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Re: Still Recruiting Team Members

PostPosted: Mon Jun 28, 2010 8:15 pm
by metomunc
Sure. I'll ask Deeds to add you. Still looking for 2 pixel artists.

Re: Still Recruiting Team Members

PostPosted: Sun Jul 04, 2010 2:56 pm
by EpiKat
Name: Alec White
Job: Scripting
Experience: I am really good with scripting, I have been working with Engine001 way before I even created an account! For about 3 years I have been scripting 001.
Anything Else: I can probably program most of the things you would want me to do right when you want me to do it! I am mostly always available.


Or:


Name: Alec White
Job: Beta Tester
Experience: Great at playing games for long amounts of time and looking for glitches in games!
Anything Else: Available about all the time and doesn't get bored of playing beta's after 5 minutes! :lol:

Re: Still Recruiting Team Members

PostPosted: Sat Jul 17, 2010 11:57 pm
by joedapro67
I can Beta Test or Advertise or Design like the Title Image and stuff. I have used 001 for quite a long time. I lost my other accounts password and my old email was hacked, you can look up Halojoe94. I have learned tons in 001 but havent really applied it to any games as I cant write stories for crap. I really like making detailed maps but cant create my own resources. Its ok if you dont have room, but I'd love to help even if Im not officialy on the team. :D

Ohh heres some of my old Photoshop mess arounds, I have gotten quite a bit better ;)

Re: Still Recruiting Team Members

PostPosted: Sun Jul 18, 2010 1:58 am
by metomunc
Cool stuff. I'll keep you in mind when it comes to promotion, but I don't think the project is anywhere near that stage yet. Are you able to make sprites or animate sprites? That's really what we're looking for right now.

Re: Still Recruiting Team Members

PostPosted: Sun Jul 18, 2010 2:05 am
by joedapro67
Damn dude thats my worst area in custom resources :P Well keep me in mind please would really love too help.

Re: Still Recruiting Team Members

PostPosted: Mon Jul 19, 2010 10:09 am
by metomunc
Will do.

Re: Still Recruiting Team Members

PostPosted: Mon Jul 19, 2010 4:18 pm
by Indiana 266
I realy stink at resorces too
But
Name:Indiana266
Job:Plot story/Beta testing/Intermediant Scripting
Experience:8 years of gaming,and playing games that have good storylines.1 year with 001.
Anything Else:blank

Re: Still Recruiting Team Members

PostPosted: Thu Jul 22, 2010 12:59 am
by Samulis
Name: Samulis

Job: I can do any of the following, if needed at all: Compose music (medieval mainly, but I can do modern sorts if needed), Map design, item icon images (I have a library of ones I have made), main menu background design, fancy stuff in Photoshop, Animation (it doesn't look a whole lot like the sprites you are used to... I animate in Flash, so the lines end up curved and neat), plot writing, and audio editing (I can do things like pitch changing, adding reverb, etc.).

Experience: I have composed over two hours of music total and have been at it for over a year, I have designed 001 maps for the past few months and hand-drawn or computer-drawn maps for the past four years, I have a self-made library of over 40 icons, I have a ready and available library of dozens of medieval scenes ready for use as backgrounds or Photomanipulation stuff, I also have dozens of photomanipulations and original works from photoshop, and I have animated dozens of web-design based and film-based features in Flash. I also have created and written about numerous fantasy worlds, one of which being the world in which the Kingdom of Verildor lies, from my game Nervonius. I have also cut and edited scripts for two animated series for a friend of mine that contained trolls, nerds, and other things.

Anything Else: My style is rather well defined as 'looking like it is painted', but I can do the more traditional pixel art as required often in 001.

Here is one of my songs:


Re: Still Recruiting Team Members

PostPosted: Thu Jul 22, 2010 1:05 am
by metomunc
Wow. Check your PM.

Re: Still Recruiting Team Members

PostPosted: Thu Jul 22, 2010 1:23 am
by Samulis
I don't have any current jobs or anything to do other than compose music and go through odd moments when all I can do is work on Nervonius... those usually last about 10 minutes. Then I go back to being bored. :lol:

Re: Still Recruiting Team Members

PostPosted: Thu Jul 22, 2010 2:24 pm
by tuliron
Wow that was a well writen application :P lol

Re: Still Recruiting Team Members

PostPosted: Sat Jul 24, 2010 9:52 pm
by Ovoon
I'm in for any non pixel art related tasks. :P

Music composer
Tester
Writer
Map designer, scriptor
Conceptual... person

Re: Still Recruiting Team Members

PostPosted: Sun Jul 25, 2010 12:33 am
by metomunc
What do you compose in? We're really looking for pixel artists.

Re: Still Recruiting Team Members

PostPosted: Mon Jul 26, 2010 12:46 am
by Mr.Numbers
Pixel artists?

i can do some! Not the best at making 32x64 FULL BODY SPRITES but im pretty good at making 32x32 sprites :)

I can do all clothing and such as long as i have a body to go off of.

I can do some weapons but they are not my speciality. I can help with advanced scripting and such as with confuzing interfaces that takes a long/repetitive work, or just simple ones :)

i can test and stuff too, but i work in spots. i currently dont have a schedual and do things when i got time.

Previous work: HMPM, DD001, bunch of other stuff i did for people and other side stuff never shown.

Time working with 001: Look at my join date, base about 2 months before that date.

Other stuff to know: Beta tested, done work on stuff with mike and knows 001 almost inside and out.


obtw, hai :D

Re: Still Recruiting Team Members

PostPosted: Mon Jul 26, 2010 6:02 pm
by metomunc
Can you make monsters (any size?) I'll send you a template sheet by way of PM in a bit. See what you can do with it.

Re: Still Recruiting Team Members

PostPosted: Tue Sep 21, 2010 10:20 am
by Zorc
I can a bit pixel art in 32x64, 64x64, 64x32, 32x32 attack, idle, walk, die animations with or without blacklines but im not so good at shading heres a preview without shading and with blacklines its the walk animation

Re: Still Recruiting Team Members

PostPosted: Wed Sep 22, 2010 1:38 am
by metomunc
Not bad. We're looking for people who can handle six frames of animation though. Do you think you could do that?

Re: Still Recruiting Team Members

PostPosted: Fri Sep 24, 2010 10:13 am
by Zorc
ok i can see what i can do but i think its not that difficult because i already made 8 frame characters

Re: Still Recruiting Team Members

PostPosted: Fri Sep 24, 2010 7:31 pm
by metomunc
Exactly, the key is deciding which frames to use and which ones aren't necessary.

Re: Still Recruiting Team Members

PostPosted: Mon Sep 27, 2010 1:38 pm
by Zorc
Here i got a chara im working on now i will make a 6 frame animation and some special attack frames like rolling or some other special attack

i got the walking frame front ^^ i tried to shadder it dunno if its good enough xD

Re: Still Recruiting Team Members

PostPosted: Mon Sep 27, 2010 11:34 pm
by metomunc
Looks good. If you make a complete character I'll add you to the team. I'm hesitant to add another artist because one more member fills the team, so you've got to be up to it and want to do it. The only way to show that is to show what you can do.

Re: Still Recruiting Team Members

PostPosted: Tue Sep 28, 2010 2:49 am
by Zorc
ok the walk and idle are finished ^^ but i think for flying monsters are 4 frames enough or do you will really everything 6 frames? because at die are 8 frames nice

Re: Still Recruiting Team Members

PostPosted: Tue Sep 28, 2010 8:36 pm
by metomunc
Depends really. For small stuff like frogs and rabbits and butterflies we only need four frames. Sort of depends on the action and the character. Most things I'd like to keep at 6 though. More detailed than 4, but not as taxing as 8.

Re: Still Recruiting Team Members

PostPosted: Thu Sep 30, 2010 5:12 pm
by Zorc
ok cuz i finished while working on that Cave Imp another caracter wanna see it? its an caster summon for the Summoner class in a game

Re: Still Recruiting Team Members

PostPosted: Fri Oct 01, 2010 3:10 pm
by metomunc
Sure. That's very polite of you to ask. :lol: You could very well just post it.

Re: Still Recruiting Team Members

PostPosted: Fri Oct 01, 2010 5:10 pm
by Zorc
ok i think you already seen the prayer in the forum xD when not : http://www.engine001.com/forum/viewtopic.php?f=8&t=12184&start=220


but i created some effects too like summoning circles and some missiles and some custom events

here some of that effects...

maybe ill add a test of my game into the game section

Re: Still Recruiting Team Members

PostPosted: Sat Oct 02, 2010 2:45 am
by Tyler B
Name: Tyler B (Now3r3)
Job: Scripter/Interface (Advanced)
Experience: It's the main thing I love doing. Don't know the exact date but it was like 4 or 5 months before i joined the forum (Tue May 12, 2009 4:57 pm )
Anything Else: I have designed a full custom character editor. 2 interfaces now changing into 1. Made a full on color changer (through the RGB and many variables) and a clothes and gender changer (no variables). Good at puting interfaces together(as long as i don't make the graphics because im not the greatest)
Advanced - I have asked for answers on how to do certain things in scripting in the past, but i never got the answer, a day later, figured it out by myself. I'm beyond used to the 001 scripting. Basic use of common senses :) and very easy to use. I think i'd be a great addition to the scripting area of the team.

Re: Still Recruiting Team Members

PostPosted: Sat Oct 02, 2010 2:57 am
by metomunc
Those look pretty wicked Zorc. I'm not sure that that priest is the same style we're going for though. You've got the outlines down perfect, but the coloring is different.

Tyler B, sent you a PM.

Re: Still Recruiting Team Members

PostPosted: Sat Oct 02, 2010 8:19 pm
by Zorc
The Cave Imp is finished but i created while i was working on it 2 other characters too and 1 is almost finished

Re: Still Recruiting Team Members

PostPosted: Thu Oct 07, 2010 1:51 am
by metomunc
Are they in the resources section?

Re: Still Recruiting Team Members

PostPosted: Thu Oct 07, 2010 4:33 pm
by Zorc
jepp uploaded there some characters

Re: Still Recruiting Team Members

PostPosted: Thu Oct 21, 2010 7:50 pm
by zachary0119
Name: zachary0119
Job: scripter
Experience: 2 yrs
Anything Else: ummmm.... I like scripting, programming, etc. and I am good at working with/manipulating variables. will post screenshots l8r

Re: Still Recruiting Team Members

PostPosted: Fri Jan 21, 2011 9:26 am
by Tyler B
Name: Now3r3
Job: Depends on what you need, my specialty is Interfaces(Advanced scripting) and Basic/Advanced Scripting (I remade your nex-gen color changer from scratch without instructions...)
Experience: 2yrs 9 months
Anything Else: I work well with others, I have limited free time but am very fast at what I do. (By limited i mean like limited time every day due to work, but i have sunday-wensday off alomost always)

Re: Still Recruiting Team Members

PostPosted: Sat Jan 22, 2011 6:17 pm
by metomunc
We have one interface person right now, but they haven't really done much yet. Do you understand using collections?

Re: Still Recruiting Team Members

PostPosted: Tue Jan 25, 2011 12:11 am
by Tyler B
uhhh collections...no, but im a fast learner.

Re: Still Recruiting Team Members

PostPosted: Mon Jan 31, 2011 11:07 am
by tuliron
Yeah sorry about that meto.
Might be good to get another interface person.
especially for that map thing you wanted

Re: Still Recruiting Team Members

PostPosted: Fri Apr 15, 2011 5:27 pm
by Ardor
Name: Ardor
Job: Story/Plot suggestion/Music/Anything Photoshop
Experience: Well I love books and whatnot. I have started several books (you might say) and love to give suggestions. I can do anything you could want on photoshop (given that it may take time). I was the photo editor in the school year book, and have plenty of experience with people trying to start buisnesess and need graphics. I write music. I have the program Finale Finale (it is a finale product, and is their finale of products). I also have Nuendo 4 and Cubase (or something like that), but I am not nearly as accomplished with those. In photoshop I have probably had around 2-3 years.
Really I could do whatever you need me to do. Research, brainstorm, concept art (though you are probably better than I am). I can do the meanial tasks and am available all of the time.
Anything Else: hmm... nope

Re: Still Recruiting Team Members

PostPosted: Sun Jan 08, 2012 1:46 pm
by TheRPGLPer
Name: TheRPGLPer (Cody White)
Job: Game Scripter / Music Developer / Map Designer / Story and Plot / Interfaces, and a lot more in Map001
Experience: 4 years with Map001 (now have beta), 5 with Gamemaker
Anything Else: Subscriber to Engine001 and creator of Realmcraft. If you need any other help, I could attempt to try and help


TheRPGLPer wrote:Name: TheRPGLPer (Cody White)
Job: Game Scripter / Music Developer / Map Designer / Story and Plot / Interfaces, and a lot more in Map001
Experience: 4 years with Map001 (now have beta), 5 with Gamemaker
Anything Else: Subscriber to Engine001 and creator of Realmcraft. If you need any other help, I could attempt to try and help


EDIT: Oh god, I didn't even realize this was almost a year old! I'm sorry for the mega-bump.

Re: Still Recruiting Team Members

PostPosted: Fri Jan 20, 2012 6:49 pm
by metomunc
The project is undergoing some revision and redesign at the moment so it's sort of been put on hold for awhile. Thank you all for your interest, but for now the project is closed. It will possibly open again later.