Peppy's Rebellion

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Peppy2006
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Joined: Wed Aug 16, 2006 8:18 pm
Location: Washington State

Peppy's Rebellion

Postby Peppy2006 » Sun Nov 15, 2009 12:53 am

ATTENTION! You can find the game HERE.

NOTE: Assistance IS available upon request! PM me with a detailed description on where you are, and what the problem is, and I'll help you out.

A game I've been working on in the dark for a while...

The year is 2011. The president of Peppy's military division decides to retire, and a new leader steps in. But... Something isn't right about this one... He begins his speech with how America's government is bad... And switches it with a fake vote. Peppy's whole branch is cut, and armed terrorists storm the small building where the speech is being held. Peppy is no longer with the military. He is a rebel. And he sets out to stop this madman... Before it's too late...

Features:

A few custom things (Much of the game is defaults, because I'm a bad artist.)
Tanks! Drivable, shootable, Tanks! (Something "Peppy's Return" lacked)
Traps! Set some C4 at a choke-point, and blow it up after your enemies have stepped near it.
An odd cast of Bosses. Ranging from a abnormally large tank, to a screwed up computer.
The typical Peppy humor.
Returning characters, along with many new ones.

1.jpg

TANKS!!!

2.jpg

C4. (Not the greatest screenshot)

3.jpg

Sniping... Very handy!

4.jpg

C4!!! Good demonstration...

And a video, which says more than a thousand screenshots combined!

(Mind you, that's the old HUD design. New one has a better health bar.)
Last edited by Peppy2006 on Sun Nov 22, 2009 9:51 pm, edited 10 times in total.

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Predator King
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Joined: Fri Jul 13, 2007 7:06 am

Re: Peppy's Rebellion

Postby Predator King » Sun Nov 15, 2009 1:01 am

I've always loved your games, even with the save game bug in Peppy's Return. I can't wait to see how this will turn out!
I am bacon.

Fry me in grease and put me on a plate covered in paper towels when you're ready to serve.

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Peppy2006
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Joined: Wed Aug 16, 2006 8:18 pm
Location: Washington State

Re: Peppy's Rebellion

Postby Peppy2006 » Sun Nov 15, 2009 1:11 am

Predator King wrote:I've always loved your games, even with the save game bug in Peppy's Return. I can't wait to see how this will turn out!

Thanks dude! ;) :D And screenies are being posted... Now.

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Ammohead
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Re: Peppy's Rebellion

Postby Ammohead » Sun Nov 15, 2009 1:19 am

Yes I've been waiting for you to make more games!
"Life can get hard, but what I've learned is that, it gets better...Far better. Fall down, become wounded, and you'll be immune to the next situation. Hardtimes are like a pistol, you throw out one and another is right back in the chamber" -Timmy (Ammo)
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MIV
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Re: Peppy's Rebellion

Postby MIV » Sun Nov 15, 2009 1:35 am

Love the concept, but your maps still have too little customs, particularly for tiles and environments. I know this has a somewhat classic feel to your game, but it's a little overused already; care to work on the graphics please? I think it would turn out excellent if it was improved graphic-wise.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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The M4 Team Salutes You.
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Zhuge
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Re: Peppy's Rebellion

Postby Zhuge » Sun Nov 15, 2009 1:56 am

Every game doesn't need customs, and frankly they're not overused. They're there for the purpose of being used in the first place for people who aren't good artists. :P
Honestly, what's the point of having defaults if you're recommending that people don't use them heh. :P

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MIV
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Re: Peppy's Rebellion

Postby MIV » Sun Nov 15, 2009 2:29 am

Zhuge wrote:Honestly, what's the point of having defaults if you're recommending that people don't use them heh. :P

I'm not saying that you can't use defaults. I'm saying that using 100% defaults, if not mostly default-based graphics won't be entirely appropriate for the game he is making. At the very least, the tilesets doesn't seem appropriate. Would be nice to change it.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

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Zhuge
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Joined: Thu Jun 21, 2007 5:14 pm
Location: Wisconsin, United States

Re: Peppy's Rebellion

Postby Zhuge » Sun Nov 15, 2009 2:34 am

It worked for all of his games before, and they all turned out great. :P
I don't see how it's not appropriate though.

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MIV
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Re: Peppy's Rebellion

Postby MIV » Sun Nov 15, 2009 2:36 am

Most of his games involve a lot of combat. I'm not saying it's bad to have grass all over the place, just that without some custom objects it's just kinda plain. For one or two of his games, that's fine. But it gets a little drab after too many games.
Not that I want to argue with you.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

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Zhuge
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Joined: Thu Jun 21, 2007 5:14 pm
Location: Wisconsin, United States

Re: Peppy's Rebellion

Postby Zhuge » Sun Nov 15, 2009 2:42 am

It's just out of respect for those who aren't good artists. He even says that. If they use all defaults, so be it.
All of his game came out fine, it's just a matter of how you use them, and I'd say he's doing a pretty good job of designing.

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