New working char: mummy

Discussion pertaining to resources, stories/characters and gameplay ideas in this forum dedicated to games that are just a faint glow.
Forum rules
Do not create a topic offering to produce resources. Click here for the reason.

Please use above resources section of site so everyone can have access to the resources you create.
User avatar
Zarthan
001 Fanatic
 
Joined: Tue Feb 16, 2010 1:36 pm
Location: Brazil

New working char: mummy

Postby Zarthan » Sun Feb 21, 2010 8:23 am

Here is my working mummy, those are just a start shaped on the pierre's male char with some cloth pieces and the second with some putrified bloody parts.
Plz coment, write what is good and what may be better so I can do a good work. THX
Attachments
mummy.png
creation progress
mummy.png (2.3 KiB) Viewed 789 times
Last edited by Zarthan on Sun Feb 21, 2010 10:16 am, edited 2 times in total.

User avatar
MIV
Insane 001 Forum Member
 
Joined: Tue Sep 23, 2008 6:00 am
Location: Location, Location, Location...

Re: New working char: mummy

Postby MIV » Sun Feb 21, 2010 9:25 am

Texturing looks great, and I love the gore.
Although, when it comes to the salt-soaked bandages surrounding it, you could make the bandage shapes more obvious. Also, leave gaps in between the bandaging to conceal decayed flesh (give it a green-greyish discoloration for maximum effect).
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
Image
The M4 Team Salutes You.
Image
Image

User avatar
Zarthan
001 Fanatic
 
Joined: Tue Feb 16, 2010 1:36 pm
Location: Brazil

Re: New working char: mummy

Postby Zarthan » Sun Feb 21, 2010 10:18 am

Well the gaps u sayd where hard doing but i think its better now i made darker bandages so they are easyer to see and made some hue adjusts on photo plus.

User avatar
patatoface
001 Forum Master
 
Joined: Wed Nov 11, 2009 4:40 am

Re: New working char: mummy

Postby patatoface » Mon Feb 22, 2010 1:46 am

wow it looks nice
though perhaps you shouldent make it move like regular people seeing as it is a dead decapetating person from hundereds of years back babey you could have the arms try and not swing back and forth as much

User avatar
Zarthan
001 Fanatic
 
Joined: Tue Feb 16, 2010 1:36 pm
Location: Brazil

Re: New working char: mummy

Postby Zarthan » Mon Feb 22, 2010 10:15 am

Yeah, for now its just an idea ill try to do the classic raised up arms


Return to Resource, Story and Level Design

Who is online

Users browsing this forum: No registered users

cron