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Re: Still Recruiting Team Members

PostPosted: Thu Jul 22, 2010 2:24 pm
by tuliron
Wow that was a well writen application :P lol

Re: Still Recruiting Team Members

PostPosted: Sat Jul 24, 2010 9:52 pm
by Ovoon
I'm in for any non pixel art related tasks. :P

Music composer
Tester
Writer
Map designer, scriptor
Conceptual... person

Re: Still Recruiting Team Members

PostPosted: Sun Jul 25, 2010 12:33 am
by metomunc
What do you compose in? We're really looking for pixel artists.

Re: Still Recruiting Team Members

PostPosted: Mon Jul 26, 2010 12:46 am
by Mr.Numbers
Pixel artists?

i can do some! Not the best at making 32x64 FULL BODY SPRITES but im pretty good at making 32x32 sprites :)

I can do all clothing and such as long as i have a body to go off of.

I can do some weapons but they are not my speciality. I can help with advanced scripting and such as with confuzing interfaces that takes a long/repetitive work, or just simple ones :)

i can test and stuff too, but i work in spots. i currently dont have a schedual and do things when i got time.

Previous work: HMPM, DD001, bunch of other stuff i did for people and other side stuff never shown.

Time working with 001: Look at my join date, base about 2 months before that date.

Other stuff to know: Beta tested, done work on stuff with mike and knows 001 almost inside and out.


obtw, hai :D

Re: Still Recruiting Team Members

PostPosted: Mon Jul 26, 2010 6:02 pm
by metomunc
Can you make monsters (any size?) I'll send you a template sheet by way of PM in a bit. See what you can do with it.

Re: Still Recruiting Team Members

PostPosted: Tue Sep 21, 2010 10:20 am
by Zorc
I can a bit pixel art in 32x64, 64x64, 64x32, 32x32 attack, idle, walk, die animations with or without blacklines but im not so good at shading heres a preview without shading and with blacklines its the walk animation

Re: Still Recruiting Team Members

PostPosted: Wed Sep 22, 2010 1:38 am
by metomunc
Not bad. We're looking for people who can handle six frames of animation though. Do you think you could do that?

Re: Still Recruiting Team Members

PostPosted: Fri Sep 24, 2010 10:13 am
by Zorc
ok i can see what i can do but i think its not that difficult because i already made 8 frame characters

Re: Still Recruiting Team Members

PostPosted: Fri Sep 24, 2010 7:31 pm
by metomunc
Exactly, the key is deciding which frames to use and which ones aren't necessary.

Re: Still Recruiting Team Members

PostPosted: Mon Sep 27, 2010 1:38 pm
by Zorc
Here i got a chara im working on now i will make a 6 frame animation and some special attack frames like rolling or some other special attack

i got the walking frame front ^^ i tried to shadder it dunno if its good enough xD