Resource Making Tips!

Discussion pertaining to resources, stories/characters and gameplay ideas in this forum dedicated to games that are just a faint glow.
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MIV
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Re: Resource Making Tips!

Postby MIV » Sun Jun 21, 2009 4:26 am

It's not the program, it's how you use it. I know people who make horrible resources using Photoshop CS4.
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Crusader2
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Re: Resource Making Tips!

Postby Crusader2 » Sun Jun 21, 2009 8:14 pm

MIV wrote:It's not the program, it's how you use it. I know people who make horrible resources using Photoshop CS4.


Very true, but a high powered program, when used correctly, will yield better results than a lower power program. But that's just an average outcome; I use MS Paint for all of my sprites as well.
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MIV
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Re: Resource Making Tips!

Postby MIV » Sun Jun 21, 2009 10:48 pm

It's pretty easy to get shading effects, and if you have a good program e.g. GIMP or PSCS3, you can make really kicka** shading effects that make your items more realistic.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

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Ixayou
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Re: Resource Making Tips!

Postby Ixayou » Sat Aug 22, 2009 11:28 pm

Dont make your graphics look flat

Unless your game looks flat of course. This has helped me out a lot when i first started making resources.
When you make a graphic you useually start by making the edge and fill it with a color. Then it will look like this Image

To make it look more like a ball, take the color used on the edge and make it a little brighter and draw right next to the edge.
Then it will look more like this Image

Hope you get what i mean, my english isnt so good :)
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C0c1
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Re: Resource Making Tips!

Postby C0c1 » Sat Aug 29, 2009 4:03 pm

AKA shading! Good tip!
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Zhuge
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Re: Resource Making Tips!

Postby Zhuge » Sat Aug 29, 2009 4:37 pm

Already there. 8)

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Crusader2
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Re: Resource Making Tips!

Postby Crusader2 » Wed Sep 09, 2009 9:35 pm

Hey guys,

Sorry I haven't kept up with this; I've been busy with other things. If anybody's picked up anything good, please post it. I'll check this page once every few days from now on. :)

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Zhuge
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Re: Resource Making Tips!

Postby Zhuge » Wed Sep 09, 2009 9:49 pm

I can update if you want. I can edit your post.

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MIV
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Re: Resource Making Tips!

Postby MIV » Thu Sep 10, 2009 9:59 pm

Another thing is, if you don't know what something looks like, check it up on google for an example, though copying and pasting is strongly discouraged unless you have the author's permission. At least, don't give us a half-a**ed graphic that you drew without knowing what it actually looks like.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes."

Apocalypse I Act I: //////////////////// - 25% Done, Demo v0.3
AVAILABLE: http://www.engine001.com/games/Apocalypse+I+-+Act+I_601.htm
Please play through the full game, or PM me for hints and easter eggs.

Image
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The M4 Team Salutes You.
Image
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Scaveleon
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Re: Resource Making Tips!

Postby Scaveleon » Fri Sep 11, 2009 8:43 am

Graphic clash

A graphical clash is when you mixture 2 different styles into a single game. Most commonly would be realistic textures mixed with cartoony figures. Because you use both styles, it doesn't hold any style properly. No style means it's harder to achieve immersion.

Style

When making graphics, you can lean yourself towards realistic graphics, or cartoony graphics, or maybe anime. Pick a style and use it. Realistic graphics are good with horrer games, cartoony is good for fantasy or games with a lot of colours, and anime is a form for cartoon, but is best with fantasy and colorful games too. In 2D games, it's hard to get realistic graphics because of the tediousness of making each invidual sprite. In 3D this is reversed, it's hard to make a cartoony game with 3D models, but it's possible.

Immersion

Immersion is when you feel the world you play in. Seeing as most games lets you go to another world, having your senses to be there can really make a game experience much better. To give the player immersion is pretty much based on what the player likes, but if you want more people to feel immersed to the game, good graphics are important. Very important.
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