Wolf Hunt (3D concepts)

For completed games made with 001.

Where should this game go next? (Select one of the Following only if you have played Wolf Hunt.)

Leave it as is.
6
5%
Re-make this game.
23
20%
Make a sequal (involves heroes trained by Edgar)
36
32%
Make a prequal involving Mendvin becoming a wizard.
12
11%
Make a prequal that takes place centuries before hand.
12
11%
Add to the existing game (will increase playing time and file-size)
25
22%
 
Total votes : 114

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Stephen Chapman
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Re: Wolf Hunt ~ V2.1 Released!

Postby Stephen Chapman » Thu Dec 17, 2009 6:11 am

I think the grass from your new game suits well. Wolf Hunt with its own graphics would be awesome dude!

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Re: Wolf Hunt ~ V2.1 Released!

Postby metomunc » Thu Dec 17, 2009 9:22 pm

RPGking wrote:ever thought about using autotiles.

Only if I made them myself.
Stephen Chapman wrote:I think the grass from your new game suits well. Wolf Hunt with its own graphics would be awesome dude!
Yeah I don't want to use that stuff for Wolf Hunt though. The color is good, but the texture isn't quite what I'm going for.
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Re: Wolf Hunt ~ V2.2 Released!

Postby Tydome » Mon Dec 21, 2009 6:56 pm

Yay 2.2 is out.
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Re: Wolf Hunt ~ V2.2 Released!

Postby K-Pone » Tue Dec 22, 2009 2:47 pm

But in the games section it says released in october 2008. Is it a bug?
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Re: Wolf Hunt ~ V2.2 Released!

Postby Tydome » Tue Dec 22, 2009 7:00 pm

Downloading.

So i guess i have to play the whole thing again.
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metomunc
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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Mon Jan 04, 2010 11:32 pm

Tydome wrote:Yay 2.2 is out.

That's not a new version, just what it was supposed to be called. I left the name unchanged for a long time and forgot to change it until now. Believe me, you'll KNOW when the next version is out.

Been working on some concepts for new areas over break.
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Re: Wolf Hunt ~ V2.2 Released!

Postby Partysofa » Tue Jan 05, 2010 10:29 am

Cool
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metomunc
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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Tue Jan 12, 2010 2:50 am

The concept areas are only sketches right now. I might get them uploaded or just wait until I've got some new maps made. Working on tilesets before any of that though.
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Partysofa
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Re: Wolf Hunt ~ V2.2 Released!

Postby Partysofa » Tue Jan 12, 2010 6:57 pm

I decided to repost what I wrote:Cool
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Water Tiles

Postby metomunc » Wed Jan 13, 2010 10:15 pm

Water is one of the hardest things to make decently. I've been at it for about three days (not 24/7, just in free time) and can't seem to get anything that looks half believable. :evil:

Here's the best of it so far. Still not ligit though.
Wata.PNG
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Re: Wolf Hunt ~ V2.2 Released!

Postby Jegar » Thu Jan 14, 2010 12:13 am

That looks really good.
Image
Image

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Thu Jan 14, 2010 2:01 pm

Yeah I guess it's ok once I adjust the terraformations, but it still lacks tenacity. I tried slowing down the frame-rate and now it looks more decent. Now what to do about slime and lava.
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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Thu Jan 14, 2010 6:27 pm

That looks like great water for out in the middle of the ocean, but wouldn't fit as a shore. What program do you use to make that stuff?

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Thu Jan 14, 2010 7:04 pm

Ardor wrote:That looks like great water for out in the middle of the ocean, but wouldn't fit as a shore. What program do you use to make that stuff?

Good point. Maybe I should make one that uses the same colors and looks more like rolling waves for shores and such. I just used paint and Paint.Net to make what I've made so far. I tried uploading some of the other water tile experiments for other people to use, but the website won't let me right now. I'll probably just stick with this water and make some different depths for it.
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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Thu Jan 14, 2010 7:35 pm

ONLY PAINT?!? Dang you make some really impressive stuff using (No body take this personally) a not nearly as impressive program. You have a gift! :D

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Stephen Chapman
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Re: Wolf Hunt ~ V2.2 Released!

Postby Stephen Chapman » Fri Jan 15, 2010 8:35 am

I use Paint. I don't need anything more :D And you can see what an amazing game Meto has made just with Paint ;)

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Re: Wolf Hunt ~ V2.2 Released!

Postby Adam » Fri Jan 15, 2010 2:00 pm

yeah, paint is the best. Especially the one that comes with windows 7.
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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Fri Jan 15, 2010 6:27 pm

Dragon142 wrote:yeah, paint is the best. Especially the one that comes with windows 7.


Paint is free man... Photoshop Pro CS4 is the best no contest.

Stephen Chapman wrote:And you can see what an amazing game Meto has made just with Paint ;)


Ardor wrote:Dang you make some really impressive stuff


Yes we very much so established that...

Stephen Chapman wrote:I use Paint. I don't need anything more :D


Paint is made for what you are using it for. It is not made for components like shade, Bevel, or contrast, All of which Metomunc was able to accomplish.

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Sun Jan 17, 2010 1:46 am

I like Paint for it's simplicity and ease, but I like photoshop's capabilities alot too. It's not entirely true that everything I make is made with Paint and Paint.Net. The main screen and loading screens for Wolf Hunt were touched up in photoshop. Stuff like blurs and soft transitions are hard to come by in paint although you can sort of make them in Paint.Net.

Here's a kunudrum that I've run into with Paint.Net. The new graphics for waterfalls look stellar in the editor, but when I lay the tiles side by side they smug eachother's glow.
Gameshot1.jpg
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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Mon Jan 18, 2010 2:05 pm

Hmm... Why does it so that? I have never made anything quite like that so I wouldn't be able to try it, but that really seems kind of annoying.

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Mon Jan 18, 2010 11:23 pm

Origionally each tile was designed to line up with itself. When I add a glow effect, the white areas are made brighter and widened to look like emited light. So the colors that I started with are blown out by white glowiness.
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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Tue Jan 19, 2010 1:05 am

WHY DOES THE WORLD HAVE TO BE SO DIFFICULT?!? Hmmm... well that does seem annoying... If you can change the opacity of the glow that could help a little, but it would still not be perfect... Well I really don't know how to fix this one.

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Tue Jan 19, 2010 1:25 am

I'll get it eventually. I Just need to mess with it enough. If only Paint.Net didn't affect the edges of things quite so much.
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Ardor
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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Tue Jan 19, 2010 1:41 am

Yeah... you know what you need? adobe photoshop pro CS4... you should buy it and really make money with it. If you make a full length game with almost 100% custom resources, I will buy it!

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Thu Jan 21, 2010 1:41 am

Given photoshop's capabilities versus Paint.Net or Gimp there isn't much difference in quality. 001's current capabilities don't take images any larger than 256x256. Most everything is on a 32x32 pixel scale so really no matter what program you use you're still manipulating a tiny space. Once 3D comes out for 001, however CS4 will come in handy when creating 3D graphics and editing 3D textures.

In other news that is more on topic I just finished resorting all the maps into conglamerate areas and I am now slowly going through the game and naming all the zones that were only given numbers in the current released version. This should fix the reference confusion that may have occured when two or even 30 maps had zones that were named the same thing.
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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Thu Jan 21, 2010 2:25 am

Well maybe not in your case, but in my project I have a high demand of bevels... it is pretty intense stuff, but yeah! Your game rocks my socks in a box that has locks with a fox in bondocks by the clocks! :D anyway, are you still making somwhat consistent progress on wolf hunt as well as golden knights of kune? Or is G.K.K. (Golden Knights of Kune) your main priority?

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Thu Jan 28, 2010 1:51 am

Kune is the primary project concerning storyline and new stuff. Wolf Hunt is just being cleaned up and improved, although there is a bit of new story stuff there as well.
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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Thu Jan 28, 2010 6:20 pm

One suggestion... When I kill a pedestrian, I gett attacked by a non-stop kinght... There has got to be some kind of option. Like the first time you hit the guy, he runs to the local guard and he fines you and lets you off with your life and a warning... so you know that if you want to stay in that kingdom, you need to stop. If you are a true enemy to them, then you may proceed... I don't know, but it sounds more "clean cut" to me.

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Re: Wolf Hunt ~ V2.2 Released!

Postby Stephen Chapman » Fri Jan 29, 2010 6:45 pm

Umm...Metomunc is now rated below miroki123 on the games list.

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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Fri Jan 29, 2010 7:29 pm

that happens ever now and again, but it only lasts a few days.

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Stephen Chapman
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Re: Wolf Hunt ~ V2.2 Released!

Postby Stephen Chapman » Fri Jan 29, 2010 8:49 pm

I don't think so this time. Meto's rank has gone down, while miroki's has gone up.

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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Sat Jan 30, 2010 2:18 am

Well what do ya know... Meto is ahead again, well case closed back to the topic! :)

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Sat Jan 30, 2010 2:45 am

Stephen Chapman wrote:Umm...Metomunc is now rated below miroki123 on the games list.

Let's stay on topic. ;)
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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Sat Jan 30, 2010 2:48 am

Stephen Chapman wrote:I don't think so this time. Meto's rank has gone down, while miroki's has gone up.


LIE'S

metomunc wrote:
Stephen Chapman wrote:Umm...Metomunc is now rated below miroki123 on the games list.

Let's stay on topic. ;)


Sorry, but I gotta say! This game is amazing, but 1 quick question... Is it possible to get into the cottage by edgar's fridns house? It is locked and I want to get in there...

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Sat Jan 30, 2010 2:50 am

No, in the current version there isn't a way to get in there. Maybe in the next version.
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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Sat Jan 30, 2010 2:53 am

Cool, Now about the block and door glitch with 001. it pretty much ruined the game for me... I got into the Darklan Castle, and I past the locked door in the secret catacombs of the Blue peoples castle. (Blue people, the first kingdom that you come into contact with) I am speaking of 2 different glitches in 2 different kingdoms (I always want to say Albridge for some reason, but I know that it isn't)
Last edited by Ardor on Sat Jan 30, 2010 8:50 pm, edited 1 time in total.

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Sat Jan 30, 2010 3:25 am

Blue people? You mean black? I'm confused as to where you are. Could you provide a screenshot?
Gameshot1.jpg
Darklan Fortress?
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Re: Water Tiles

Postby coffeennicotine » Sat Jan 30, 2010 5:49 am

metomunc wrote:Water is one of the hardest things to make decently. I've been at it for about three days (not 24/7, just in free time) and can't seem to get anything that looks half believable. :evil:

Here's the best of it so far. Still not ligit though.
Wata.PNG

Was wondering if you got the water issue tackled. Water is tricky for me. I want to get elaborate with it's animation, but then I remember that what I'm going to have is a LOT of 32 X 32px animated squares all right next to each other all doing the same thing. I find that keeping the animation to a minimum is best. Positioned 'glistening' assets can be helpful as you can keep your average water tiles simple and add highlights where you see fit.

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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Sat Jan 30, 2010 8:52 pm

I Edited it, but still won' make much sense until I get a screen up. I will get it up on monday maybe.

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Re: Wolf Hunt ~ V2.2 Released!

Postby coffeennicotine » Sat Jan 30, 2010 11:17 pm

cool 8)

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Sun Jan 31, 2010 12:39 am

Ardor wrote:I Edited it, but still won' make much sense until I get a screen up. I will get it up on monday maybe.

Yeah it's not making much sense to me. The castle with the blue flags is Albridge, red flags are Darklan, and green are rebels. Screens would help.

Yeah I did finally get the water the way I want it to look now. I'm going to be using different depths so that deep areas where you can dive under are more apparent. There are fewer frames, but now it doesn't look so skitzophrenic.
Gameshot1.jpg
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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Sun Jan 31, 2010 1:19 am

Oh it is Albridge? Well then when you enter the secret room through the library, I get past the locked door that is down there, It is a block/door bug in the engine...

Nice water effect, but yeah it would need to be more of like a water gradient... Maybe 6 different shades would do the trick...

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Sun Jan 31, 2010 3:38 am

Naw. For now four will do. No point in making the whole ocean.

I've decided to add a parallax to the underwater maps so it looks like you are looking through the waves at the bottom of the ocean. This will make exploring the ocean floor a bit more interesting.

OLD:
Gameshot2.jpg
Gameshot2.jpg (16.7 KiB) Viewed 1631 times

NEW:
Gameshot1.jpg
Gameshot1.jpg (26.65 KiB) Viewed 1631 times
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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Mon Feb 01, 2010 5:41 pm

Beautiful! But I must say that the picture of that cove or whatever, really kinda does clash... Are you gonna try to solve that?

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Mon Feb 01, 2010 11:02 pm

If you meant the first screenshot's walls versus enviroment rocks, the answer is "sort of." All the visuals will eventually be changed. WHen I go through all the maps and check on replacements I'll also be changing the layout on quite a few maps. You shouldn't notice many clashy things in the next release.
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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Tue Feb 02, 2010 6:52 pm

No I mean this one.

Image

the Water clashes... there is an obvious defference...

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Wed Feb 03, 2010 2:11 pm

Oh I see what you mean. The deepest water may be a bit too dark compared to the others. I'll make some adjustments and post a new screen soon.
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Re: Wolf Hunt ~ V2.2 Released!

Postby TheRunner » Wed Feb 03, 2010 8:36 pm

Theirs an error when you say no

to the wizard, he doesnt leave.
"As far as I'm concerned, I prefer silent vice to ostentatious virtue."

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Re: Wolf Hunt ~ V2.2 Released!

Postby Ardor » Wed Feb 03, 2010 11:09 pm

Lol... if you don't say yes to the wizard, then there is no story. It is a forced yes.

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Re: Wolf Hunt ~ V2.2 Released!

Postby TheRunner » Thu Feb 04, 2010 12:19 am

Yeah but if you say no, then the wizard should just make you say yes. Instead of giving me bunch of errors.
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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Thu Feb 04, 2010 1:41 am

Yeah, that's a glitch from the origional version. I may have to redo the intro a bit.
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Re: Wolf Hunt ~ V2.2 Released!

Postby mrevil » Thu Feb 04, 2010 9:29 am

i like this game but keep on geting stuck on the ridles lol
good and evil chaos and order what are you?

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Re: Wolf Hunt ~ V2.2 Released!

Postby TheRunner » Fri Feb 05, 2010 4:34 am

Im stuck, what do i kill to level up so i can fight the dragons without getting smacked.
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Re: Wolf Hunt ~ V2.2 Released!

Postby patatoface » Fri Feb 05, 2010 6:48 am

get a fire crossbow and own them from a distance it worked for me

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Re: Wolf Hunt ~ V2.2 Released!

Postby dragorn128 » Sun Feb 07, 2010 7:00 pm

The book at the beginning that gives you stuff, I was wondering if I could have some codes to get some stuff

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Re: Wolf Hunt ~ V2.2 Released!

Postby TheRunner » Tue Feb 09, 2010 3:15 am

Are their any cheats you can find out?
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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Tue Feb 09, 2010 3:47 am

dragorn128 wrote:The book at the beginning that gives you stuff, I was wondering if I could have some codes to get some stuff

You need to prove you've killed Velgrim first. (post screenshot)
TheRunner wrote:Are their any cheats you can find out?

Yeah. They're all in one place though and you have to pick them out of what someone says. I'm going to have to hide them elsewhere in the game and change them, but cheats are a last priority thing.
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Re: Wolf Hunt ~ V2.2 Released!

Postby TheRunner » Tue Feb 16, 2010 3:46 am

Are you going to make a sequel or what?
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Re: Wolf Hunt ~ V2.2 Released!

Postby Stephen Chapman » Tue Feb 16, 2010 4:13 am

Haven't you played The Golden Knights of Kune?

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Re: Wolf Hunt ~ V2.2 Released!

Postby TheRunner » Tue Feb 16, 2010 4:14 am

Yeah.
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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Tue Feb 16, 2010 7:02 pm

TheRunner wrote:Are you going to make a sequel or what?

That's not a current plan, but maybe someday. Just re-formating this game and adding to it. Golden Knights of Kune is a prequal that leads up to this game. It introduces the first four Renhet. Edgar is the fifth.
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Re: Wolf Hunt ~ V2.2 Released!

Postby patatoface » Fri Feb 19, 2010 6:37 pm

OK here is my stuck on the mountain screenshot
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stuck screenshot.PNG
just so the general public knows metomunc has asked for me to post this

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Mon Feb 22, 2010 7:34 pm

You can't move at all or you just can't get down? If you can walk, go here:
TEMP.png
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Re: Wolf Hunt ~ V2.2 Released!

Postby RPGking » Fri Feb 26, 2010 1:22 am

You should use some of the trees and bushes from your battle demo in wolf huny, would look nice. ;)

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Re: Wolf Hunt ~ V2.2 Released!

Postby patatoface » Fri Feb 26, 2010 11:16 pm

oh never mind about the mountain that way didn't work either but i clocked the game without going there anyway ;)

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Mon Mar 01, 2010 9:33 pm

Clocked=won? Well done!

I've been messing with tiles again for this. Haven't had much success. I'll post something once I've got something worth showing.
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Re: Wolf Hunt ~ V2.2 Released!

Postby Tydome » Tue Mar 02, 2010 5:30 am

metomunc wrote:Clocked=won? Well done!


Thats what my friend says when he beats a cool game.
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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Sun Mar 07, 2010 6:09 am

I C. That's the first time I've heard it.
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Re: Wolf Hunt ~ V2.2 Released!

Postby tuliron » Mon Mar 08, 2010 12:39 pm

metomunc wrote:That's not a current plan, but maybe someday. Just re-formating this game and adding to it. Golden Knights of Kune is a prequal that leads up to this game. It introduces the first four Renhet. Edgar is the fifth.

So wait. The sequel will be added on into this game? (As in it's not another project)
(random fact 2000+ downloads of wolf hunt .... 132 votes.)

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Re: Wolf Hunt ~ V2.2 Released!

Postby Fireleaf » Tue Mar 09, 2010 1:51 am

Is that actual downloads or how many times people have clicked to download? I guess we'll never know.
Hey, I compose custom music for games (for free). PM me about it.

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Tue Mar 09, 2010 7:41 am

tuliron wrote:So wait. The sequel will be added on into this game? (As in it's not another project)

There are no plans for a sequal right now. The prequal to this game is the Golden Knight's of Kune.

Haven't had much time to work on this or any projects lately. School and work have got me bogged down. :(
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Re: Wolf Hunt ~ V2.2 Released!

Postby tuliron » Tue Mar 09, 2010 11:25 pm

metomunc wrote:.........
Haven't had much time to work on this or any projects lately. School and work have got me bogged down. :(

Agreement here! (Except the work part)
I'm looking foward to the next demo of Knights of Kune. :D

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Sun Mar 14, 2010 2:08 am

I'm looking forward to next weekend. I Haven't had time for 001 in like three straight weeks apart from messing with visual stuff that usually ends up looking very different from how I want it to look.
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Re: Wolf Hunt ~ V2.2 Released!

Postby tuliron » Sun Mar 21, 2010 8:45 pm

I didn't spend this week at all with 001 :'(
I had a hectic week with my friends. It was great.
Did you get anything done this week metomunc?

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Mon Mar 29, 2010 12:56 am

Almost nothing. I think I'm stressing on this project too much and not just having fun and making what I want. I need to get back to the bare basics. I've done nothing more than chip away at my ever growing checklist to replace scripts and visual hiccups. Each version release has something that needs to be changed so it's like a step backward for a step forward.
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Re: Wolf Hunt ~ V2.2 Released!

Postby Indiana 266 » Mon Mar 29, 2010 11:16 am

How long is it?....I lost my save so I don't know although I was'nt very far....Wow I'm rambling lol
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Re: Wolf Hunt ~ V2.2 Released!

Postby Fireleaf » Tue Mar 30, 2010 2:06 am

Indiana 266 wrote:How long is it?...

If by "it" you mean this game, it can take a very long time to make it to one of the endings. I've made it to two of them. One took me about 4 hours.
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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Thu Apr 01, 2010 6:33 am

Playing time can run anywhere between 1 and infinate hours since there is some free roam in the game. If you really buckle down and get to it, you can probably finish the longest endings in under four hours.
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Re: Wolf Hunt ~ V2.2 Released!

Postby tuliron » Fri Apr 02, 2010 12:10 pm

:lol: i just beat it yesterday. :D (played several hours straght)

2nd Edit: if you saw that edit then nevermind. i w as accusing the wwrong person. :roll:
Last edited by tuliron on Fri Apr 02, 2010 12:19 pm, edited 1 time in total.
Reason: Automatically merged double post.

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Sun Apr 04, 2010 2:37 am

tuliron wrote::lol: i just beat it yesterday. :D (played several hours straght)

Cool. What did you think of where you ended up?
tuliron wrote:2nd Edit: if you saw that edit then nevermind. i w as accusing the wwrong person. :roll:

Not sure what that was about.
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Re: Wolf Hunt ~ V2.2 Released!

Postby tuliron » Mon Apr 05, 2010 3:56 pm

metomunc wrote:Cool. What did you think of where you ended up?
Not sure what that was about.

I liked it alot :) though i wanted to get the "good guy" ending first, but when the four white figures ran into each other the screen just went white and i think that was the end? So i tried doing the "bad guy" ending. And that was fun killing the aldbridge king (i'm evil :evil: )

and that random thing.. i was talking about earlier..
i was just saying how i hate people who put their games at the top of the list (saying it's better the Wolf Hunt & Voyage For Vengence) It just bugs me.
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Re: Wolf Hunt ~ V2.2 Released!

Postby AREKZIOM » Sun May 30, 2010 3:58 am

Can someone tell me how to exit from library? I'm in that place :
[img=http://www.freeimagehosting.net/uploads/th.23cae9f471.png]
and i can't move where the red line is

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Re: Wolf Hunt ~ V2.2 Released!

Postby Indiana 266 » Thu Jun 10, 2010 12:25 pm

You have finished the library and got the key?
Checked the post?hmmm....
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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Thu Jun 10, 2010 6:28 pm

That problem happens when you read the sign before going down to the final floor (before the doors close behind you). I put a once branch in that script so it unfortunately does not unblock a blocking zone that is placed there unless you wait until after the doors have closed (by walking further toward the lower level).
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Re: Wolf Hunt ~ V2.2 Released!

Postby golgaro » Wed Jun 23, 2010 4:54 pm

I accidentaly sold my forest key, I guess i'll need it further one in the game is there a way to get it back?


Also everytime I kill the Yeti it drops a key and I get xp but it stays alive :( it is very weird but the yeti stays attacking me eventhough it is supposed to be death. How can I fix this?
Last edited by golgaro on Wed Jun 23, 2010 6:18 pm, edited 1 time in total.
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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Wed Jun 23, 2010 10:17 pm

golgaro wrote:I accidentaly sold my forest key, I guess i'll need it further one in the game is there a way to get it back?

Nope. You don't need it to finish the game, although it would have helped.
golgaro wrote:Also everytime I kill the Yeti it drops a key and I get xp but it stays alive :( it is very weird but the yeti stays attacking me eventhough it is supposed to be death. How can I fix this?

That's a weired glitch. :? Where is the Yeti at? Great Mountain or Island Caves?
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Re: Wolf Hunt ~ V2.2 Released!

Postby golgaro » Thu Jun 24, 2010 9:04 am

That's a weired glitch. Where is the Yeti at? Great Mountain or Island Caves?


It happens at Great Mountain, it's really annoying I already started again and tried to defeat the Yeti this time but the same happens.
Last edited by golgaro on Thu Jun 24, 2010 9:08 am, edited 1 time in total.
Reason: Automatically merged double post.

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Re: Wolf Hunt ~ V2.2 Released!

Postby tuliron » Thu Jun 24, 2010 9:14 pm

golgaro wrote:Also everytime I kill the Yeti it drops a key and I get xp but it stays alive :( it is very weird but the yeti stays attacking me eventhough it is supposed to be death. How can I fix this?


Ahhhhhhhhh... that glitch... that's at Great Mountain.

I finally killed the yeti....(after technically killing it 13 times)
which resulted in 12 ice keys i could sell... and 13x the exp.

it's possible to kill the yeti... it's just incredibly hard

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Thu Jun 24, 2010 10:07 pm

Run around and shoot at the red barrels when it walks by them. If you don't have a stong weapon, that's the best way to fight him (requires projectile weapon).

Sorry about that glitch. If you want compensation PM me and I'll give you something to help you out in game.
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Re: Wolf Hunt ~ V2.2 Released!

Postby golgaro » Sat Jun 26, 2010 7:19 am

I bought a Magic staff and now I can kill the Yeti a lot easier, I had to kill it 50 times though.
When the Yeti is finally dead nothing happens no cutscene what do I have to do?

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Re: Wolf Hunt ~ V2.2 Released!

Postby Tydome » Sun Jun 27, 2010 5:29 am

I still remember that glitch made me to level 15 lol.
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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Sun Jun 27, 2010 11:35 pm

golgaro wrote:I bought a Magic staff and now I can kill the Yeti a lot easier, I had to kill it 50 times though.
When the Yeti is finally dead nothing happens no cutscene what do I have to do?

oh no. ... there should be a cutscene after you kill him. Are the wizards fighting eachother still in the top right corner of the screen?
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Re: Wolf Hunt ~ V2.2 Released!

Postby golgaro » Mon Jun 28, 2010 2:10 am

metomunc wrote:oh no. ... there should be a cutscene after you kill him. Are the wizards fighting eachother still in the top right corner of the screen?


Yes they are still fighting in the top right corner after I killed the Yeti..

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Re: Wolf Hunt ~ V2.2 Released!

Postby sharp » Mon Jun 28, 2010 2:03 pm

How do I deliver the great flower to the king? :? :? :? :?

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Mon Jun 28, 2010 8:12 pm

golgaro wrote:Yes they are still fighting in the top right corner after I killed the Yeti..

Ah Ha! Found it. Make sure you kill all 8 of the orcs in the room with the Yeti. If you don't, he'll keep on reviving.
sharp wrote:How do I deliver the great flower to the king? :? :? :? :?

That's sadly a misplaced node problem so you can't complete that quest. If you want compensation, PM me. I've fixed it in the newer version, but that version is unstable due to updates that have tweeked things in 001.
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Re: Wolf Hunt ~ V2.2 Released!

Postby Stephen Chapman » Thu Jul 01, 2010 4:36 am

A lot of Walk to Location bugs. Maybe you should remake this.

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Re: Wolf Hunt ~ V2.2 Released!

Postby golgaro » Thu Jul 01, 2010 8:09 am

I'm in the cave where Velgrim is, i've just seen the cutscene where Neft is captured or killed.
I don't know because I didn't pay attention and now I dont know where to go.
Can someone help me ??

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Fri Jul 02, 2010 10:29 pm

Just kill all the slimes in the room to move on I believe.
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Re: Wolf Hunt ~ V2.2 Released!

Postby Mike » Thu Jul 08, 2010 2:36 pm

Stephen Chapman wrote:A lot of Walk to Location bugs. Maybe you should remake this.

Have you seen more than that single one? Was it only during our beta test, or did you play through the built game from the site?

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Thu Jul 08, 2010 4:52 pm

Mike wrote:Have you seen more than that single one? Was it only during our beta test, or did you play through the built game from the site?

You still have the old beta?
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Re: Wolf Hunt ~ V2.2 Released!

Postby Stephen Chapman » Fri Jul 09, 2010 7:49 pm

Mike wrote:
Stephen Chapman wrote:A lot of Walk to Location bugs. Maybe you should remake this.

Have you seen more than that single one? Was it only during our beta test, or did you play through the built game from the site?

Yes, but I forget where now. It's been a few weeks now.

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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Sat Jul 10, 2010 6:14 pm

I tried replaying it with the current version and all walk-tos are messed up it seems. Hence why I've dropped Wolf Hunt Premium for the time being.
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Re: Wolf Hunt ~ V2.2 Released!

Postby joedapro67 » Fri Jul 16, 2010 5:45 pm

Dude this game IS 001. I remember when I first came to the 001 website and people were all talking about Wolf Hunt. I never knew what it was until I played this god-like game. I respect you as one of the 001 Elites. Keep this game going with routine updates, but start working on a sequel pleae. I cant wait. ;)
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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Fri Jul 16, 2010 7:11 pm

Thanks that means alot. A "sequal" is in progress, but you'll find it to be very different from Wolf Hunt I'm sure. Still waiting on a new version before that progresses though.
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Re: Wolf Hunt ~ V2.2 Released!

Postby joedapro67 » Fri Jul 16, 2010 7:17 pm

Excellent, I understand why you are waiting for a new version before it progresses also ;) Ahaha I have even passed this game around to my friends and they play it all the time. Great Work
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Re: Wolf Hunt ~ V2.2 Released!

Postby metomunc » Fri Jul 16, 2010 7:32 pm

Thanks. At one point I stated a collab to redo all the graphics, but that sort of fell through. Maybe I'll pick up where that left off someday.


To help Mike track down the random errors that occur which send you from the ships or islands to random places, it'd be awesome if you could send him a save file from the folder "Wolf Hunt". Must be from after you save and have had the problem occur. If you don't know what I'm talking about, don't worry about it.
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Re: Wolf Hunt ~Help debug!

Postby Indiana 266 » Mon Oct 04, 2010 1:42 pm

(Yes I know I'm bumping this)
Have you worked on this since 1.8? Or are you working on something else with most of your time?
Don't you have to go through everything and check the actors? (you know, cuz the new system)
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Re: Wolf Hunt ~Help debug!

Postby metomunc » Thu Oct 07, 2010 1:53 am

Wolf Hunt is on hold for the time being. A team project, side project, and now a halloween project have taken the spotlight. All three have very different art and gameplay styles even though they are all action RPGs.
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Re: Wolf Hunt ~Help debug!

Postby 2cool4me4 » Fri Oct 15, 2010 6:34 pm

Don't forget Christmas project. :)
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Re: Wolf Hunt ~Help debug!

Postby metomunc » Fri Oct 15, 2010 8:04 pm

2cool4me4 wrote:Don't forget Christmas project. :)

That's quite a ways down the road.
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Re: Wolf Hunt ~Help debug!

Postby joedapro67 » Tue Oct 19, 2010 3:34 am

hahaha metomunc do you EVER rest? I can barely find time for one game and here you are working on three! Props to you man \m/
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Re: Wolf Hunt ~Help debug!

Postby serrafina » Tue Oct 26, 2010 9:17 pm

I love how made a Final Fantasy Zone and a Legend of Zelda. You get props for this. 8)

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Re: Wolf Hunt ~Help debug!

Postby Fireleaf » Thu Oct 28, 2010 11:49 pm

Agreed! The zelda part could be it's own game.
Hey, I compose custom music for games (for free). PM me about it.

Tales of Northeta:
http://www.engine001.com/forum/viewtopic.php?f=10&t=22467&p=349875#p349875

Sunbreak City:
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Re: Wolf Hunt ~Help debug!

Postby Zoraculus » Fri Nov 05, 2010 6:07 pm

I found a bug:

At the part of the golden key at the library, when you return all the way and get to that riddle and doors part, there are no door for the riddle to open, and you can't get past this point.
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Re: Wolf Hunt ~Help debug!

Postby tuliron » Sun Nov 07, 2010 9:20 pm

I hated that bug :|
Easily fixed by not letting the sign appear until that zone was touched.

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Re: Wolf Hunt ~Help debug!

Postby Zoraculus » Wed Nov 10, 2010 4:35 pm

Can anyone tell me what is the answer to the riddle after killing Velgrim?
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Re: Wolf Hunt ~Help debug!

Postby joedapro67 » Wed Nov 10, 2010 11:18 pm

Hahaha better Google :D
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Re: Wolf Hunt ~Help debug!

Postby metomunc » Thu Nov 11, 2010 2:37 am

Do people still post here? :lol:

Zoraculus wrote:Can anyone tell me what is the answer to the riddle after killing Velgrim?

Check your messages. ;) I guess I should have a part in the game that clarifies that. The information is there, but you have to hunt for it and you really shouldn't have to.
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Re: Wolf Hunt ~Help debug!

Postby Derminore » Fri Jan 28, 2011 12:33 am

help u__u i just started the game and i traveled to the dark prince grounds or something like that and i got a quest from a dark night and then D:! i reached the boss (whit a lot of problems) and when i try to hit him he keeps killing me and healing himself -w- i cant even hit him whit his far attack and i cant get out of the cave what i have to do tell me please D: i tried everything
EXCUSE ME DO YOU KNOW WHAT TIME IS IT?
....ITS ADVENTURE TIME!!!

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Re: Wolf Hunt ~Help debug!

Postby Indiana 266 » Fri Jan 28, 2011 10:35 am

Uhh, train your char..
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Re: Wolf Hunt ~Help debug!

Postby Derminore » Fri Jan 28, 2011 1:00 pm

i did -w- he have all the best stuff of the main city and a lot of str and stats and lvl 3 but the stu*** boss keep healing himself 999hp D:! how am i supossed to deal whit that whit my 20 atk? i think his name is vilgrim or somthing like that
EXCUSE ME DO YOU KNOW WHAT TIME IS IT?
....ITS ADVENTURE TIME!!!

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Re: Wolf Hunt ~Help debug!

Postby Indiana 266 » Sat Jan 29, 2011 2:23 am

Maybe your not supposed to kill him yet, wait for Meto.
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Re: Wolf Hunt ~Help debug!

Postby Derminore » Sat Jan 29, 2011 11:24 pm

ur right i had to get the emerald sword and a lot of fire power to kill him -w- but the worst is than i reach the final boss on the stars and all the ghosts appear and when i choose "ill do it" the game crash -w- is my pc or the game just finish at that point?
EXCUSE ME DO YOU KNOW WHAT TIME IS IT?
....ITS ADVENTURE TIME!!!

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Re: Wolf Hunt ~Help debug!

Postby metomunc » Sun Feb 13, 2011 2:06 am

That's a known bug. Not sure what causes it exactly. Basically all you miss is the closure for that ending. There is no gameplay after that point so you did in fact make it to that ending of the game. Congrats!
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Where is the lamp in wolf hunt?

Postby nadrojeggel » Sat Jun 11, 2011 3:13 pm

I really just can't seem to find it.

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Re: Where is the lamp in wolf hunt?

Postby K-Pone » Sat Jun 11, 2011 5:30 pm

Please ask this in the game's topic in "Completed Games"
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Re: Wolf Hunt ~Help debug!

Postby TheRPGLPer » Wed Jul 13, 2011 12:58 pm

Can someone please send me the cheats and the location of the Final Fantasy zone of this game. I've already almost beaten the game, but I want the cheats because my save got corrupt and I have to restart the whole game. If you can't post cheats here, just PM them to me.

EDIT: I ran into a problem. In the archives of the library where that sign is with the question about the key in the library, I answered the question correctly and the doors opened but I'm blocked, like the doors are still there. Help, I can't kill those anoying slimes anymore, I don't need to be trapped.


Nevermind lol, I glitched the game and died twice in rapid sucession by a fire slime and it teleported me to one of those islands, with the gold key. Yay. I lost my $1500 though
Last edited by TheRPGLPer on Thu Jul 21, 2011 9:47 am, edited 1 time in total.
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Re: Wolf Hunt ~Help debug!

Postby Zaiarogi » Sat Sep 10, 2011 7:33 pm

Hey meto?
Is it okay if I use Edgar in a game im working on called Super 001 Bros Brawl?
You just have to go to my topic on it in Game Discussion and fill out the form.
Thx whether you accept or not! :D
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Re: Wolf Hunt ~Help debug!

Postby Wonderland » Tue Oct 11, 2011 5:50 am

I wish I could play this game but I can't because of a bug I really can't describe... With certain 001 games, I can only walk on certain tiles, and the rest are blocked for no reason, and I assume this is not intended. Does anyone else have this issue? I would love to play this game.

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Re: Wolf Hunt ~Help debug!

Postby Mike » Tue Oct 11, 2011 11:55 am

Hmm, it might be because of a Math001.dll conflict. I'd be curious if anyone else is experiencing this issue.

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Re: Wolf Hunt ~Help debug!

Postby ultraboy999 » Wed Oct 12, 2011 9:19 pm

i'm stuck. how do i kill the yeti?

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Re: Wolf Hunt ~Help debug!

Postby Wonderland » Thu Oct 13, 2011 5:46 am

Mike wrote:Hmm, it might be because of a Math001.dll conflict. I'd be curious if anyone else is experiencing this issue.

Just for more info, it has been going on for years. At least I can play VoV.

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Re: Wolf Hunt ~Help debug!

Postby metomunc » Thu Dec 08, 2011 1:16 am

ultraboy999 wrote:i'm stuck. how do i kill the yeti?

Run around and hit the exploding barrles and make him run into the explosions. You can also shoot him a bunch with arrows. He has tons of HP so it might take awhile. There has been a bug reported where the yeti continuosly revives after being killed. If that's the case I don't know what to tell you, sorry.

Wonderland wrote:Just for more info, it has been going on for years. At least I can play VoV.

Yeah, this game is long over-due for a cleanup and overhaul. Haven't had the time to do it though.
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Re: Wolf Hunt ~Help debug!

Postby Chowow » Thu May 03, 2012 6:21 pm

I really like the cave where you can go in whirlpools and then come up somewhere. Would you consider it copying or bad or something if I made something like that in my game? ... er ... pretty much the same thing.
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Re: Wolf Hunt ~Help debug!

Postby metomunc » Fri May 04, 2012 10:59 pm

Chowow wrote:Would you consider it copying or bad or something if I made something like that in my game? ... er ... pretty much the same thing.

Go for it. The idea itself isn't originally mine and I don't think anyone can claim legal rights to stuff that is that generic anyway. That's sort of like asking, "Is it ok if I make a doorway lead to another map in my game?" Most games have a visual door, ladder, stairwell, or something else like that to move the player from Point A to Point B. I don't think any of those things can/should be copyrighted (including whirlpools), and if they could be I wouldn't be the one to do that kind of thing.

Now if you call your game "Wolf Hunt II" or something like that, then that's a different story. ;)
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Re: Wolf Hunt ~Help debug!

Postby tuliron » Wed May 16, 2012 8:59 pm

Is it alright if I make a game where the hero is a woodcutter and the enemy is orcs ;) jk
I've been thinking about playing through this game again. Maybe I'll try to be it for a 3rd time

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Re: Wolf Hunt ~Help debug!

Postby metomunc » Wed May 16, 2012 11:50 pm

tuliron wrote:Is it alright if I make a game where the hero is a woodcutter and the enemy is orcs ;) jk

Dude, go for it. :D
tuliron wrote:I've been thinking about playing through this game again. Maybe I'll try to be it for a 3rd time

Dude, go for it. :D
I've been thinking about re-doing this puppy a couple times, but too much other stuff to do right now. Plus what I'm working on now is too fun to drop.
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Re: Wolf Hunt ~Help debug!

Postby tuliron » Thu May 17, 2012 9:35 am

metomunc wrote:I've been thinking about re-doing this puppy a couple times, but too much other stuff to do right now. Plus what I'm working on now is too fun to drop.

Awesome! Just keep working on that idea you like first.
If Wolf Hunt is still nit picking at you, then re-make it or just make a game that adds on to it (whichever, it is your series after all) ;)

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Re: Wolf Hunt ~Help debug!

Postby Indiana 266 » Thu May 17, 2012 11:20 pm

That would be finishing Kune.
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Re: Wolf Hunt ~Help debug!

Postby Wonderland » Fri May 18, 2012 5:59 am

I have still never played Wolf Hunt. :O

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Re: Wolf Hunt ~Help debug!

Postby tuliron » Fri May 18, 2012 11:56 am

Wonderland wrote:I have still never played Wolf Hunt. :O

That's like saying, "I have never drank water"

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Re: Wolf Hunt ~Help debug!

Postby metomunc » Fri May 18, 2012 2:27 pm

tuliron wrote:
Wonderland wrote:I have still never played Wolf Hunt. :O

That's like saying, "I have never drank water"

Not true, but thanks. ;)

One of the biggest motivations for re-vamping this is that the cutscene which explains the title: Wolf Hunt, was "bugged out" of the original version. After making his descent back down the great mountain, Edgar has a vision in which he follows a wolf through a surreal dreamy enviroment, eventually leading him to Mendvin. Mendvin urges Edgar to keep pursuing his quarry and discloses the key question that ties the game to the title:

"Life is like a great wolf hunt, Edgar. Are you the wolf or the hunter?"

If anyone encounters this "missing scene" somehow in the game, please let me know how you got to it. Thanks. ;)
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Re: Wolf Hunt ~Help debug!

Postby Mike » Fri May 18, 2012 3:03 pm

Should report it, dude.

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Re: Wolf Hunt ~Help debug!

Postby metomunc » Fri May 18, 2012 3:17 pm

Mike wrote:Should report it, dude.

Yeah. It was totally my fault bc the original problem was a disconnected node in a zone, but after I corrected that, all the walk to location events in the entire game were bugged from an update in 001 (which was reported). Finding and replacing all those events would take forever. Water under the bridge though. ;)
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Re: Wolf Hunt ~Help debug!

Postby C0c1 » Fri May 18, 2012 4:37 pm

metomunc wrote:
Mike wrote:Should report it, dude.

Yeah. It was totally my fault bc the original problem was a disconnected node in a zone, but after I corrected that, all the walk to location events in the entire game were bugged from an update in 001 (which was reported). Finding and replacing all those events would take forever. Water under the bridge though. ;)


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Re: Wolf Hunt ~Help debug!

Postby Wonderland » Sat May 19, 2012 5:54 am

tuliron wrote:
Wonderland wrote:I have still never played Wolf Hunt. :O

That's like saying, "I have never drank water"


Well, I can't play it because of the walking glitch I mentioned a page back.

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Re: Wolf Hunt ~Help debug!

Postby tuliron » Sat May 19, 2012 4:27 pm

That's true. I was playing Knights of Kune, a week ago. and There was a glitch to do with walking that made it unplayable.

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Re: Wolf Hunt ~Help debug!

Postby Wonderland » Sun May 20, 2012 5:35 am

I can play Knights of Kune - good game. :)

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Re: Wolf Hunt ~Help debug!

Postby Mike » Sun May 20, 2012 12:59 pm

The Walk to Location bug can likely be fixed with the appropriate legacy option turned on - in fact, your game in particular was why a legacy option was put in there to begin with :P.

The legacy option you should try is: "Ignore Z-Axis when doing pathfinding."

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Re: Wolf Hunt ~Help debug!

Postby metomunc » Sun May 20, 2012 11:00 pm

Thanks. I'll have to look into this legacy option thing when I get the time. ;)
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Re: Wolf Hunt ~Help debug!

Postby Kitomakazu » Mon Jul 08, 2013 8:33 pm

I downloaded your game, there was a error message that popped up when I refused to help the good wizard. :lol: Mwahaha... Anyway, it's good thing that the error didn't render the game unplayable, but is there supposed to be no error messages coming up in the screen while I play it?

Also, once I got the all four stumps up in the air, the game froze right after the cam pan to Orlo (the crossbow guy) walking to a place between two stumps and then just perma-paused the whole game. Did that come up often too?

EDIT: Nvm... I got it... the game didn't freeze, I'm just stuck outside the camera view. It's okay now lol.

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Re: Wolf Hunt 3D

Postby metomunc » Sat Feb 15, 2014 3:01 am

Kitomakazu wrote:EDIT: Nvm... I got it... the game didn't freeze, I'm just stuck outside the camera view. It's okay now lol.


*sigh*
One of these days I'll completely remake this without bugs (maybe). Lucifiend was actually working on converting all the graphics in game to 2D images of 3D models (not an easy task considering the number of graphics used). Anyway, here's a look at a few of the things he managed to whip up:

Items1.png

Items2.png

Items3.png

Items4.png

Items5.png

Items6.png


I'm pretty sure he secretly works for Pixar.
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Re: Wolf Hunt (3D concepts)

Postby Lucifiend » Sun Feb 16, 2014 4:06 pm

Blender has a much better rending engine now for making glass effects. I remember spending way too much time trying to make those gems look right with the standard renderer.

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Re: Wolf Hunt (3D concepts)

Postby metomunc » Wed Mar 12, 2014 1:58 am

They actually look pretty good to me.
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Re: Wolf Hunt (3D concepts)

Postby Mike Stephen » Mon Apr 06, 2015 4:06 pm

Good game, tile movement, but I not see nothing 3D! :!: :-P


Sorry! :oops:


I not see the image! :lol:
Last edited by Mike Stephen on Mon Apr 06, 2015 4:09 pm, edited 2 times in total.
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Re: Wolf Hunt (3D concepts)

Postby Lucifiend » Fri Apr 24, 2015 5:26 pm

We never finished the new graphic assets, so the game was never updated with the new images. The game wasn't going to be in 3D, but made of 3D objects rendered out as 2D sprites. So, fake 3D.

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Re: Wolf Hunt (3D concepts)

Postby serrafina » Fri Jun 19, 2015 3:28 pm

Any latest screenshots?

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