layout is over my head. I will try my best to work on it. Thank you :)

User avatar
JamX
001 Subscriber
 
Joined: Fri Jun 25, 2010 11:03 pm

Re: Paint Cubes v1.3 (Open Source)

Postby JamX » Tue Aug 18, 2015 9:55 pm

Also take a look at the "flip cube" custom event, it will only work inside Paint Cubes.
I haven't made that modular because it requires a buffer actor (for smoother color transitions)

User avatar
Danny
001 Forum Master
 
Joined: Tue Jul 12, 2011 7:14 am

Re: Paint Cubes v1.3 (Open Source)

Postby Danny » Tue Aug 18, 2015 10:27 pm

JamX wrote:Also take a look at the "flip cube" custom event, it will only work inside Paint Cubes.
I haven't made that modular because it requires a buffer actor (for smoother color transitions)


I actually got things to work as i wanted. I just needed a cube for the game, i don't need to give the sides color for paint or anything since am not copying your game :D I did however copy your scripts for camera angles and stuff and seems i can use normal moving controls and the cube moves anyway.

I will credit you as these are your resources and work and the main objective for the game is a cube, if it wasnt for you letting me use the cube i would be stuck with boring 2D.

Your project is very useful for learning stuff to, thank you :)

User avatar
JamX
001 Subscriber
 
Joined: Fri Jun 25, 2010 11:03 pm

Re: Paint Cubes v1.4 (Open Source)

Postby JamX » Sun Nov 08, 2015 5:10 am

I have to make an apology.
I accidentally redistributed this sound effect:

File: (Water Splash 1) http://www.soundjay.com/nature-sounds-2.html
License: http://www.soundjay.com/tos.html

This website is a good resource for commercial-use sound files, and I had downloaded it a long time ago for Dawn of the Elements.
I had the license to use it in any completed project, however I could not legally redistribute it as a raw file.

I forgot that I downloaded the asset, and I believed that I created it.
I will separate my assets so that this won't happen again.

A correction has been made for version 1.4, I replaced the file with one that I created with sfxr.
Here is the sound replacement: https://dl.dropboxusercontent.com/u/26202908/new_spash.wav


Return to Completed Games

Who is online

Users browsing this forum: No registered users

cron